ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -36,7 +36,6 @@
import ChPyNetSendPack
import DataRecordPack
import PlayerBillboard
import PlayerOnlinePrize
import PlayerLVAward
import PlayerGoldGift
import PlayerSignDay
@@ -44,31 +43,26 @@
import PlayerPrestigeSys
import PlayerFamily
import PlayerLoginDayAward
import PlayerGodWeapon
import PlayerGoldInvest
import PlayerActivity
import FBCommon
import PlayerWishingWell
import PlayerSuccess
import PlayerDienstgrad
import PlayerFreeGoods
import PlayerRecover
import PlayerCrossRealmPK
import PlayerCrossChampionship
import GameFuncComm
import PlayerFamilyTaofa
import PlayerBossReborn
import PlayerWeekParty
import PlayerFeastWeekParty
import PlayerFeastTravel
import PlayerFeastLogin
import PlayerFeastWish
import PlayerActLogin
import PlayerTreasure
import PlayerRune
import PlayerFamilyRedPacket
import IpyGameDataPY
import EventReport
import OpenServerCampaign
import PassiveBuffEffMng
import PlayerFlashSale
import PlayerFlashGiftbag
@@ -88,10 +82,8 @@
import PlayerSpringSale
import GY_Query_BossFirstKill
import PlayerCrossYaomoBoss
import PlayerFeastRedPacket
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
import Item_ResetAttrPoint
import CrossActCTGBillboard
import CrossActAllRecharge
import PlayerFuncSysPrivilege
@@ -109,18 +101,16 @@
import PlayerFaQi
import SkillShell
import PlayerGubao
import PlayerShentong
import PlayerCustomAward
import PlayerZhanling
import PlayerTree
import PlayerLLMJ
import PlayerLianTi
import PlayerTask
import PlayerYinji
import PlayerLove
import GameObj
import PlayerChangeJob
import PlayerFace
import PlayerChatBox
import PlayerXiangong
import PlayerGoldRush
import PlayerActLoginNew
@@ -131,6 +121,7 @@
import PlayerActTask
import PlayerMail
import DBDataMgr
import UpdatePlayerName
import GameServerRefresh
import IPY_ServerDefine
import CommFunc
@@ -139,7 +130,11 @@
import PlayerTalk
import PlayerHero
import PlayerOnline
import PlayerBeauty
import PlayerTravel
import TurnAttack
import PlayerHJG
import ObjPool
import datetime
import time
@@ -257,9 +252,6 @@
    
    if PlayerControl.GetCrossMapID(curPlayer):
        CrossRealmPlayer.DoExitCrossRealm(curPlayer)
    if curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene):
        PlayerFB.DoExitCustomScene(curPlayer)
        
    PetControl.DoLogic_PetLoadMapOK(curPlayer)
    
@@ -501,7 +493,6 @@
    PlayerControl.SyncOnLineTimeTotal(curPlayer)
    #PlayerControl.SyncOnLineTimeLastOpenPack(curPlayer, IPY_GameWorld.rptItem)
    PlayerControl.SyncTrainRealmLV(curPlayer)
    PlayerGodWeapon.OnLogin(curPlayer)
    PlayerPrestigeSys.OnLogin(curPlayer)
    #DataRecordPack.DR_PlayerLogin(curPlayer)
    EventReport.WriteEvent_login(curPlayer)
@@ -512,9 +503,6 @@
    
    #玩家扩展信息
    __SyncPlayerInfoEx(curPlayer)
    #补丁包下载奖励
    GiveDownloadPatchAward(curPlayer)
    
    #PKģʽ
    #SyncPKModel(curPlayer)
@@ -553,15 +541,6 @@
    # 通知累计登陆礼
    PlayerLoginDayAward.OnLoginNotifyLoginDayAward(curPlayer)
    
    # 开服活动奖励信息
    OpenServerCampaign.OnOpenServerCampaignLogin(curPlayer)
    # 采集NPC次数通知
    #NPCCommon.SyncCollNPCTime(curPlayer)
    # 每日活跃度
    PlayerActivity.OnLogin(curPlayer)
    # 副本进入时间
    FBCommon.FBOnLogin(curPlayer)
    
@@ -581,12 +560,6 @@
#    Sync_AutoFightSetting(curPlayer)
    
