| | |
| | | Def_CalcAttr_MainEquip, # 主装备 1
|
| | | Def_CalcAttr_HeroBook, # 武将图鉴 2
|
| | | Def_CalcAttr_Realm, # 官职 3
|
| | | ) = range(4)
|
| | | Def_CalcAttr_Gubao, # 古宝 4
|
| | | Def_CalcAttr_HJG, # 幻境阁 5
|
| | | ) = range(6)
|
| | |
|
| | | CalcAttrName = {
|
| | | Def_CalcAttr_LV:"主公等级",
|
| | | Def_CalcAttr_MainEquip:"主装备",
|
| | | Def_CalcAttr_HeroBook:"武将图鉴",
|
| | | Def_CalcAttr_Realm:"官职",
|
| | | Def_CalcAttr_Gubao:"古宝",
|
| | | Def_CalcAttr_HJG:"幻境阁",
|
| | | }
|
| | |
|
| | | ##-----------------------------------------------------------------------------------------------
|
| | |
| | | Def_ItemID_GoldMoney = 20 # 直接给仙玉
|
| | | Def_ItemID_SilverMoney = 22 # 直接给铜钱
|
| | | Def_ItemID_FamilyContribution = 26 # 直接给战盟贡献点
|
| | | Def_ItemID_FamilyActive = 28 # 直接给战盟活跃点
|
| | | Def_ItemID_SP = 29 # 直接给sp
|
| | | Def_ItemID_GoldPaper = 30 # 直接给绑玉/灵石
|
| | | Def_ItemID_RealmPoint = 24 # 直接给修行点
|
| | |
| | | Def_ItemID_GongdePoint = 530 # 直接给功德点
|
| | | Def_ItemID_FamilyFlagWarPoint = 540 # 直接给万界积分
|
| | | Def_ItemID_TongTianPoint = 720 # 直接给通天令经验点
|
| | | Def_ItemID_SuccessScore = 590 # 直接给成就积分
|
| | | Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_FamilyActive, Def_ItemID_SP, Def_ItemID_GoldPaper, |
| | | Def_TransformItemIDList = [Def_ItemID_FamilyContribution, Def_ItemID_SP, Def_ItemID_GoldPaper, |
| | | Def_ItemID_RealmPoint, Def_ItemID_SilverMoney, Def_ItemID_BossReborn, Def_ItemID_Ysog,
|
| | | Def_ItemID_SoulDust, Def_ItemID_SoulSplinters, Def_ItemID_SoulCore, Def_ItemID_Honor, Def_ItemID_GoldMoney,
|
| | | Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
|
| | | Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint, Def_ItemID_SuccessScore,
|
| | | Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
|
| | | Def_ItemID_FamilyFlagWarPoint]
|
| | | # 货币类型对应直接给货币物品ID
|
| | | MoneyItemIDDict = {IPY_GameWorld.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
|
| | |
| | | Def_Effect_GivePlayerMoneyGold = 203 #给人物金钱 仙玉道具效果ID
|
| | | Def_Effect_AddDienstgrad = 204 #使用物品获得称号
|
| | | Def_Effect_UseItemGiveZhenQi = 205 #使用道具给予真气
|
| | | Def_Effect_ItemGiveFamilyActivity = 208 #使用道具给予仙盟活跃令
|
| | | Def_Effect_ItemGiveFamilyContribution = 209 #使用道具给予仙盟贡献
|
| | | Def_Effect_ItemAddExp = 213 #给经验道具
|
| | | Def_Effect_ItemAddLV = 214 #直接升级道具
|
| | |
| | | Def_Effect_ItemGiveMoney = 264 #通用给货币道具,A值数量,B值货币类型
|
| | | Def_Effect_GuajiAward = 266 #直接给挂机收益,A值分钟
|
| | | Def_Effect_ItemCount = 267 #自动转化为对应物品ID的个数,不存背包
|
| | | Def_Effect_GubaoPiece = 270 #古宝碎片效果ID, A值-古宝ID
|
| | | Def_Effect_TrainRealmLV = 272 #境界培养卡,值A-功能(1-坐骑;2-灵宠;3-灵器), 值B-境界
|
| | | Def_Effect_TiandaoQiyun = 273 #增加天道树气运;A值-增加值 效果值B: 领取是否默认直接使用
|
| | | Def_Effect_Face = 274 #头像物品;A值-头像ID
|
| | |
| | | Def_FBMapID_MainBoss = 2 # 主线Boss
|
| | | Def_FBMapID_ArenaBattle = 3 # 演武场
|
| | |
|
| | | #创角新手村地图ID列表
|
| | | Def_CreatRoleMapIDList = [10000]
|
| | | #PK周赛
|
| | | Def_FBMapID_WeedPK = 12040
|
| | | #战盟副本-异界入侵、守卫人皇
|
| | | Def_FBMapID_FamilyInvade = 31170
|
| | | Def_FBMapID_Zhanchui = 30010 # 白骨盈野/战锤秘境
|
| | | Def_FBMapID_Tianzi = 30020 # 天子考验
|
| | |
|
| | | # 战盟boss副本
|
| | | Def_FBMapID_FamilyBossMap = 31210
|
| | | # 仙盟联赛
|
| | | Def_FBMapID_FamilyWar = 31220
|
| | |
|
| | | # 百战之地
|
| | | Def_FBMapID_BZZD = 31080
|
| | |
|
| | | #试炼之塔(符印塔)
|
| | | Def_FBMapID_TrialTower = 31130
|
| | |
|
| | | #除魔卫道
|
| | | Def_FBMapID_ClearDevil = 31040
|
| | | #新手副本
|
| | | #Def_FBMapID_ClearDevil2 = 31090
|
| | | #法宝副本
|
| | | Def_FBMapID_MagicWeapon = 41110
|
| | |
|
| | | #BOSS之家
|
| | | Def_FBMapID_BossHome = 31270 #31020地图ID修改,不使用副本类型
|
| | |
|
| | | #古神禁地
|
| | | Def_FBMapID_GodArea = 31150
|
| | |
|
| | | #冰晶矿脉
|
| | | Def_FBMapID_IceLode = 31140
|
| | |
|
| | | #渡劫副本
|
| | | Def_FBMapID_DuJie = 31110
|
| | |
|
| | | #麒麟之府
|
| | | Def_FBMapID_KirinHome = 311900
|
| | |
|
| | | #个人BOSS
|
| | | Def_FBMapID_PersonalBoss = 31240
|
| | |
|
| | | #仙盟宴会
|
| | | Def_FBMapID_FamilyParty = 31230
|
| | |
|
| | | #宗门试炼
|
| | | Def_FBMapID_MunekadoTrial = 60010
|
| | |
|
| | | #混乱妖域
|
| | | Def_FBMapID_ChaosDemon = 31180
|
| | |
|
| | | #讨伐妖魔
|
| | | Def_FBMapID_KillDevil = 31280
|
| | |
|
| | | #娲皇遗迹
|
| | | Def_FBMapID_QueenRelics = 51010
|
| | |
|
| | | #上古战场
