| | |
| | | GameWorld.DebugLog("设置武将图鉴激活状态:%s,bookState=%s,updBookState=%s" % (isAct, bookState, updBookState), curPlayer.GetPlayerID())
|
| | | return
|
| | |
|
| | | #def GetHeroBookStarLV(curPlayer, heroID):
|
| | | # ## 武将图鉴星级等级
|
| | | # bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
|
| | | # return GameWorld.GetValue(bookState, 4, 3)
|
| | | #def SetHeroBookStarLV(curPlayer, heroID, starLV):
|
| | | # ## 设置武将图鉴星级等级,支持三位数 0~999 级
|
| | | # bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
|
| | | # updBookState = GameWorld.SetValue(bookState, 4, 3, starLV)
|
| | | # PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBook % heroID, updBookState)
|
| | | # GameWorld.DebugLog("设置武将图鉴星级等级:%s,bookState=%s,updBookState=%s" % (starLV, bookState, updBookState), curPlayer.GetPlayerID())
|
| | | # return
|
| | |
|
| | | #def GetHeroBookStarLVH(curPlayer, heroID):
|
| | | # ## 武将图鉴星级历史最高等级
|
| | | # bookStateH = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID)
|
| | | # return GameWorld.GetValue(bookStateH, 4, 3)
|
| | | #def SetHeroBookStarLVH(curPlayer, heroID, starLVH):
|
| | | # ## 设置武将图鉴星级历史最高等级,支持三位数 0~999 级
|
| | | # bookStateH = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID)
|
| | | # updBookStateH = GameWorld.SetValue(bookStateH, 4, 3, starLVH)
|
| | | # PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBookH % heroID, updBookStateH)
|
| | | # GameWorld.DebugLog("设置武将图鉴星级历史最高等级:%s,bookStateH=%s,updBookStateH=%s" % (starLVH, bookStateH, updBookStateH), curPlayer.GetPlayerID())
|
| | | # Sync_HeroInfo(curPlayer, [heroID])
|
| | | # return
|
| | |
|
| | | #def GetHeroBookBreakLV(curPlayer, heroID):
|
| | | # ## 武将图鉴突破等级
|
| | | # bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
|
| | | # return GameWorld.GetValue(bookState, 7, 3)
|
| | | #def SetHeroBookBreakLV(curPlayer, heroID, breakLV):
|
| | | # ## 设置武将图鉴突破等级,支持三位数 0~999 级
|
| | | # bookState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID)
|
| | | # updBookState = GameWorld.SetValue(bookState, 7, 3, breakLV)
|
| | | # PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBook % heroID, updBookState)
|
| | | # GameWorld.DebugLog("设置武将图鉴突破等级:%s,bookState=%s,updBookState=%s" % (breakLV, bookState, updBookState), curPlayer.GetPlayerID())
|
| | | # return
|
| | |
|
| | | #def GetHeroBookBreakLVH(curPlayer, heroID):
|
| | | # ## 武将图鉴突破历史最高等级
|
| | | # bookStateH = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID)
|
| | | # return GameWorld.GetValue(bookStateH, 7, 3)
|
| | | #def SetHeroBookBreakLVH(curPlayer, heroID, breakLVH):
|
| | | # ## 设置武将图鉴突破历史最高等级,支持三位数 0~999 级
|
| | | # bookStateH = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID)
|
| | | # updBookStateH = GameWorld.SetValue(bookStateH, 7, 3, breakLVH)
|
| | | # PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroBookH % heroID, updBookStateH)
|
| | | # GameWorld.DebugLog("设置武将图鉴突破历史最高等级:%s,bookStateH=%s,updBookStateH=%s" % (breakLVH, bookStateH, updBookStateH), curPlayer.GetPlayerID())
|
| | | # Sync_HeroInfo(curPlayer, [heroID])
|
| | | # return
|