    PlayerFamily.OnPlayerLogin(curPlayer, tick)
    #改到 GameServerRefresh GameSever_PlayerInitOK后处理才能保证玩家已经在Gameserver注册
    #PlayerDienstgrad.RefreshBillBoardDienstgrad(curPlayer)
    # 称号
    PlayerDienstgrad.Sync_AllDienstgradOnLogin(curPlayer)
    # 资源找回OnLogin
    PlayerRecover.RecoverOnLogin(curPlayer)
    
    # ʱװ
    PlayerCoat.OnLogin_Coat(curPlayer)
@@ -638,14 +611,10 @@
    ChItem.Sync_ItemDayUseCnt(curPlayer)
    # 符印登录通知
    PlayerRune.PlayerRuneLogin(curPlayer)
    # 仙盟红包登录通知
    PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
    PlayerFeastRedPacket.DoPlayerOnLogin(curPlayer)
    # 商店物品购买次数登录通知
    FunctionNPCCommon.ShopItemOnLogin(curPlayer)
    # 通知设置的被动功法
    #PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
    PlayerOnlinePrize.OnPlayerLogin(curPlayer)
    # 极品白拿
    PlayerFreeGoods.OnLogin(curPlayer)
    # BOSS复活活动
@@ -668,8 +637,6 @@
    PlayerFeastLogin.OnPlayerLogin(curPlayer)
    # 节日祝福活动
    PlayerFeastWish.OnPlayerLogin(curPlayer)
    # 节日游历活动
    PlayerFeastTravel.OnPlayerLogin(curPlayer)
    # 登录奖励活动
    PlayerActLogin.OnLogin(curPlayer)
    # 炼器活动
@@ -682,8 +649,6 @@
    PlayerActSingleRecharge.OnPlayerLogin(curPlayer)
    # 转盘活动
    PlayerActTurntable.OnPlayerLogin(curPlayer)
    # 分支下载奖励记录通知
    SyncPackDownloadAward(curPlayer)
    # 登录触发功能开启(老号处理)
    GameFuncComm.DoFuncOpenLogic(curPlayer)
    # 神兽
@@ -753,20 +718,24 @@
        PyMongoMain.GetUserCtrlDB().OnPlayerLogin(curPlayer)
        PlayerHero.OnPlayerLogin(curPlayer)
        PlayerMail.OnPlayerLogin(curPlayer)
        PlayerChatBox.OnPlayerLogin(curPlayer)
        PlayerFace.OnPlayerLogin(curPlayer)
        PlayerHJG.OnPlayerLogin(curPlayer)
        PlayerXiangong.OnPlayerLogin(curPlayer)
        PlayerGubao.OnPlayerLogin(curPlayer)
        PlayerShentong.OnPlayerLogin(curPlayer)
        PlayerZhanling.OnPlayerLogin(curPlayer)
        PlayerTask.OnPlayerLogin(curPlayer)
        PlayerTree.OnPlayerLogin(curPlayer)
        PlayerGoldRush.OnPlayerLogin(curPlayer)
        PlayerActFamilyGCZ.OnPlayerLogin(curPlayer)
        PlayerTalk.OnPlayerLogin(curPlayer)
        SyncADCntInfo(curPlayer)
        UpdatePlayerName.OnPlayerLogin(curPlayer)
        PlayerActivity.OnPlayerLogin(curPlayer)
        PlayerLLMJ.OnPlayerLogin(curPlayer)
        PlayerBeauty.OnPlayerLogin(curPlayer)
        PlayerTravel.OnPlayerLogin(curPlayer)
        
        # 上线查询一次充值订单
        curPlayer.SendDBQueryRecharge()
        # curPlayer.SendDBQueryRecharge() 不查了,由在线轮询触发即可
        
    # 通知GameServer地图最终登录成功了
    isMixServerFirstLogin = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MixServerFirstLogin)
@@ -858,11 +827,10 @@
    
    curPlayer.SetDict(ChConfig.Def_PlayerKey_MixServerFirstLogin, 1)
    
    PlayerSignDay.ResetDaySign(curPlayer) # 重置签到
    # 重置首充双倍
    PlayerCoin.DoResetCTGCount(curPlayer, "MixServer")
    # 重置商店购买次数,暂定只重置类型 7 的
    FunctionNPCCommon.ResetShopItemBuyCount(curPlayer, [7])
    