|
| | | Def_FBMapID_ElderBattlefield = 31160
|
| | |
|
| | | #守护副本
|
| | | Def_FBMapID_Guard = 31250
|
| | |
|
| | | #封魔坛
|
| | | Def_FBMapID_SealDemon = 52010
|
| | | #单人封魔坛
|
| | | Def_FBMapID_SealDemonEx = 52020
|
| | | #诛仙BOSS/雷罚BOSS
|
| | | Def_FBMapID_ZhuXianBoss = 31380
|
| | | #天星塔/丹塔
|
| | | Def_FBMapID_SkyTower = 31370
|
| | | #境界塔
|
| | | Def_FBMapID_RealmTower = 31310
|
| | | #仙魔之争
|
| | | Def_FBMapID_XMZZ = 31010
|
| | | #神兽副本
|
| | | Def_FBMapID_Dogz = 21110
|
| | | #聚魂副本
|
| | | Def_FBMapID_GatherSoul = 31340
|
| | | #跨服竞技场
|
| | | Def_FBMapID_CrossRealmPK = 32010
|
| | | #跨服排位
|
| | | Def_FBMapID_CrossChampionship = 32070
|
| | | #跨服蓬莱仙境
|
| | | Def_FBMapID_CrossPenglai = 32020
|
| | | #跨服魔化之地
|
| | | Def_FBMapID_CrossDemonLand = 32080
|
| | | #跨服妖王
|
| | | Def_FBMapID_CrossDemonKing = 32030
|
| | | #本服妖王
|
| | | Def_FBMapID_DemonKing = 22030
|
| | | #多仙盟Boss
|
| | | Def_FBMapID_AllFamilyBoss = 31260
|
| | | #骑宠Boss
|
| | | Def_FBMapID_HorsePetBoss = 31200
|
| | | #缥缈宝藏
|
| | | Def_FBMapID_FairyTreasure = 31190
|
| | | #跨服灵草园
|
| | | Def_FBMapID_CrossGrasslandLing = 32040
|
| | | #跨服仙草园
|
| | | Def_FBMapID_CrossGrasslandXian = 32050
|
| | | #跨服战场
|
| | | Def_FBMapID_CrossBattlefield = 32060
|
| | | #跨服仙盟夺旗战/逐鹿万界
|
| | | Def_FBMapID_CrossFamilyFlagwar = 32090
|
| | | #情缘副本
|
| | | Def_FBMapID_Love = 31300
|
| | | #镜像切磋
|
| | | Def_FBMapID_MirrorBattle = 100
|
| | |
|
| | | #前端自定义场景地图
|
| | | ClientCustomSceneList = []
|
| | |
|
| | | #镜像PK的地图ID列表
|
| | | MirrorBattleMapIDList = []
|
| | | #线路未过关时免费的地图
|
| | | UnPassFreeMapIDList = [Def_FBMapID_Zhanchui]
|
| | | #按星级记录过关的地图
|
| | | PassByStarMapIDList = []
|
| | | #扫荡不需要检查是否已过关的地图
|
| | | SweepUnCheckPassMapIDList = [Def_FBMapID_Tianzi]
|
| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
|
| | | RegisterEnter_CrossServerMapIDList = [Def_FBMapID_CrossPenglai, Def_FBMapID_CrossDemonLand, Def_FBMapID_CrossDemonKing, |
| | | Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield,
|
| | | Def_FBMapID_CrossChampionship, Def_FBMapID_CrossFamilyFlagwar,
|
| | | ]
|
| | | RegisterEnter_CrossServerMapIDList = []
|
| | | #跨服地图
|
| | | Def_CrossMapIDList = RegisterEnter_CrossServerMapIDList + [Def_FBMapID_CrossRealmPK]
|
| | | Def_CrossMapIDList = RegisterEnter_CrossServerMapIDList + []
|
| | | #跨服分区类型配置, 没配置的默认 CrossZoneComm
|
| | | Def_CrossZoneTypeName = {0:"CrossZoneComm", # 特殊0,默认常规分区
|
| | | Def_FBMapID_CrossPenglai:"CrossZoneComm",
|
| | | Def_FBMapID_CrossDemonLand:"CrossZoneComm",
|
| | | Def_FBMapID_CrossRealmPK:"CrossZonePK",
|
| | | Def_FBMapID_CrossDemonKing:"CrossZonePK",
|
| | | Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
|
| | | Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
|
| | | Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
|
| | | Def_FBMapID_CrossChampionship:"CrossZonePK",
|
| | | Def_FBMapID_CrossFamilyFlagwar:"CrossZoneComm",
|
| | | # Def_FBMapID_CrossPenglai:"CrossZoneComm",
|
| | | # Def_FBMapID_CrossDemonLand:"CrossZoneComm",
|
| | | # Def_FBMapID_CrossDemonKing:"CrossZonePK",
|
| | | # Def_FBMapID_CrossGrasslandLing:"CrossZonePK",
|
| | | # Def_FBMapID_CrossGrasslandXian:"CrossZonePK",
|
| | | # Def_FBMapID_CrossBattlefield:"CrossZoneBattlefield",
|
| | | # Def_FBMapID_CrossChampionship:"CrossZonePK",
|
| | | # Def_FBMapID_CrossFamilyFlagwar:"CrossZoneComm",
|
| | | }
|
| | | #跨服分区对应地图配置表名 - 仅适用于固定地图及虚拟分线的跨服玩法
|
| | | Def_CrossZoneMapTableName = {Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
|
| | | Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
|
| | | Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
|
| | | Def_CrossZoneMapTableName = {
|
| | | #Def_FBMapID_CrossPenglai:"CrossPenglaiZoneMap",
|
| | | #Def_FBMapID_CrossDemonLand:"CrossDemonLandZoneMap",
|
| | | #Def_FBMapID_CrossFamilyFlagwar:"CrossFamilyFlagwarZoneMap",
|
| | | }
|
| | | #需要动态分配线路的跨服地图
|
| | | Def_CrossDynamicLineMap = [Def_FBMapID_CrossDemonKing, Def_FBMapID_CrossGrasslandLing, Def_FBMapID_CrossGrasslandXian, Def_FBMapID_CrossBattlefield, Def_FBMapID_CrossChampionship]
|
| | | Def_CrossDynamicLineMap = []
|
| | |
|
| | | #副本关闭时未拾取的物品邮件发放给玩家
|
| | | #这里只有需要的副本才配置,不做默认逻辑,防止某些副本实际不能给导致刷物品,如麒麟之府
|
