ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTreasure.py
@@ -496,11 +496,15 @@
            
            getGridResult.append(gridNum)
            GameWorld.DebugLog("    本次产出: gridNum=%s, %s, doCount=%s" % (gridNum, getGridResult, doCount), playerID)
            if gridNum in luckyGridNumList and addLuck:
                if gridNum == setLuckyGridNum or updLuck >= maxLuck:
                    updLuck = 0
            if gridNum in luckyGridNumList:
                if addLuck:
                    if gridNum == setLuckyGridNum or updLuck >= maxLuck:
                        updLuck = 0
                    else:
                        updLuck = stageLuck # 直接切换到下一阶段幸运
                else:
                    updLuck = stageLuck # 直接切换到下一阶段幸运
                    updLuck = 0
                    GameWorld.DebugLog("    不加幸运时强制重置幸运值: gridNum=%s,updLuck=%s" % (gridNum, updLuck), playerID)
                GameWorld.DebugLog("    【产出幸运格子】: gridNum=%s,updLuck=%s" % (gridNum, updLuck), playerID)
            if wishLibID:
                GameWorld.DebugLog("    【产出的是心愿库物品】: gridNum=%s,wishLibID=%s" % (gridNum, wishLibID), playerID)