| | |
| | |
|
| | | Def_BuffValue_Count = 3 # buff记录的value个数
|
| | |
|
| | | # buff保留类型定义
|
| | | (
|
| | | BuffRetainType_Dead, # 死亡保留 1
|
| | | BuffRetainType_Revive, # 复活保留 2
|
| | | ) = range(1, 1 + 2)
|
| | |
|
| | | #游戏对象属性--------------------------------------------
|
| | | # 属性ID列表,所有对象类型通用,如Player、NPC
|
| | | AttrIDList = (
|
| | |
| | | AttrID_ComboDamPerDef, # 连击减伤 70
|
| | | AttrID_PVPDamPer, # PVP增伤 71
|
| | | AttrID_PVPDamPerDef, # PVP减伤 72
|
| | | ) = range(1, 1 + 72)
|
| | | AttrID_ReviveHPPer, # 复活生命加成 73
|
| | | AttrID_ReviveXPPer, # 复活怒气加成 74
|
| | | ) = range(1, 1 + 74)
|
| | |
|
| | | # 需要计算的武将战斗属性ID列表
|
| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
|
| | |
| | | AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
|
| | | AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
|
| | | AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
|
| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef
|
| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
|
| | | AttrID_ReviveHPPer, AttrID_ReviveXPPer,
|
| | | ]
|
| | |
|
| | | # 基础三维属性ID列表
|
| | |
| | | AfterLogic_AddBuff = "AddBuff"
|
| | | AfterLogic_SyncBuff = "SyncBuff"
|
| | |
|
| | | #伤害类型
|
| | | #伤害飘血类型
|
| | | (
|
| | | HurtType_Fail, # 失败 - 如概率没有触发 0
|
| | | HurtType_Normal, # 伤害 1
|
| | | HurtTYpe_Cure, # 治疗 2
|
| | | HurtType_3,
|
| | | HurtType_Immune, # 免疫 4
|
| | | HurtType_Parry, # 格挡 5
|
| | | HurtType_IgnoreDef, # 无视防御/真实伤害 6
|
| | | HurtType_SuperHit, # 暴击 7
|
| | | HurtType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
|
| | | HurtType_Miss, # 闪避 9
|
| | | HurtType_PoisonCureHurt, # 伤害毒奶 10
|
| | | HurtType_PoisonCureSuck, # 吸血毒奶 11
|
| | | HurtType_HarmSelf, # 自残 12
|
| | | HurtType_CaorenProtect, # 本次伤害有受曹仁防护标记 13
|
| | | HurtAtkType_Fail, # 失败 - 如概率没有触发 0
|
| | | HurtAtkType_Hurt, # 伤害 1
|
| | | HurtAtkType_Cure, # 治疗 2
|
| | | HurtAtkType_Revive, # 复活 3
|
| | | HurtAtkType_Immune, # 免疫 4
|
| | | HurtAtkType_Parry, # 格挡 5
|
| | | HurtAtkType_IgnoreDef, # 无视防御/真实伤害 6
|
| | | HurtAtkType_SuperHit, # 暴击 7
|
| | | HurtAtkType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
|
| | | HurtAtkType_Miss, # 闪避 9
|
| | | HurtAtkType_PoisonCureHurt, # 伤害毒奶 10
|
| | | HurtAtkType_PoisonCureSuck, # 吸血毒奶 11
|
| | | HurtAtkType_HarmSelf, # 自残 12
|
| | | HurtAtkType_CaorenProtect, # 本次伤害有受曹仁防护标记 13
|
| | | ) = range(14)
|
| | |
|
| | | #伤害类型
|
| | |
| | | SkillTagAffect_AtkHighest, # 攻击力最高 5
|
| | | SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
|
| | | SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
|
| | | ) = range(8)
|
| | | SkillTagAffect_DamShield, # 承伤盾目标优先 8
|
| | | ) = range(9)
|
| | |
|
| | | #技能施法目标
|
| | | Def_UseSkillAim_Type = 3
|
| | |
| | | Def_PDict_MonthCTGCount = "MonthCTGCount_%s" # 本月充值次数,参数(CTG对应的商品记录ID)
|
| | | Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s" # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
|
| | | Def_PDict_CTGSelectItemValue = "CTGSelectItemValue_%s" # 充值自选选择记录,参数(CTG对应的商品记录ID) 每两位存储每个自选索引对应选择的物品索引+1,存储位值为0代表未选择,最多支持选择4种物品
|
| | | Def_PDict_OnlineRechargeTHAward = "OnlineRechargeTHAward" # 在线特惠充值额外奖励 - 是否已领取奖励
|
| | | Def_PDict_DayFreeGoldGiftState = "DayFreeGoldGiftState" # 每日免费直购礼包领取记录
|
| | | Def_PDict_FirstChargeRecord = "FirstChargeRecord_%s" # 首充领取记录,按位记录首充第x天是否已领取,参数(首充ID)
|
| | | Def_PDict_FirstChargeTime = "FirstChargeTime_%s" # 首充充值时间戳,参数(首充ID)
|
| | | Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活
|
| | |
| | | Def_PDict_BeautyAwardLV = "BeautyAwardLV_%s" # 红颜已领取到的奖励等级,参数(红颜ID)
|
| | | Def_PDict_BeautySkinInfo = "BeautySkinInfo_%s" # 红颜时装信息,参数(时装ID) 星级*100+是否使用+是否已激活
|
| | |
|
| | | #游历
|
| | | Def_PDict_TravelEnergy = "TravelEnergy" # 剩余体力
|
| | | Def_PDict_TravelEnergyTime = "TravelEnergyTime" # 上次恢复体力时间戳
|
| | | Def_PDict_TravelCnt = "TravelCnt" # 累计游历次数
|
| | | Def_PDict_TravelScenery = "TravelScenery" # 景观信息,景观左上角所在格子索引 * 10 + 景观类型
|
| | | Def_PDict_TravelSceneryLVInfo = "TravelSceneryLVInfo" # 景观等级信息,个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ...
