ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Item/UseItem/ItemCommon.py
@@ -24,20 +24,17 @@
import ChConfig
import ReadChConfig
import ShareDefine
import GameDataControl
import ItemControler
import DataRecordPack
import EventReport
import ChItem
import IpyGameDataPY
import Operate_EquipStone
import Operate_EquipWash
import FormulaControl
import ChPyNetSendPack
import NetPackCommon
import PyGameData
import ChEquip
import SkillShell
import PlayerHero
import random
import math
import time
@@ -309,7 +306,7 @@
    GameWorld.DebugLog("物品过期时间" + timeStr)
    return GameWorld.ChangeTimeStrToNum(timeStr)
def CreateSingleItem(itemID, itemCount=1, isAuctionItem=False, expireTime=0):
def CreateSingleItem(itemID, itemCount=1, isAuctionItem=False, expireTime=0, curPlayer=None, setAttrDict=None):
    ''' 创建物品
    @param isAuctionItem: 是否拍品,默认非拍品
    @param expireTime: 有效时间,时间单位由时效类型决定
@@ -350,19 +347,194 @@
            return
        curSingleItem.SetRemainHour(outTimeServerDay)
        
    if isAuctionItem:
        if IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID):
            ItemControler.SetIsAuctionItem(curSingleItem, isAuctionItem)
        else:
            GameWorld.DebugLog("拍卖物品表不存在该ID!创建拍品失败,默认转为非拍品!itemID=%s" % itemID)
    #if isAuctionItem:
    #    if IpyGameDataPY.GetIpyGameDataNotLog("AuctionItem", itemID):
    #        ItemControler.SetIsAuctionItem(curSingleItem, isAuctionItem)
    #    else:
    #        GameWorld.DebugLog("拍卖物品表不存在该ID!创建拍品失败,默认转为非拍品!itemID=%s" % itemID)
            
    ItemControler.SetItemCount(curSingleItem, itemCount)
    
    if expireTime > 0:
        curSingleItem.SetUserAttr(ShareDefine.Def_IudetExpireTime, expireTime)
        
    # 英雄
    if curSingleItem.GetType() == ChConfig.Def_ItemType_Hero:
        PlayerHero.InitHeroItem(curSingleItem)
    elif GetIsEquip(curSingleItem):
        setAttrDict = GetCreateEquipAttr(curSingleItem, curPlayer, setAttrDict)
        if setAttrDict == None:
            curSingleItem.Clear()
            return
    AddCreateItemAttr(curSingleItem, setAttrDict)
    #这里返回的是SingleItem , 如果创建了,未使用,会找出C++内存泄露!!!
    return curSingleItem
def AddCreateItemAttr(curItem, setAttrDict):
    ## 设置生成装备所有属性
    if not setAttrDict:
        return
    for key, value in setAttrDict.items():
        key = GameWorld.ToIntDef(key, key)
        # 需支持
        # 1. UserData格式: {'19': ['1889', '2034', '893', '927'], '50': ['1702622046'], '17': ['39', '33', '34', '9']}
        # 2. 自定义字典: {"key":value, ...} key支持自定义或与UserData的key,value支持数值或列表,列表元素支持字符串或数值,均默认转为数值
        # 数值类型的默认为UserData属性
        if isinstance(key, int):
            if key % 2 == 0: # 偶数是单数值
                v = 0
                if isinstance(value, int):
                    v = value
                elif (isinstance(value, list) or isinstance(value, tuple)) and value:
                    v = GameWorld.ToIntDef(value[0], 0)
                curItem.SetUserAttr(key, v)
            elif isinstance(value, list) or isinstance(value, tuple): # 单数一定是要列表
                curItem.ClearUserAttr(key)
                for v in value:
                    v = GameWorld.ToIntDef(v, 0)
                    curItem.AddUserAttr(key, v)
        # 其他指定字符串类型属性
        else:
            GameWorld.Log("###AddCreateItemAttr unknown key:%s, value:%s, itemID=%s" % (key, value, curItem.GetItemTypeID()))
    #MakeEquipGS(curItem)
    return
def GetCreateEquipAttr(curItem, curPlayer=None, setAttrDict=None):
