ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFace.py
@@ -16,9 +16,10 @@
#-------------------------------------------------------------------------------
import GameWorld
import PlayerFamily
import ChPlayer
import PlayerControl
import IPY_GameWorld
import IPY_PlayerDefine
import ChPyNetSendPack
import IpyGameDataPY
import NetPackCommon
@@ -148,7 +149,7 @@
        randFace = random.choice(defaultFaceIDList) if defaultFaceIDList else 0
        curPlayer.SetFace(randFace)
        GameWorld.DebugLog("玩家佩戴的头像被删除,随机重置默认头像! randFace=%s" % randFace, playerID)
        PlayerFamily.RefreshFamilyMember(curPlayer)
        ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_Face) # 头像到期重置
        
    if isRefreshAttr:
        RefreshFaceAttr(curPlayer)
@@ -185,7 +186,9 @@
        if unlockWay == 3: # 关联武将
            heroID = unlockValue
            return True if PlayerHero.GetHeroActivite(curPlayer, heroID) else False
        if unlockWay == 4: # 关联武将皮肤
            skinID = unlockValue
            return True if PlayerHero.GetHeroSkinState(curPlayer, skinID) else False
    return False
def RefreshFaceAttr(curPlayer):
@@ -199,7 +202,7 @@
        return    
    GameWorld.DebugLog("头像幻化! faceID=%s" % (faceID), playerID)
    curPlayer.SetFace(faceID)
    PlayerFamily.RefreshFamilyMember(curPlayer)
    ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_Face) # 修改头像
    return
def OnFaceStarUP(curPlayer, faceID):
@@ -353,7 +356,7 @@
        randFacePic = random.choice(defaultFacePicIDList) if defaultFacePicIDList else 0
        curPlayer.SetFacePic(randFacePic)
        GameWorld.DebugLog("玩家佩戴的头像框过期,随机重置默认头像框! randFacePic=%s" % randFacePic, playerID)
        PlayerFamily.RefreshFamilyMember(curPlayer)
        ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_HairColor) # 头像框到期重置
        
    if isRefreshAttr:
        RefreshFacePicAttr(curPlayer)
@@ -399,7 +402,7 @@
        return    
    GameWorld.DebugLog("头像框幻化! facePicID=%s" % (facePicID), playerID)
    curPlayer.SetFacePic(facePicID)
    PlayerFamily.RefreshFamilyMember(curPlayer)
    ChPlayer.OnPlayerBaseInfoChange(curPlayer, IPY_PlayerDefine.CDBPlayerRefresh_HairColor) # 修改头像框
    return
def OnFacePicStarUP(curPlayer, facePicID):