| | |
| | |
|
| | | Def_BuffValue_Count = 3 # buff记录的value个数
|
| | |
|
| | | # buff保留类型定义
|
| | | (
|
| | | BuffRetainType_Dead, # 死亡保留 1
|
| | | BuffRetainType_Revive, # 复活保留 2
|
| | | ) = range(1, 1 + 2)
|
| | |
|
| | | #游戏对象属性--------------------------------------------
|
| | | # 属性ID列表,所有对象类型通用,如Player、NPC
|
| | | AttrIDList = (
|
| | |
| | | AttrID_WuFinalDamPerDef, # 对吴减伤 62
|
| | | AttrID_QunFinalDamPer, # 对群增伤 63
|
| | | AttrID_QunFinalDamPerDef, # 对群减伤 64
|
| | | AttrID_SkillPer, # 技能增伤 65
|
| | | AttrID_SkillPerDef, # 技能减伤 66
|
| | | AttrID_BatDamPer, # 战斗增伤 65
|
| | | AttrID_BatDamPerDef, # 战斗减伤 66
|
| | | AttrID_PursueDamPer, # 追击增伤 67
|
| | | AttrID_PursueDamPerDef, # 追击减伤 68
|
| | | AttrID_ComboDamPer, # 连击增伤 69
|
| | | AttrID_ComboDamPerDef, # 连击减伤 70
|
| | | AttrID_PVPDamPer, # PVP增伤 71
|
| | | AttrID_PVPDamPerDef, # PVP减伤 72
|
| | | ) = range(1, 1 + 72)
|
| | | AttrID_ReviveHPPer, # 复活生命加成 73
|
| | | AttrID_ReviveXPPer, # 复活怒气加成 74
|
| | | ) = range(1, 1 + 74)
|
| | |
|
| | | # 需要计算的武将战斗属性ID列表
|
| | | CalcBattleAttrIDList = [AttrID_Atk, AttrID_Def, AttrID_MaxHP, AttrID_StunRate, AttrID_StunRateDef,
|
| | |
| | | AttrID_ShieldPer, AttrID_ShieldPerDef, AttrID_DOTPer, AttrID_DOTPerDef,
|
| | | AttrID_WeiFinalDamPer, AttrID_WeiFinalDamPerDef, AttrID_ShuFinalDamPer, AttrID_ShuFinalDamPerDef,
|
| | | AttrID_WuFinalDamPer, AttrID_WuFinalDamPerDef, AttrID_QunFinalDamPer, AttrID_QunFinalDamPerDef,
|
| | | AttrID_SkillPer, AttrID_SkillPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
|
| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef
|
| | | AttrID_BatDamPer, AttrID_BatDamPerDef, AttrID_PursueDamPer, AttrID_PursueDamPerDef,
|
| | | AttrID_ComboDamPer, AttrID_ComboDamPerDef, AttrID_XPRecoverPer, AttrID_PVPDamPer, AttrID_PVPDamPerDef,
|
| | | AttrID_ReviveHPPer, AttrID_ReviveXPPer,
|
| | | ]
|
| | |
|
| | | # 基础三维属性ID列表
|
| | |
| | | Def_CalcAttrList = (
|
| | | Def_CalcAttr_LV, # 主公等级 0
|
| | | Def_CalcAttr_MainEquip, # 主装备 1
|
| | | Def_CalcAttr_HeroBook, # 武将图鉴 2
|
| | | Def_CalcAttr_HeroFates, # 武将宿缘 2
|
| | | Def_CalcAttr_Realm, # 官职 3
|
| | | Def_CalcAttr_Gubao, # 古宝 4
|
| | | Def_CalcAttr_HJG, # 幻境阁 5
|
| | | Def_CalcAttr_Horse, # 坐骑 6
|
| | | ) = range(7)
|
| | | Def_CalcAttr_Beauty, # 红颜 7
|
| | | ) = range(8)
|
| | |
|
| | | CalcAttrName = {
|
| | | Def_CalcAttr_LV:"主公等级",
|
| | | Def_CalcAttr_MainEquip:"主装备",
|
| | | Def_CalcAttr_HeroBook:"武将图鉴",
|
| | | Def_CalcAttr_HeroFates:"武将宿缘",
|
| | | Def_CalcAttr_Realm:"官职",
|
| | | Def_CalcAttr_Gubao:"古宝",
|
| | | Def_CalcAttr_HJG:"幻境阁",
|
| | | Def_CalcAttr_Horse:"坐骑",
|
| | | Def_CalcAttr_Beauty:"红颜",
|
| | | }
|
| | |
|
| | | ##-----------------------------------------------------------------------------------------------
|
| | |
| | | Def_ItemID_VIPExperience = 985 # VIP体验卡
|
| | |
|
| | | # 直接转换为对应数值的物品ID列表
|