| | | ## Def_PDict_HeroSkinInfo 星级*10+是否已激活
|
| | | def GetHeroSkinState(curPlayer, skinID):
|
| | | ## 武将时装激活状态
|
| | | return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroSkinInfo % skinID) % 10
|
| | | def SetHeroSkinState(curPlayer, skinID, state):
|
| | | info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroSkinInfo % skinID)
|
| | | info = info / 10 * 10 + min(1, state)
|
| | | return PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroSkinInfo % skinID, info)
|
| | | def GetHeroSkinStar(curPlayer, skinID):
|
| | | ## 武将时装星级
|
| | | return curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroSkinInfo % skinID) / 10
|
| | | def SetHeroSkinStar(curPlayer, skinID, star):
|
| | | info = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroSkinInfo % skinID)
|
| | | info = star * 10 + info % 10
|
| | | return PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroSkinInfo % skinID, info)
|
| | |
|
| | | def GetHeroItem(curPlayer, itemIndex):
|
| | | curPack = curPlayer.GetItemManager().GetPack(ShareDefine.rptHero)
|
| | |
| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 替换洗炼天赋
|
| | | return
|
| | |
|
| | | #// B2 36 武将换肤 #tagCSHeroWearSkin
|
| | | #// B2 36 武将皮肤操作 #tagCSHeroSkinOP
|
| | | #
|
| | | #struct tagCSHeroWearSkin
|
| | | #struct tagCSHeroSkinOP
|
| | | #{
|
| | | # tagHead Head;
|
| | | # WORD ItemIndex; //武将物品所在武将背包位置索引
|
| | | # BYTE SkinIndex; //皮肤索引
|
| | | # DWORD HeroID; //武将ID
|
| | | # DWORD SkinID; //ʱװID
|
| | | # BYTE OPType; //操作 1-激活;2-佩戴;3-升星
|
| | | # WORD ItemIndex; //武将物品所在武将背包位置索引,仅佩戴时有效
|
| | | #};
|
| | | def OnHeroWearSkin(index, clientData, tick):
|
| | | def OnHeroSkinOP(index, clientData, tick):
|
| | | curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
|
| | | heroID = clientData.HeroID
|
| | | skinID = clientData.SkinID
|
| | | opType = clientData.OPType
|
| | | itemIndex = clientData.ItemIndex
|
| | | skinIndex = clientData.SkinIndex
|
| | | DoHeroWearSkin(curPlayer, itemIndex, skinIndex)
|
| | | |
| | | heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
|
| | | if not heroIpyData:
|
| | | return
|
| | | skinIDList = heroIpyData.GetSkinIDList()
|
| | | if skinID not in skinIDList:
|
| | | GameWorld.DebugLog("不存在该皮肤! heroID=%s,skinID=%s not in %s" % (heroID, skinID, skinIDList))
|
| | | return
|
| | | skinIndex = skinIDList.index(skinID)
|
| | | |
| | | if opType == 1:
|
| | | ActiveHeroSkin(curPlayer, heroID, skinID)
|
| | | elif opType == 2:
|
| | | DoHeroWearSkin(curPlayer, itemIndex, skinIndex)
|
| | | elif opType == 3:
|
| | | DoHeroSkinStarUP(curPlayer, heroID, skinID)
|
| | | return
|
| | |
|
| | | def DoHeroWearSkin(curPlayer, itemIndex, skinIndex):
|
| | |
| | | if skinIndex >= len(skinIDList):
|
| | | GameWorld.DebugLog("该武将不存在该皮肤! heroID=%s,skinIndex=%s" % (heroID, skinIndex))
|
| | | return
|
| | | skinState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroSkin % heroID)
|
| | | if not skinState & pow(2, skinIndex):
|
| | | GameWorld.DebugLog("该武将皮肤未解锁! heroID=%s,skinIndex=%s,skinState=%s" % (heroID, skinIndex, skinState))
|