    # 合服邮件,盟主专属邮件在GameServer处理
    mailItemList = IpyGameDataPY.GetFuncEvalCfg("MixServerMail", 1)
@@ -1027,16 +995,7 @@
        PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    if curPlayer.GetSight() != 0:
        PlayerControl.SetSight(curPlayer, 0)
    #刷新玩家的视野
    #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or PlayerControl.GetCustomMapID(curPlayer)):
    #    GameWorld.DebugLog("===登录本服地图时,处于跨服或自定义场景状态,不刷新视野!", curPlayer.GetPlayerID())
    #    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    #elif not GameWorld.IsCrossServer():
    #    realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
    #    if realmDifficulty:
    #        GameWorld.DebugLog("===登录本服地图时,处于境界难度地图,自动设置难度! realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
    #        PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
    PlayerState.ChangePlayerSigh(curPlayer, tick)
    
    if GameWorld.IsCrossServer():
@@ -1379,16 +1338,7 @@
        PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    if curPlayer.GetSight() != 0:
        PlayerControl.SetSight(curPlayer, 0)
    #刷新自己的视野
    #if not GameWorld.IsCrossServer() and (PlayerControl.GetCrossMapID(curPlayer) or curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_ClientCustomScene)):
    #    GameWorld.DebugLog("===本服LoadMapOK时玩家处于跨服或自定义场景状态,不设置可见!", curPlayer.GetPlayerID())
    #    PlayerControl.SetPlayerSightLevel(curPlayer, curPlayer.GetID())
    #elif not GameWorld.IsCrossServer():
    #    realmDifficulty = PlayerControl.GetMapRealmDifficulty(curPlayer)
    #    if realmDifficulty:
    #        GameWorld.DebugLog("===本服LoadMapOK时玩家处于境界难度地图,自动设置难度!realmDifficulty=%s" % realmDifficulty, curPlayer.GetPlayerID())
    #        PlayerControl.SetRealmDifficulty(curPlayer, realmDifficulty)
    curPlayer.RefreshView()
    curPlayer.SetVisible(True)
        
@@ -1415,30 +1365,6 @@
    #if curPlayer.GetPlayerAction() != IPY_GameWorld.paEvent:
    curPlayer.SetCanMove(True)
    
    #同步客户端tick
    #这个封包要在EndLoadMap, 上马之前发, 否则客户端处理时机不对(客户端封包缓存机制)
    #curPlayer.Sync_ClientTick()
    #做上一个地图的上马/骠车逻辑
    #恢复自己的状态
    playerVehicle = curPlayer.GetLastMapPlayerVehicle()
    if playerVehicle == IPY_GameWorld.pvHorse:
        #玩家在骑马中
        if not PlayerHorse.PlayerRideHorseUp(curPlayer, False, False):
        #=======================================================================
        #    playerHorseState = curPlayer.GetLastMapPlayerRidehorseState()
        #    if playerHorseState != IPY_GameWorld.prsNormal:
        #        #切换地图, 恢复急行状态
        #        curPlayer.SetPlayerRidehorseState(playerHorseState)
        #
        #    #刷新人物属性 所有状态
        #    playerControl = PlayerControl.PlayerControl(curPlayer)
        #    playerControl.RefreshAllState()
        # else:
        #=======================================================================
            #此时已经是下马状态不需要刷状态 但是需要通知客户端下马
            PlayerHorse.PlayerRideHorseDown(curPlayer, False)
    #激活玩家(保证持续性Buff处理间隔)
    PlayerControl.SetIsNeedProcess(curPlayer, True)
@@ -1653,7 +1579,7 @@
            return
        ItemCommon.ReduceItem(curPlayer, itemPack, [delIndex], 1, False, ChConfig.ItemDel_ResetAttrPoint)
    
    Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
    #Item_ResetAttrPoint.DoResetAttrPoint(curPlayer, 0, 0, 0)
    return
def NotifyPlayerBasePoint(curPlayer, syncAttrIDList=[]):
@@ -1787,9 +1713,9 @@
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    #防外挂 不可移动
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
                                      == ChConfig.Def_AutoCheck_State_Danger:
        return
    #if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
    #                                  == ChConfig.Def_AutoCheck_State_Danger:
    #    return
    
