| | |
| | | GameWorld.DebugAnswer(curPlayer, "武将升星: Hero s 背包位置 升x星")
|
| | | GameWorld.DebugAnswer(curPlayer, "武将突破: Hero b 背包位置 设置等级")
|
| | | GameWorld.DebugAnswer(curPlayer, "武将觉醒: Hero a 背包位置 设置等级")
|
| | | #GameWorld.DebugAnswer(curPlayer, "武将图鉴: Hero t 武将ID 图鉴星级 图鉴突破等级")
|
| | | GameWorld.DebugAnswer(curPlayer, "重置图鉴: Hero t 0 [重置阵容推荐]")
|
| | | GameWorld.DebugAnswer(curPlayer, "重置重生: Hero r")
|
| | | GameWorld.DebugAnswer(curPlayer, "武将皮肤: Hero sk 武将ID 皮肤索引 是否解锁")
|
| | | GameWorld.DebugAnswer(curPlayer, "切换皮肤: Hero ss 背包位置 皮肤索引")
|
| | | GameWorld.DebugAnswer(curPlayer, "重置宿缘: Hero sy 0")
|
| | | GameWorld.DebugAnswer(curPlayer, "设置宿缘: Hero sy 宿缘ID 等级 [是否激活]")
|
| | | GameWorld.DebugAnswer(curPlayer, "新增武将: MakeItemCount 英雄ID [个数]")
|
| | |
| | | heroID = value2
|
| | | skinIndex = msgList[2] if len(msgList) > 2 else 0
|
| | | isActive = msgList[3] if len(msgList) > 3 else 0
|
| | | PlayerHero.ActiveHeroSkin(curPlayer, heroID, skinIndex, isActive)
|
| | | PlayerHero.GMSetHeroSkin(curPlayer, heroID, skinIndex, isActive)
|
| | | return
|
| | |
|
| | | if value == "clear":
|
| | |
| | | PlayerHero.SetHeroAwakeLV(heroItem, awakeLV)
|
| | | GameWorld.DebugAnswer(curPlayer, "设置武将觉醒: %s,itemIndex=%s" % (awakeLV, itemIndex))
|
| | |
|
| | | # 切换皮肤
|
| | | elif value == "ss":
|
| | | skinIndex = msgList[2] if len(msgList) > 2 else 0
|
| | | PlayerHero.ActiveHeroSkin(curPlayer, heroID, skinIndex, 1)
|
| | | if not PlayerHero.DoHeroWearSkin(curPlayer, itemIndex, skinIndex):
|
| | | GameWorld.DebugAnswer(curPlayer, "切换皮肤失败查看地图日志")
|
| | | return
|
| | | |
| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # GM修改
|
| | | return
|
| | |
|