|
| | | Def_PDict_TravelGridInfo = "TravelGridInfo_%s_%s" # 格子信息,参数(行, 列) 事件ID*100+是否双倍*10+开启状态
|
| | | Def_PDict_TravelState = "TravelState" # 本盘游历记录,1-已领取景观奖励
|
| | |
|
| | | #周狂欢
|
| | | Def_PDict_WeekPartyActID = "WeekPartyActID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的活动ID,配置ID,用于补发上次活动用
|
| | |
| | | Def_PDict_FeastWishTemplateID = "FeastWishTemplateID" # 玩家身上的模板ID
|
| | | Def_PDict_FeastWishBottleValue = "FeastWishBottleValue_%s" # 祝福瓶当前祝福值,参数(瓶子编号)
|
| | | Def_PDict_FeastWishBottleGetState = "FeastWishBottleGetState_%s" # 祝福瓶已领取记录,参数(瓶子编号),按记录索引二进制位存储是否已领取
|
| | |
|
| | | #节日游历活动
|
| | | Def_PDict_FeastTravelID = "FeastTravelID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_FeastTravelPoint = "FeastTravelPoint" # 当前总游历点数
|
| | | Def_PDict_FeastTravelValue = "FeastTravelValue_%s" # 游历任务总进度值,参数(任务ID)
|
| | | Def_PDict_FeastTravelCount = "FeastTravelCount_%s" # 游历任务已完成次数,参数(任务ID)
|
| | | Def_PDict_FeastTravelAwardCount = "FeastTravelAwardCount_%s" # 游历已领奖次数,参数(奖励索引)
|
| | |
|
| | | #多日连充活动
|
| | | Def_PDict_ManyDayRechargeID = "ManyDayRechargeID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
|
| | |
| | | Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
|
| | | Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
|
| | | Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
|
| | | Def_PDict_ChallengeLVID = "ChallengeLVID" # 最后一次挑战的关卡ID,无论胜负
|
| | |
|
| | | #天子考验
|
| | | Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID)
|
| | |
| | | TriggerWay_BeParry, # 被格挡时 37
|
| | | TriggerWay_BeMiss, # 被闪避时 38
|
| | | TriggerWay_BeAtkBack, # 被反击时 39
|
| | | ) = range(1, 1 + 39)
|
| | | TriggerWay_InBattlefield, # 在场时 40
|
| | | TriggerWay_Revive, # 复活时 41
|
| | | TriggerWay_BigTurnStartByDead, # 大回合开始时(死亡后有效) 42
|
| | | ) = range(1, 1 + 42)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
|
| | | # 死亡可以触发的方式
|
| | | DeadCanTriggerWayList = [TriggerWay_BigTurnStartByDead]
|
| | |
|
| | | # 被动触发有效来源
|
| | | TriggerSrc_Skill = 1 # 身上技能有效
|
| | |
| | | PassiveEff_AddAngerSkillPerByXP = 6018 # 增加怒气技能伤害(按消耗怒气值)
|
| | | PassiveEff_AddBatDamPerByTagLostHP = 6019 # 战斗增伤(按目标已损失生命)
|
| | | PassiveEff_AddSkillPerByBuffState = 6020 # 增加技能系数(验证由buff状态触发的)
|
| | | PassiveEff_AddBuffLayer = 6021 # 添加buff层级时额外增加x层
|
| | |
|
| | | # 被动效果ID有触发值时就返回的
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
|
| | |
| | | SkillEff_AngerSkillNoXP = 7007 # 无论多少怒气均可释放该怒气技能
|
| | | SkillEff_UseSkillHarmSelf = 7008 # 释放技能时自残(先扣血)
|
| | | SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
|
| | | SkillEff_UseSkillStealBuff = 7010 # 释放技能前偷取buff
|
| | | SkillEff_ReviveNoUse = 7011 # 没有复活目标时释放其他技能
