| | |
| | | Def_CalcAttrList = (
|
| | | Def_CalcAttr_LV, # 主公等级 0
|
| | | Def_CalcAttr_MainEquip, # 主装备 1
|
| | | Def_CalcAttr_2,
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| | | Def_CalcAttr_HeroFates, # 武将宿缘 2
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| | | Def_CalcAttr_Realm, # 官职 3
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| | | Def_CalcAttr_Gubao, # 古宝 4
|
| | | Def_CalcAttr_HJG, # 幻境阁 5
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| | |
| | | CalcAttrName = {
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| | | Def_CalcAttr_LV:"主公等级",
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| | | Def_CalcAttr_MainEquip:"主装备",
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| | | Def_CalcAttr_HeroFates:"武将宿缘",
|
| | | Def_CalcAttr_Realm:"官职",
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| | | Def_CalcAttr_Gubao:"古宝",
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| | | Def_CalcAttr_HJG:"幻境阁",
|
| | |
| | | Def_ItemID_VIPExperience = 985 # VIP体验卡
|
| | |
|
| | | # 直接转换为对应数值的物品ID列表
|
| | | Def_ItemID_GoldMoney = 20 # 直接给仙玉
|
| | | Def_ItemID_GoldMoney = 1 # 直接给仙玉/元宝
|
| | | Def_ItemID_SilverMoney = 22 # 直接给铜钱
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| | | Def_ItemID_FamilyContribution = 26 # 直接给战盟贡献点
|
| | | Def_ItemID_SP = 29 # 直接给sp
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| | |
| | | Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
|
| | | Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
|
| | | Def_ItemID_FamilyFlagWarPoint]
|
| | | # 货币类型对应直接给货币物品ID
|
| | | MoneyItemIDDict = {IPY_GameWorld.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
|
| | | IPY_GameWorld.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
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| | | ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
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| | | ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint,
|
| | | }
|
| | | #---------------------------------------------------------------------
|
| | | #写死的物品类型都放这边
|
| | | Def_ItemType_All = -1 #所有类型
|
| | |
| | | HurtAtkType_PoisonCureSuck, # 吸血毒奶 11
|
| | | HurtAtkType_HarmSelf, # 自残 12
|
| | | HurtAtkType_CaorenProtect, # 本次伤害有受曹仁防护标记 13
|
| | | ) = range(14)
|
| | | HurtAtkType_IgnoreShield, # 无视承伤盾 14
|
| | | ) = range(15)
|
| | |
|
| | | #伤害类型
|
| | | (
|
| | |
| | | SkillTagAim_Vertical, # 竖排/纵排 4
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| | | SkillTagAim_Self, # 自己 5
|
| | | SkillTagAim_MainSkill, # 继承主技能目标 6
|
| | | ) = range(7)
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| | | SkillTagAim_MainSkillEx, # 继承主技能目标一次性处理 7
|
| | | ) = range(8)
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| | |
|
| | | # 技能目标 - 细分
|
| | | (
|
| | |
| | | PassByStarMapIDList = []
|
| | | #扫荡不需要检查是否已过关的地图
|
| | | SweepUnCheckPassMapIDList = [Def_FBMapID_Tianzi]
|
| | | #固定玩家获胜的地图
|
| | | PlayerWinMapIDList = [Def_FBMapID_Tianzi]
|
| | | #需要汇报中心副本过关进度的地图
|
| | | ReportCenterMapIDList = [Def_FBMapID_Zhanchui]
|
| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
|
| | | RegisterEnter_CrossServerMapIDList = []
|
| | |
| | | Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型)
|
| | | Def_PDict_TreasureCntAward = "TreasureCntAward_%s" # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
|
| | | Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s" # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
|
