| | |
| | | HurtAtkType_PoisonCureSuck, # 吸血毒奶 11
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| | | HurtAtkType_HarmSelf, # 自残 12
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| | | HurtAtkType_CaorenProtect, # 本次伤害有受曹仁防护标记 13
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| | | ) = range(14)
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| | | HurtAtkType_IgnoreShield, # 无视承伤盾 14
|
| | | ) = range(15)
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| | |
|
| | | #伤害类型
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| | | (
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| | |
| | | PassByStarMapIDList = []
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| | | #扫荡不需要检查是否已过关的地图
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| | | SweepUnCheckPassMapIDList = [Def_FBMapID_Tianzi]
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| | | #固定玩家获胜的地图
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| | | PlayerWinMapIDList = [Def_FBMapID_Tianzi]
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| | | #需要汇报中心副本过关进度的地图
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| | | ReportCenterMapIDList = [Def_FBMapID_Zhanchui]
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| | |
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| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
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| | | RegisterEnter_CrossServerMapIDList = []
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| | |
| | | Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型)
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| | | Def_PDict_TreasureCntAward = "TreasureCntAward_%s" # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
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| | | Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s" # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
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| | | Def_PDict_TreasureWish = "TreasureWish_%s_%s_%s" # 心愿物品产出次数, 参数(寻宝类型, 库ID, 选择编号索引) WishID*100+已产出次数
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| | |
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| | | Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型>
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| | |
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| | |
| | | Def_PDict_EquipViewCacheState = "EquipViewCacheState" # 本次上线是否同步过装备缓存
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| | | Def_PDict_PackDataSyncState = "PackDataSyncState" # 本次上线打包数据同步状态,按位存储是否同步 0-本服,1-跨服
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| | | Def_PDict_PackDataSyncFightPower = "PackDataSyncFightPower" # 本次上线打包数据同步时的战力,用于对比,只对比求余亿部分即可
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| | | Def_PDict_DayOnlineTime = "OnlineTime" # 当日在线时长
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| | | Def_PDict_OnlineStartTick = "OnlineStartTime" # 在线计算时间
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| | | Def_PDict_DayOnlineTime = "DayOnlineTime" # 当日在线时长
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| | | Def_PDict_DayOnlineCalcTime = "DayOLCalcTime" # 当日在线计算时间
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| | | Def_PDict_LVAwardGetRecord = "LVAwardGetRecord" # 等级奖励领取信息记录,按二进制位标示
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| | | Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord" # 等级奖励vip领取信息记录,按二进制位标示
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| | | Def_PDict_HistoryChargeAwardGetRecord = "HTotalGoldAwardRecord" # 历史累计充值奖励领取信息记录,按二进制位标示
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| | |
| | | TriggerWay_Revive, # 复活时 41
|
| | | TriggerWay_BigTurnStartByDead, # 大回合开始时(死亡后有效) 42
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| | | TriggerWay_WhenDie, # 死亡时(自己) 43
|
| | | ) = range(1, 1 + 43)
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| | | TriggerWay_EnemyAction, # 敌方行动后 44
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| | | TriggerWay_FriendAction, # 友方行动后(包含自己) 45
|
| | | ) = range(1, 1 + 45)
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| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
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| | |
| | |
|
| | | # 被动效果ID,属性类的直接使用属性ID当做效果ID
|
| | | PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
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| | | PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型
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| | | PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型(可验证目标状态)
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| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
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| | | PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比(验证目标状态)
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| | | PassiveEff_AddSkillPerByDeadTeammate = 6005 # 增加本次技能万分比(按队友死亡数)
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| | |
| | | PassiveEff_AddBatDamPerByTagLostHP = 6019 # 战斗增伤(按目标已损失生命)
|
| | | PassiveEff_AddSkillPerByBuffState = 6020 # 增加技能系数(验证由buff状态触发的)
|
| | | PassiveEff_AddBuffLayer = 6021 # 添加buff层级时额外增加x层
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| | | PassiveEff_IgnoreShield = 6022 # 穿盾效果,无视护盾值
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| | | PassiveEff_ChangeHurtTypeByBuff = 6023 # 变更本次伤害类型(可验证由xx状态buff触发的)
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| | | PassiveEff_ReduceLayer5023 = 6024 # 减少5023效果所需的buff状态层数
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| | | PassiveEff_AddCureMulti = 6025 # 提升治疗技能最终治疗效果(根据身上buff状态层数)
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| | |
|
| | | # 被动效果ID有触发值时就返回的
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| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid, |
| | | PassiveEff_IgnoreShield]
|
| | | # 被动效果ID触发值取最大值的
|
| | | PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
|
| | | # 被动效果ID触发值取最小值的
|