    
    #不可移动行为状态, 判断客户端限制
@@ -2155,20 +2081,6 @@
    
    #流向记录玩家下线
    DataRecordPack.DR_PlayerDisconnect(curPlayer)
    #在线时间
    PlayerOnlinePrize.CalcOnlineTime(curPlayer)
    #玩家未回图形验证码下线将会记录错误次数
    #===========================================================================
    # if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_Captcha_WaitSign) \
    # == PlayerAutoCheckOnline.Def_Captcha_WaitAnswer:
    #    PlayerAutoCheckOnline.CaptchaAnswerErr(curPlayer, tick, False)
    #
    #    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_Captcha_WaitSign, PlayerAutoCheckOnline.Def_Captcha_Safe)
    #
    #===========================================================================
    #@warning: 等字段统一修改,删除双倍经验BUFF
    #PlayerDoubleExpSys.DeleteDoubleExpBuff(curPlayer, ChConfig.Def_DoubleExpNote_StopOff)
    
    #设置RouteServerInitOK字典
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_Player_Dict_RouteServerInitOK, 0)
@@ -3202,52 +3114,28 @@
    curPlayer.Syn_OfflineTimeQueryResult() # 通知客服端离线时间
    return
#//B0 24 领取家族悬赏奖励 #tagReceiveFamilyArrestAward
#
#struct    tagReceiveFamilyArrestAward
#
#{
#    tagHead        Head;
#    DWORD        ArrestID;        //悬赏任务ID
#};
## 领取家族悬赏奖励
#  @param index: 玩家索引
#  @param clientData: 封包结构体
#  @param tick: 时间戳
#  @return: None
def ReceiveFamilyArrestAward(index, clientData, tick):
    return
#//B0 26 请求家族悬赏奖励领取情况 #tagQueryFamilyArrestAwardReceiveState
#
#struct    tagQueryFamilyArrestAwardReceiveState
#
#{
#    tagHead        Head;
#};
## 请求家族悬赏奖励领取情况
#  @param index: 玩家索引
#  @param clientData: 封包结构体
#  @param tick: 时间戳
#  @return: None
def QueryFamilyArrestAwardReceiveState(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    Sync_FamilyArrestAwardReceiveState(curPlayer)
    return
## 通知客户端家族悬赏任务奖励领取情况
#  @param curPlayer: 玩家实例
#  @return: None
def Sync_FamilyArrestAwardReceiveState(curPlayer):
    awardReceiveState = ChPyNetSendPack.tagFamilyArrestAwardReceiveState()
    awardReceiveState.Clear()
    state = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyArrestAwardState)
    awardReceiveState.ReceiveState = state
    NetPackCommon.SendFakePack(curPlayer, awardReceiveState)
def PlayerOnDay(curPlayer):
    #玩法前瞻奖励
    gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState)
    if gameNoticeAwardState:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GameNoticeAwardState, 0)
        Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_GameNotice, 0)
    #每日分享奖励重置
    shareGameAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShareGameAwardState)
    if shareGameAwardState:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShareGameAwardState, 0)
        Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_ShareGame, 0)
    #开服每日奖励
    awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OpenSererDailyAward)
    if awardState:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OpenSererDailyAward, 0)
        Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_OpenServerDailyAward, 0)
    #开服每日奖励
    awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RechargeDayAward)
    if awardState:
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RechargeDayAward, 0)
        Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_RechargeDayAward, 0)
    ADCntOnDay(curPlayer)
    return
#//A5 04 玩家领取奖励 #tagCMPlayerGetReward
@@ -3274,18 +3162,38 @@
    # 活跃度奖励
    if rewardType == ChConfig.Def_RewardType_Activity:
        PlayerActivity.GetActivityAward(curPlayer, dataEx)
    # 活跃放置奖励
    elif rewardType == ChConfig.Def_RewardType_ActivityPlace:
        PlayerActivity.GetActivityPlaceReward(curPlayer)
    # 每日任务奖励
    elif rewardType == ChConfig.Def_RewardType_DailyTask:
        PlayerActivity.GetDailyTaskAward(curPlayer, dataEx)
    # 成就奖励
    elif rewardType == ChConfig.Def_RewardType_Success:
        PlayerSuccess.GetSuccessAward(curPlayer, dataEx)
    # 仙树免费减时
    elif rewardType == ChConfig.Def_RewardType_TreeFreeTime:
        PlayerTree.FreeReduceTreeLVTime(curPlayer)
        PlayerTree.FreeReduceTreeLVTime(curPlayer, dataEx)
    # 广告奖励
    elif rewardType == ChConfig.Def_RewardType_ADAward:
        OnGetADAward(curPlayer, dataEx)