    '''获取生成装备所有属性
    @param curPlayer: 可能为None
    @param setAttrDict: 直接设置物品的属性 {key:value, ...} key支持  ShareDefine.Def_IudetXXX字符串 或 自定key
    @return: None - 异常情况,物品实例需要clear
            equipAttrDict - 生成后的最新属性k:v字典,可直接用于 SetCreateEquipAttr
    '''
    if setAttrDict == None:
        setAttrDict = {}
    equipAttrDict = {}
    playerID = 0 if not curPlayer else curPlayer.GetPlayerID()
    itemID = curItem.GetItemTypeID()
    appointID = setAttrDict.get(ShareDefine.Def_CItemKey_AppointID)
    # 定制属性ID
    if appointID > 0:
        ipyData = IpyGameDataPY.GetIpyGameData("AppointItem", appointID)
        if not ipyData:
            return
        if ipyData.GetCancelUseLimit():
            equipAttrDict[str(ShareDefine.Def_IudetCancelUseLimit)] = 1
        equipAttrDict[str(ShareDefine.Def_IudetItemLV)] = ipyData.GetItemLV()
        equipAttrDict[str(ShareDefine.Def_IudetBaseAttrID)] = ipyData.GetBaseAttrID()
        equipAttrDict[str(ShareDefine.Def_IudetBaseAttrValue)] = ipyData.GetBaseAttrValue()
        equipAttrDict[str(ShareDefine.Def_IudetLegendAttrID)] = ipyData.GetLegendAttrID()
        equipAttrDict[str(ShareDefine.Def_IudetLegendAttrValue)] = ipyData.GetLegendAttrValue()
        GameWorld.DebugLog("    装备定制属性: itemID=%s,appointID=%s,equipAttrDict=%s,setAttrDict=%s" % (itemID, appointID, equipAttrDict, setAttrDict), playerID)
        return equipAttrDict
    # 主线装备
    if GetIsMainEquip(curItem):
        return GetCreateMainEquipAttr(curItem, curPlayer, setAttrDict)
    return equipAttrDict
def GetCreateMainEquipAttr(curItem, curPlayer, setAttrDict=None):
    ## 生成主线装备属性
    equipAttrDict = {}
    itemID = curItem.GetItemTypeID()
    itemColor = curItem.GetItemColor()
    equipPlace = curItem.GetEquipPlace()
    if not curPlayer:
        return equipAttrDict
    colorIpyData = IpyGameDataPY.GetIpyGameData("EquipColor", itemColor)
    placeIpyData = IpyGameDataPY.GetIpyGameData("EquipPlace", equipPlace)
    if not colorIpyData or not placeIpyData:
        return equipAttrDict
    playerLV = curPlayer.GetLV()
    playerID = curPlayer.GetPlayerID()
    randfloat = random.uniform # 随机一个ab区间的数 [a, b],ab支持小数
    itemLV = setAttrDict.get(str(ShareDefine.Def_IudetItemLV), 0)
    if not itemLV:
        # 随机等级
        lowLV, highLV = IpyGameDataPY.GetFuncEvalCfg("MainEquipDrop", 3)
        randLVList = range(max(playerLV + lowLV, 1), playerLV + highLV)
        itemLV = random.choice(randLVList)
    equipAttrDict[str(ShareDefine.Def_IudetItemLV)] = itemLV
    GameWorld.DebugLog("生成主线装备: itemID=%s,itemLV=%s,itemColor=%s,equipPlace=%s" % (itemID, itemLV, itemColor, equipPlace), playerID)
    # 基础三维
    baseAttrIDList = setAttrDict.get(str(ShareDefine.Def_IudetBaseAttrID))
    baseAttrValueList = setAttrDict.get(str(ShareDefine.Def_IudetBaseAttrValue))
    # 这里注意None为未指定,支持当空列表[]时为不给该属性
    if baseAttrIDList != None and baseAttrValueList != None and len(baseAttrIDList) == len(baseAttrValueList):
        equipAttrDict[str(ShareDefine.Def_IudetBaseAttrID)] = baseAttrIDList
        equipAttrDict[str(ShareDefine.Def_IudetBaseAttrValue)] = baseAttrValueList
    else:
        attrProportion = placeIpyData.GetBaseAttrProportion()
        attrInfoList = [
                        [ChConfig.AttrID_Atk, colorIpyData.GetAtkStep()],
                        [ChConfig.AttrID_Def, colorIpyData.GetDefStep()],
                        [ChConfig.AttrID_MaxHP, colorIpyData.GetHPStep()],
