| | |
| | |
|
| | | getGridResult.append(gridNum)
|
| | | GameWorld.DebugLog(" 本次产出: gridNum=%s, %s, doCount=%s" % (gridNum, getGridResult, doCount), playerID)
|
| | | if gridNum in luckyGridNumList and addLuck:
|
| | | if gridNum == setLuckyGridNum or updLuck >= maxLuck:
|
| | | updLuck = 0
|
| | | if gridNum in luckyGridNumList:
|
| | | if addLuck:
|
| | | if gridNum == setLuckyGridNum or updLuck >= maxLuck:
|
| | | updLuck = 0
|
| | | else:
|
| | | updLuck = stageLuck # 直接切换到下一阶段幸运
|
| | | else:
|
| | | updLuck = stageLuck # 直接切换到下一阶段幸运
|
| | | updLuck = 0
|
| | | GameWorld.DebugLog(" 不加幸运时强制重置幸运值: gridNum=%s,updLuck=%s" % (gridNum, updLuck), playerID)
|
| | | GameWorld.DebugLog(" 【产出幸运格子】: gridNum=%s,updLuck=%s" % (gridNum, updLuck), playerID)
|
| | | if wishLibID:
|
| | | GameWorld.DebugLog(" 【产出的是心愿库物品】: gridNum=%s,wishLibID=%s" % (gridNum, wishLibID), playerID)
|