ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerSuccess.py
@@ -100,7 +100,7 @@
    ## 根据多种条件更新进度,如装备多品质的
    # @param conditionCountDict: 条件对应件数,条件需用元组为key {(c, ...):cnt, ..}
    if successType in ShareDefine.OSASuccTypeList:
        if OpenServerActivity.GetOSACelebrationState(curPlayer) != 1:
        if OpenServerActivity.GetOSACelebrationState(curPlayer) > 1:
            return
    ipyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("Success", successType)
    if not ipyDataList:
@@ -160,7 +160,7 @@
def UptateSuccessProgress(curPlayer, successType, newCnt, condition=[]):
    if successType in ShareDefine.OSASuccTypeList:
        if OpenServerActivity.GetOSACelebrationState(curPlayer) != 1:
        if OpenServerActivity.GetOSACelebrationState(curPlayer) > 1:
            return
    ipyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("Success", successType)
    if not ipyDataList:
@@ -276,7 +276,7 @@
    if successType not in ShareDefine.SuccessTypeList:
        return
    if successType in ShareDefine.OSASuccTypeList:
        if OpenServerActivity.GetOSACelebrationState(curPlayer) != 1:
        if OpenServerActivity.GetOSACelebrationState(curPlayer) > 1:
            return
    ipyDataList = IpyGameDataPY.GetIpyGameDataListNotLog("Success", successType)
    if not ipyDataList: