ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/IpyGameDataPY.py
@@ -132,6 +132,7 @@
                        ("list", "EffectValues3", 0),
                        ("BYTE", "TriggerWay3", 0),
                        ("BYTE", "TriggerSrc3", 0),
                        ("WORD", "CoolDownInit", 0),
                        ("WORD", "CoolDownTime", 0),
                        ("list", "BuffStateLimit", 0),
                        ("BYTE", "CurBuffState", 0),
@@ -2531,15 +2532,16 @@
    def GetEffectValues3(self): return self.attrTuple[27] # 效果值列表3 list
    def GetTriggerWay3(self): return self.attrTuple[28] # 触发方式 BYTE
    def GetTriggerSrc3(self): return self.attrTuple[29] # 有效来源 BYTE
    def GetCoolDownTime(self): return self.attrTuple[30] # 技能冷却时间 WORD
    def GetBuffStateLimit(self): return self.attrTuple[31] # Buff状态限制组 list
    def GetCurBuffState(self): return self.attrTuple[32] # Buff״ֵ̬ BYTE
    def GetLastTime(self): return self.attrTuple[33] # 持续时间 WORD
    def GetLayerCnt(self): return self.attrTuple[34] # Buff层数 BYTE
    def GetLayerMax(self): return self.attrTuple[35] # 最大层数 BYTE
    def GetBuffRepeat(self): return self.attrTuple[36] # Buff叠加规则 DWORD
    def GetDispersedLimit(self): return self.attrTuple[37] # 驱散限制 BYTE
    def GetFightPower(self): return self.attrTuple[38] # 技能战斗力 DWORD
    def GetCoolDownInit(self): return self.attrTuple[30] # 初始冷却时间 WORD
    def GetCoolDownTime(self): return self.attrTuple[31] # 技能冷却时间 WORD
    def GetBuffStateLimit(self): return self.attrTuple[32] # Buff状态限制组 list
    def GetCurBuffState(self): return self.attrTuple[33] # Buff״ֵ̬ BYTE
    def GetLastTime(self): return self.attrTuple[34] # 持续时间 WORD
    def GetLayerCnt(self): return self.attrTuple[35] # Buff层数 BYTE
    def GetLayerMax(self): return self.attrTuple[36] # 最大层数 BYTE
    def GetBuffRepeat(self): return self.attrTuple[37] # Buff叠加规则 DWORD
    def GetDispersedLimit(self): return self.attrTuple[38] # 驱散限制 BYTE
    def GetFightPower(self): return self.attrTuple[39] # 技能战斗力 DWORD
# 武将表
class IPY_Hero():