| | |
| | | needItemCnt = ipyData.GetUpNeedCnt()
|
| | | if not needItemID or not needItemCnt:
|
| | | return
|
| | | itemCount = ItemControler.GetItemCountByID(curPlayer, needItemID)
|
| | | if itemCount < needItemCnt:
|
| | | GameWorld.DebugLog("红颜时装升星物品不足! skinID=%s,needItemID=%s,itemCount=%s < %s" % (skinID, needItemID, itemCount, needItemCnt))
|
| | | |
| | | costItemIndexList, bindCnt, unBindCnt = ItemCommon.GetPackItemBindStateIndexInfo(curPlayer, needItemID, needItemCnt)
|
| | | lackCnt = needItemCnt - bindCnt - unBindCnt
|
| | | if lackCnt > 0:
|
| | | GameWorld.DebugLog("红颜时装升星物品不足! skinID=%s,needItemID=%s,needItemCnt=%s,lackCnt=%s" % (skinID, needItemID, needItemCnt, lackCnt))
|
| | | return
|
| | | ItemControler.DelItemCountByID(curPlayer, needItemID, needItemCnt)
|
| | | ItemCommon.DelCostItemByBind(curPlayer, costItemIndexList, bindCnt, unBindCnt, needItemCnt, "Beauty")
|
| | |
|
| | | nextStar = curStar + 1
|
| | | GameWorld.DebugLog("红颜时装升星! skinID=%s,nextStar=%s" % (skinID, nextStar), playerID)
|