| | | skinID = skinIDList[skinIndex]
|
| | | if not GetHeroSkinState(curPlayer, skinID):
|
| | | GameWorld.DebugLog("该武将皮肤未解锁! heroID=%s,skinIndex=%s" % (heroID, skinIndex))
|
| | | return
|
| | | heroItem.SetUserAttr(ShareDefine.Def_IudetHeroSkin, skinIndex)
|
| | |
|
| | | PlayerOnline.GetOnlinePlayer(curPlayer).OnHeroItemUpate(heroItem) # 切换皮肤
|
| | | return True
|
| | |
|
| | | def ActiveHeroSkin(curPlayer, heroID, skinIndex, isActive=True):
|
| | | skinState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroSkin % heroID)
|
| | | if isActive:
|
| | | updState = skinState | pow(2, skinIndex)
|
| | | GameWorld.DebugLog("激活武将皮肤: heroID=%s,skinIndex=%s,skinState=%s,updState=%s" |
| | | % (heroID, skinIndex, skinState, updState), curPlayer.GetPlayerID())
|
| | | else:
|
| | | updState = GameWorld.SetBitValue(skinState, skinIndex, 0)
|
| | | GameWorld.DebugLog("失效武将皮肤: heroID=%s,skinIndex=%s,skinState=%s,updState=%s" |
| | | % (heroID, skinIndex, skinState, updState), curPlayer.GetPlayerID())
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_HeroSkin % heroID, updState)
|
| | | def GMSetHeroSkin(curPlayer, heroID, skinIndex, isActive=1):
|
| | | heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
|
| | | if not heroIpyData:
|
| | | return
|
| | | skinIDList = heroIpyData.GetSkinIDList()
|
| | | if not skinIDList or len(skinIDList) >= skinIndex:
|
| | | return
|
| | | skinID = skinIDList[skinIndex]
|
| | | __onHeroSkinActive(curPlayer, heroID, skinID, isActive)
|
| | | return
|
| | |
|
| | | def ActiveHeroSkin(curPlayer, heroID, skinID):
|
| | | skinIpyData = IpyGameDataPY.GetIpyGameData("HeroSkinAttr", skinID)
|
| | | if not skinIpyData:
|
| | | return
|
| | | if GetHeroSkinState(curPlayer, skinID):
|
| | | GameWorld.DebugLog("该武将皮肤已经激活了: heroID=%s,skinID=%s" % (heroID, skinID))
|
| | | return
|
| | | needItemID = skinIpyData.GetNeedItemID()
|
| | | needItemCnt = 1
|
| | | costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, needItemID, needItemCnt)
|
| | | lackCnt = needItemCnt - bindCnt - unBindCnt
|
| | | if lackCnt > 0:
|
| | | GameWorld.DebugLog("激活武将时装物品不足! heroID=%s,needItemID=%s,needItemCnt=%s,lackCnt=%s" % (heroID, needItemID, needItemCnt, lackCnt))
|
| | | return
|
| | | ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, needItemCnt, "HeroSkin")
|
| | | GameWorld.DebugLog("激活武将皮肤: heroID=%s,skinID=%s" % (heroID, skinID), curPlayer.GetPlayerID())
|
| | | __onHeroSkinActive(curPlayer, heroID, skinID, 1)
|
| | | return
|
| | |
|
| | | def __onHeroSkinActive(curPlayer, heroID, skinID, isActive):
|
| | | SetHeroSkinState(curPlayer, skinID, isActive)
|
| | | Sync_HeroInfo(curPlayer, [heroID])
|
| | | RefreshLordAttr(curPlayer) # 时装激活 - 全体属性
|
| | | return
|
| | |
|
| | | def DoHeroSkinStarUP(curPlayer, heroID, skinID):
|
| | | playerID = curPlayer.GetPlayerID()
|
| | | if not GetHeroSkinState(curPlayer, skinID):
|
| | | GameWorld.DebugLog("该武将时装未激活! heroID=%s,skinID=%s" % (heroID, skinID), playerID)
|
| | | return
|
| | | skinIpyData = IpyGameDataPY.GetIpyGameData("HeroSkinAttr", skinID)
|
| | | if not skinIpyData:
|
| | | return
|
| | | starMax = skinIpyData.GetStarMax()
|
| | | curStar = GetHeroSkinStar(curPlayer, skinID)
|
| | | if curStar >= starMax:
|
| | | GameWorld.DebugLog("武将时装星级已满! heroID=%s,skinID=%s,curStar=%s >= %s" % (heroID, skinID, curStar, starMax), playerID)
|
| | | return
|
| | | needItemID = skinIpyData.GetNeedItemID()
|
| | | needItemCnt = 1
|
| | | if not needItemID or not needItemCnt:
|
| | | return
|
| | |
|
| | | #RefreshLordAttr(curPlayer)
|
| | | costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, needItemID, needItemCnt)
|
| | | lackCnt = needItemCnt - bindCnt - unBindCnt
|
| | | if lackCnt > 0:
|
| | | GameWorld.DebugLog("武将时装升星物品不足! heroID=%s,skinID=%s,needItemID=%s,needItemCnt=%s,lackCnt=%s" % (heroID, skinID, needItemID, needItemCnt, lackCnt))
|
| | | return
|
| | | ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, needItemCnt, "Hero")
|
| | | |
| | | nextStar = curStar + 1
|
| | | GameWorld.DebugLog("武将时装升星! heroID=%s,skinID=%s,nextStar=%s" % (heroID, skinID, nextStar), playerID)
|
| | | SetHeroSkinStar(curPlayer, skinID, nextStar)
|
| | | Sync_HeroInfo(curPlayer, [heroID])
|
| | | RefreshLordAttr(curPlayer) # 时装升星 - 全体属性
|
| | | return
|
| | |
|
| | | #// B2 37 武将图鉴激活升级 #tagCSHeroBookUP
|
| | |
| | |
|
| | | Sync_HeroInfo(curPlayer, [heroID])
|
| | |
|
| | | #RefreshLordAttr(curPlayer) 图鉴属性去除了
|
| | | |
| | | bookCnt = GetHeroBookActCnt(curPlayer)
|
| | | PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_HeroBook)
|
| | | PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_OSAHeroBook, bookCnt)
|
| | | return
|
| | |
|
| | | #def __doHeroBookStarLVUP(curPlayer, heroID):
|
| | | # ## 图鉴星级升级,废弃
|
| | | # playerID = curPlayer.GetPlayerID()
|
| | | # if not GetHeroBookInitState(curPlayer, heroID):
|
| | | # GameWorld.DebugLog("该武将图鉴未激活! heroID=%s" % heroID, playerID)
|
| | | # return
|
| | | # bookStar = GetHeroBookStarLV(curPlayer, heroID)
|
| | | # bookStarH = GetHeroBookStarLVH(curPlayer, heroID)
|
| | | # if bookStar >= bookStarH:
|
| | | # GameWorld.DebugLog("该武将图鉴星级已达当前英雄最高星级! heroID=%s,bookStar=%s >= %s" % (heroID, bookStar, bookStarH), playerID)
|
| | | # return
|
| | | # GameWorld.DebugLog("武将图鉴星级升级! heroID=%s,bookStar=%s,bookStarH=%s" % (heroID, bookStar, bookStarH), playerID)
|
| | | # SetHeroBookStarLV(curPlayer, heroID, bookStar + 1)
|
| | | # Sync_HeroInfo(curPlayer, [heroID])
|
| | | # |
| | | # RefreshLordAttr(curPlayer)
|
| | | # return
|
| | |
|
| | | #def __doHeroBookBreakLVUP(curPlayer, heroID):
|
| | | # ## 图鉴突破升级,废弃
|
| | | # playerID = curPlayer.GetPlayerID()
|
| | | # if not GetHeroBookInitState(curPlayer, heroID):
|
| | | # GameWorld.DebugLog("该武将图鉴未激活! heroID=%s" % heroID, playerID)
|
| | | # return
|
| | | # bookBreakLV = GetHeroBookBreakLV(curPlayer, heroID)
|
| | | # bookBreakLVH = GetHeroBookBreakLVH(curPlayer, heroID)
|
| | | # if bookBreakLV >= bookBreakLVH:
|
| | | # GameWorld.DebugLog("该武将图鉴突破等级已达当前英雄最高突破等级! heroID=%s,bookBreakLV=%s >= %s" % (heroID, bookBreakLV, bookBreakLVH), playerID)
|
| | | # return
|
