| | |
| | | import PlayerActLogin
|
| | | import PlayerTreasure
|
| | | import PlayerRune
|
| | | import PlayerFamilyRedPacket
|
| | | import IpyGameDataPY
|
| | | import EventReport
|
| | | import OpenServerCampaign
|
| | |
| | | import PlayerSpringSale
|
| | | import GY_Query_BossFirstKill
|
| | | import PlayerCrossYaomoBoss
|
| | | import PlayerFeastRedPacket
|
| | | import PlayerLuckyCloudBuy
|
| | | import PlayerLuckyTreasure
|
| | | import Item_ResetAttrPoint
|
| | |
| | | ChItem.Sync_ItemDayUseCnt(curPlayer)
|
| | | # 符印登录通知
|
| | | PlayerRune.PlayerRuneLogin(curPlayer)
|
| | | # 仙盟红包登录通知
|
| | | PlayerFamilyRedPacket.OnPlayerLogin(curPlayer)
|
| | | PlayerFeastRedPacket.DoPlayerOnLogin(curPlayer)
|
| | | # 商店物品购买次数登录通知
|
| | | FunctionNPCCommon.ShopItemOnLogin(curPlayer)
|
| | | # 通知设置的被动功法
|
| | |
| | | # 每日任务奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_DailyTask:
|
| | | PlayerActivity.GetDailyTaskAward(curPlayer, dataEx)
|
| | | # 成就奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_Success:
|
| | | PlayerSuccess.GetSuccessAward(curPlayer, dataEx)
|
| | | # 仙树免费减时
|
| | | elif rewardType == ChConfig.Def_RewardType_TreeFreeTime:
|
| | | PlayerTree.FreeReduceTreeLVTime(curPlayer)
|
| | |
| | | # 跨服妖魔boss伤害奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_CrossYaomoBossHurt:
|
| | | PlayerCrossYaomoBoss.GetCrossYaomoBossHurtAward(curPlayer, dataEx, tick)
|
| | | # 古宝特殊效果物品奖励
|
| | | #elif rewardType == ChConfig.Def_RewardType_GubaoItemEff:
|
| | | # PlayerGubao.GetGubaoItemEffAward(curPlayer, dataEx, dataExStr)
|
| | | # 成就积分奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_SuccessScore:
|
| | | PlayerSuccess.GetSuccessScoreAward(curPlayer, dataEx)
|
| | | # 买一送多活动免费奖励
|
| | | elif rewardType == ChConfig.Def_RewardType_BuyOne:
|
| | | PlayerActBuyOne.GetBuyOneFreeAward(curPlayer, dataEx, dataExStr)
|