| | |
| | | SyncBuffRefresh(turnFight, curBatObj, curBuff, relatedSkillID, isNewAdd)
|
| | | return
|
| | |
|
| | | def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False, isSync=True):
|
| | | def DoAddBuffBySkillID(turnFight, batObj, skillID, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, setLayerCnt=0):
|
| | | ## 根据技能ID添加buff
|
| | | if not skillID:
|
| | | return
|
| | |
| | | useSkill = poolMgr.acquire(BattleObj.PySkill, skillIpyData, ownerID)
|
| | | useSkill.SetTagObjList(tagObjList)
|
| | |
|
| | | addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync)
|
| | | addBuff = OnAddBuff(turnFight, batObj, useSkill, buffOwner, bySkill, afterLogic, isSync=isSync, setLayerCnt=setLayerCnt)
|
| | |
|
| | | poolMgr.release(useSkill)
|
| | | return addBuff
|
| | |
|
| | | def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True):
|
| | | def OnAddBuff(turnFight, batObj, buffSkill, buffOwner=None, bySkill=None, afterLogic=False, isSync=True, setLayerCnt=0):
|
| | | skillID = buffSkill.GetSkillID()
|
| | | bySkill = buffSkill.GetBySkill() if not bySkill else bySkill
|
| | | relatedSkillID = bySkill.GetSkillID() if bySkill else 0
|
| | |
| | |
|
| | | skillTypeID = buffSkill.GetSkillTypeID()
|
| | | buffRepeat = buffSkill.GetBuffRepeat()
|
| | | if setLayerCnt > 0:
|
| | | addLayerCnt = setLayerCnt
|
| | | GameWorld.DebugLog("外部直接指定添加的buff层级: setLayerCnt=%s" % setLayerCnt)
|
| | | else:
|
| | | addLayerCnt = buffSkill.GetLayerCnt()
|
| | | addLayerEff = buffSkill.GetEffectByID(ChConfig.PassiveEff_AddBuffLayerByWeight)
|
| | | if addLayerEff:
|