| | |
| | | # return False
|
| | |
|
| | | #开始创建家族
|
| | | PlayerFamily.SendPack_GameServer_InputFamilyName(curPlayer)
|
| | | #PlayerFamily.SendPack_GameServer_InputFamilyName(curPlayer)
|
| | | return True
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | # @return 返回值无意义
|
| | | # @remarks 查看家族 任务功能触发Fc_
|
| | | def WatchFamily(curPlayer, tick):
|
| | | PlayerFamily.SendPack_GameServer_ViewAllFamily(curPlayer)
|
| | | #PlayerFamily.SendPack_GameServer_ViewAllFamily(curPlayer)
|
| | | return
|
| | | #---------------------------------------------------------------------
|
| | | ##家族升级.
|