| | | Def_ItemID_GoldMoney = 20 # 直接给仙玉
|
| | | Def_ItemID_GoldMoney = 1 # 直接给仙玉/元宝
|
| | | Def_ItemID_SilverMoney = 22 # 直接给铜钱
|
| | | Def_ItemID_FamilyContribution = 26 # 直接给战盟贡献点
|
| | | Def_ItemID_SP = 29 # 直接给sp
|
| | |
| | | Def_ItemID_FuncSysPrivilege, Def_ItemID_FCPartyPoint, Def_ItemID_BTGMPoint, Def_ItemID_GuShenMoney,
|
| | | Def_ItemID_GongdePoint, Def_ItemID_TongTianPoint,
|
| | | Def_ItemID_FamilyFlagWarPoint]
|
| | | # 货币类型对应直接给货币物品ID
|
| | | MoneyItemIDDict = {IPY_GameWorld.TYPE_Price_Gold_Money:Def_ItemID_GoldMoney,
|
| | | IPY_GameWorld.TYPE_Price_Gold_Paper:Def_ItemID_GoldPaper,
|
| | | ShareDefine.TYPE_Price_GongdePoint:Def_ItemID_GongdePoint,
|
| | | ShareDefine.TYPE_Price_FamilyFlagWarPoint:Def_ItemID_FamilyFlagWarPoint,
|
| | | }
|
| | | #---------------------------------------------------------------------
|
| | | #写死的物品类型都放这边
|
| | | Def_ItemType_All = -1 #所有类型
|
| | |
| | | AfterLogic_AddBuff = "AddBuff"
|
| | | AfterLogic_SyncBuff = "SyncBuff"
|
| | |
|
| | | #伤害类型
|
| | | #伤害飘血类型
|
| | | (
|
| | | HurtType_Fail, # 失败 - 如概率没有触发 0
|
| | | HurtType_Normal, # 伤害 1
|
| | | HurtTYpe_Cure, # 治疗 2
|
| | | HurtType_3,
|
| | | HurtType_Immune, # 免疫 4
|
| | | HurtType_Parry, # 格挡 5
|
| | | HurtType_IgnoreDef, # 无视防御/真实伤害 6
|
| | | HurtType_SuperHit, # 暴击 7
|
| | | HurtType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
|
| | | HurtType_Miss, # 闪避 9
|
| | | HurtType_PoisonCureHurt, # 伤害毒奶 10
|
| | | HurtType_PoisonCureSuck, # 吸血毒奶 11
|
| | | HurtType_HarmSelf, # 自残 12
|
| | | HurtType_CaorenProtect, # 本次伤害有受曹仁防护标记 13
|
| | | ) = range(14)
|
| | | HurtAtkType_Fail, # 失败 - 如概率没有触发 0
|
| | | HurtAtkType_Hurt, # 伤害 1
|
| | | HurtAtkType_Cure, # 治疗 2
|
| | | HurtAtkType_Revive, # 复活 3
|
| | | HurtAtkType_Immune, # 免疫 4
|
| | | HurtAtkType_Parry, # 格挡 5
|
| | | HurtAtkType_IgnoreDef, # 无视防御/真实伤害 6
|
| | | HurtAtkType_SuperHit, # 暴击 7
|
| | | HurtAtkType_Stun, # 击晕 8 仅算概率触发的击晕,技能额外击晕效果的不算
|
| | | HurtAtkType_Miss, # 闪避 9
|
| | | HurtAtkType_PoisonCureHurt, # 伤害毒奶 10
|
| | | HurtAtkType_PoisonCureSuck, # 吸血毒奶 11
|
| | | HurtAtkType_HarmSelf, # 自残 12
|
| | | HurtAtkType_CaorenProtect, # 本次伤害有受曹仁防护标记 13
|
| | | HurtAtkType_IgnoreShield, # 无视承伤盾 14
|
| | | ) = range(15)
|
| | |
|
| | | #伤害类型
|
| | | (
|
| | |
| | | SkillTagAim_Vertical, # 竖排/纵排 4
|
| | | SkillTagAim_Self, # 自己 5
|
| | | SkillTagAim_MainSkill, # 继承主技能目标 6
|
| | | ) = range(7)
|
| | | SkillTagAim_MainSkillEx, # 继承主技能目标一次性处理 7
|
| | | ) = range(8)
|
| | |
|
| | | # 技能目标 - 细分
|
| | | (
|
| | |
| | | SkillTagAffect_AtkHighest, # 攻击力最高 5
|
| | | SkillTagAffect_Burn, # 灼烧/玄火目标优先 6
|
| | | SkillTagAffect_PoisonCure, # 仅焚血(毒奶)目标 7
|
| | | ) = range(8)
|
| | | SkillTagAffect_DamShield, # 承伤盾目标优先 8
|
| | | ) = range(9)
|
| | |
|
| | | #技能施法目标
|
| | | Def_UseSkillAim_Type = 3
|
| | |
| | | PassByStarMapIDList = []
|
