ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/PassiveTrigger/PassiveEff_5004.py
@@ -4,12 +4,12 @@
#
##@package Skill.PassiveTrigger.PassiveEff_5004
#
# @todo:概率随机移除随机目标身上某种buff
# @todo:概率移除随机目标身上某种类型buff
# @author hxp
# @date 2025-09-23
# @version 1.0
#
# 详细描述: 概率随机移除随机目标身上某种buff
# 详细描述: 概率移除随机目标身上某种类型buff
#
#-------------------------------------------------------------------------------
#"""Version = 2025-09-23 18:30"""
@@ -23,7 +23,7 @@
def DoSkillEffectLogic(turnFight, batObj, tagObj, effSkill, curEffect, connSkill, connBuff, **kwargs):
    # buff技能类型    移除个数,0为全部    敌友,1-敌方;2-友方    随机目标个数    概率
    skillType = curEffect.GetEffectValue(0) # buff技能类型
    skillTypeList = curEffect.GetEffectValue(0) # buff技能类型
    delBuffCnt = curEffect.GetEffectValue(1) # 移除个数,0为全部
    isFriend = curEffect.GetEffectValue(2) # 敌友,0-敌方;1-友方
    delObjCnt = curEffect.GetEffectValue(3) # 随机目标个数
@@ -53,14 +53,16 @@
        for index in range(buffMgr.GetBuffCount()):
            buff = buffMgr.GetBuffByIndex(index)
            skillData = buff.GetSkillData()
            if skillData.GetSkillType() != skillType:
            if skillData.GetSkillType() not in skillTypeList:
                continue
            if skillData.GetDispersedLimit():
                continue
            buffList.append(buff)
            
        if buffList:
            objBuffList.append([tagObj, buffList])
            
    GameWorld.DebugLog("概率随机移除随机目标身上某种buff: skillType=%s,objLen=%s" % (skillType, len(objBuffList)))
    GameWorld.DebugLog("概率随机移除随机目标身上某种buff: skillTypeList=%s,objLen=%s" % (skillTypeList, len(objBuffList)))
    if not objBuffList:
        return