    # 历练秘笈升级
    elif rewardType == ChConfig.Def_RewardType_LLMJLVUp:
        PlayerLLMJ.OnLLMJLVUp(curPlayer)
    # 公会讨伐领取宝箱奖励
    elif rewardType == ChConfig.Def_RewardType_FamilyTaofaBox:
        PlayerFamilyTaofa.GetTaofaBoxAward(curPlayer)
    # 阵容推荐奖励
    elif rewardType == ChConfig.Def_RewardType_LineupRecommend:
        PlayerHero.GetLineupRecommendAward(curPlayer, dataEx, dataExStr)
    # 功能开启奖励
    elif rewardType == ChConfig.Def_RewardType_OpenFunc:
        GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
    # 红颜等级奖励
    elif rewardType == ChConfig.Def_RewardType_BeautyLVAward:
        PlayerBeauty.GetBeautyLVAward(curPlayer, dataEx)
    # 每日免费直购礼包
    elif rewardType == ChConfig.Def_RewardType_DayFreeGoldGift:
        PlayerDailyGiftbag.OnGetDailyFreeGiftbag(curPlayer)
    # 仙盟每日福利奖励
    elif rewardType == ChConfig.Def_RewardType_FamilyDayAward:
        PlayerFamily.GetFamilyDayAward(curPlayer)
    # 玩家等级奖励
    elif rewardType == ChConfig.Def_RewardType_LVAward:
        PlayerLVAward.GetPlayerLVAward(curPlayer, dataEx)
@@ -3310,15 +3218,9 @@
    # 领取boss复活活动奖励
    elif rewardType == ChConfig.Def_RewardType_BossReborn:
        PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
    # 领取分包下载奖励
    elif rewardType == ChConfig.Def_RewardType_DownLoad:
        GetDownloadAward(curPlayer, dataEx)
    # 领取许愿池奖励
    elif rewardType == ChConfig.Def_RewardType_WishingWell:
        PlayerWishingWell.DoGetWishingAward(curPlayer)
    # 功能开启奖励
    elif rewardType == ChConfig.Def_RewardType_OpenFunc:
        GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
    # 领取周狂欢活动奖励
    elif rewardType == ChConfig.Def_RewardType_WeekPartyAct:
        PlayerWeekParty.GetWeekPartyActionAward(curPlayer, dataEx, dataExStr)
@@ -3337,9 +3239,6 @@
    # 领取节日登录奖励
    elif rewardType == ChConfig.Def_RewardType_FeastLogin:
        PlayerFeastLogin.GetFeastLoginAward(curPlayer, dataEx)
    # 领取节日游历奖励
    elif rewardType == ChConfig.Def_RewardType_FeastTravel:
        PlayerFeastTravel.GetFeastTravelAward(curPlayer, dataEx)
    # 领取登录活动奖励
    elif rewardType == ChConfig.Def_RewardType_ActLoginAwardNew:
        PlayerActLoginNew.OnGetActLoginAward(curPlayer, dataEx, dataExStr)
@@ -3358,12 +3257,6 @@
    # 跨服妖魔boss伤害奖励
    elif rewardType == ChConfig.Def_RewardType_CrossYaomoBossHurt:
        PlayerCrossYaomoBoss.GetCrossYaomoBossHurtAward(curPlayer, dataEx, tick)
    # 古宝特殊效果物品奖励
    elif rewardType == ChConfig.Def_RewardType_GubaoItemEff:
        PlayerGubao.GetGubaoItemEffAward(curPlayer, dataEx, dataExStr)
    # 成就积分奖励
    elif rewardType == ChConfig.Def_RewardType_SuccessScore:
        PlayerSuccess.GetSuccessScoreAward(curPlayer, dataEx)
    # 买一送多活动免费奖励
    elif rewardType == ChConfig.Def_RewardType_BuyOne:
        PlayerActBuyOne.GetBuyOneFreeAward(curPlayer, dataEx, dataExStr)
@@ -3385,9 +3278,6 @@
    #历史累计充值领取
    elif rewardType == ChConfig.Def_RewardType_HistoryChargeAward:
        PlayerGoldGift.OnGetHistoryRechargeAward(curPlayer, dataEx)
    #在线特惠充值额外奖励
    elif rewardType == ChConfig.Def_RewardType_OnlineRechargeTH:
        PlayerCoin.OnGetOnlineRechargeTH(curPlayer)
    #创角奖励
    elif rewardType == ChConfig.Def_RewardType_CreateRole:
        OnGetCreateRoleAward(curPlayer)
@@ -3428,7 +3318,83 @@
    elif rewardType == ChConfig.Def_RewardType_RechargeDayAward:
        OnGetRechargeDayAward(curPlayer, rewardType)
    return
def OnGetADAward(curPlayer, adID):
    ipyData = IpyGameDataPY.GetIpyGameData("ADAward", adID)
    if not ipyData:
        return
    adCntMax = ipyData.GetADCntMax()
    adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
    if adCntMax and adCnt >= adCntMax:
        GameWorld.DebugLog("今日该广告奖励已达上限! adID=%s,adCnt=%s > %s" % (adID, adCnt, adCntMax))
        return
    adCnt += 1
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ADCnt % adID, adCnt)
    awardItemList = ipyData.GetADAwardItemList()
    adAwardType = ipyData.GetADAwardType()
    adAwardValue = ipyData.GetADAwardValue()
    GameWorld.DebugLog("领取广告奖励! adID=%s,adCnt=%s,adAwardType=%s,adAwardValue=%s,awardItemList=%s" % (adID, adCnt, adAwardType, adAwardValue, awardItemList))
    SyncADCntInfo(curPlayer, [adID])
    
