| | |
| | | AttrID_PVPDamPerDef, # PVP减伤 72
|
| | | AttrID_ReviveHPPer, # 复活生命加成 73
|
| | | AttrID_ReviveXPPer, # 复活怒气加成 74
|
| | | ) = range(1, 1 + 74)
|
| | | AttrID_DOTBurnPer, # 灼烧增伤 75
|
| | | AttrID_DOTBurnPerDef, # 灼烧减伤 76
|
| | | ) = range(1, 1 + 76)
|
| | |
|
| | | # 需要计算的武将战斗属性ID列表
|
| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
|
| | |
| | | AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
|
| | | AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
|
| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
|
| | | AttrID_ReviveHPPer, AttrID_ReviveXPPer,
|
| | | AttrID_ReviveHPPer, AttrID_ReviveXPPer, AttrID_DOTBurnPer, AttrID_DOTBurnPerDef,
|
| | | ]
|
| | |
|
| | | # 基础三维属性ID列表
|
| | |
| | | HurtAtkType_PoisonCureSuck, # 吸血毒奶 11
|
| | | HurtAtkType_HarmSelf, # 自残 12
|
| | | HurtAtkType_CaorenProtect, # 本次伤害有受曹仁防护标记 13
|
| | | ) = range(14)
|
| | | HurtAtkType_IgnoreShield, # 无视承伤盾 14
|
| | | ) = range(15)
|
| | |
|
| | | #伤害类型
|
| | | (
|
| | |
| | | # @return: 1 ~ 总行数
|
| | | return (posNum - 1) / TurnFightCols + 1
|
| | |
|
| | | # 性别
|
| | | BatObjSex_Male = 1 # 男
|
| | | BatObjSex_Female = 2 # Ů
|
| | |
|
| | | # 技能目标 - 瞄准范围
|
| | | (
|
| | | SkillTagAim_All, # 全部 0
|
| | |
| | | SkillTagAim_Self, # 自己 5
|
| | | SkillTagAim_MainSkill, # 继承主技能目标 6
|
| | | SkillTagAim_MainSkillEx, # 继承主技能目标一次性处理 7
|
| | | ) = range(8)
|
| | | SkillTagAim_MainSkillFriend, # 继承主技能友军 8
|
| | | SkillTagAim_Male, # 男性 9
|
| | | SkillTagAim_Female, # 女性 10
|
| | | ) = range(11)
|
| | |
|
| | | # 技能目标 - 细分
|
| | | (
|
| | |
| | | SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
|
| | | SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
|
| | | SkillTagAffect_DamShield, # 承伤盾目标优先 8
|
| | | ) = range(9)
|
| | | SkillTagAffect_Bleeding, # 仅流血目标 9
|
| | | ) = range(10)
|
| | |
|
| | | #技能施法目标
|
| | | Def_UseSkillAim_Type = 3
|
| | |
| | | Def_SkillType_Revive , #复活 8
|
| | | Def_SkillType_Increment , #增值技能(不可清除)9
|
| | | Def_SkillType_Halo , #光环技能 10
|
| | | Def_SkillType_Equip , #装备技能 11
|
| | | Def_SkillType_AtkEx , #额外攻击 (一般用于额外造成的伤害,区分直接攻击)11
|
| | | Def_SkillType_Area , #场景技能(buff) 12
|
| | | Def_SkillType_Summon , #召唤 13
|
| | | Def_SkillType_Action , #影响行为BUFF 14
|
| | |
| | | #Def_SkillType_Revive : IPY_GameWorld.bfIncBuff, #复活 8
|
| | | Def_SkillType_Increment : IPY_GameWorld.bfIncBuff, #增值技能(不可清除)9
|
| | | Def_SkillType_Aura : IPY_GameWorld.bfAura , #光环技能 10
|
| | | Def_SkillType_Equip : IPY_GameWorld.bfEquipBuff,#装备技能 11
|
| | | #Def_SkillType_Equip : IPY_GameWorld.bfEquipBuff,#装备技能 11
|
| | | Def_SkillType_Area : IPY_GameWorld.bfMapBuff , #场景技能(buff) 12
|
| | | Def_SkillType_Action : IPY_GameWorld.bfActionBuff , #影响行为BUFF 14
|
| | |
|
| | |
| | | #【注】光环类buff默认与光源(施法者)同步,其他受光环影响的目标同步该buff持续时间,持续时间及效果由施法者决定
|
