| | |
| | | import DataRecordPack
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| | | import NetPackCommon
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| | | import FBCommon
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| | | import PlayerActivity
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| | | import PlayerSuccess
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| | | import PlayerPrestigeSys
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| | | import GY_Query_BossFirstKill
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| | | import FormulaControl
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| | |
| | | import NPCRealmRefresh
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| | | import PlayerActLogin
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| | | import PlayerActTask
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| | | import PlayerZhanling
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| | | #import PlayerZhanling
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| | | import IpyGameDataPY
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| | | import PlayerGubao
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| | | import PlayerState
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| | | import TurnAttack
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| | | import PyGameData
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| | |
| | | # 暗金boss
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| | | if ChConfig.IsGameBoss(curNPC):
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| | | # 通知GameServer boss状态 封魔坛在副本里单独处理
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| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', npcid)
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| | | if ipyData and ipyData.GetMapID() not in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
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| | | GameServe_GameWorldBossState(npcid, 0)
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| | | #GameWorld.GetGameWorld().SetGameWorldDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
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| | | #因为存在boss分流,所以用gameFB字典,但是存活状态还是用GameWorld字典
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| | | GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
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| | | #ipyData = IpyGameDataPY.GetIpyGameDataNotLog('BOSSInfo', npcid)
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| | | #if ipyData and ipyData.GetMapID() not in [ChConfig.Def_FBMapID_SealDemon, ChConfig.Def_FBMapID_ZhuXianBoss]:
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| | | # GameServe_GameWorldBossState(npcid, 0)
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| | | # #GameWorld.GetGameWorld().SetGameWorldDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
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| | | # #因为存在boss分流,所以用gameFB字典,但是存活状态还是用GameWorld字典
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| | | # GameWorld.GetGameFB().SetGameFBDict(ChConfig.Map_NPC_WorldBossDeadTick % npcid, GameWorld.GetGameWorld().GetTick())
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| | |
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| | | ChNPC.OnNPCSetDead(curNPC)
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| | |
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| | |
| | | return
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| | |
|
| | | def OnPlayerKillBoss(curPlayer, npcID, mapID, isCrossServer):
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| | | npcData = GameWorld.GetGameData().FindNPCDataByID(npcID)
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| | | if not npcData:
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| | | return
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| | | killBossCntLimitDict = IpyGameDataPY.GetFuncCfg('KillBossCntLimit', 1)
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| | | limitIndex = GameWorld.GetDictValueByKey(killBossCntLimitDict, npcID)
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| | | if limitIndex != None:
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| | | totalKey = ChConfig.Def_PDict_Boss_KillCntTotal % limitIndex
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| | | totalCnt = min(curPlayer.NomalDictGetProperty(totalKey, 0) + 1, ChConfig.Def_UpperLimit_DWord)
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| | | PlayerControl.NomalDictSetProperty(curPlayer, totalKey, totalCnt)
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| | | #今日杀怪次数+1
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| | | key = ChConfig.Def_PDict_Boss_KillCnt % limitIndex
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| | | newCnt = curPlayer.NomalDictGetProperty(key, 0) + 1
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| | | PlayerControl.NomalDictSetProperty(curPlayer, key, newCnt)
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| | | GameWorld.DebugLog("更新击杀Boss次数: index=%s, todayCnt=%s, totalCnt=%s" % (limitIndex, newCnt, totalCnt), curPlayer.GetPlayerID())
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| | | |
| | | dataDict = {"objID":npcID, "bossID":npcID, "touchCnt":newCnt, "totalCnt":totalCnt,
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| | | "AccID":curPlayer.GetAccID(), "PlayerID":curPlayer.GetPlayerID()}
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| | | DataRecordPack.SendEventPack("AddKillBossCnt", dataDict, curPlayer)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_KillBoss, 1, [limitIndex])
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| | | PlayerState.SetBossStateExit(curPlayer)
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| | | |
| | | if isCrossServer:
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| | | return
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| | | |
| | | if limitIndex == ShareDefine.Def_Boss_Func_World:
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| | | # 世界BOSS击杀成就
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillWorldBoss, 1)
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| | | PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillWorldBoss, 1)
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| | | # 每日活动
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_WorldBOSS)
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| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_WorldBOSS, 1)
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| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_WorldBOSS, 1)
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| | | PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_WorldBoss, 1)
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| | | PlayerActLogin.AddLoginAwardActionCnt(curPlayer, ChConfig.Def_LoginAct_WorldBOSS, 1)
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| | | PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_WorldBoss, 1)
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| | | PlayerZhanling.AddZhanlingValue(curPlayer, PlayerZhanling.ZhanlingType_Huanjingge, 1)
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| | | PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_WorldBoss, 1)
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| | | |