| | | # GameWorld.DebugLog("武将图鉴突破升级! heroID=%s,bookBreakLV=%s,bookBreakLVH=%s" % (heroID, bookBreakLV, bookBreakLVH), playerID)
|
| | | # SetHeroBookBreakLV(curPlayer, heroID, bookBreakLV + 1)
|
| | | # Sync_HeroInfo(curPlayer, [heroID])
|
| | | # |
| | | # RefreshLordAttr(curPlayer)
|
| | | # return
|
| | |
|
| | | #// B2 38 武将锁定 #tagCSHeroLock
|
| | | #
|
| | |
| | | def CalcHeroAddAttr(curPlayer):
|
| | | ## 计算武将对主公增加的属性
|
| | |
|
| | | skinAttrDict = {}
|
| | | fatesAttrDict = {}
|
| | | playerID = curPlayer.GetID()
|
| | |
|
| | | ipyDataMgr = IpyGameDataPY.IPY_Data()
|
| | | |
| | | # 武将时装
|
| | | for index in range(ipyDataMgr.GetHeroSkinAttrCount()):
|
| | | ipyData = ipyDataMgr.GetHeroSkinAttrByIndex(index)
|
| | | skinID = ipyData.GetSkinID()
|
| | | if not GetHeroSkinState(curPlayer, skinID):
|
| | | continue
|
| | | skinStar = GetHeroSkinStar(curPlayer, skinID)
|
| | | |
| | | attrIDList = ipyData.GetRoleAttrIDList()
|
| | | attrValueList = ipyData.GetRoleAttrValueList()
|
| | | perStarAddList = ipyData.GetRoleAttrPerStarAddList()
|
| | | for i in range(min(len(attrIDList), len(attrValueList))):
|
| | | attrID = attrIDList[i]
|
| | | attrValuePerStar = perStarAddList[i] if len(perStarAddList) > i else 0
|
| | | attrValue = attrValueList[i] + attrValuePerStar * skinStar
|
| | | skinAttrDict[attrID] = skinAttrDict.get(attrID, 0) + attrValue
|
| | | |
| | | GameWorld.DebugLog("时装属性: %s" % skinAttrDict, playerID)
|
| | | PlayerOnline.GetOnlinePlayer(curPlayer).SetCalcAttr(ChConfig.Def_CalcAttr_HeroSkin, skinAttrDict)
|
| | | |
| | | # 宿缘
|
| | | for index in range(ipyDataMgr.GetHeroFatesCount()):
|
| | | ipyData = ipyDataMgr.GetHeroFatesByIndex(index)
|
| | | fatesID = ipyData.GetFatesID()
|
| | |
| | | heroIpyData = IpyGameDataPY.GetIpyGameData("Hero", heroID)
|
| | | if not heroIpyData:
|
| | | continue
|
| | | if heroIDList == None and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID) \
|
| | | and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBookH % heroID):
|
| | | if heroIDList == None and not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID):
|
| | | continue
|
| | | skinIDList = heroIpyData.GetSkinIDList()
|
| | |
|
| | | hero = ChPyNetSendPack.tagSCHero()
|
| | | hero.HeroID = heroID
|
| | | hero.SkinState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroSkin % heroID)
|
| | | hero.BookInitState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_HeroBook % heroID) % 10
|
| | | #hero.BookStarLV = GetHeroBookStarLV(curPlayer, heroID)
|
| | | #hero.BookBreakLV = GetHeroBookBreakLV(curPlayer, heroID)
|
| | | #hero.BookStarLVH = GetHeroBookStarLVH(curPlayer, heroID)
|
| | | #hero.BookBreakLVH = GetHeroBookBreakLVH(curPlayer, heroID)
|
| | | hero.SkinList = []
|
| | | for skinID in skinIDList[1:]: # 第1个默认激活的不同步
|
| | | skin = ChPyNetSendPack.tagSCHeroSkin()
|
| | | skin.SkinID = skinID
|
| | | skin.State = GetHeroSkinState(curPlayer, skinID)
|
| | | skin.Star = GetHeroSkinStar(curPlayer, skinID)
|
| | | hero.SkinList.append(skin)
|
| | | hero.SkinCnt = len(hero.SkinList)
|
| | | syncInfoList.append(hero)
|
| | |
|
| | | if not syncInfoList:
|