| | | BuffLastTimeType_Default = 0 # 默认以获得buff时自身回合前后判断
|
| | | BuffLastTimeType_BigTurn = 1 # 大回合buff,每大回合开始固定减1回合
|
| | | BuffLastTimeType_BigTurnLayer = 2 # 大回合buff,每大回合开始固定减1层
|
| | | BuffLastTimeType_BigTurnLimit = 3 # 在1的基础上,额外限制不超过战场当前回合
|
| | |
|
| | | #动作类区分标识
|
| | | (
|
| | |
| | | PassByStarMapIDList = []
|
| | | #扫荡不需要检查是否已过关的地图
|
| | | SweepUnCheckPassMapIDList = [Def_FBMapID_Tianzi]
|
| | | #固定玩家获胜的地图
|
| | | PlayerWinMapIDList = [Def_FBMapID_Tianzi]
|
| | | #需要汇报中心副本过关进度的地图
|
| | | ReportCenterMapIDList = [Def_FBMapID_Zhanchui]
|
| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
|
| | | RegisterEnter_CrossServerMapIDList = []
|
| | |
| | | BatObjState_Link, # 链接(董白) 29
|
| | | ) = range(1 + 29)
|
| | |
|
| | | BatObjState_Nuhuo = 43 # 怒火(张飞),仅免疫伤害
|
| | |
|
| | | #免疫伤害的状态
|
| | | ImmuneHurtStateList = [BatObjState_Wudi, BatObjState_Nuhuo]
|
| | |
|
| | | #属于灼烧状态的
|
| | | BurnStateList = [BatObjState_Burn, BatObjState_BurnPlus]
|
| | |
|
| | | #玩家状态定义,不能超过31个,如超过,需扩展多个key支持
|
| | | Def_PlayerStateList = (
|
| | | Def_PlayerState_Normal, # 无 0
|
| | |
| | | Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型)
|
| | | Def_PDict_TreasureCntAward = "TreasureCntAward_%s" # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
|
| | | Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s" # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
|
| | | Def_PDict_TreasureWish = "TreasureWish_%s_%s_%s" # 心愿物品产出次数, 参数(寻宝类型, 库ID, 选择编号索引) WishID*100+已产出次数
|
| | |
|
| | | Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型>
|
| | |
|
| | |
| | | Def_PDict_EquipViewCacheState = "EquipViewCacheState" # 本次上线是否同步过装备缓存
|
| | | Def_PDict_PackDataSyncState = "PackDataSyncState" # 本次上线打包数据同步状态,按位存储是否同步 0-本服,1-跨服
|
| | | Def_PDict_PackDataSyncFightPower = "PackDataSyncFightPower" # 本次上线打包数据同步时的战力,用于对比,只对比求余亿部分即可
|
| | | Def_PDict_DayOnlineTime = "OnlineTime" # 当日在线时长
|
| | | Def_PDict_OnlineStartTick = "OnlineStartTime" # 在线计算时间
|
| | | Def_PDict_DayOnlineTime = "DayOnlineTime" # 当日在线时长
|
| | | Def_PDict_DayOnlineCalcTime = "DayOLCalcTime" # 当日在线计算时间
|
| | | Def_PDict_LVAwardGetRecord = "LVAwardGetRecord" # 等级奖励领取信息记录,按二进制位标示
|
| | | Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord" # 等级奖励vip领取信息记录,按二进制位标示
|
| | | Def_PDict_HistoryChargeAwardGetRecord = "HTotalGoldAwardRecord" # 历史累计充值奖励领取信息记录,按二进制位标示
|
| | |
| | | TriggerWay_Revive, # 复活时 41
|
| | | TriggerWay_BigTurnStartByDead, # 大回合开始时(死亡后有效) 42
|
| | | TriggerWay_WhenDie, # 死亡时(自己) 43
|
| | | ) = range(1, 1 + 43)
|
| | | TriggerWay_EnemyAction, # 敌方行动后 44
|
| | | TriggerWay_FriendAction, # 友方行动后(包含自己) 45
|
| | | TriggerWay_HurtTag, # 对目标造成伤害时 46
|
| | | TriggerWay_BeControlledHard, # 受控时(硬控) 47
|
| | | TriggerWay_FriendCombo, # 友军连击时(包含自己) 48
|
| | | TriggerWay_FriendPursue, # 友军追击时(包含自己) 49
|