    if awardItemList:
        ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["ADAward", False, {}])
    # 领取祝福树充能奖励
    if adAwardType == 1:
        PlayerTree.GetTreeEnergyAward(curPlayer, False)
    # 副本次数
    elif adAwardType == 2:
        adMapID = adAwardValue
        FBCommon.AddFBADCnt(curPlayer, adMapID)
    # 寻宝
    elif adAwardType == 3:
        treasureType = adAwardValue
        PlayerTreasure.DoTreasure(curPlayer, treasureType, PlayerTreasure.CostType_ADFree)
    # 游历体力
    elif adAwardType == 4:
        PlayerTravel.AddTravelEnergy(curPlayer, adAwardValue)
    return
def ADCntOnDay(curPlayer):
    syncADIDList = []
    ipyDataMgr = IpyGameDataPY.IPY_Data()
    for index in xrange(ipyDataMgr.GetADAwardCount()):
        ipyData = ipyDataMgr.GetADAwardByIndex(index)
        adID = ipyData.GetADID()
        if not curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID):
            continue
        PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ADCnt % adID, 0)
        syncADIDList.append(adID)
    if syncADIDList:
        SyncADCntInfo(curPlayer, syncADIDList)
    return
def SyncADCntInfo(curPlayer, syncADIDList=None):
    if not syncADIDList:
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        adIDList = [ipyDataMgr.GetADAwardByIndex(i).GetADID() for i in xrange(ipyDataMgr.GetADAwardCount())]
    else:
        adIDList = syncADIDList
    adInfoList = []
    for adID in adIDList:
        adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
        if not adCnt and syncADIDList == None:
            continue
        adInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfo)
        adInfo.ADID = adID
        adInfo.ADCnt = adCnt
        adInfoList.append(adInfo)
    if not adInfoList:
        return
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfoList)
    clientPack.ADInfoList = adInfoList[:255]
    clientPack.Count = len(clientPack.ADInfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    return
def OnGetRechargeDayAward(curPlayer, rewardType):
    ## 领取累充每日奖励,取最高档
    realTotal = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_CTGRealTotal)
@@ -3741,24 +3707,6 @@
    clientPack.NowMicSecond = serverTime.microsecond
    clientPack.WeekOfYear = GameWorld.GetWeekOfYear()
    NetPackCommon.SendFakePack(curPlayer, clientPack)
    #旧包先保留,之后删除
    gw = GameWorld.GetGameWorld()
    packData = ChPyNetSendPack.tagOpenServerDay()
    packData.Clear()
    packData.Day = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_ServerDay)
    packData.IsMixServer = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_IsMixServer)
    packData.MixDay = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_MixServerDay)
    packData.OpenWeekday = gw.GetGameWorldDictByKey(ShareDefine.Def_Notify_WorldKey_OpenServerWeekday)
    packData.NowYear = serverTime.year
    packData.NowMonth = serverTime.month
    packData.NowDay = serverTime.day
    packData.NowHour = serverTime.hour
    packData.NowMinute = serverTime.minute
    packData.NowSecond = serverTime.second
    packData.NowMicSecond = serverTime.microsecond
    packData.WeekOfYear = GameWorld.GetWeekOfYear()
    NetPackCommon.SendFakePack(curPlayer, packData)
    return
#===============================================================================