| | | #扫荡不需要检查是否已过关的地图
|
| | | SweepUnCheckPassMapIDList = [Def_FBMapID_Tianzi]
|
| | | #固定玩家获胜的地图
|
| | | PlayerWinMapIDList = [Def_FBMapID_Tianzi]
|
| | | #需要汇报中心副本过关进度的地图
|
| | | ReportCenterMapIDList = [Def_FBMapID_Zhanchui]
|
| | |
|
| | | #注册上传跨服服务器数据后直接进入跨服服务器的地图
|
| | | RegisterEnter_CrossServerMapIDList = []
|
| | |
| | | Def_PlayerKey_Frist_Lock = "Frist_Lock" # 是否接受了任务1
|
| | | Def_PlayerKey_TaskExpRewardMultiple = "TaskExpRewardMultiple" # 任务经验奖励倍值
|
| | | Def_PlayerKey_BuyItemCnt = "BuyItemCnt" # 购买物品数量
|
| | | Def_PlayerKey_QueryOpenServerAwardState = "QueryOpenServerAwardState" # 查询开服奖励状态
|
| | |
|
| | | Def_PlayerKey_QueryMarkIdCardIndex = 'QueryMarkIdCardIndex' # 指定账号生成卡类型
|
| | | Def_PlayerKey_QueryNewGuyCardType = 'QueryNewGuyCardType' # 查询的新手卡类型
|
| | |
| | | Def_PDict_TreasureLuck = "TreasureLuck_%s" # 寻宝当前幸运值, 参数(寻宝类型)
|
| | | Def_PDict_TreasureCntAward = "TreasureCntAward_%s" # 累计寻宝次数对应物品奖励领奖状态, 参数(寻宝类型)
|
| | | Def_PDict_TreasureGridCnt = "TreasureGridCnt_%s_%s" # 格子对应累计产出次数, 参数(寻宝类型, 格子编号)
|
| | | Def_PDict_TreasureWish = "TreasureWish_%s_%s_%s" # 心愿物品产出次数, 参数(寻宝类型, 库ID, 选择编号索引) WishID*100+已产出次数
|
| | |
|
| | | Def_Player_Dict_LastAutoOpenPackTick = "LastAutoOpenPackTick219_%s" #上一次自动购买的tick<背包类型>
|
| | |
|
| | |
| | | Def_PDict_EquipViewCacheState = "EquipViewCacheState" # 本次上线是否同步过装备缓存
|
| | | Def_PDict_PackDataSyncState = "PackDataSyncState" # 本次上线打包数据同步状态,按位存储是否同步 0-本服,1-跨服
|
| | | Def_PDict_PackDataSyncFightPower = "PackDataSyncFightPower" # 本次上线打包数据同步时的战力,用于对比,只对比求余亿部分即可
|
| | | Def_PDict_DayOnlineTime = "OnlineTime" # 当日在线时长
|
| | | Def_PDict_OnlineStartTick = "OnlineStartTime" # 在线计算时间
|
| | | Def_PDict_DayOnlineTime = "DayOnlineTime" # 当日在线时长
|
| | | Def_PDict_DayOnlineCalcTime = "DayOLCalcTime" # 当日在线计算时间
|
| | | Def_PDict_LVAwardGetRecord = "LVAwardGetRecord" # 等级奖励领取信息记录,按二进制位标示
|
| | | Def_PDict_LVAwardVIPGetRecord = "LVAwardVIPGetRecord" # 等级奖励vip领取信息记录,按二进制位标示
|
| | | Def_PDict_HistoryChargeAwardGetRecord = "HTotalGoldAwardRecord" # 历史累计充值奖励领取信息记录,按二进制位标示
|
| | |
| | | Def_PDict_MonthCTGCount = "MonthCTGCount_%s" # 本月充值次数,参数(CTG对应的商品记录ID)
|
| | | Def_PDict_CTGGoodsBuyCount = "CTGGoodsBuyCount_%s" # 对应充值商品已购买次数,参数(CTG对应的商品记录ID)
|
| | | Def_PDict_CTGSelectItemValue = "CTGSelectItemValue_%s" # 充值自选选择记录,参数(CTG对应的商品记录ID) 每两位存储每个自选索引对应选择的物品索引+1,存储位值为0代表未选择,最多支持选择4种物品
|
| | | Def_PDict_OnlineRechargeTHAward = "OnlineRechargeTHAward" # 在线特惠充值额外奖励 - 是否已领取奖励
|
| | | Def_PDict_DayFreeGoldGiftState = "DayFreeGoldGiftState" # 每日免费直购礼包领取记录
|
| | | Def_PDict_FirstChargeRecord = "FirstChargeRecord_%s" # 首充领取记录,按位记录首充第x天是否已领取,参数(首充ID)
|
| | | Def_PDict_FirstChargeTime = "FirstChargeTime_%s" # 首充充值时间戳,参数(首充ID)
|
| | | Def_PDict_IsReBorn = "Def_PDict_IsReBorn" # 是否回城复活
|
| | |
| | | Def_PDict_SplitExpLVCnt = "SplitExpLVCnt_%s" # 单位等级经验已拆分过的等级数, 参数为实际等级
|
| | |
|
| | | Def_PDict_IsAddReviveTired = "IsAddReviveTired" # 死亡是否增加复活疲劳
|
| | |
|
| | | Def_PDict_DownloadAwardState = "DownloadAwardState" # 分包包下载奖励状态 0-未领 >0-已领奖励编号
|
| | |
|
| | | Def_PDict_ChestsOpenCount = "ChestsOpenCount_%s" # 宝箱已开启次数, 参数(宝箱ID), 只有有开启次数额外奖励的才会记录
|
| | |
|
| | |
| | | Def_PDict_CollectWordsExchangeCount = "CollectWordsCount_%s_%s" # 兑换编号对应已兑换次数,参数(活动编号, 兑换编号)
|
| | | Def_PDict_CollectWordsGJSeconds = "CollectWordsGJSeconds_%s" # 挂机未处理收益的秒数,参数(活动编号)
|
| | |
|
| | | #BOSS复活
|
| | | Def_PDict_BossRebornID = "BossRebornID" # 玩家身上的BOSS复活活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_BossRebornTemplateID = "BossRebornTemplateID" # 玩家身上的BOSS复活模板ID
|
| | | Def_PDict_BRActionCurTimes = "BRActionCurTimes_%s" #当前完成次数 参数BOSS复活活动ID
|
| | | Def_PDict_BRActionGotTimes = "BRActionGotTimes_%s" #当前已领次数 参数BOSS复活活动ID
|
| | | Def_PDict_BRActionWorldLV = "BRActionWorldLV" #BOSS复活活动开启时世界等级
|
| | |
|
| | | #Boss首杀
|
| | | Def_PDict_BossFirstKillState = "BossFirstKillState_%s" # boss首杀相关状态记录
|
| | |
|
| | | #限时抢购活动
|
| | | Def_PDict_FlashSaleID = "FlashSaleID_%s" # 玩家身上的限时抢购活动ID,唯一标识,取活动开始日期time,参数(活动编号)
|
| | | Def_PDict_FlashSaleState = "FlashSaleState_%s" # 玩家身上的限时抢购活动state,参数(活动编号)
|
| | |
| | | Def_PDict_EmojiPackState = "EmojiPackState_%s" # 表情包状态,参数(key编号)
|
| | | Def_PDict_EmojiPackEndTime = "EmojiPackEndTime_%s" # 到期时间戳,0为永久,参数(表情包ID)
|
| | |
|
| | | #红颜
|
| | | Def_PDict_BeautyLVInfo = "BeautyLVInfo_%s" # 红颜等级信息,参数(红颜ID) 经验*10000+等级*10+是否已激活
|
| | | Def_PDict_BeautyAwardLV = "BeautyAwardLV_%s" # 红颜已领取到的奖励等级,参数(红颜ID)
|
| | | Def_PDict_BeautySkinInfo = "BeautySkinInfo_%s" # 红颜时装信息,参数(时装ID) 星级*100+是否使用+是否已激活
|
| | |
|
| | | #游历
|
| | | Def_PDict_TravelEnergy = "TravelEnergy" # 剩余体力
|
| | | Def_PDict_TravelEnergyTime = "TravelEnergyTime" # 上次恢复体力时间戳
|
| | | Def_PDict_TravelCnt = "TravelCnt" # 累计游历次数
|
| | | Def_PDict_TravelScenery = "TravelScenery" # 景观信息,景观左上角所在格子索引 * 10 + 景观类型
|
| | | Def_PDict_TravelSceneryLVInfo = "TravelSceneryLVInfo" # 景观等级信息,个位数-第1次升级成功与否,1-成功,2-失败;十位-第2次 ...
|
| | | Def_PDict_TravelGridInfo = "TravelGridInfo_%s_%s" # 格子信息,参数(行, 列) 事件ID*100+是否双倍*10+开启状态
|
| | | Def_PDict_TravelState = "TravelState" # 本盘游历记录,1-已领取景观奖励
|
| | |
|
| | | #周狂欢
|
| | | Def_PDict_WeekPartyActID = "WeekPartyActID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_WeekPartyID = "WeekPartyID" # 玩家身上的活动ID,配置ID,用于补发上次活动用
|
| | |
| | | Def_PDict_FeastWishTemplateID = "FeastWishTemplateID" # 玩家身上的模板ID
|
| | | Def_PDict_FeastWishBottleValue = "FeastWishBottleValue_%s" # 祝福瓶当前祝福值,参数(瓶子编号)
|
| | | Def_PDict_FeastWishBottleGetState = "FeastWishBottleGetState_%s" # 祝福瓶已领取记录,参数(瓶子编号),按记录索引二进制位存储是否已领取
|
| | |
|
| | | #节日游历活动
|
| | | Def_PDict_FeastTravelID = "FeastTravelID" # 玩家身上的活动ID,唯一标识,取活动开始日期time值
|
| | | Def_PDict_FeastTravelPoint = "FeastTravelPoint" # 当前总游历点数
|
| | | Def_PDict_FeastTravelValue = "FeastTravelValue_%s" # 游历任务总进度值,参数(任务ID)
|
| | | Def_PDict_FeastTravelCount = "FeastTravelCount_%s" # 游历任务已完成次数,参数(任务ID)
|
| | | Def_PDict_FeastTravelAwardCount = "FeastTravelAwardCount_%s" # 游历已领奖次数,参数(奖励索引)
|
| | |
|
| | | #多日连充活动
|
| | | Def_PDict_ManyDayRechargeID = "ManyDayRechargeID_%s" # 玩家身上的活动ID,唯一标识,取活动开始日期time值,参数:(活动编号)
|
| | |
| | | Def_PDict_SuccessValue = "Succ_%s_%s" # 当前次数值,参数(成就类型、条件)
|
| | | Def_PDict_SuccessAward = "Succ_Award_%s" # 成就领奖记录,按成就ID位存储0-未领,1-已领,参数(key编号)
|
| | |
|
| | | # 开服庆典
|
| | | Def_PDict_OSACelebrationPoint = "OSACelebrationPoint" # 开服庆典累计积分
|
| | | Def_PDict_OSACelebrationAward = "OSACelebrationAward" # 开服庆典累计积分阶段奖励领奖状态,按积分排序后的索引位记录是否已领取
|
| | |
|
| | | # 通天令
|
| | | Def_PDict_TTL_StartTime = "TTL_StartTime" # 本轮通天令开始时间戳
|
| | | Def_PDict_TTL_LVInfo = "TTL_LVInfo" # 当前通天令等级激活信息 = 等级*10+是否已购买通天令
|
| | |
| | |
|
| | | #竞技场
|
| | | Def_PDict_ArenaScore = "ArenaScore" # 当前积分
|
| | | Def_PDict_ArenaWinCnt = "ArenaWinCnt" # 累计胜利次数
|
| | |
|
| | | #功能系统特权
|
| | | Def_PDict_FuncSysPrivilegeActTime = "FuncSysPrivilegeActTime_%s" # 系统功能特权激活时间戳,参数(系统功能ID)
|
| | |
| | | #古宝
|
| | | Def_PDict_GubaoInfo = "Gubao_%s" # 古宝信息,参数(古宝ID),特殊效果层*100000 + 等级*100 + 星级
|
| | |
|
| | | #神通
|
| | | Def_PDict_ShentongLVInfo = "ShentongLVInfo_%s" # 神通等级信息,参数(神通ID),阶级*100+等级
|
| | | Def_PDict_ShentongSkillID = "ShentongSkillID_%s" # 神通出战技能ID,参数(编号)
|
| | |
|
| | | #自定义奖励
|
| | | Def_PDict_CustomAwardCanGet = "CustomAwardCanGet_%s" # 是否可领取,参数(key编号)
|
| | | Def_PDict_CustomAwardGetState = "CustomAwardGetState_%s" # 是否已领取,参数(key编号)
|
| | |
| | | Def_PDict_TreeLVUPState = "TreeLVUPState" # 仙树升级状态;0-未升级;1-升级中
|
| | | Def_PDict_TreeLVUPRemainTime = "TreeLVUPRemainTime" # 仙树升级剩余时间,秒
|
| | | Def_PDict_TreeLVUPRefreshTime = "TreeLVUPRefreshTime" # 仙树升级上次刷新时间戳
|
| | | Def_PDict_TreeFreeTimeCnt = "TreeFreeTimeCnt" # 今日已领取免费减时次数,过天重置
|
| | | Def_PDict_TreeFreeTimeLast = "TreeFreeTimeLast" # 今日上次领取免费减时时间戳,过天重置
|
| | | Def_PDict_TreeEnergy = "TreeEnergy" # 当前可用充能次数
|
| | | Def_PDict_TreeEnergyTimeLast = "TreeEnergyTimeLast" # 上次获得免费充能次数时间戳
|
| | |
|
| | | #历练秘笈
|
| | | Def_PDict_LLMJLVInfo = "LLMJLVInfo" # 秘笈等级,消耗战锤*100 + 秘笈等级
|
| | |
| | | Def_PDict_HeroBookH = "HeroBookH_%s" # 武将图鉴历史最高等级,参数(武将ID) cccbbba: bbb-存星级图鉴最高等级;ccc-存突破图鉴最高等级
|
| | | Def_PDict_HeroAwakeRebirthCnt = "HeroAwakeRebirthCnt" # 已觉醒过的武将今日已重生次数,共享次数
|
| | | Def_PDict_HeroRecommend = "HeroRecommend_%s" # 阵容推荐领奖状态,参数(推荐ID) 根据武将ID所在索引位记录是否领取
|
| | | Def_PDict_HeroFatesInfo = "HeroFatesInfo_%s" # 武将宿缘信息,参数(宿缘ID) 宿缘等级*10 + 宿缘状态
|
| | |
|
| | | #主线
|
| | | Def_PDict_UnXiantaoCntExp = "UnXiantaoCntExp" # 累计未结算经验的战锤数
|
| | |
| | | Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
|
| | | Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
|
| | | Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
|
| | | Def_PDict_ChallengeLVID = "ChallengeLVID" # 最后一次挑战的关卡ID,无论胜负
|
| | |
|
| | | #天子考验
|
| | | Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID)
|
| | |
| | | TriggerWay_BeDOTHurt, # 受到持续伤害 25
|
| | | TriggerWay_EnemyDie, # 敌方单位死亡时 26
|
| | | TriggerWay_FriendDie, # 己方单位死亡时 27
|
| | | ) = range(1, 1 + 27)
|
| | | TriggerWay_Combo, # 连击时 28
|
| | | TriggerWay_Pursue, # 追击时 29
|
| | | TriggerWay_Stun, # 击晕时 30
|
| | | TriggerWay_SuperHit, # 暴击时 31
|
| | | TriggerWay_Parry, # 格挡时 32
|
| | | TriggerWay_Miss, # 闪避时 33
|
| | | TriggerWay_AtkBack, # 反击时 34
|
| | | TriggerWay_BeStun, # 被击晕时 35
|
| | | TriggerWay_BeSuperHit, # 被暴击时 36
|
| | | TriggerWay_BeParry, # 被格挡时 37
|
| | | TriggerWay_BeMiss, # 被闪避时 38
|
| | | TriggerWay_BeAtkBack, # 被反击时 39
|
| | | TriggerWay_InBattlefield, # 在场时 40
|
| | | TriggerWay_Revive, # 复活时 41
|
| | | TriggerWay_BigTurnStartByDead, # 大回合开始时(死亡后有效) 42
|
| | | TriggerWay_WhenDie, # 死亡时(自己) 43
|
| | | TriggerWay_EnemyAction, # 敌方行动后 44
|
| | | TriggerWay_FriendAction, # 友方行动后(包含自己) 45
|
| | | ) = range(1, 1 + 45)
|
| | |
|
| | | # 不加载的被动触发方式,一般用于本技能固定触发逻辑用的
|
| | | TriggerWayNoLoadList = [TriggerWay_CurSkillEff, TriggerWay_CurSkillEffLst]
|
| | | # 死亡可以触发的方式
|
| | | DeadCanTriggerWayList = [TriggerWay_BigTurnStartByDead, TriggerWay_WhenDie]
|
| | |
|
| | | # 被动触发有效来源
|
| | | TriggerSrc_Skill = 1 # 身上技能有效
|
| | |
| | |
|
| | | # 被动效果ID,属性类的直接使用属性ID当做效果ID
|
| | | PassiveEff_AddBuffLayerByWeight = 6001 # 根据权重随机添加buff层数 数值1-[[权重,层级], ...]
|
| | | PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型
|
| | | PassiveEff_ChangeHurtType = 6002 # 变更本次伤害类型(可验证目标状态)
|
| | | PassiveEff_ChangeHurtMulti = 6003 # 变更伤害倍值(可增可减)
|
| | | PassiveEff_AddSkillPer = 6004 # 增加本次技能万分比(验证目标状态)
|
| | | PassiveEff_AddSkillPerByDeadTeammate = 6005 # 增加本次技能万分比(按队友死亡数)
|
| | |
| | | PassiveEff_AddShieldHurtPer = 6016 # 对护盾造成伤害加成
|
| | | PassiveEff_SkillInvalid = 6017 # 使技能无效
|
| | | PassiveEff_AddAngerSkillPerByXP = 6018 # 增加怒气技能伤害(按消耗怒气值)
|
| | | PassiveEff_AddBatDamPerByTagLostHP = 6019 # 战斗增伤(按目标已损失生命)
|
| | | PassiveEff_AddSkillPerByBuffState = 6020 # 增加技能系数(验证由buff状态触发的)
|
| | | PassiveEff_AddBuffLayer = 6021 # 添加buff层级时额外增加x层
|
| | | PassiveEff_IgnoreShield = 6022 # 穿盾效果,无视护盾值
|
| | | PassiveEff_ChangeHurtTypeByBuff = 6023 # 变更本次伤害类型(可验证由xx状态buff触发的)
|
| | | PassiveEff_ReduceLayer5023 = 6024 # 减少5023效果所需的buff状态层数
|
| | | PassiveEff_AddCureMulti = 6025 # 提升治疗技能最终治疗效果(根据身上buff状态层数)
|
| | |
|
| | | # 被动效果ID有触发值时就返回的
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid]
|
| | | PassiveEffHappenValueList = [PassiveEff_ChangeHurtType, PassiveEff_ImmuneControlBuff, PassiveEff_MustSuperHit, PassiveEff_SkillInvalid, |
| | | PassiveEff_IgnoreShield]
|
| | | # 被动效果ID触发值取最大值的
|
| | | PassiveEffValueMaxList = [PassiveEff_ChangeHurtMulti]
|
| | | # 被动效果ID触发值取最小值的
|
| | |
| | | SkillEff_AngerSkillNoXP = 7007 # 无论多少怒气均可释放该怒气技能
|