                        ]
        baseAttrIDList, baseAttrValueList = [], []
        for attrID, attrStep in attrInfoList:
            attrValue = eval(IpyGameDataPY.GetFuncCompileCfg("MainEquipDrop", 4))
            # int(itemLV*attrStep*attrProportion*randfloat(0.9,1.1))
            if not attrValue:
                continue
            baseAttrIDList.append(attrID)
            baseAttrValueList.append(attrValue)
        if baseAttrIDList:
            equipAttrDict[str(ShareDefine.Def_IudetBaseAttrID)] = baseAttrIDList
            equipAttrDict[str(ShareDefine.Def_IudetBaseAttrValue)] = baseAttrValueList
        GameWorld.DebugLog("    baseAttrIDList=%s,baseAttrValueList=%s" % (baseAttrIDList, baseAttrValueList), playerID)
    # 战斗属性
    legendAttrIDList = setAttrDict.get(str(ShareDefine.Def_IudetLegendAttrID))
    legendAttrValueList = setAttrDict.get(str(ShareDefine.Def_IudetLegendAttrValue))
    if legendAttrIDList != None and legendAttrValueList != None and len(legendAttrIDList) == len(legendAttrValueList):
        equipAttrDict[str(ShareDefine.Def_IudetLegendAttrID)] = legendAttrIDList
        equipAttrDict[str(ShareDefine.Def_IudetLegendAttrValue)] = legendAttrValueList
    else:
        legendAttrIDList = []
        legendAttrValueList = []
        attrRangeDefault = colorIpyData.GetAttrRange()
        attrRangeDict = colorIpyData.GetAttrRangeDict()
        libCntList = colorIpyData.GetAttrLibCntList()
        GameWorld.DebugLog("    libCntList=%s,attrRangeDict=%s, %s" % (libCntList, attrRangeDict, attrRangeDefault), playerID)
        for num, attrCnt in enumerate(libCntList, 1):
            if not hasattr(placeIpyData, "GetAttrLib%s" % num):
                continue
            libAttrList = getattr(placeIpyData, "GetAttrLib%s" % num)()
            if not libAttrList:
                continue
            random.shuffle(libAttrList)
            randAttrList = libAttrList[:attrCnt]
            for attrID in randAttrList:
                if attrID in legendAttrIDList:
                    continue
                attrRange = attrRangeDict.get(attrID, attrRangeDefault)
                if not attrRange or len(attrRange) != 2:
                    continue
                attrMin, attrMax = attrRange
                attrValue = random.randint(attrMin, attrMax)
                legendAttrIDList.append(attrID)
                legendAttrValueList.append(attrValue)
                GameWorld.DebugLog("        libNum=%s,attrID=%s,attrValue=%s(%s~%s)" % (num, attrID, attrValue, attrMin, attrMax), playerID)
        if legendAttrIDList:
            equipAttrDict[str(ShareDefine.Def_IudetLegendAttrID)] = legendAttrIDList
            equipAttrDict[str(ShareDefine.Def_IudetLegendAttrValue)] = legendAttrValueList
        GameWorld.DebugLog("    legendAttrIDList=%s,legendAttrValueList=%s" % (legendAttrIDList, legendAttrValueList), playerID)
    GameWorld.DebugLog("    装备最终属性: equipAttrDict=%s,setAttrDict=%s" % (equipAttrDict, setAttrDict), playerID)
    return equipAttrDict
def SetItemUserData(curItem, dataInfo):
    if isinstance(dataInfo, dict):
@@ -375,182 +547,8 @@
    curItem.SetUserData(UserData, len(UserData))
    return
def UpdateItemUserData(curItem, updateDict={}, delKeyList=[], isUpdateGS=False):
    ''' 更新物品UserData数据
    @param curItem: IPY_SingleItem 或  IPY_RoleItem
    @param updateDict: 需要更新的数据 {key:value, key:valueList, ...}
    @param delKeyList: 需要删除的数据 key列表[key, ...]