| | | Def_SendUnPickItemMailMapIDList = [Def_FBMapID_IceLode, Def_FBMapID_PersonalBoss, Def_FBMapID_MunekadoTrial, |
| | | Def_FBMapID_SealDemon, Def_FBMapID_SealDemonEx, Def_FBMapID_ZhuXianBoss, |
| | | Def_FBMapID_DemonKing, Def_FBMapID_CrossDemonKing, Def_FBMapID_KillDevil]
|
| | | Def_SendUnPickItemMailMapIDList = []
|
| | |
|
| | | #金钱不掉物品直接给玩家的地图
|
| | | Def_GiveMoneyMapIDList = []
|
| | |
| | | # 副本中玩家下线就被踢出
|
| | | Def_DisconnectExit_FBID = []
|
| | | #会有阵营的地图
|
| | | Def_MapID_NeedCamp = [Def_FBMapID_FamilyWar, Def_FBMapID_GatherSoul, Def_FBMapID_CrossBattlefield] + MirrorBattleMapIDList
|
| | | Def_MapID_NeedCamp = []
|
| | |
|
| | | # 进入副本需要根据请求lineID动态分配虚拟分线属性的地图
|
| | | Def_MapID_LineIDToPropertyID = [Def_FBMapID_ElderBattlefield]
|
| | | |
| | | # 进入副本需要发送到GameServer的地图
|
| | | Def_MapID_SendToGameServer = [Def_FBMapID_HorsePetBoss, Def_FBMapID_FamilyInvade, Def_FBMapID_SealDemon, Def_FBMapID_DemonKing,
|
| | | Def_FBMapID_FamilyWar, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss] + \
|
| | | Def_MapID_LineIDToPropertyID + [Def_FBMapID_CrossChampionship] + MirrorBattleMapIDList
|
| | | |
| | | # 刷新标识点在无玩家的情况下也需要刷新的地图
|
| | | Def_NoPlayerNeedProcessRefreshPointMap = [Def_FBMapID_HorsePetBoss, Def_FBMapID_SealDemon, Def_FBMapID_GodArea, Def_FBMapID_BossHome, Def_FBMapID_GatherSoul, Def_FBMapID_ZhuXianBoss, Def_FBMapID_AllFamilyBoss]
|
| | |
|
| | | # 可重复进的副本
|
| | | Def_NoLimitEnterCntMap = [Def_FBMapID_AllFamilyBoss, Def_FBMapID_FamilyParty, Def_FBMapID_FamilyWar, Def_FBMapID_FamilyInvade, Def_FBMapID_ElderBattlefield, Def_FBMapID_SealDemon]
|
| | | Def_MapID_LineIDToPropertyID = []
|
| | |
|
| | | # 无玩家时不自动关闭的自伸缩副本
|
| | | Def_NoPlayerNotCloseAutoSizeMap = [Def_FBMapID_FamilyInvade, Def_FBMapID_GatherSoul]
|
| | | Def_NoPlayerNotCloseAutoSizeMap = []
|
| | | # 无玩家时自动关闭的非自伸缩副本
|
| | | Def_NoPlayerCloseNotAutoSizeMap = [Def_FBMapID_ZhuXianBoss]
|
| | |
|
| | | # 不可切换PK模式的地图
|
| | | Def_CanNotChangeAtkModelMap = []
|
| | | Def_NoPlayerCloseNotAutoSizeMap = []
|
| | |
|
| | | # 从副本退出时,可以返回进入前的副本ID
|
| | | Def_CanBackFBMap = []
|
| | |
|
| | | #答题触发地图
|
| | | Def_Subject_Map = [
|
| | | ]
|
| | | #没通关过不可资源找回的地图
|
| | | Def_UnRecoverNoPassMap = [Def_FBMapID_KirinHome, Def_FBMapID_MunekadoTrial, Def_FBMapID_QueenRelics]
|
| | |
|
| | | #副本延时踢出玩家的时间
|
| | | Def_FBKickPlayerTime = 5000 #5秒
|
| | |
| | | 'MainLevel':[Def_FBMapID_Main], # 主线关卡
|
| | | 'MainLevelBoss':[Def_FBMapID_MainBoss], # 主线关卡boss
|
| | | 'Arena':[Def_FBMapID_ArenaBattle],
|
| | | 'Zhanchui':[Def_FBMapID_Zhanchui],
|
| | | 'Tianzi':[Def_FBMapID_Tianzi],
|
| | | }
|
| | |
|
| | | #特殊副本ID, 由系统分配, 进入时候不验证IsMapCopyFull
|
| | |
| | | Def_PlayerKey_SomersaultTime = "Somersault" # 翻滚一定时间内无敌,表现为MISS
|
| | | Def_Player_RefreshAttrByBuff = "PlayerAttrByBuff" # 玩家属性刷新功能属性缓存,便于buff刷新计算, 间隔刷新
|
| | | Def_Player_HadRefreshAttr = "HadRefreshAttr" # 玩家在本地图是否刷新过属性
|
| | | Def_PlayerKey_ClientCustomScene = "ClientCustomScene" # 客户端自定义场景状态
|
| | | Def_PlayerKey_ClientCustomSceneStepTick = "ClientCustomSceneStepTick" # 客户端自定义场景tick
|
| | | Def_PlayerKey_ClientCustomSceneGrade = "ClientCustomSceneGrade" # 客户端自定义场景评级
|
| | | Def_PlayerKey_ChangeMapID = "ChangeMapID" # 请求切换的地图ID
|
| | | Def_PlayerKey_ChangeLineID = "ChangeLineID" # 请求切换的线路ID
|
| | | Def_PlayerKey_ResetFBLinePosX = "ResetFBLinePosX" # 请求切换副本多合一地图功能线路ID
|
| | |
| | |
|
| | | Def_PlayerKey_CrossRegisterMap = "CrossRegisterMap" #跨服注册活动地图, dataMapID
|
| | |
|
| | | Def_Player_Dict_FamilyTechLV = "FamilyTechLV_%s" #家族科技等级, 参数(科技ID)
|
| | | Def_Player_Dict_RouteServerInitOK = "RouteServerInitOK_33" #RouteServer初始化成功(仅登陆一次)
|
| | | Def_Player_Dict_Wallow_LV = "GameWallowLV_34" #防沉迷等级
|
| | | Def_Player_Dict_Wallow_OfflineTime = "GameWallowOfflineTime_35" #防沉迷离线累积时间
|
| | |
| | | Def_Player_Dict_TeamFBPlayerCnt = "TeamFBPlayerCnt" # 请求进入的组队副本玩家个数, 临时用,进入副本设置完后删除
|
| | | Def_Player_Dict_ReqFBMissionID = "ReqFBMissionID" # 请求进入副本的任务ID
|
| | | Def_Player_Dict_ReqFBMissionType = "ReqFBMissionType" # 请求进入副本的任务类型
|
| | | Def_Player_Dict_PlayerFBStar_MapId = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
|
| | | Def_Player_Dict_CustomMapStep = "CustomMapStep_%s_%s" # 前端自定义场景阶段, 参数(mapID, lineID),对应 CustomMapStep_Fight ...