| | | Def_PDict_TreasureWish = "TreasureWish_%s_%s_%s" # 心愿物品产出次数, 参数(寻宝类型, 库ID, 选择编号索引) WishID*100+已产出次数
|
| | |
|
| | | Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型>
|
| | |
|
| | |
| | | Def_PDict_EquipViewCacheState = "EquipViewCacheState" # 本次上线是否同步过装备缓存
|
| | | Def_PDict_PackDataSyncState = "PackDataSyncState" # 本次上线打包数据同步状态,按位存储是否同步 0-本服,1-跨服
|
| | | Def_PDict_PackDataSyncFightPower = "PackDataSyncFightPower" # 本次上线打包数据同步时的战力,用于对比,只对比求余亿部分即可
|
| | | Def_PDict_DayOnlineTime = "OnlineTime" # 当日在线时长
|
| | | Def_PDict_OnlineStartTick = "OnlineStartTime" # 在线计算时间
|
| | | Def_PDict_DayOnlineTime = "DayOnlineTime" # 当日在线时长
|
| | | Def_PDict_DayOnlineCalcTime = "DayOLCalcTime" # 当日在线计算时间
|
| | | Def_PDict_LVAwardGetRecord = "LVAwardGetRecord" # 等级奖励领取信息记录,按二进制位标示
|
| | | Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord" # 等级奖励vip领取信息记录,按二进制位标示
|
| | | Def_PDict_HistoryChargeAwardGetRecord = "HTotalGoldAwardRecord" # 历史累计充值奖励领取信息记录,按二进制位标示
|
| | |
| | | Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级
|
| | | Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
|
| | | Def_PDict_HeroRecommend = "HeroRecommend_%s" # 阵容推荐领奖状态,参数(推荐ID) 根据武将ID所在索引位记录是否领取
|
| | | Def_PDict_HeroFatesInfo = "HeroFatesInfo_%s" # 武将宿缘信息,参数(宿缘ID) 宿缘等级*10 + 宿缘状态
|
| | |
|
| | | #主线
|
| | | Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
|
| | |
| | | TriggerWay_InBattlefield, # 在场时 40
|
| | | TriggerWay_Revive, # 复活时 41
|
| | | TriggerWay_BigTurnStartByDead, # 大回合开始时(死亡后有效) 42
|
| | | ) = range(1, 1 + 42)
|
| | | TriggerWay_WhenDie, # 死亡时(自己) 43
|
| | | TriggerWay_EnemyAction, # 敌方行动后 44
|
| | | TriggerWay_FriendAction, # 友方行动后(包含自己) 45
|
| | | ) = range(1, 1 + 45)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
|
| | | # 死亡可以触发的方式
|
| | | DeadCanTriggerWayList = [TriggerWay_BigTurnStartByDead]
|
| | | DeadCanTriggerWayList = [TriggerWay_BigTurnStartByDead, TriggerWay_WhenDie]
|
| | |
|
| | | # 被动触发有效来源
|
| | | TriggerSrc_Skill = 1 # 身上技能有效
|
| | |
| | |
|
| | | # 被动效果ID,属性类的直接使用属性ID当做效果ID
|
| | | PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
|
| | | PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型
|
| | | PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型(可验证目标状态)
|
| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
|
| | | PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比(验证目标状态)
|
| | | PassiveEff_AddSkillPerByDeadTeammate = 6005 # 增加本次技能万分比(按队友死亡数)
|
| | |
| | | PassiveEff_AddBatDamPerByTagLostHP = 6019 # 战斗增伤(按目标已损失生命)
|
| | | PassiveEff_AddSkillPerByBuffState = 6020 # 增加技能系数(验证由buff状态触发的)
|
| | | PassiveEff_AddBuffLayer = 6021 # 添加buff层级时额外增加x层
|
| | | PassiveEff_IgnoreShield = 6022 # 穿盾效果,无视护盾值
|
| | | PassiveEff_ChangeHurtTypeByBuff = 6023 # 变更本次伤害类型(可验证由xx状态buff触发的)
|
| | | PassiveEff_ReduceLayer5023 = 6024 # 减少5023效果所需的buff状态层数
|
| | | PassiveEff_AddCureMulti = 6025 # 提升治疗技能最终治疗效果(根据身上buff状态层数)
|
| | |
|
| | | # 被动效果ID有触发值时就返回的
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid, |
| | | PassiveEff_IgnoreShield]
|
| | | # 被动效果ID触发值取最大值的
|
| | | PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
|
| | | # 被动效果ID触发值取最小值的
|
| | |
| | | ) = range(1, 1 + 6)
|
| | |
|
| | | # 部分武将ID
|
| | | HeroID_Zhenfu = 510013
|
| | | HeroID_Caoren = 510015
|
| | | HeroID_Dongbai = 540009
|
| | | HeroID_Simayi = 510012 # 司马懿
|
| | | HeroID_Zhenfu = 510013 # 甄宓
|
| | | HeroID_Caoren = 510015 # 曹仁
|
| | | HeroID_Dongbai = 540009 # 董白
|
| | |
|
| | | # 部分技能ID
|
| | | SkillID_SmyFanzhao = 1012050 # 返照
|
| | |
|
| | | # 经验倍率限制类型
|
| | | (
|