    @param isUpdateGS: 是否更新评分
    @note: UserData格式举例 {'17':['65','7','52'],'50':['0'],'19':['420','380','50'],'50':['1552728662']}
    '''
    isRoleItem = False
    if not hasattr(curItem, "SetUserData"):
        item = curItem.GetItem()
        isRoleItem = True
    else:
        item = curItem
    userData = item.GetUserData()
    if not userData:
        userDataDict = {}
    else:
        userDataDict = eval(userData)
    for delKey in delKeyList:
        userDataDict.pop(str(delKey), None)
    for key, value in updateDict.items():
        if type(value) == int:
            valueList = ['%s' % value]
        elif type(value) == list:
            valueList = ['%s' % v for v in value]
        else:
            continue
        userDataDict['%s' % key] = valueList
    SetItemUserData(item, userDataDict)
    if isUpdateGS:
        MakeEquipGS(curItem)
    elif isRoleItem:
        curItem.SetCount(curItem.GetCount()) # 为了触发物品同步
    return
def MakeEquipGS(curItem):
    if not CheckNoteEquipGS(curItem):
        #GameWorld.DebugLog("不设置装备评分")
        return
    value = CalcEquipGS(curItem)
    #GameWorld.DebugLog("设置装备评分: ItemID=%s,attrDict=%s,value=%s" % (curItem.GetItemTypeID(), attrDict, value))
    SetEquipGearScore(curItem, value)
    return
def CalcEquipGS(curItem):
    '''计算装备评分
        评分组成:装备基础 + 传奇属性
    '''
    if not CheckNoteEquipGS(curItem):
        #GameWorld.DebugLog("不设置装备评分")
        return 0
    attrDict = {}
    #基础属性效果
    for i in xrange(curItem.GetEffectCount()):
        curEffect = curItem.GetEffectByIndex(i)
        if not curEffect:
            break
        effectID = curEffect.GetEffectID()
        if effectID == 0:
            break
        attrDict[effectID] = attrDict.get(effectID, 0) + curEffect.GetEffectValue(0)
    gsValueEx = 0
    skillGSDict = IpyGameDataPY.GetFuncCfg("EquipGSFormula", 4)
    itemSkillIDList = GetItemSkillIDList(curItem)
    for addSkillID in itemSkillIDList:
        gsValueEx += skillGSDict.get(str(addSkillID), 0)
    itemID = curItem.GetItemTypeID()
    classLV = GetItemClassLV(curItem)
    color = curItem.GetItemColor()
    itemQuality = curItem.GetItemQuality()
    isSuit = 1 if curItem.GetSuiteID() > 0 else 0
    gsParamIpyData = IpyGameDataPY.GetIpyGameDataNotLog("EquipGSParam", classLV, color, isSuit, itemQuality)
    # 传奇属性
    legAttrIDList, legAttrValueList = ItemControler.GetEquipLegendAttrAll(curItem)
    for i, legendAttrID in enumerate(legAttrIDList):
        legendAttrValue = legAttrValueList[i]
        attrDict[legendAttrID] = attrDict.get(legendAttrID, 0) + legendAttrValue
    lingQiIpyData = IpyGameDataPY.GetIpyGameDataNotLog("LingQiAttr", itemID)
    if lingQiIpyData:
        gsValueEx += lingQiIpyData.GetLingQiAttrScore()
    Atk = attrDict.get(ShareDefine.Def_Effect_Atk, 0)
    MinAtk = attrDict.get(ShareDefine.Def_Effect_MinAtk, 0) + Atk
    MaxAtk = attrDict.get(ShareDefine.Def_Effect_MaxAtk, 0) + Atk
    MaxHP = attrDict.get(ShareDefine.Def_Effect_MaxHP, 0)
    Def = attrDict.get(ShareDefine.Def_Effect_Def, 0)
    ArmorDefPer = 0
    IceAtk = attrDict.get(ShareDefine.Def_Effect_IceAtk, 0)
    IceDef = attrDict.get(ShareDefine.Def_Effect_IceDef, 0)
    FabaoHurt = attrDict.get(ShareDefine.Def_Effect_FabaoHurt, 0)
    AtkBackHP = attrDict.get(ShareDefine.Def_Effect_AtkBackHP, 0)
    FinalHurt = attrDict.get(ShareDefine.Def_Effect_FinalHurt, 0)
    FinalHurtReduce = attrDict.get(ShareDefine.Def_Effect_FinalHurtReduce, 0)
    BaseEquipMaxHPAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipMaxHPAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipMaxHPAddPerC())
    BaseEquipAtkAddPer = attrDict.get(ShareDefine.Def_Effect_BaseEquipAtkAddPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetBaseEquipAtkAddPerC())
    AtkPer = attrDict.get(ShareDefine.Def_Effect_AddAtkByPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetAtkPerC())
    DamagePer = 0#attrDict.get(ShareDefine.Def_Effect_DamagePer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamagePerC())
    SuperHitRate = attrDict.get(ShareDefine.Def_Effect_SuperHitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitRateC())
    SuperHit = attrDict.get(ShareDefine.Def_Effect_SuperHit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitC())
    SuperHitPer = attrDict.get(ShareDefine.Def_Effect_SuperHitPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitPerC())
    DamReducePer = 0#attrDict.get(ShareDefine.Def_Effect_DamReducePer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamReducePerC())
    MaxHPPer = attrDict.get(ShareDefine.Def_Effect_MaxHPPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMaxHPPerC())
    DefPer = 0#attrDict.get(ShareDefine.Def_Effect_DefPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDefPerC())
    LuckyHitRate = attrDict.get(ShareDefine.Def_Effect_LuckyHitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetLuckyHitRateC())
    LuckyHitRateReduce = attrDict.get(ShareDefine.Def_Effect_LuckyHitRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetLuckyHitRateReduceC())
    LuckyHitPer = attrDict.get(ShareDefine.Def_Effect_LuckyHitPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetLuckyHitPerC())
    LuckyHit = attrDict.get(ShareDefine.Def_Effect_LuckyHit, 0)
    LuckyHitReduce = attrDict.get(ShareDefine.Def_Effect_LuckyHitReduce, 0)
    LuckPer = attrDict.get(ShareDefine.Def_Effect_LuckPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetLuckPerC())
    PetDamPer = attrDict.get(ShareDefine.Def_Effect_PetDamPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetPetDamPerC())
    PerLVAtk = attrDict.get(ShareDefine.Def_Effect_PerLVAtk, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetPerLVAtkC())
    MissRate = 0#attrDict.get(ShareDefine.Def_Effect_MissRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissRateC())
    HitRate = 0#attrDict.get(ShareDefine.Def_Effect_HitRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitRateC())
    DamBackPer = 0#attrDict.get(ShareDefine.Def_Effect_DamBackPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamBackPerC())
    PerLVMaxHP = attrDict.get(ShareDefine.Def_Effect_PerLVMaxHP, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetPerLVMaxHPC())
    DropEquipPer = attrDict.get(ShareDefine.Def_Effect_DropEquipPer, 0)# * (1 if not gsParamIpyData else gsParamIpyData.GetDropEquipPerC())
    DropMoneyPer = attrDict.get(ShareDefine.Def_Effect_DropMoneyPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDropMoneyPerC())
    IgnoreDefRateReduce = 0#attrDict.get(ShareDefine.Def_Effect_IgnoreDefRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetIgnoreDefRateReduceC())
    DamChanceDef = 0#attrDict.get(ShareDefine.Def_Effect_DamChanceDef, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetDamChanceDefC())
    SuperHitReduce = attrDict.get(ShareDefine.Def_Effect_SuperHitReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitReduceC())
    SuperHitRateReduce = attrDict.get(ShareDefine.Def_Effect_SuperHitRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSuperHitRateReduceC())
    SkillAtkRate = attrDict.get(ShareDefine.Def_Effect_SkillAtkRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateC())
    SpeedPer = 0#attrDict.get(ShareDefine.Def_Effect_SpeedPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSpeedPerC())
    SkillAtkRateReduce = attrDict.get(ShareDefine.Def_Effect_SkillAtkRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAtkRateReduceC())
    Hit = attrDict.get(ShareDefine.Def_Effect_Hit, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetHitC())
    Miss = attrDict.get(ShareDefine.Def_Effect_Miss, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetMissC())
    SkillAddPerA = attrDict.get(ShareDefine.Def_Effect_SkillAddPer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer1C())
    SkillAddPerB = attrDict.get(ShareDefine.Def_Effect_SkillAddPer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer2C())
    SkillAddPerC = attrDict.get(ShareDefine.Def_Effect_SkillAddPer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer3C())