|
| | | Def_Player_Dict_FBStar = "FBStar_%s_%s" # 副本星级星级信息, 参数为[mapID, key编号], 按位存储每个lineID对应的星级
|
| | | Def_Player_Dict_FBPassLineID = "FBPassLineID_%s" # 副本已过关到的lineID, 参数为副本ID
|
| | | Def_Player_Dict_EnterFbCntTotal = "EnterFbCntTotal_%s" # 进入副本总累计次数, 参数为副本ID
|
| | | Def_Player_Dict_EnterFbCntDay = "EnterFbCntDay_%s" # 今日进入副本次数, 参数为副本ID
|
| | | Def_Player_Dict_BuyFbCntDay = "BuyFbCntDay_%s" # 今日购买副本进入次数, 参数为副本ID
|
| | | Def_Player_Dict_RecoverFbCnt = "RecoverFbCnt_%s" # 今日找回的副本次数, 参数为副本ID
|
| | | Def_Player_Dict_ItemAddFbCnt = "ItemAddFbCnt_%s" # 使用物品增加的副本次数, 参数为副本ID
|
| | | Def_Player_Dict_RegainFbCnt = "RegainFbCnt_%s" # 时间恢复增加的副本次数, 参数为副本ID
|
| | | Def_Player_Dict_EnterFbCntWeek = "EnterFbCntWeek_%s" # 本周进入副本次数, 参数为副本ID
|
| | | Def_Player_Dict_FbCntRegainStartTime = "FbCntRegainStartTime_%s" # 副本次数恢复开始时间, 参数为副本ID
|
| | | Def_Player_Dict_FbCntRegainTotalTime = "FbCntRegainTotalTime_%s" # 副本次数恢复还需时间, 参数为副本ID
|
| | | Def_Player_Dict_FBHistoryMaxLine = "FBHistoryMaxLine_%s" # 副本历史最高通关, 参数为副本ID
|
| | | Def_Player_Dict_IceLoadLineID = "IceLoadLineID_%s" # 副本星级星级信息, 参数为[key编号], 按位存储每个lineID是否选中
|
| | | Def_Player_Dict_RefurbishGoodBookPlayerLv = "RefurbishGoodBookPlayerLv_97" # 刷新天书任务时的玩家等级
|
| | | Def_Player_Dict_FbEnterCnt = "FbEnterCnt_%s" # 今日进入副本次数(获得奖励次数), 参数为副本ID
|
| | | Def_Player_Dict_FBBuyCnt = "FBBuyCnt_%s" # 今日购买副本进入次数, 参数为副本ID
|
| | | Def_Player_Dict_FBItemCnt = "FBItemCnt_%s" # 今日使用物品增加的副本次数, 参数为副本ID
|
| | | Def_Player_Dict_FBADCnt = "FBADCnt_%s" # 今日已通过广告获得的次数, 参数为副本ID
|
| | | Def_Player_Dict_GameFuncFirstTouch = "GameFuncFirstTouch_%s" # 服务端功能首次触发开启状态; 参数, key编号
|
| | | Def_Player_Dict_GameFuncAwardState = "GameFuncAwardState_%s" # 服务端功能开启领奖状态; 参数, key编号
|
| | | Def_Player_Dict_MissionFinish = "MissionFinish_%s" # 任务是否完成; 参数, 任务ID, 只会记录部分需要记录的任务ID
|
| | |
| | | Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186' # 是否提示过vip升级可加入贵宾俱乐部信息
|
| | | Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187' # py自定义玩家状态
|
| | | Def_Player_Dict_FamilyLV = 'FamilyLV_189' # 玩家帮会等级
|
| | | Def_Player_UpdatePlayerNameCnt = "UpdatePlayerNameCnt_196" # 角色改名次数
|
| | | Def_Player_Dict_UpdatePlayerNameItemIndex = "UpdatePlayerNameItemIndex_198" # 改名物品在背包的位置
|
| | | Def_Player_Dict_UpdatePlayerName = "UpdatePlayerName_199" # 改名锁
|
| | | Def_Player_Dict_UpdateFamilyNameItemIndex = "UpdateFamilyNameItemIndex" # 改名物品在背包的位置
|
| | | Def_Player_Dict_UpdateFamilyName = "UpdateFamilyName" # 改名锁
|
| | | Def_Player_Dict_FamilyDayAward = "FamilyDayAward" # 仙盟每日奖励领奖记录
|
| | | Def_Player_Dict_FamilyDonateRecord = "FamilyDonateRecord" # 仙盟今日捐献记录,按位存储每种类型今日已捐献次数
|
| | | Def_Player_Dict_FamilyEmblemID = "FamilyEmblemID" # 仙盟徽章ID
|
| | | Def_Player_Rename = "Rename" # 是否已改名过
|
| | | Def_Player_Dict_FamilyZhenbaogeCut = "FamilyZhenbaogeCut" #珍宝阁今日是否已砍过价
|
| | | Def_Player_Dict_FamilyZhenbaogeBuy = "FamilyZhenbaogeBuy" #珍宝阁今日是否已购买过
|
| | |
|
| | | # 仙盟事务
|
| | | Def_Player_Dict_FamilyAffairRefreshFree = "FamilyAffairRefreshFree" # 今日已免费刷新事务次数
|
| | | Def_Player_Dict_FamilyAffairInfo = "FamilyAffairStar_%s" # 事务信息,星级*10+状态(0-无;1-进行中;2-已完成);参数(事务编号ID)
|
| | | Def_Player_Dict_FamilyAffairStartTime = "FamilyAffairStartTime_%s" # 事务开始时间戳,参数(事务编号ID)
|
| | | Def_Player_Dict_FamilyDonateCnt = "FamilyDonateCnt_%s" # 仙盟今日捐献次数,参数(捐献类型)
|
| | |
|
| | | Def_Player_Dict_DelPackIndex = "DelPackIndex215" # 装备回购不重排,只记录最旧的一个物品
|
| | |
|
| | |
| | |
|
| | | Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型>
|
| | |
|
| | | Def_PDict_OnlinePrizeNote = "OnlinePrizeNote" # 当日在线奖励领取信息
|
| | |
|
| | | Def_PDict_OpenSererDailyAward = "OpenSererDailyAward" # 开服每日奖励记录
|
| | | Def_PDict_CreateRoleAwardState = "CreateRoleAwardState" # 创角奖励领取记录
|
| | | Def_PDict_GameNoticeAwardState = "GameNoticeAwardState" # 玩法前瞻游戏领奖记录
|
| | |
| | | Def_PDict_GoodGameAwardState = "GoodGameAwardState" # 游戏好评领奖记录
|
| | | Def_PDict_LikeGameAwardState = "LikeGameAwardState" # 游戏点赞领奖记录
|
| | | Def_PDict_RechargeDayAward = "RechargeDayAward" # 累充每日奖励
|
| | | Def_PDict_ADCnt = "ADCnt_%s" # 今日已领取广告奖励次数,参数(广告ID)
|
| | | Def_PDict_EquipViewCacheState = "EquipViewCacheState" # 本次上线是否同步过装备缓存
|
| | | Def_PDict_PackDataSyncState = "PackDataSyncState" # 本次上线打包数据同步状态,按位存储是否同步 0-本服,1-跨服
|
| | | Def_PDict_PackDataSyncFightPower = "PackDataSyncFightPower" # 本次上线打包数据同步时的战力,用于对比,只对比求余亿部分即可
|
| | |
| | | Def_PDict_FirstChargeRecord = "FirstChargeRecord_%s" # 首充领取记录,按位记录首充第x天是否已领取,参数(首充ID)
|
| | | Def_PDict_FirstChargeTime = "FirstChargeTime_%s" # 首充充值时间戳,参数(首充ID)
|
| | | Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活
|
