hxp
2025-12-24 6f2c8b0e79e4963cc6aceda674847d04d23e02b2
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Skill/TurnSkill.py
@@ -832,7 +832,7 @@
        tagID = tagObj.GetID()
        if tagID == ChConfig.HeroID_Caoren:
            continue
        if tagObj.CheckInState(ChConfig.BatObjState_Wudi):
        if tagObj.CheckInState(ChConfig.ImmuneHurtStateList):
            continue
        if not caorenProtectObj or tagObj.GetHP() < caorenProtectObj.GetHP():
            caorenProtectObj = tagObj
@@ -910,7 +910,7 @@
            continue
        if tagID == ChConfig.HeroID_Caoren:
            continue
        if tagObj.CheckInState(ChConfig.BatObjState_Wudi):
        if tagObj.CheckInState(ChConfig.ImmuneHurtStateList):
            continue
        if not caorenProtectObj or tagObj.GetHP() < caorenProtectObj.GetHP():
            caorenProtectObj = tagObj
@@ -1536,6 +1536,10 @@
            TurnPassive.OnTriggerPassiveEffect(turnFight, curObj, ChConfig.TriggerWay_BeMiss, tagObj, connSkill=useSkill)
            TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_Miss, curObj, connSkill=useSkill)
            
        # 免疫
        if tagID in immuneObjIDList:
            TurnPassive.OnTriggerPassiveEffect(turnFight, tagObj, ChConfig.TriggerWay_ImmuneHurt, curObj, connSkill=useSkill)
        if tagID in effIgnoreObjIDList:
            continue
        
@@ -1894,7 +1898,7 @@
    OnUseSkill(turnFight, curBatObj, enhanceSkillData, batType=ChConfig.TurnBattleType_Enhance, bySkill=useSkill)
    return
def OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkill, connSkill=None, effSkillID=0, effectID=0, connBuff=None, **kwargs):
def OnUsePassiveSkill(turnFight, batObj, tagObj, passiveSkill, connSkill=None, effSkillID=0, effectID=0, connBuff=None, batType=ChConfig.TurnBattleType_Passive, **kwargs):
    '''被动触发使用技能
    @param passiveSkill: 释放的被动技能 或 技能ID
    @param connSkill: 由什么技能引起的
@@ -1944,12 +1948,12 @@
            GameWorld.DebugLogEx("    概率不触发: tagID=%s,happenRate=%s", tagID, happenRate)
            return
        passiveTagObjList = [tagObj]
        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill, byBuff=connBuff, **kwargs)
        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=batType, bySkill=connSkill, byBuff=connBuff, **kwargs)
    elif tagAim == ChConfig.SkillTagAim_MainSkillEx:
        if not connSkill:
            return
        passiveTagObjList = connSkill.GetTagObjList()
        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill, byBuff=connBuff, **kwargs)
        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=batType, bySkill=connSkill, byBuff=connBuff, **kwargs)
    elif tagAim == ChConfig.SkillTagAim_MainSkillFriend:
        if "byFriendObj" not in kwargs:
            return
@@ -1957,10 +1961,10 @@
        passiveTagObjList = [byFriendObj]
        GameWorld.DebugLogEx("被动触发技能,针对来源友军! effSkillID=%s,effectID=%s,passiveSkillID=%s,bySkillID=%s,byFriendID=%s", 
                             effSkillID, effectID, passiveSkillID, bySkillID, byFriendObj.GetID())
        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill, byBuff=connBuff, **kwargs)
        isOK = OnUseSkill(turnFight, batObj, passiveSkill, passiveTagObjList, batType=batType, bySkill=connSkill, byBuff=connBuff, **kwargs)
    else:
        GameWorld.DebugLogEx("被动触发技能,重新锁定目标! effSkillID=%s,effectID=%s,passiveSkillID=%s,bySkillID=%s", effSkillID, effectID, passiveSkillID, bySkillID)
        isOK = OnUseSkill(turnFight, batObj, passiveSkill, batType=ChConfig.TurnBattleType_Passive, bySkill=connSkill, byBuff=connBuff, **kwargs)
        isOK = OnUseSkill(turnFight, batObj, passiveSkill, batType=batType, bySkill=connSkill, byBuff=connBuff, **kwargs)
        
    return isOK
@@ -2273,7 +2277,7 @@
        return hurtValue, hurtTypes, immuneHurt
    
    hurtValue = int(hurtValue)
    if defObj.CheckInState(ChConfig.BatObjState_Wudi):
    if defObj.CheckInState(ChConfig.ImmuneHurtStateList):
        hurtTypes |= pow(2, ChConfig.HurtAtkType_Immune) # 添加免疫
        immuneHurt = hurtValue
        hurtValue = 0
@@ -2557,7 +2561,7 @@
            
            immuneHurt = immuneHurtDict.get(aveObjID)
            if immuneHurt == None:
                if aveObj.CheckInState(ChConfig.BatObjState_Wudi):
                if aveObj.CheckInState(ChConfig.ImmuneHurtStateList):
                    immuneHurt = 0
                else:
                    immuneHurt = -1 # 标记没有无敌