ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/SkillShell.py
@@ -2034,11 +2034,11 @@
    needBaseAttrID, needBaseAttrValue = GetSkillUpNeedAttr(stateSkillLV)
    if needBaseAttrID and needBaseAttrValue:
        baseAttrDict = {
                            ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
                            ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
                            ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
                            ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
                            ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
                            #ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
                            #ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
                            #ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
                            #ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
                            #ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
                         }
        if needBaseAttrID not in baseAttrDict:
            GameWorld.ErrLog('    技能升级属性点条件配置错误,curSkillTypeID=%s,needBaseAttrID=%s'%(curSkillTypeID, needBaseAttrID))
@@ -2171,11 +2171,11 @@
    if skillTypeID not in PyGameData.g_elemntSkillDict:
        return isNotify, hasChangeLV
    baseAttrDict = {
                            ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
                            ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
                            ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
                            ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
                            ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
                            #ShareDefine.Def_Effect_Metal:PlayerControl.GetMetal(curPlayer),
                            #ShareDefine.Def_Effect_Wood:PlayerControl.GetWood(curPlayer),
                            #ShareDefine.Def_Effect_Water:PlayerControl.GetWater(curPlayer),
                            #ShareDefine.Def_Effect_Fire:PlayerControl.GetFire(curPlayer),
                            #ShareDefine.Def_Effect_Earth:PlayerControl.GetEarth(curPlayer),
                         }
    activeSkillLV = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_SkillElementLV % skillTypeID)
    limitInfoList = PyGameData.g_elemntSkillDict[skillTypeID]