    SkillAddPerD = attrDict.get(ShareDefine.Def_Effect_SkillAddPer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer4C())
    SkillAddPerE = attrDict.get(ShareDefine.Def_Effect_SkillAddPer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer5C())
    SkillAddPerF = attrDict.get(ShareDefine.Def_Effect_SkillAddPer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer6C())
    SkillAddPerG = attrDict.get(ShareDefine.Def_Effect_SkillAddPer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillAddPer7C())
    SkillReducePerA = attrDict.get(ShareDefine.Def_Effect_SkillReducePer1, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer1C())
    SkillReducePerB = attrDict.get(ShareDefine.Def_Effect_SkillReducePer2, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer2C())
    SkillReducePerC = attrDict.get(ShareDefine.Def_Effect_SkillReducePer3, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer3C())
    SkillReducePerD = attrDict.get(ShareDefine.Def_Effect_SkillReducePer4, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer4C())
    SkillReducePerE = attrDict.get(ShareDefine.Def_Effect_SkillReducePer5, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer5C())
    SkillReducePerF = attrDict.get(ShareDefine.Def_Effect_SkillReducePer6, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer6C())
    SkillReducePerG = attrDict.get(ShareDefine.Def_Effect_SkillReducePer7, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetSkillReducePer7C())
    ReduceSkillCDPer = attrDict.get(ShareDefine.Def_Effect_ReduceSkillCDPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetReduceSkillCDPerC())
    FaintDefRate = attrDict.get(ShareDefine.Def_Effect_FaintDefRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetFaintDefRateC())
    IgnoreDefRate = attrDict.get(ShareDefine.Def_Effect_IgnoreDefRate, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetIgnoreDefRateC())
    IgnoreDefRateReduce = attrDict.get(ShareDefine.Def_Effect_IgnoreDefRateReduce, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetIgnoreDefRateReduceC())
    ProDefPer = attrDict.get(ShareDefine.Def_Effect_ProDefHPPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetProDefPerC())
    FinalHurtPerC = attrDict.get(ShareDefine.Def_Effect_FinalHurtPer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetFinalHurtPerC())
    FinalHurtReducePerC = attrDict.get(ShareDefine.Def_Effect_FinalHurtReducePer, 0) * (1 if not gsParamIpyData else gsParamIpyData.GetFinalHurtReducePerC())
    # 攻速不默认乘,仅作为参数提供策划使用
    AtkSpeed = 0#attrDict.get(ShareDefine.Def_Effect_AtkSpeed, 0)
    AtkSpeedC = 1#1 if not gsParamIpyData else gsParamIpyData.GetAtkSpeedC()
    OnlyFinalHurt = attrDict.get(ShareDefine.Def_Effect_OnlyFinalHurt, 0)
    PVPAtkBackHP = attrDict.get(ShareDefine.Def_Effect_PVPAtkBackHP, 0)
    if GetIsDogzEquip(curItem):
        # 神兽装备用不同公式
        value = eval(FormulaControl.GetCompileFormula("EquipGSFormula3", IpyGameDataPY.GetFuncCfg("EquipGSFormula", 3)))
    else:
        value = eval(FormulaControl.GetCompileFormula("EquipGSFormula", IpyGameDataPY.GetFuncCfg("EquipGSFormula")))
    value += gsValueEx
    return value
#---------------------------------------------------------------------
## 通过效果ID,检查是否为指定物品 
@@ -775,6 +773,7 @@
def GetPackInitCount(packType):
    ## 获取背包类型对应初始格子数
    initCount = 0
    if packType == IPY_GameWorld.rptItem:
        initCount = IpyGameDataPY.GetFuncCfg("InitBagCellCount", 1)
    elif packType == IPY_GameWorld.rptWarehouse:
@@ -785,11 +784,48 @@
        initCount = IpyGameDataPY.GetFuncCfg("DogzPack", 1)
    elif packType == ShareDefine.rptDogzEquip:
        initCount = IpyGameDataPY.GetFuncCfg("DogzPack", 2)
    else:
    if not initCount:
        bagInitCntDict = IpyGameDataPY.GetFuncEvalCfg("InitBagCellCount", 2, {})
        initCount = bagInitCntDict.get(str(packType), 0)
    GameWorld.DebugLog("背包类型初始格子数: packType=%s,initCount=%s" % (packType, initCount))
    return initCount
def GetPackOpenItemCnt(curPlayer, packType):
    ## 获取对应背包已购买的格子数
    openCntDict = IpyGameDataPY.GetFuncEvalCfg("OpenPack", 3, {})