| | | Def_PDict_FamilyWarDailyReward = "FamilyWarDailyReward" # 王者仙盟每日俸禄领取状态
|
| | | Def_PDict_Family_Contribution = "FamilyContribution" #战盟贡献度
|
| | | Def_PDict_HasChange_FamilyActiveToContribution = "HasChangeContribution" #战盟活跃度已转化过贡献度
|
| | | Def_PDict_KillPlayerAddActive = "KillPlayerAddActiveByDay" # 杀人每日获得活跃度
|
| | | Def_PDict_LoginDayCnt = "PLoginDayCnt" # 累计登陆天数
|
| | | Def_PDict_LoginDayAward = "PLoginDayAward" # 累计登陆领取情况
|
| | | Def_PDict_CollNpcIDCollTime = "NPCIDCollTime_%s" # 采集NPCID对应每日对应采集次数,%sNPCID
|
| | |
| | | Def_PDict_NobleEndTime = "NobleEndTime_%s" # 贵族到期结束时间<单位s>, 参数为贵族等级, 从1开始
|
| | | Def_PDict_NobleExperState = "NobleExperState" # 体验贵族状态; 0-无效;1-有效; 2-可体验
|
| | |
|
| | | Def_PDict_RecoverFBCommonCnt = "RecoverFBCommonCnt_%s" # 资源找回副本普通次数 <%s-找回项索引>
|
| | | Def_PDict_RecoverFBRegainCnt = "RecoverFBRegainCnt_%s" # 资源找回副本时间恢复次数 <%s-找回项索引>
|
| | | Def_PDict_RecoverFBExtraCnt = "RecoverFBExtraCnt_%s" # 资源找回副本VIP额外次数 <%s-找回项索引>
|
| | | Def_PDict_RecoverFBBuyCnt = "RecoverFBBuyCnt_%s" # 资源找回副本购买次数 <%s-找回项索引>
|
| | | Def_PDict_RecoverFBItemAddCnt = "RecoverFBItemAddCnt_%s" # 资源找回副本物品增加次数 <%s-找回项索引>
|
| | | Def_PDict_RecoverFBNoBuyCnt = "RecoverFBNoBuyCnt_%s" # 资源找回副本未购买次数 <%s-找回项索引>
|
| | | Def_PDict_RecoverGainData = "RecoverGainData_%s" # 资源找回额外数据<%s-找回项索引>
|
| | | Def_PDict_RecoverGainDataEx = "RecoverGainDataEx_%s" # 资源找回额外数据<%s-找回项索引>
|
| | | Def_PDict_HaveRecover = "HaveRecover_%s" # 资源找回今日是否已找回<%s-找回项索引> 1:找回了普通 2:找回了vip 3:2个都有找回
|
| | | Def_PDict_RecoverGainLastTime = "RecoverGainLastTime" # 上一次资源找回时的时间
|
| | |
|
| | | Def_PDict_NPCKillCount = "NPCKillCount_%s" # NPC已击杀次数, 参数(NPCID) CCBBAA, AA存储公共装备次数,BB存储公共ID次数,CC存储私有次数
|
| | | Def_PDict_NPCAttackCount = "NPCAttackCount_%s" # NPC已攻击次数, 参数(NPCID)
|
| | |
|
| | | Def_PDict_RedPacketInviteGet = "RedPacketInviteGet" # 红包邀请领取
|
| | | Def_PDict_RedPacketGetState = "RedPacketGetState" # 红包领取状态
|
| | | Def_PDict_RedPacketGrabCnt = "RedPacketGrabCnt" # 抢红包次数
|
| | |
|
| | | Def_PDict_ItemUseCntToday = "ItemUseCntToday_%s" # 物品今日使用次数, 参数为物品ID
|
| | |
|
| | | Def_PDict_DayLoginSignIsMulti = "SignIsMulti" # 是否第二月以后
|
| | | Def_PDict_DayLoginSignNum = "DayLoginSignNum" # 本轮已签到次数
|
| | | Def_PDict_TotalSignNum = "TotalSignNum" # 累计已签到次数
|
| | | Def_PDict_DayLoginSignState = "DayLoginSignState" # 当天登陆签到状态
|
| | | Def_PDict_DayLoginSignStartTime = "SignStartTime" # 本轮签到开始时间
|
| | |
|
| | | Def_PDict_GodWeaponLV = "GodWeaponLV_%s" # 神器等级, 参数神器索引
|
| | | Def_PDict_GodWeaponExp = "GodWeaponExp_%s" # 神器等级对应祝福值经验, 参数神器索引
|
| | |
| | |
|
| | | Def_PDict_DropCountToday = "DropCountToday_%s" # 今日物品已掉落次数,参数(物品ID)
|
| | | Def_PDict_DropColorToday = "DropColorToday_%s" # 今日装备品质已掉落次数,参数(装备品质)
|
| | |
|
| | | # 签到
|
| | | Def_PDict_SignInState = "SignInState_%s" # 按位记录每日签到状态,参数(key编号),状态:0-不可签到;1-已签到;2-可补签;3-已领取
|
| | | Def_PDict_SignInLastDay = "SignInLastDay" # 最后一次签到是第x天
|
| | |
|
| | | # 跑环
|
| | | Def_PDict_RunTaskAwardState = "RunTaskAwardState_%s" # 是否已领取跑环本轮结束奖励 参数任务类型
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| | |
| | | # 灵器培养
|
| | | Def_PDict_LingQiTrainLV = "LingQiTrainLV_%s_%s" # 培养等阶,参数为(place, 培养类型)
|
| | | Def_PDict_LingQiTrainItemCount = "LingQiTrainItemCount_%s_%s" # 培养当前阶已吃培养丹个数,参数为(place, 培养类型)
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| | |
|
| | | # 公共CD副本扫荡
|
| | | Def_PDict_PubCDFBS_Time = "PCDFBS_%s_Time" # 开始扫荡时间, 参数(公共组编号)
|
| | | Def_PDict_PubCDFBS_MapID = "PCDFBS_%s_MID" # 扫荡的地图, 参数(公共组编号)
|
| | | Def_PDict_PubCDFBS_LineID = "PCDFBS_%s_LID" # 扫荡的线路, 参数(公共组编号)
|
| | | Def_PDict_PubCDFBS_Cnt = "PCDFBS_%s_Cnt" # 扫荡次数, 参数(公共组编号)
|
| | | Def_PDict_PubCDFBS_DataEx = "PCDFBS_%s_DEx" # 扫荡次数, 参数(公共组编号)
|
| | |
|
| | | # 宠物
|
| | | Def_PDict_FightPetIndex = "FightPetIndex" # 出战的宠物索引
|
| | |
| | | Def_PDict_WishingWellItem = "WishingWellItem_%s_%s" # 物品ID,是否极品、是否绑定信息 参数(类型,物品数据)
|
| | | Def_PDict_WishingWellItemCnt = "WishingWellItemCnt_%s_%s" # 物品数量记录 参数(类型,物品数据)
|
| | |
|
| | | # 称号
|
| | | Def_PDict_TitleState = "TitleState_%s" # 称号状态,参数(key编号)
|
| | | Def_PDict_TitleEndTime = "TitleEndTime_%s" # 称号到期时间戳,0为永久,参数(称号ID)
|
| | | Def_PDict_TitleStar = "TitleStar_%s" # 称号星级,参数(称号ID)
|
| | |
|
| | | # 形象
|
| | | Def_PDict_ModelState = "ModelState_%s" # 形象状态,参数(key编号)
|
| | | Def_PDict_ModelEndTime = "ModelEndTime_%s" # 形象到期时间戳,0为永久,参数(形象ID)
|
| | | Def_PDict_ModelStar = "ModelStar_%s" # 形象星级,参数(形象ID)
|
| | |
|
| | | #头像
|
| | | Def_PDict_FaceState = "FaceState_%s" # 头像状态,参数(key编号)
|
| | | Def_PDict_FaceEndTime = "FaceEndTime_%s" # 头像到期时间戳,0为永久,参数(头像ID)
|
| | |
| | | Def_PDict_FacePicStar = "FacePicStar_%s" # 头像框星级,参数(头像框ID)