| | | SkillEff_UseSkillHarmSelf = 7008 # 释放技能时自残(先扣血)
|
| | | SkillEff_SkillUseCntLimit = 7009 # 限制技能最多触发次数
|
| | | SkillEff_UseSkillStealBuff = 7010 # 释放技能前偷取buff
|
| | | SkillEff_ReviveNoUse = 7011 # 没有复活目标时释放其他技能
|
| | |
|
| | | (
|
| | | TriggerType_BeSuperHit, # 被暴击触发技能 1
|
| | |
| | | Def_GiveMoney_Warehouse, # 仓库
|
| | | Def_GiveMoney_SellPackItem, # 出售背包物品
|
| | | Def_GiveMoney_CollectNPC, # 采集NPC
|
| | | Def_GiveMoney_BossFirstKill, # Boss首杀
|
| | | Def_GiveMoney_20,
|
| | | Def_GiveMoney_21,
|
| | | Def_GiveMoney_Trade, # 交易
|
| | | Def_GiveMoney_23,
|
| | |
| | | Def_GiveMoney_Warehouse:"Warehouse",
|
| | | Def_GiveMoney_SellPackItem:"SellPackItem",
|
| | | Def_GiveMoney_CollectNPC:"CollectNPC",
|
| | | Def_GiveMoney_BossFirstKill:"BossFirstKill",
|
| | | Def_GiveMoney_Trade:"Trade",
|
| | | Def_GiveMoney_FreeGoods:"FreeGoods",
|
| | | Def_GiveMoney_BindJadeWheel:"BindJadeWheel",
|
| | |
| | | ) = range(1, 1 + 6)
|
| | |
|
| | | # 部分武将ID
|
| | | HeroID_Zhenfu = 510013
|
| | | HeroID_Caoren = 510015
|
| | | HeroID_Dongbai = 540009
|
| | | HeroID_Simayi = 510012 # 司马懿
|
| | | HeroID_Zhenfu = 510013 # 甄宓
|
| | | HeroID_Caoren = 510015 # 曹仁
|
| | | HeroID_Dongbai = 540009 # 董白
|
| | |
|
| | | # 部分技能ID
|
| | | SkillID_SmyFanzhao = 1012050 # 返照
|
| | |
|
| | | # 经验倍率限制类型
|
| | | (
|
| | |
| | | Def_RewardType_FamilyTaofaBox, # 公会讨伐领取宝箱奖励 3
|
| | | Def_RewardType_LineupRecommend, # 阵容推荐奖励 4
|
| | | Def_RewardType_LVAward, # 玩家等级奖励5
|
| | | Def_RewardType_XBXZ, # 仙宝寻主奖励6
|
| | | Def_RewardType_BeautyLVAward, # 红颜等级奖励 6
|
| | | Def_RewardType_DayRealmPoint, # 每日任务修行点奖励7
|
| | | Def_RewardType_FirstCharge, # 首充礼包奖励8
|
| | | Def_RewardType_MWSoulAward, # 法宝之魂奖励9 -废弃
|
| | | Def_RewardType_OSACelebrationPointAward, # 开服庆典积分阶段奖励 9
|
| | | Def_RewardType_FreeGoods, # 极品白拿10
|
| | | Def_RewardType_CostRebate, # 消费返利11
|
| | | Def_RewardType_BossReborn, # BOSS复活12
|
| | | Def_RewardType_FCRecharge, # 仙界盛典充值大礼13
|
| | | Def_RewardType_FCParty, # 仙界盛典全民来嗨14
|
| | | Def_RewardType_15, # 分包下载奖励15
|
| | | Def_RewardType_DownLoad, # 分包下载奖励15
|
| | | Def_RewardType_WishingWell, # 许愿池奖励16
|
| | | Def_RewardType_OpenFunc, # 功能开启奖励17
|
| | | Def_RewardType_TotalRecharge, # 累计充值奖励18
|
| | |
| | | Def_RewardType_GoodGame, #游戏好评奖励35
|
| | | Def_RewardType_CACTGBillboardDabiao, #跨服充值排行活动达标奖励36
|
| | | Def_RewardType_FeastLogin, #节日登录奖励37
|
| | | Def_RewardType_FeastTravel, #节日游历奖励38
|
| | | Def_RewardType_38,
|
| | | Def_RewardType_DailyRecharge, #永久每日累充奖励39
|
| | | Def_RewardType_RechargeGold30, #1元送30倍充值券每日奖励40
|
| | | Def_RewardType_ManyDayRecharge, #多日连充41
|
| | | Def_RewardType_InfiniteMoney, #无限货币42
|
| | | Def_RewardType_SingleRecharge, #单笔累充 43
|
| | | Def_RewardType_OnlineRechargeTH, #创角在线特惠充值额外奖励 44
|
| | | Def_RewardType_44, #创角在线特惠充值额外奖励 44
|
| | | Def_RewardType_SWC, #送万充奖励 45
|
