| | |
| | | self.heroBatAttrDict = {} # 武将的最终战斗属性字典, {attrID:value, ...}
|
| | | self.heroSkillIDList = [] # 武将拥有的技能ID列表 [skillID, ...]
|
| | | self.fightPower = 0 # 武将最终战力
|
| | | self.skillFightPower = 0 # 技能战力
|
| | | return
|
| | |
|
| | | class Lineup():
|
| | |
| | | else:
|
| | | attrValue = FormulaControl.Eval("otherAttrFormula", otherAttrFormula, attrParamDict)
|
| | | #GameWorld.DebugLog(" attrID=%s,attrValue=%s,attrParamDict=%s" % (attrID, attrValue, attrParamDict))
|
| | | lineupHero.heroBatAttrDict[attrID] = attrValue
|
| | |
|
| | | attrIpyData = IpyGameDataPY.GetIpyGameData("PlayerAttr", attrID)
|
| | | attrName = attrIpyData.GetParameter() if attrIpyData else "%s" % attrID
|
| | | fightPowerParamDict[attrName] = attrValue
|
| | | if attrValue:
|
| | | lineupHero.heroBatAttrDict[attrID] = attrValue
|
| | | logAttrDict["%s-%s" % (attrID, attrName)] = attrValue
|
| | |
|
| | | # 计算战力
|
| | | fightPower = FormulaControl.Eval("fightPowerFormula", fightPowerFormula, fightPowerParamDict)
|
| | | skillFightPower = 0
|
| | | |
| | | GameWorld.DebugLog(" fightPower=%s,heroSkillIDList=%s" % (fightPower, lineupHero.heroSkillIDList))
|
| | | skillTypeIDDict = {}
|
| | | for skillID in lineupHero.heroSkillIDList:
|
| | | skillData = GameWorld.GetGameData().GetSkillBySkillID(skillID)
|
| | | if not skillData:
|
| | | continue
|
| | | skillTypeID = skillData.GetSkillTypeID()
|
| | | if skillTypeID not in skillTypeIDDict:
|
| | | skillTypeIDDict[skillTypeID] = skillData
|
| | | else:
|
| | | befSkillData = skillTypeIDDict[skillTypeID]
|
| | | befSkillID = befSkillData.GetSkillID()
|
| | | if befSkillID >= skillID:
|
| | | continue
|
| | | skillTypeIDDict[skillTypeID] = skillData
|
| | | |
| | | skillFightPower = 0
|
| | | lineupHero.heroSkillIDList = []
|
| | | for skillData in skillTypeIDDict.values():
|
| | | skillID = skillData.GetSkillID()
|
| | | lineupHero.heroSkillIDList.append(skillID)
|
| | | skillFightPower += skillData.GetFightPower()
|
| | | GameWorld.DebugLog(" skillFightPower=%s,heroSkillIDList=%s" % (skillFightPower, lineupHero.heroSkillIDList))
|
| | | |
| | | # 最终战力
|
| | | fightPowerTotal = fightPower + skillFightPower
|
| | | lineupHero.skillFightPower = skillFightPower
|
| | | lineupHero.fightPower = fightPowerTotal
|
| | | lineupFightPower += fightPowerTotal
|
| | |
|