|
| | |
|
| | | #聊天气泡
|
| | | Def_PDict_ChatBubbleBoxState = "ChatBubbleBoxState_%s" # 聊天气泡状态, 参数(key编号)
|
| | | Def_PDict_ChatBoxState = "ChatBoxState_%s" # 聊天气泡状态, 参数(key编号)
|
| | | Def_PDict_ChatBoxEndTime = "ChatBoxEndTime_%s" # 到期时间戳,0为永久,参数(气泡ID)
|
| | | Def_PDict_ChatBoxStar = "ChatBoxStar_%s" # 星级,参数(气泡ID)
|
| | | Def_PDict_EmojiPackState = "EmojiPackState_%s" # 表情包状态,参数(key编号)
|
| | |
| | | Def_PDict_HorsePetSkinData = "HorsePetSkinData%d_%s" #觉醒等级*100+外观索引 参数(类型,关联ID) 1-坐骑 2-灵宠
|
| | | Def_PDict_HorsePetSkinExp = "HorsePetSkinExp%d_%s" #经验 参数(类型,关联ID) 1-坐骑 2-灵宠
|
| | |
|
| | | # 称号
|
| | | Def_PDict_TitleStar = "TitleStar_%s" # 称号星级,参数(称号ID)
|
| | |
|
| | | # 符印
|
| | | Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState" # 符印解锁状态
|
| | | Def_PDict_Rune_Data = "Rune_Data_%s" # 符印镶嵌数据, 参数(第几孔)
|
| | |
| | |
|
| | | Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_TotalEx]
|
| | |
|
| | | # 每日活跃度
|
| | | Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s" # 活跃度类型对应完成次数
|
| | | Def_PDict_Activity_AddTotal = "Activity_AddTotal_%s" # 活跃度类型对应获得活跃度总
|
| | | Def_PDict_Activity_TotalPoint = "Activity_TotalPoint" # 当前总活跃值(不可消耗)
|
| | | Def_PDict_ActivityAwardRecord = "ActivityAwardRecord" # 活跃度奖励领取记录,按二进制位标识
|
| | | Def_PDict_Activity_AwardStage = "Activity_AwardStage" # 当前活跃奖励阶段,对应不同境界段
|
| | | Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint" # 多倍活动额外获得的修行点
|
| | |
|
| | | # 活跃放置
|
| | | Def_PDict_ActivityCountTotal = "ActivityCountTotal" # 累计活跃放置修炼次数
|
| | | Def_PDict_ActivityCanCostTotalPoint = "ActivityCanCostTotalPoint" # 当前总活跃值(可消耗)
|
| | | Def_PDict_ActivityPlaceStartTime = "ActivityPlaceStartTime" # 活跃放置开始time值
|
| | | Def_PDict_ActivityPlaceRemainCount = "ActivityPlaceRemainCount" # 活跃放置剩余进行次数
|
| | | Def_PDict_ActivityPlaceRewardCount = "ActivityPlaceRewardCount" # 活跃放置本次启动已累计奖励次数
|
| | | Def_PDict_ActivityPlaceRewardTotalCount = "ActivityPlaceRewardTotalCount" # 活跃放置历史总共累计奖励次数
|
| | | Def_PDict_ActivityPlaceRewardItem = "ActivityPlaceItem" # 奖励物品个数
|
| | | Def_PDict_ActivityPlaceRewardItemID = "ActivityPlaceItemID_%s" # 奖励物品ID,参数(index)
|
| | | Def_PDict_ActivityPlaceRewardItemCount = "ActivityPlaceItemCount_%s" # 奖励物品个数,参数(index)
|
| | | Def_PDict_ActivityPlaceExpCount = "ActivityPlaceExpCount" # 活跃放置获得exp次数
|
| | | Def_PDict_ActivityPlaceTodayExp = "ActivityPlaceTodayExp" # 活跃放置今日获得exp
|
| | | Def_PDict_ActivityPlaceTodayExpPoint = "ActivityPlaceTodayExpPoint" # 活跃放置昨日获得exp 扩展值
|
| | | Def_PDict_ActivityPlaceYestorDayExp = "ActivityPlaceYestorDayExp" # 活跃放置昨日获得exp
|
| | | Def_PDict_ActivityPlaceYestorDayExpPoint = "ActivityPlaceYestorDayExpP" # 活跃放置昨日获得exp 扩展值
|
| | |
|
| | | # 每日活动
|
| | | Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s" # 每日活动今日完成次数 参数每日活动ID
|
| | | Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s" # 每日活动今日购买次数 参数每日活动ID
|
| | | Def_PDict_DailyActionDayItemTimes = "DADayItemTimes_%s" # 每日活动今日物品增加次数 参数每日活动ID
|
| | | Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s" # 每日活动本周完成次数 参数每日活动ID
|
| | | #仙盟活跃
|
| | | Def_PDict_FamilyActivityFinishCnt = "FamilyActivityFinishCnt%s" # 已完成次数
|
| | | Def_PDict_FamilyActivityAwardRecord = "FamilyActivityAwardRecord" # 活跃度奖励领取记录,按二进制位标识
|
| | |
|
| | | # 投资理财
|
| | | Def_PDict_InvestTime = "InvestTime_%s" # 投资时的时间,参数为投资类型
|
| | | Def_PDict_InvestProgress = "InvestProgress_%s_%s" # 投资可领奖进度值,参数为(投资类型, key编号)
|
| | |
| | | Def_PDict_InvestKeyCount = 3 # key编号数
|
| | |
|
| | | # 成就 Def_PDictType_Success
|
| | | Def_PDict_Success_AwardRecord = "Succ_AwardRecord_%s" # 成就领奖记录,参数(key编号),按索引位存储0-未领,1-已领
|
| | | Def_PDict_Success_LastDay = "Succ_LastDay_%s" # 连续类型上一次更新进度时的开服天数,参数(成就编号)
|
| | | Def_PDict_Success_CntValue = "Su_%s_%s" # 当前次数值,参数(成就类型、条件)
|
| | | Def_PDict_Success_FinishTime = "Succ_FinishTime_%s" # 成就是否已完成,参数(索引)
|
| | | Def_PDict_Success_CheckVersion = "Succ_CheckVersion" #老玩家某些功能成就检查版本
|
| | | Def_PDict_Success_PassportAward = "Succ_PassportAward_%s" #成就通行证领奖状态,参数(key编号),按索引位存储0-未领,1-已领
|
| | | Def_PDict_Success_ScoreAward = "Succ_ScoreAward" # 成就积分奖励记录,按索引位存储0-未领,1-已领
|
| | | Def_PDict_SuccessValue = "Succ_%s_%s" # 当前次数值,参数(成就类型、条件)
|
| | | Def_PDict_SuccessAward = "Succ_Award_%s" # 成就领奖记录,按成就ID位存储0-未领,1-已领,参数(key编号)
|
| | |
|
| | | # 通天令
|
| | | Def_PDict_TTL_StartTime = "TTL_StartTime" # 本轮通天令开始时间戳
|
| | |
| | | Def_PDict_Boss_KillCntItemAddCnt = "Boss_KillCntItemAddCnt_%s" # 物品增加的当日可杀世界boss次数<%s-索引>
|
| | | Def_PDict_Boss_KillCntBuyCnt = "Boss_KillCntBuyCnt_%s" # 当日可杀世界boss次数的购买次数<%s-索引>
|
| | |
|
| | | #仙盟红包
|