| | | Def_RewardType_FairyCardSponsor, #仙卡赞助奖励 46
|
| | | Def_RewardType_CritGodBoxCTG, #暴击神兵奖励 47
|
| | |
| | | Def_RewardType_TreeFreeTime, # 仙树免费减时 82
|
| | | )= range(83)
|
| | |
|
| | | #boss复活相关活动定义
|
| | | BossRebornActIDList = (
|
| | | Def_BRAct_VIPBOSS, #进入VIPboss副本 1
|
| | | Def_BRAct_GodArea, #进入古神禁地副本 2
|
| | | Def_BRAct_MoneyPray, #铜钱祈愿 3
|
| | | Def_BRAct_ExpPray, #经验祈愿 4
|
| | | Def_BRAct_Treasure, #极品寻宝 5
|
| | | Def_BRAct_WorldBOSS, #击杀世界boss获得掉落归属 6
|
| | | Def_BRAct_BOSSHome, #击杀boss之家获得掉落归属 7
|
| | | Def_BRAct_FMT, #挑战封魔坛BOSS 8
|
| | | Def_BRAct_RunTask, #完成仙盟跑环 9
|
| | | Def_BRAct_XJMJ, #完成仙界秘境 10
|
| | | Def_BRAct_KirinHome, #完成麒麟之府 11
|
| | | Def_BRAct_TowerSweep, #符印塔扫荡 12
|
| | | Def_BRAct_RuneTreasure, #符印寻宝 13
|
| | | Def_BRAct_FairyDomain, #缥缈仙域 14
|
| | | Def_BRAct_FamilyBoss, #仙盟BOSS 15
|
| | | Def_BRAct_ActivityPlace, #活跃放置 16
|
| | | Def_BRAct_JSTreasure, #绝世寻宝 17
|
| | | ) = range(1, 17+1)
|
| | |
|
| | | #全民来嗨活动定义(仙界盛典)
|
| | | PeoplePartyActIDList = (
|
| | | Def_PPAct_Fireworks, #购买烟花 1
|
| | |
| | | Def_PPAct_FairyDomain, #缥缈仙域 16
|
| | | Def_PPAct_JSTreasure, #绝世寻宝 17
|
| | | ) = range(1, 17+1)
|
| | |
|
| | | #节日游历活动任务定义
|
| | | FeastTravelTaskIDList = (
|
| | | Def_FeastTravel_1,
|
| | | Def_FeastTravel_Treasure, #极品寻宝 2
|
| | | Def_FeastTravel_RuneTreasure, #符印寻宝 3
|
| | | Def_FeastTravel_4,
|
| | | Def_FeastTravel_XJMJ, #仙界秘境 5
|
| | | Def_FeastTravel_6,
|
| | | Def_FeastTravel_WorldBoss, #世界BOSS 7
|
| | | Def_FeastTravel_FMT, #封魔坛 8
|
| | | Def_FeastTravel_FamilyParty, #仙盟宴会 9
|
| | | Def_FeastTravel_10,
|
| | | Def_FeastTravel_Pray, #祈愿 11
|
| | | Def_FeastTravel_BossHome, #boss之家 12
|
| | | Def_FeastTravel_VIPBoss, #vipBOSS 13
|
| | | Def_FeastTravel_RunFamilyTask, #仙盟任务 14
|
| | | Def_FeastTravel_FamilyBoss, #仙盟Boss 15
|
| | | Def_FeastTravel_FairyDomain, #缥缈仙域 16
|
| | | Def_FeastTravel_UseGold, #累计消费X仙玉 17
|
| | | Def_FeastTravel_CTGExp, #累计充值X仙玉,直接使用充值转化的经验 18
|
| | | Def_FeastTravel_JSTreasure, #绝世寻宝 19 |
| | | Def_FeastTravel_Arena, #竞技场 20 |
| | | ) = range(1, 1 + 20)
|
| | |
|
| | | #周狂欢活动定义(七天巡礼)
|
| | | WeekPartyActIDList = (
|
| | |
| | | TaskType_KillNPC, # 击败X只怪物 7
|
| | | TaskType_GetMoney, # 累计获得xx货币 8
|
| | | TaskType_EquipColor, # 穿戴x件x品质及以上装备 9
|
| | | ) = range(1, 1 + 9)
|
| | | TaskType_MainLevelChallenge, # 主线挑战xxx 10
|
| | | TaskType_ArenaBattle, # 演武场战斗x次 11
|
| | | TaskType_HorseLVUP, # 坐骑升级x次 12
|
| | | TaskType_FBZhanchui, # 白骨盈野击败xx 13
|
| | | TaskType_HeroLVUP, # 武将升级X次 14
|
| | | TaskType_HeroStarUP, # 武将升星x次 15
|
| | | TaskType_GoldRush, # 淘金采集x次 16
|
| | | TaskType_GoldRushWorkers, # 拥有x名监工 17
|
| | | TaskType_ReqOrJoinFamily, # 创建或者申请加入公会 18
|
| | | TaskType_FBTianzi, # 挑战天子的考验x次 19
|
| | | TaskType_Rename, # 改名 20
|
| | | TaskType_HeroBook, # 武将图鉴激活x个 21
|
| | | ) = range(1, 1 + 21)
|
| | |
|
| | | # 任务分组
|
| | | TaskGroupList = (
|