@@ -3782,9 +3730,9 @@
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    
    #防外挂 不可移动
    if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
                                      == ChConfig.Def_AutoCheck_State_Danger:
        return
    #if curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_AutoCheckHack_State) \
    #                                  == ChConfig.Def_AutoCheck_State_Danger:
    #    return
    if not PYPlayerNormalMove(curPlayer, clientPack, tick):
        posX, posY = curPlayer.GetPosX(), curPlayer.GetPosY()
@@ -3937,64 +3885,6 @@
    sendPack.MoveType = moveType
    # NotifyAll 做过滤或者数量处理
    PlayerControl.PyNotifyAll(curPlayer, sendPack, False, 0)
    return
def GiveDownloadPatchAward(curPlayer):
    ## 发放下载补丁包奖励
    playerID = curPlayer.GetPlayerID()
    patchAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 4)
    curAwardNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadPatchAward)
    if curAwardNum == patchAwardNum:
        GameWorld.DebugLog("已发放下载补丁包奖励! curAwardNum(%s) == patchAwardNum(%s)" % (curAwardNum, patchAwardNum), playerID)
        return
    awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward', 3)
    if not awardItemList:
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadPatchAward, patchAwardNum)
    GameWorld.DebugLog("发放补丁包下载奖励: curAwardNum=%s,patchAwardNum=%s" % (curAwardNum, patchAwardNum), playerID)
    PlayerControl.SendMailByKey("DownloadPatchAward", [playerID], awardItemList)
    return
def GetDownloadAward(curPlayer, dataEx):
    ##分包下载奖励 dataEx 0直接领取 1发邮件
    playerID = curPlayer.GetPlayerID()
    downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 5)
    curAwardNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
    if curAwardNum == downloadAwardNum:
        GameWorld.DebugLog("已领取分包奖励! curAwardNum(%s) == downloadAwardNum(%s)" % (curAwardNum, downloadAwardNum), playerID)
        return
    awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward', 1)
    if not awardItemList:
        return
    # 检查背包
    if dataEx == 0:
        needSpace = len(awardItemList)
        packSpace = ItemCommon.GetItemPackSpace(curPlayer, IPY_GameWorld.rptItem, needSpace)
        if needSpace > packSpace:
            PlayerControl.NotifyCode(curPlayer, "GeRen_chenxin_998371")
            return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadAwardState, downloadAwardNum)
    GameWorld.DebugLog("领取分包下载奖励: curAwardNum=%s,downloadAwardNum=%s" % (curAwardNum, downloadAwardNum), playerID)
    if dataEx == 1:
        PlayerControl.SendMailByKey('SubpackageDownload', [curPlayer.GetID()], awardItemList)
    else:
        for itemID, itemCnt, isBind in awardItemList:
            ItemControler.GivePlayerItem(curPlayer, itemID, itemCnt, 0, [IPY_GameWorld.rptItem])
    SyncPackDownloadAward(curPlayer)
    return
def SyncPackDownloadAward(curPlayer):
    #分包下载奖励记录通知
    downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 5)
    sendPack = ChPyNetSendPack.tagMCPackDownloadRecord()
    sendPack.Clear()
    sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState) == downloadAwardNum
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
def NotifyPlayerMove(curPlayer, posX, posY, npcID=0):