| | | Def_PDict_FamilyRedPacketGoldLimit = "FmlRedPacketGoldLimit" # 仙盟钻石红包已发额度
|
| | | Def_PDict_FamilyRedPacketCache = "FamilyRedPacketCache%s" # 仙盟红包待发放记录参数索引
|
| | | Def_PDict_OSRedPacketGrabMoney = "OSRedPacketGrabMoney" # 开服红包已抢数量
|
| | | Def_PDict_OSRedPacketCanGrabCnt = "OSRedPacketCanGrabCnt" # 开服红包可抢次数
|
| | | Def_PDict_OSRedPacketStartTime = "OSRedPacketStartTime" #开服红包开始倒计时时间
|
| | | Def_PDict_ServerRedPacketGrabCnt = "ServerRedPacketGrabCnt" # 今日已抢全服红包次数
|
| | |
|
| | | #节日红包
|
| | | Def_PDict_FeastRedPacketActID = "FeastRedPacketActID" # 玩家身上的节日红包活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_FeastRedPacketGrabMoney = "FeastRedPacketGrabMoney" # 节日红包已抢数量
|
| | | Def_PDict_FeastRedPacketCanGrabCnt = "FeastRedPacketCanGrabCnt" # 节日红包可抢次数
|
| | |
|
| | | #境界
|
| | | Def_PDict_RealmTaskAwardState = "RealmTaskAwardState" #境界渡劫条件领奖状态,按二进制位存储是否已领取
|
| | | Def_PDict_RealmTaskValue = "RealmTaskValue_%s" #境界渡劫任务需要记录值,参数(任务ID)
|
| | |
| | | Def_PDict_CharmLV = "CharmLV" # 魅力等级
|
| | |
|
| | | #古宝
|
| | | Def_PDict_GubaoLVInfo = "GubaoLVInfo_%s" # 古宝等级信息,参数(古宝ID),等级*100+星级
|
| | | Def_PDict_GubaoItemEffValue = "GubaoItemEffValue_%s_%s" # 古宝效果物品进度,参数(古宝ID, 效果类型)
|
| | | Def_PDict_GubaoPiece = "GubaoPiece_%s" # 古宝碎片数,参数(古宝ID)
|
| | | Def_PDict_GubaoInfo = "Gubao_%s" # 古宝信息,参数(古宝ID),特殊效果层*100000 + 等级*100 + 星级
|
| | |
|
| | | #神通
|
| | | Def_PDict_ShentongLVInfo = "ShentongLVInfo_%s" # 神通等级信息,参数(神通ID),阶级*100+等级
|
| | |
| | | Def_PDict_TaskID = "TaskID_%s" # 当前进行中的任务ID,参数(任务组)
|
| | | Def_PDict_TaskValue = "TaskValue_%s" # 当前进行中的任务进度,参数(任务组)
|
| | | Def_PDict_TaskState = "TaskState_%s" # 当前进行中的任务状态 0-无;1-进行中;2-已完成,参数(任务组)
|
| | |
|
| | | #每日任务,按任务类型累加进度
|
| | | Def_PDict_DailyTaskValue = "DTaskV_%s_%s" # 任务类型进度,参数(任务类型, 条件信息)
|
| | | Def_PDict_DailyTaskState = "DTaskState" # 每日任务是否已领取奖励,按任务ID二进制位存储是否已领取
|
| | | Def_PDict_ActivityTotal = "ActivityTotal" # 今日累计获得活跃度
|
| | | Def_PDict_ActivityAward = "ActivityAward" # 活跃度奖励领取记录,按二进制位标识
|
| | | Def_PDict_ActivityWeek = "ActivityWeek" # 每周活跃奖励第x轮,默认0第1轮
|
| | |
|
| | | #淘金
|
| | | Def_PDict_GoldRushCampState = "GoldRushCampState" # 已解锁营地状态,按营地ID二进制位运算判断是否已解锁
|
| | |
| | | Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数,有3位小数,即 1234 实际为 1.234
|
| | | Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
|
| | | Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
|
| | | Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
|
| | |
|
| | | #天子考验
|
| | | Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID)
|
| | | Def_PDict_TianziHisHurtEx = "TianziHisHurtEx_%s" # 历史最高伤害,整除亿部分,参数(bossID)
|
| | | Def_PDict_TianziTodayHurt = "TianziTodayHurt" # 今日最高伤害,求余亿部分
|
| | | Def_PDict_TianziTodayHurtEx = "TianziTodayHurtEx" # 今日最高伤害,整除亿部分
|
| | | #-------------------------------------------------------------------------------
|
| | |
|
| | | #物品效果(ID或指定类型)对应的属性计算信息 {效果(ID/指定类型):[[属性索引, ...], 是否基础属性,(非)线性]}
|
| | |
| | | FuncNoLinearAttrDict = {}
|
| | |
|
| | | # 指定地图生效的非线性属性配置
|
| | | MapAttrInfoDict_Noline = {
|
| | | Def_FBMapID_FamilyWar:{
|
| | | TYPE_Calc_FamilyWarAtkPer:[TYPE_Calc_AttrATKMin, TYPE_Calc_AttrATKMax],
|
| | | TYPE_Calc_FamilyWarHPPer:[TYPE_Calc_AttrMaxHP],
|
| | | }
|
| | | }
|
| | | MapAttrInfoDict_Noline = {}
|
| | |
|
| | | #属性线性索引
|
| | | CalcAttrIndexList = (
|
| | |
| | | Def_Cost_5, # 副本鼓舞 5
|
| | | Def_Cost_GoldInvest, # 理财投资
|
| | | Def_Cost_Pray, # 祈祷
|
| | | Def_Cost_RecoverGain, # 资源找回
|
| | | Def_Cost_8, # 资源找回
|
| | | Def_Cost_BuyVIPItem, # 购买VIP礼包
|
| | | Def_Cost_GM, # GM 10
|
| | | Def_Cost_BourseBuy, # 交易所购买
|
| | |
| | | Def_Cost_Transport, # 传送 25
|
| | | Def_Cost_Treasure, # 寻宝
|
| | | Def_Cost_FamilyBroadcast, # 家族公告
|
| | | Def_Cost_FamilyRedPacket, # 发家族钻石红包
|
| | | Def_Cost_28, # 发家族钻石红包
|
| | | Def_Cost_EnterFB, # 进入副本
|
| | | Def_Cost_GameServer, # GameServer 30
|
| | | Def_Cost_FreeGoods, # 极品白拿
|
| | |
| | | Def_Cost_LuckyTreasure, #幸运鉴宝
|
| | | Def_Cost_MysteryShopRefresh, # 神秘商店刷新
|
| | | Def_Cost_AuctionBid, # 拍卖行竞价
|
| | | Def_Cost_BuyDailyActionCnt, # 购买活动次数 45
|
| | | Def_Cost_45, # 购买活动次数 45
|
| | | Def_Cost_46, # 副本买buff
|
| | | Def_Cost_CreatFamily, # 创建仙盟
|
| | | Def_Cost_BuyKillBossCnt, #购买boss次数
|
| | |
| | | Def_Cost_Reason_SonKey = "reason_name_son" # 消费点原因子类说明key
|
| | |
|
| | | # 消费返利不处理的消费类型列表
|
| | | CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods, Def_Cost_FamilyRedPacket,
|
| | | CostRebate_DisableType = [Def_Cost_BourseBuy, Def_Cost_BourseCharge, Def_Cost_FreeGoods,
|
| | | Def_Cost_Unknown, "GMSetMoney", "Warehouse", Def_Cost_AuctionBid]
|
| | |
|
| | | # 可在跨服中消费的类型列表
|