    if str(packType) not in openCntDict:
        return 0
    openCntList = openCntDict[str(packType)]
    if not openCntList:
        return 0
    buyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PackBuyCnt % packType)
    openCnt = sum(openCntList[:buyCnt])
    if buyCnt > len(openCntList):
        addCnt = (buyCnt - len(openCntList)) * openCntList[-1]
        openCnt += addCnt
    return openCnt
def SyncPackBuyCnt(curPlayer, packType=None):
    ## 同步已购买格子次数信息
    openCntDict = IpyGameDataPY.GetFuncEvalCfg("OpenPack", 3, {})
    if not openCntDict:
        return
    syncTypeList = [str(packType)] if packType else openCntDict.keys()
    clientPack = ChPyNetSendPack.tagSCPackBuyInfo()
    clientPack.BuyInfoList = []
    for packTypeStr in syncTypeList:
        packType = int(packTypeStr)
        buy = ChPyNetSendPack.tagSCPackBuy()
        buy.PackType = packType
        buy.BuyCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_PackBuyCnt % packType)
        clientPack.BuyInfoList.append(buy)
    clientPack.Count = len(clientPack.BuyInfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
## 获得虚拟背包格子数
#  @param packindex 背包索引
@@ -800,65 +836,6 @@
        return 0
    keyStr = ChConfig.Def_VPackCnt_Dict[packindex]
    return IpyGameDataPY.GetFuncCfg(keyStr)
## 杀怪掉落提示
#  @param curPlayer 当前玩家
#  @return None
def NotifyItemDropByKill(curPlayer, curItem, npcID, notifyMark='', mapID=0):
    return #吕超说此处屏蔽
def CacheNotifyEquipDetailInfo(curPlayer, curEquip):
    ''' 缓存装备广播信息中的装备明细信息
            因为本版本需要的查看的内容相对较多,为了减少全服广播流量消耗,所以先进行缓存,玩家点击查看时再进行查询
    '''
    guid = curEquip.GetGUID()
    packType = curEquip.GetItemPlaceType()
    packIndex = curEquip.GetItemPlaceIndex()
    if packType != IPY_GameWorld.rptEquip:
        return guid
    classLV = GetItemClassLV(curEquip)
    if not classLV:
        return guid
    itemID = curEquip.GetItemTypeID()
    #部位星级
    equipStar = ChEquip.GetEquipPartStarByRank(curPlayer, packIndex, curEquip)
    #部位强化数据
    plusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, packIndex)
    plusEvolveLV = ChEquip.GetEquipPartPlusEvolveLV(curPlayer, packType, packIndex)
    #部位洗练数据
    washLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashLV % packIndex)
    washValueList = []
    for attrNum in xrange(1, Operate_EquipWash.Def_EquipWashMaxAttrCount + 1):
        value = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_EquipWashValue % (packIndex, attrNum))
        washValueList.append(value)
    #部位宝石数据
    stoneIDList = Operate_EquipStone.GetEquipIndexStoneIDList(curPlayer, packIndex)
    #本阶已穿装备ID [[itemID,star], ...]
    classItems = []
    ipyDataList = IpyGameDataPY.GetIpyGameDataByCondition('EquipPlaceIndexMap', {'ClassLV':classLV}, True)
    if ipyDataList:
        equipPack = curPlayer.GetItemManager().GetPack(packType)
        for ipyData in ipyDataList:
            index = ipyData.GetGridIndex()
            classEquip = equipPack.GetAt(index)
            if not classEquip or classEquip.IsEmpty():
                continue
            equipID = classEquip.GetItemTypeID()
            star = ChEquip.GetEquipPartStarByRank(curPlayer, index, classEquip)
            classItems.append([equipID, star])
    cacheInfo = [guid, itemID, equipStar, plusLV, plusEvolveLV, washLV, washValueList, stoneIDList, classItems]
    cacheInfo = json.dumps(cacheInfo, ensure_ascii=False)
    GameWorld.GetPlayerManager().GameServer_QueryPlayerResult(0, 0, 0, "NotifyEquipDetailInfo", cacheInfo, len(cacheInfo))
    return guid
## 使用物品的特殊提示
#  @param curPlayer 当前玩家
@@ -1116,13 +1093,7 @@
    return True
def CheckNoteEquipGS(curItem):
    if not CheckItemCanUse(curItem):
        return False
    if curItem.GetType() not in IpyGameDataPY.GetFuncEvalCfg("EquipGSTypeForSort", 1):
        return False
    return True
    return False
#---------------------------------------------------------------------
## 通过背包查找指定效果ID的指定数量物品
@@ -1801,6 +1772,10 @@
def GetIsEquip(curItem):
    return curItem.GetType() in ChConfig.Def_EquipItemType
def GetIsMainEquip(curItem):
    ## 是否主线装备