| | | elif limitIndex == ShareDefine.Def_Boss_Func_Home:
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| | | #BOSS之家
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| | | # BOSS之家BOSS击杀成就
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillBossHomeBoss, 1)
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| | | PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillBossHome, 1)
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| | | # 每日活动
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_BOSSHome)
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| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_BOSSHome, 1)
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| | | PlayerWeekParty.AddWeekPartyActionCnt(curPlayer, ChConfig.Def_WPAct_BOSSHome, 1)
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| | | PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_BossHome, 1)
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| | | PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_BossHome, 1)
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| | | |
| | | if mapID == ChConfig.Def_FBMapID_CrossPenglai:
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| | | #跨服蓬莱仙境
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossPenglai)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossPenglaiBoss, 1)
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| | | PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillCrossPenglaiBoss, 1)
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| | | PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossPenglaiBoss, 1)
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| | | elif mapID == ChConfig.Def_FBMapID_CrossDemonLand:
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| | | #跨服魔化之地
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_CrossDemonLand)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillCrossDemonLandBoss, 1)
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| | | PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_KillCrossDemonLandBoss, 1)
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| | | PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_CrossDemonLandBoss, 1)
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| | | if mapID in [ChConfig.Def_FBMapID_CrossPenglai, ChConfig.Def_FBMapID_CrossDemonLand]:
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| | | PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_CrossBoss, 1)
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| | | |
| | | # 个人首杀记录
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| | | ipyData = IpyGameDataPY.GetIpyGameDataNotLog("BOSSFirstKill", npcID)
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| | | if ipyData:
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| | | GY_Query_BossFirstKill.SetPlayerFirstKillBoss(curPlayer, npcID)
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| | | #Boss投资
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| | | PlayerGoldInvest.OnKillBoss(curPlayer, npcID)
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| | | return
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| | |
|
| | | #################################################
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| | |
| | | #杀死NPC, 触发任务
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| | | self.__EventKillNpc()
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| | |
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| | | mapID = GameWorld.GetMap().GetMapID()
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| | | killerName = "" if not self.__Killer else self.__Killer.GetPlayerName()
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| | | # 记录boss击杀信息的NPC
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| | | bossIpyData = IpyGameDataPY.GetIpyGameDataListNotLog('BOSSInfo', npcID)
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| | | if bossIpyData and mapID not in [ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_SealDemon]:
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| | | killerIDList = [player.GetPlayerID() for player in self.__ownerPlayerList]
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| | | GameServer_KillGameWorldBoss(curNPC.GetNPCID(), killerName, 0, True, killerIDList)
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| | | #mapID = GameWorld.GetMap().GetMapID()
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| | | #killerName = "" if not self.__Killer else self.__Killer.GetPlayerName()
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| | | ## 记录boss击杀信息的NPC
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| | | #bossIpyData = IpyGameDataPY.GetIpyGameDataListNotLog('BOSSInfo', npcID)
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| | | #if bossIpyData and mapID not in [ChConfig.Def_FBMapID_ZhuXianBoss, ChConfig.Def_FBMapID_SealDemon]:
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| | | # killerIDList = [player.GetPlayerID() for player in self.__ownerPlayerList]
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| | | # GameServer_KillGameWorldBoss(curNPC.GetNPCID(), killerName, 0, True, killerIDList)
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| | |
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| | | if npcID == IpyGameDataPY.GetFuncCfg("BossRebornServerBoss", 3):
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| | | PlayerControl.WorldNotify(0, "BossRebornBossKilled", [curNPC.GetNPCID()])
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| | |
| | | FBLogic.DoFB_DropOwner(curPlayer , curNPC)
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| | | else:
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| | | if GetNPCLV(curNPC) >= curPlayer.GetLV() - IpyGameDataPY.GetFuncCfg('DailyQuestKillMonster'):
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| | | PlayerActivity.AddDailyActionFinishCnt(curPlayer, ShareDefine.DailyActionID_KillNPC)
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| | | PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_KillNPC)
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_FeastRedPack_KillSpecificNPC, 1, [npcID])
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| | | #PlayerPrestigeSys.AddRealmTaskValue(curPlayer, PlayerPrestigeSys.RealmTaskType_KillNPC, 1)
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| | |
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| | | if ChConfig.IsGameBoss(curNPC):
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| | |
| | | #不是普通NPC
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| | | elif npcObjType != IPY_GameWorld.gnotNormal:
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| | | return
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| | | npcID = curNPC.GetNPCID()
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| | | #GameWorld.DebugLog("__MissionOnKillNPC isFeel=%s" % (isFeel), curPlayer.GetPlayerID())
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| | | #击杀特定NPC成就
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| | | PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_KillSpecificNPC, 1, [npcID])
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| | | return
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| | |
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| | | def __GetIsLog(self):
|