| | |
| | | # @remarks 函数详细说明.
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| | | def OnExec(curPlayer, msgList):
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| | | if not msgList:
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| | | GameWorld.DebugAnswer(curPlayer, "发起战斗: TurnFight mapID [lineID 玩家ID]")
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| | | GameWorld.DebugAnswer(curPlayer, "发起战斗: TurnFight mapID [lineID 玩家ID V ...]")
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| | | GameWorld.DebugAnswer(curPlayer, "设置属性: TurnFight a 属性ID 值 [阵营 位置] ")
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| | | GameWorld.DebugAnswer(curPlayer, "击杀目标: TurnFight k 阵营 [位置 ...] ")
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| | | GameWorld.DebugAnswer(curPlayer, "添加buff: TurnFight b 阵营 位置 buff归属阵营 位置 技能ID [ID ...]")
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| | |
| | | clientData.FuncLineID = funcLineID
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| | | clientData.TagType = 0 if not tagPlayerID else 1
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| | | clientData.TagID = tagPlayerID
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| | | clientData.ValueList = msgList[3:]
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| | | index = curPlayer.GetIndex()
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| | | tick = GameWorld.GetGameWorld().GetTick()
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| | | if not TurnAttack.OnTurnFight(index, clientData, tick):
|