| | | TriggerWay_FriendAttackOverDirectOne, # 友方使用技能后(多目标仅触发一次,包含自己) 50
|
| | | TriggerWay_FriendAttackOverDirectOneNoSelf, # 友方使用技能后(多目标仅触发一次,不含自己) 51
|
| | | TriggerWay_DOTHurt, # 造成持续伤害时 52
|
| | | TriggerWay_FriendDotHurt, # 友方造成持续伤害时(多目标仅触发一次,包含自己) 53
|
| | | TriggerWay_NoDead, # 不时死(有配置该触发方式的视为有不死,触发死亡时不死保留1点血量) 54
|
| | | TriggerWay_ImmuneHurt, # 免疫伤害时 55
|
| | | ) = range(1, 1 + 55)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
|
| | |
| | |
|
| | | # 被动效果ID,属性类的直接使用属性ID当做效果ID
|
| | | PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
|
| | | PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型
|
| | | PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型(可验证目标状态)
|
| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
|
| | | PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比(验证目标状态)
|
| | | PassiveEff_AddSkillPerByDeadTeammate = 6005 # 增加本次技能万分比(按队友死亡数)
|
| | |
| | | PassiveEff_AddBatDamPerByTagLostHP = 6019 # 战斗增伤(按目标已损失生命)
|
| | | PassiveEff_AddSkillPerByBuffState = 6020 # 增加技能系数(验证由buff状态触发的)
|
| | | PassiveEff_AddBuffLayer = 6021 # 添加buff层级时额外增加x层
|
| | | PassiveEff_IgnoreShield = 6022 # 穿盾效果,无视护盾值
|
| | | PassiveEff_ChangeHurtTypeByBuff = 6023 # 变更本次伤害类型(可验证由xx状态buff触发的)
|
| | | PassiveEff_ReduceLayer5023 = 6024 # 减少5023效果所需的buff状态层数
|
| | | PassiveEff_AddCureMulti = 6025 # 提升治疗技能最终治疗效果(根据身上buff状态层数)
|
| | | PassiveEff_AddCheckPer5505 = 6026 # 增减5505效果验证生命百分比(根据目标身上buff状态层数)
|
| | | PassiveEff_AddHurtAtkPerMax = 6027 # 增加技能最大攻击万分比限制
|
| | | PassiveEff_AddChangeLayers5008 = 6028 # 增减5008效果的转化层数
|
| | | PassiveEff_AddBatDamPerByLayer = 6029 # 提升技能战斗伤害(根据身上buff状态层数)
|
| | | PassiveEff_LostHPProtect = 6030 # 掉血上限保护
|
| | | PassiveEff_ImmuneControlDepBuff = 6031 # 某种buff状态层达到x时免疫减益控制效果
|
| | | PassiveEff_AddCureMultiBySkillType = 6032 # 提升治疗技能最终治疗效果(根据目标buff类型层数)
|
| | |
|
| | | # 被动效果ID有触发值时就返回的
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid, |
| | | PassiveEff_IgnoreShield]
|
| | | # 被动效果ID触发值取最大值的
|
| | | PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
|
| | | # 被动效果ID触发值取最小值的
|
| | | PassiveEffValueMinList = []
|
| | | PassiveEffValueMinList = [PassiveEff_LostHPProtect]
|
| | |
|
| | | # 技能效果 - 不需要配置触发方式的
|
| | | SkillEff_CureWayEx = 7001 # 额外治疗值计算(对CalcType、SkillPer治疗计算方式扩展): 值1-计算方式;值2-万分比
|
| | |
| | | HeroID_Dongbai = 540009 # 董白
|
| | |
|
| | | # 部分技能ID
|
| | | SkillID_CaorenProtect = 1015070 # 承殇
|
| | | SkillID_SmyFanzhao = 1012050 # 返照
|
| | | SkillID_DongbaiRevive = 4009240 # 董白 - 复活
|
| | |
|
| | | # 经验倍率限制类型
|
| | | (
|
| | |
| | | TaskType_FBTianzi, # 挑战天子的考验x次 19
|
| | | TaskType_Rename, # 改名 20
|
| | | TaskType_HeroBook, # 武将图鉴激活x个 21
|
| | | ) = range(1, 1 + 21)
|
| | | TaskType_HeroCall, # 武将招募X次 22
|
| | | ) = range(1, 1 + 22)
|
| | |
|
| | | # 任务分组
|
| | | TaskGroupList = (
|