    return curItem.GetType() in ChConfig.Def_MainEquipType
def GetIsDogzEquip(curItem):
    ## 返回是否神兽装备
    return curItem.GetType() in ChConfig.Def_DogzEquiipType
@@ -1949,13 +1924,6 @@
            itemName = str(itemID) if not curItemData else  curItemData.GetName()
            itemName = "%s LV%s" % (itemName, plusLV + 1)
            isNeedRecord = curItemData and ItemControler.IsRuneItemNeedRecord(curItemData, plusLV)
        if packIndex == ShareDefine.rptGatherSoul:
            itemID = ItemControler.GetGatherSoulItemID(itemKeyData)
            plusLV = ItemControler.GetGatherSoulItemPlusLV(itemKeyData)
            curItemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
            itemName = str(itemID) if not curItemData else  curItemData.GetName()
            itemName = "%s LV%s" % (itemName, plusLV + 1)
            isNeedRecord = curItemData and ItemControler.IsGatherSoulItemNeedRecord(curItemData, plusLV)
            
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_VPackItem % (packIndex, place), 0)
        if isNeedRecord:
@@ -1963,40 +1931,10 @@
            DR_DelItem(curPlayer, packIndex, "VPack_%s" % packIndex if not eventName else eventName, dataDict)
    ItemControler.Sync_VPackItem_Clear(curPlayer, packIndex, placeList)
    return
## 获取物品最高强化进化等级
#  @param itemType: 物品类型
#  @return 最大星级,0为不可强化
def GetItemMaxPlusEvolveLV(curPlayer, equipPackindex, curItem):
    packType = IPY_GameWorld.rptEquip
    curPlusLV = ChEquip.GetEquipPartPlusLV(curPlayer, packType, equipPackindex)
    equipPlace = curItem.GetEquipPlace()
    ipyData = IpyGameDataPY.InterpolationSearch('EquipPlusEvolve', 'NeedPlusLV', curPlusLV, {'EquipPlace':equipPlace})
    if not ipyData:
        return 0
    return ipyData.GetEvolveLV()
    
## 获取物品最高星数
#  @param itemType: 物品类型
#  @return 最大星级,0为不可强化
def GetItemMaxStar(curItem):
    itemColor = curItem.GetItemColor()
    maxStarDict = IpyGameDataPY.GetFuncEvalCfg('EquipPartStar', 1)
    if str(itemColor) not in maxStarDict:
        return 0
    classLV = GetItemClassLV(curItem)
    return maxStarDict[str(itemColor)].get(str(classLV), 0)
## 获取物品阶级或品级
def GetItemClassLV(curItem):
    return curItem.GetLV()
def GetWingLV(curItem):
    ## 获取翅膀代数等级
    wingLVDict = IpyGameDataPY.GetFuncEvalCfg("WingLV", 1)
    return wingLVDict.get(str(curItem.GetLV()), 0)
## 装备评分
def GetEquipGearScore(curItem):
@@ -2102,37 +2040,16 @@
    @param alchemyDiffLV: 是否过滤掉大于X级的炼丹等级物品,0-不过滤,1-过滤且读默认配置,>1-特殊功能指定的过滤等级
    '''
    resultWeightList = []
    itemNeedPlayerLVDict = IpyGameDataPY.GetFuncEvalCfg("AlchemyDiffLV", 2, {})
    if alchemyDiffLV or itemNeedPlayerLVDict:
        playerLV = curPlayer.GetLV()
        # 如果有指定大于1的等级则取指定等级,没有的话取默认等级差
        if alchemyDiffLV == 1:
            alchemyDiffLV = IpyGameDataPY.GetFuncCfg("AlchemyDiffLV", 1)
        curAlchemyLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_AlchemyLV)
        for itemInfo in weightList:
            itemID = itemInfo[1][0]
            if itemID: # 支持配置ID为0时代表不产出
                itemData = GameWorld.GetGameData().GetItemByTypeID(itemID)
                if not itemData:
                    continue
                if GetItemClassLV(itemData) > curAlchemyLV + alchemyDiffLV:
                    continue
                if itemID in itemNeedPlayerLVDict:
                    if playerLV < itemNeedPlayerLVDict[itemID]:
                        continue
            resultWeightList.append(itemInfo)
    else:
        resultWeightList = weightList
    return resultWeightList
## =======================================================================================
def SyncMakeItemAnswer(curPlayer, makeType, isSuccess, makeItemID):
def SyncMakeItemAnswer(curPlayer, makeType, isSuccess, makeValue):
    makeItemAnswer = ChPyNetSendPack.tagMCMakeItemAnswer()
    makeItemAnswer.Clear()
    makeItemAnswer.MakeType = makeType
    makeItemAnswer.Result = isSuccess
    makeItemAnswer.MakeItemID = makeItemID
    makeItemAnswer.MakeValue = makeValue
    NetPackCommon.SendFakePack(curPlayer, makeItemAnswer)
    return