hxp
3 天以前 71685e76b8f23242fd3e5ec2a1c934579efafb96
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Tianzi.py
@@ -20,15 +20,17 @@
import GameWorld
import ItemControler
import PlayerControl
import PlayerSuccess
import PlayerBillboard
import ChPyNetSendPack
import DataRecordPack
import NetPackCommon
import IpyGameDataPY
import ShareDefine
import PlayerTask
import PlayerMail
import DBDataMgr
import TurnSkill
import ObjPool
def OnDay():
    ## 结算昨日奖励
@@ -83,7 +85,7 @@
    
    return True, funcLineID
def GetFBNPCInitAttr(curPlayer, turnFight, npcObj):
def GetFBNPCInitAttr(turnFight, npcObj):
    ## 获取副本指定NPC初始化属性
    bossID = npcObj.GetNPCID()
    ipyDataList = IpyGameDataPY.GetIpyGameDataList("Tianzi", bossID)
@@ -91,7 +93,7 @@
        return {}
    return __getBossAttrDict(ipyDataList[0])
def OnFBNPCKilledBefore(curPlayer, turnFight, gameObj, killer=None, useSkill=None):
def OnFBNPCKilledBefore(turnFight, gameObj, killer=None, useSkill=None):
    ## 副本NPC被击杀前处理,一般用于处理一些不被击杀的副本NPC逻辑
    # @return: 可否被正常击杀
    
@@ -138,21 +140,28 @@
    attrDict.update(ipyData.GetOtherAttrDict())
    return attrDict
def OnTurnFightOver(curPlayer, turnFight, mapID, funcLineID, overMsg):
def OnTurnFightOver(turnFight, mapID, funcLineID, overMsg):
    ## 回合战斗结束
    
    hpNum = turnFight.GetDictByKey("hpNum")
    batFaction = turnFight.getBatFaction(ChConfig.Def_FactionA)
    totalHurt = batFaction.getTotalHurt()
    overMsg.update({"hpNum":hpNum, "totalHurt":totalHurt})
    return
def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
    ## 回合战斗结算奖励
    if not curPlayer:
        return
    
    #isWin = turnFight.isWin
    lineID, bossID = GetTianziTodayInfo(curPlayer)
    if lineID != funcLineID:
        GameWorld.ErrLog("结算时非今日天子考验! mapID=%s,funcLineID=%s != %s,bossID=%s" % (mapID, funcLineID, lineID, bossID))
        return
    
    hpNum = turnFight.GetDictByKey("hpNum")
    batFaction = turnFight.getBatFaction(ChConfig.Def_FactionA)
    totalHurt = batFaction.getTotalHurt()
    hpNum = statMsg.get("hpNum", 0)
    totalHurt = statMsg.get("totalHurt", 0)
    
    historyHurt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziHisHurt % bossID)
    historyHurtEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziHisHurtEx % bossID)
@@ -182,24 +191,14 @@
        PlayerBillboard.UpdatePlayerBillboard(curPlayer, ShareDefine.Def_BT_Tianzi, todayHurtEx, todayHurt)
        
    itemList = __getTianziAwardList(totalHurt, bossID)
    overMsg.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList), "totalHurt":totalHurt, "todayHurtTotal":todayHurtTotal})
    turnFight.awardData = [lineID, bossID, itemList]
    return
def OnTurnFightAward(curPlayer, turnFight, mapID, funcLineID, awardData):
    ## 回合战斗结算奖励
    if not curPlayer:
        return
    if not awardData:
        return
    lineID, bossID, itemList = awardData
    awardDict.update({FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList), "totalHurt":totalHurt, "todayHurtTotal":todayHurtTotal})
    
    FBCommon.AddEnterFBCount(curPlayer, mapID)
    ItemControler.GivePlayerItemOrMail(curPlayer, itemList, event=["Tianzi", False, {}], isNotifyAward=False)
    SyncTianziInfo(curPlayer, lineID, bossID)
    __onFBTianzi(curPlayer)
    DataRecordPack.DR_FBPass(curPlayer, mapID, funcLineID, {"hpNum":hpNum, "totalHurt":totalHurt})
    return
def __getTianziAwardList(todayHurt, bossID, sweepCnt=1):
@@ -256,12 +255,18 @@
    overDict = {FBCommon.Over_itemInfo:FBCommon.GetJsonItemList(itemList), FBCommon.Over_isSweep:1, 
                "totalHurt":todayHurtTotal, "todayHurtTotal":todayHurtTotal}
    FBCommon.NotifyFBOver(curPlayer, mapID, lineID, isPass, overDict)
    __onFBTianzi(curPlayer)
    return True
def __onFBTianzi(curPlayer):
    PlayerTask.AddTaskValue(curPlayer, ChConfig.TaskType_FBTianzi)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_OSAFBTianzi, 1)
    return
def SyncTianziInfo(curPlayer, lineID=None, bossID=None):
    if lineID == None:
        lineID, bossID = GetTianziTodayInfo(curPlayer)
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCTianziKYInfo)
    clientPack = ChPyNetSendPack.tagSCTianziKYInfo()
    clientPack.LineID = lineID
    clientPack.HistoryHurt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziHisHurt % bossID)
    clientPack.HistoryHurtEx = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TianziHisHurtEx % bossID)