| | | MergeServerCanCostType = [Def_Cost_UseSpeaker, Def_Cost_Revive]
|
| | | #内部仙玉不能用的消费类型列表
|
| | | UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_FamilyRedPacket, Def_Cost_AuctionBid]
|
| | | UnUseInner_CostType = [Def_Cost_BourseBuy, Def_Cost_AuctionBid]
|
| | | # 消费类型对应信息字典{消费类型:[eventName, 中文说明reason_name, 发送给9377的数据是否分消费子类], }
|
| | | # 由于9377那边数据建议所有消费点总和最好不超过500个,故这里对部分发送给对方的数据进行归组为不分子类,或直接归属于商城分组
|
| | | # .使用原价购买的物品统一归属为商城组,消费对应为AutoBuy的也归属于商城分组
|
| | |
| | | Def_Cost_Pray:"Pray",
|
| | | Def_Cost_Treasure:"Treasure",
|
| | | Def_Cost_OpenNoble:"OpenNoble",
|
| | | Def_Cost_RecoverGain:"RecoverGain",
|
| | | Def_Cost_EnterFB:"EnterFB",
|
| | |
|
| | | # 无消费对象子类的
|
| | |
| | | Def_Cost_Rename:"Rename",
|
| | | Def_Cost_SkillLvUp:"SkillLvUp",
|
| | | Def_Cost_FamilyBroadcast:"FamilyBroadcast",
|
| | | Def_Cost_FamilyRedPacket:"FamilyRedPacket",
|
| | | Def_Cost_FreeGoods:"FreeGoods",
|
| | | Def_Cost_DogzEquipPlus:"DogzEquipPlus",
|
| | | Def_Cost_RuneHole:"RuneHole",
|
| | |
| | | Def_Cost_LuckyTreasure:"LuckyTreasure",
|
| | | Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
|
| | | Def_Cost_AuctionBid:"AuctionBid",
|
| | | Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
|
| | | Def_Cost_CreatFamily:"CreatFamily",
|
| | | Def_Cost_BuyKillBossCnt:"BuyKillBossCnt",
|
| | | Def_Cost_EquipStar:"EquipStar",
|
| | |
| | | Def_GiveMoney_Pickup, # ʰȡ
|
| | | Def_GiveMoney_Bourse, # 交易所 10
|
| | | Def_GiveMoney_GoldInvest, # 绑钻投资
|
| | | Def_GiveMoney_Recover, # 资源找回
|
| | | Def_GiveMoney_RedPacket, # 红包
|
| | | Def_GiveMoney_12, # 资源找回
|
| | | Def_GiveMoney_13, # 红包
|
| | | Def_GiveMoney_RefineGift, # 炼制奖励
|
| | | Def_GiveMoney_Mail, # 邮件(补偿) 15
|
| | | Def_GiveMoney_RuneDecompose, # 符印
|
| | |
| | | Def_GiveMoney_Pickup:"Pickup",
|
| | | Def_GiveMoney_Bourse:"Bourse",
|
| | | Def_GiveMoney_GoldInvest:"GoldInvest",
|
| | | Def_GiveMoney_Recover:"Recover",
|
| | | Def_GiveMoney_RedPacket:"RedPacket",
|
| | | Def_GiveMoney_RefineGift:"RefineGift",
|
| | | Def_GiveMoney_Mail:"Mail",
|
| | | Def_GiveMoney_RuneDecompose:"RuneDecompose",
|
| | |
| | |
|
| | | ##==================================================================================================
|
| | |
|
| | | # 前端自定义场景状态
|
| | | CustomMapStep_Over = 0 # 没有或已结束
|
| | | CustomMapStep_Fight = 1 # 战斗进行中
|
| | |
|
| | | # 副本参与类型
|
| | | FB_JoinType = (
|
| | | FB_JoinType_None, # 默认无
|
| | |
| | | VIPPrivilege_20, #20 暮光神庙购买次数
|
| | | VIPPrivilege_21, #21 仙界秘境 - 副本总表统一处理
|
| | | VIPPrivilege_22, #22 宗门试炼购买次数
|
| | | VIPPrivilege_FamilyGoldPack, #23 仙盟钻石红包
|
| | | VIPPrivilege_23, #23 仙盟钻石红包
|
| | | VIPPrivilege_BoursePwd, #24 集市上架使用密码
|
| | | VIPPrivilege_25, #25 封魔坛购买次数 - 副本总表统一处理
|
| | | VIPPrivilege_26, #26 VIP被动技能孔——VIP4专属被动技能孔
|
| | |
| | | # 游戏功能奖励定义
|
| | | (
|
| | | Def_RewardType_Activity, # 活跃度奖励 0
|
| | | Def_RewardType_FamilyActivity, # 仙盟活跃度奖励 1
|
| | | Def_RewardType_DailyTask, # 每日任务奖励 1
|
| | | Def_RewardType_ChampionFamilyDailyReward, # 仙盟联赛冠军仙盟每日俸禄奖励 2
|
| | | Def_RewardType_XMZZWinCnt, # 仙魔之争胜利场数奖励 3
|
| | | Def_RewardType_FamilyDayAward, # 仙盟每日福利奖励 4
|
| | |
| | | Def_RewardType_CritGodBoxCTG, #暴击神兵奖励 47
|
| | | Def_RewardType_GameNotice, #玩法前瞻奖励 48
|
| | | Def_RewardType_EnterGroup, #加群奖励49
|
| | | Def_RewardType_ShediaoRedpacket, #射雕红包奖励 50
|
| | | Def_RewardType_50, #射雕红包奖励 50
|
| | | Def_RewardType_ShediaoEquip, #射雕装备奖励 51
|
| | | Def_RewardType_CAAllRecharge, #跨服全民充值奖励 52
|
| | | Def_RewardType_CrossYaomoBossHurt, #跨服妖魔boss伤害奖励 53
|
| | |
| | | Def_RewardType_SponsorDaily, #赞助星级每日奖励 56
|
| | | Def_RewardType_SponsorStar, #赞助星级礼包奖励 57
|
| | | Def_RewardType_GubaoItemEff, #古宝特殊效果物品奖励 58
|
| | | Def_RewardType_SuccessScore, #成就积分奖励 59
|
| | | Def_RewardType_Success, #成就奖励 59
|
| | | Def_RewardType_BuyOne, #买一送多活动免费奖励 60
|
| | | Def_RewardType_CustomAward, #自定义奖励 61
|
| | | Def_RewardType_RealmXXZL, #境界修仙之路奖励 62
|
| | |
| | | PowerDownType_GatherSoul:'GatherSoul',
|
| | | }
|
| | |
|
| | | # CTG ID 定义
|
| | | Def_CTGID_SuccessPassport = 117 # 成就通行证
|
| | |
|
| | | # 通天令任务类型定义
|
| | | TTLTaskTypeList = (
|
| | | TTLTaskType_Activity, # 获取日常活跃度x 1
|
| | |
| | | TTLTaskType_CrossBoss, # 跨服boss击杀x次 18
|
| | | ) = range(1, 1 + 18)
|
| | |
|
| | | # 每日任务类型
|
| | | DailyTaskList = (
|
| | | DailyTask_KillNPC, # 击败X只怪物 1
|
| | | DailyTask_EquipDecompose, # 分解装备x次 2
|
| | | DailyTask_HeroCall, # 武将招募 3
|
| | | DailyTask_Arena, # 演武场 4
|
| | | DailyTask_GoldRush, # 淘金 5
|
| | | ) = range(1, 1 + 5)
|
| | |
|
| | | # 任务类型定义
|
| | | TaskTypeList = (
|
| | | TaskType_MainLevel, # 主线过关到xxx 1
|