ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/ChItem.py
@@ -122,6 +122,8 @@
    #    __InitPackResetPrior(curPack)
    #    
    #===============================================================================================
    ItemCommon.InitPyItem()
    return
#===============================================================================
@@ -583,12 +585,10 @@
    itemEffIdCallFuncDic = {
                            ChConfig.Def_Effect_ItemAddLV:"Item_AddLV", #升级道具
                            ChConfig.Def_Effect_PrizeCoin:"Item_PrizeCoin", # 奖励充值点券
                            ChConfig.Def_Effect_TiandaoQiyun:"Item_TiandaoQiyun", # 天道树气运
                            ChConfig.Def_Effect_TrainRealmLV:"Item_TrainRealmLV", # 境界培养卡
                            ChConfig.Def_Effect_AddFBCnt:"Item_AddFBCnt", # 增加副本可进入次数
                            ChConfig.Def_Effect_EmojiPack:"Item_EmojiPack",
                            ChConfig.Def_Effect_FamilyEmblem:"Item_FamilyEmblem",
                            ChConfig.Def_Effect_HeroSkin:"Item_HeroSkin",  # 武将皮肤
                            ChConfig.Def_Effect_FamilyTaofaCnt:"Item_FamilyTaofaCnt",  # 增加公会讨伐次数
                            }
    
@@ -601,6 +601,8 @@
        chestsIpyData = IpyGameDataPY.GetIpyGameDataNotLog("Chests", itemTypeID)
        if chestsIpyData:
            callFuncName = "Item_Chests"
        elif IpyGameDataPY.GetFuncCfg("TravelSet", 4) == itemTypeID:
            callFuncName = "Item_TravelEnergy"
            
    if callFuncName:
        pass