|
| | |
|
| | | (
|
| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
|
| | |
| | | Def_RewardType_GoodGame, #游戏好评奖励35
|
| | | Def_RewardType_CACTGBillboardDabiao, #跨服充值排行活动达标奖励36
|
| | | Def_RewardType_FeastLogin, #节日登录奖励37
|
| | | Def_RewardType_FeastTravel, #节日游历奖励38
|
| | | Def_RewardType_38,
|
| | | Def_RewardType_DailyRecharge, #永久每日累充奖励39
|
| | | Def_RewardType_RechargeGold30, #1元送30倍充值券每日奖励40
|
| | | Def_RewardType_ManyDayRecharge, #多日连充41
|
| | | Def_RewardType_InfiniteMoney, #无限货币42
|
| | | Def_RewardType_SingleRecharge, #单笔累充 43
|
| | | Def_RewardType_OnlineRechargeTH, #创角在线特惠充值额外奖励 44
|
| | | Def_RewardType_44, #创角在线特惠充值额外奖励 44
|
| | | Def_RewardType_SWC, #送万充奖励 45
|
| | | Def_RewardType_FairyCardSponsor, #仙卡赞助奖励 46
|
| | | Def_RewardType_CritGodBoxCTG, #暴击神兵奖励 47
|
| | |
| | | Def_PPAct_FairyDomain, #缥缈仙域 16
|
| | | Def_PPAct_JSTreasure, #绝世寻宝 17
|
| | | ) = range(1, 17+1)
|
| | |
|
| | | #节日游历活动任务定义
|
| | | FeastTravelTaskIDList = (
|
| | | Def_FeastTravel_1,
|
| | | Def_FeastTravel_Treasure, #极品寻宝 2
|
| | | Def_FeastTravel_RuneTreasure, #符印寻宝 3
|
| | | Def_FeastTravel_4,
|
| | | Def_FeastTravel_XJMJ, #仙界秘境 5
|
| | | Def_FeastTravel_6,
|
| | | Def_FeastTravel_WorldBoss, #世界BOSS 7
|
| | | Def_FeastTravel_FMT, #封魔坛 8
|
| | | Def_FeastTravel_FamilyParty, #仙盟宴会 9
|
| | | Def_FeastTravel_10,
|
| | | Def_FeastTravel_Pray, #祈愿 11
|
| | | Def_FeastTravel_BossHome, #boss之家 12
|
| | | Def_FeastTravel_VIPBoss, #vipBOSS 13
|
| | | Def_FeastTravel_RunFamilyTask, #仙盟任务 14
|
| | | Def_FeastTravel_FamilyBoss, #仙盟Boss 15
|
| | | Def_FeastTravel_FairyDomain, #缥缈仙域 16
|
| | | Def_FeastTravel_UseGold, #累计消费X仙玉 17
|
| | | Def_FeastTravel_CTGExp, #累计充值X仙玉,直接使用充值转化的经验 18
|
| | | Def_FeastTravel_JSTreasure, #绝世寻宝 19 |
| | | Def_FeastTravel_Arena, #竞技场 20 |
| | | ) = range(1, 1 + 20)
|
| | |
|
| | | #周狂欢活动定义(七天巡礼)
|
| | | WeekPartyActIDList = (
|
| | |
| | | TaskType_KillNPC, # 击败X只怪物 7
|
| | | TaskType_GetMoney, # 累计获得xx货币 8
|
| | | TaskType_EquipColor, # 穿戴x件x品质及以上装备 9
|
| | | ) = range(1, 1 + 9)
|
| | | TaskType_MainLevelChallenge, # 主线挑战xxx 10
|
| | | TaskType_ArenaBattle, # 演武场战斗x次 11
|
| | | TaskType_HorseLVUP, # 坐骑升级x次 12
|
| | | TaskType_FBZhanchui, # 白骨盈野击败xx 13
|
| | | TaskType_HeroLVUP, # 武将升级X次 14
|
| | | TaskType_HeroStarUP, # 武将升星x次 15
|
| | | TaskType_GoldRush, # 淘金采集x次 16
|
| | | TaskType_GoldRushWorkers, # 拥有x名监工 17
|
| | | TaskType_ReqOrJoinFamily, # 创建或者申请加入公会 18
|
| | | TaskType_FBTianzi, # 挑战天子的考验x次 19
|
| | | TaskType_Rename, # 改名 20
|
| | | TaskType_HeroBook, # 武将图鉴激活x个 21
|
| | | ) = range(1, 1 + 21)
|
| | |
|
| | | # 任务分组
|
| | | TaskGroupList = (
|