hxp
3 天以前 71685e76b8f23242fd3e5ec2a1c934579efafb96
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/ChPlayer.py
@@ -53,10 +53,8 @@
import PlayerCrossChampionship
import GameFuncComm
import PlayerFamilyTaofa
import PlayerBossReborn
import PlayerWeekParty
import PlayerFeastWeekParty
import PlayerFeastTravel
import PlayerFeastLogin
import PlayerFeastWish
import PlayerActLogin
@@ -81,7 +79,6 @@
import PlayerActManyDayRecharge
import PlayerActSingleRecharge
import PlayerSpringSale
import GY_Query_BossFirstKill
import PlayerCrossYaomoBoss
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
@@ -90,6 +87,7 @@
import PlayerFuncSysPrivilege
import PlayerActTurntable
import PlayerTongTianLing
import OpenServerActivity
import CrossRealmPlayer
import ChNetSendPack
import PlayerArena
@@ -102,7 +100,6 @@
import PlayerFaQi
import SkillShell
import PlayerGubao
import PlayerShentong
import PlayerCustomAward
import PlayerZhanling
import PlayerTree
@@ -132,9 +129,10 @@
import PlayerTalk
import PlayerHero
import PlayerOnline
import PlayerBeauty
import PlayerTravel
import TurnAttack
import PlayerHJG
import ObjPool
import datetime
import time
@@ -617,8 +615,6 @@
    #PassiveBuffEffMng.OnLoginGFPassive(curPlayer)
    # 极品白拿
    PlayerFreeGoods.OnLogin(curPlayer)
    # BOSS复活活动
    PlayerBossReborn.OnLogin(curPlayer)
    # 周狂欢活动
    PlayerWeekParty.OnLogin(curPlayer)
    # 购买次数礼包活动
@@ -637,8 +633,6 @@
    PlayerFeastLogin.OnPlayerLogin(curPlayer)
    # 节日祝福活动
    PlayerFeastWish.OnPlayerLogin(curPlayer)
    # 节日游历活动
    PlayerFeastTravel.OnPlayerLogin(curPlayer)
    # 登录奖励活动
    PlayerActLogin.OnLogin(curPlayer)
    # 炼器活动
@@ -651,6 +645,8 @@
    PlayerActSingleRecharge.OnPlayerLogin(curPlayer)
    # 转盘活动
    PlayerActTurntable.OnPlayerLogin(curPlayer)
    # 分支下载奖励记录通知
    SyncPackDownloadAward(curPlayer)
    # 登录触发功能开启(老号处理)
    GameFuncComm.DoFuncOpenLogic(curPlayer)
    # 神兽
@@ -664,8 +660,6 @@
    PlayerFB.OnLogin(curPlayer)
    #技能专精信息
    #SkillShell.NotifyElementSkillInfo(curPlayer)
    #Boss首杀
    GY_Query_BossFirstKill.OnPlayerLogin(curPlayer)
    #通天令
    PlayerTongTianLing.OnPlayerLogin(curPlayer)
    #创角奖励
@@ -702,7 +696,7 @@
    curPlayer.SetState(0)   # 脱机挂恢复为正常上线
    curPlayer.SetCountryLastWeekHornor(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
    
    PlayerControl.DoGMForbidenTalkOnLogin(curPlayer)
    PlayerControl.OnPlayerLogin(curPlayer)
    DataRecordPack.DR_PlayerLogin(curPlayer) # 放最后,记录等级、经验等信息
    return
@@ -723,7 +717,6 @@
        PlayerHJG.OnPlayerLogin(curPlayer)
        PlayerXiangong.OnPlayerLogin(curPlayer)
        PlayerGubao.OnPlayerLogin(curPlayer)
        PlayerShentong.OnPlayerLogin(curPlayer)
        PlayerZhanling.OnPlayerLogin(curPlayer)
        PlayerTask.OnPlayerLogin(curPlayer)
        PlayerTree.OnPlayerLogin(curPlayer)
@@ -734,9 +727,12 @@
        UpdatePlayerName.OnPlayerLogin(curPlayer)
        PlayerActivity.OnPlayerLogin(curPlayer)
        PlayerLLMJ.OnPlayerLogin(curPlayer)
        PlayerBeauty.OnPlayerLogin(curPlayer)
        PlayerTravel.OnPlayerLogin(curPlayer)
        OpenServerActivity.OnPlayerLogin(curPlayer)
        
        # 上线查询一次充值订单
        curPlayer.SendDBQueryRecharge()
        # curPlayer.SendDBQueryRecharge() 不查了,由在线轮询触发即可
        
    # 通知GameServer地图最终登录成功了
    isMixServerFirstLogin = curPlayer.GetDictByKey(ChConfig.Def_PlayerKey_MixServerFirstLogin)
@@ -767,8 +763,7 @@
    # 特殊说明: 如果地图没有完全初始化好,客户端断开或者异常等情况会触发RunGateGameServerMapServerKickOutPlayerNoSave
    # 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
    EventReport.WriteEvent_Entry(curPlayer, 4)
    #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
    curPlayer.SetFightPoint(1) # 初始化为1倍消耗
    
    #---补满血满魔---
@@ -1024,7 +1019,6 @@
    
    #检查更新总战斗力
    #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer, True)
    EventReport.WriteEvent_FightPower(curPlayer)
    
    #清除在本地图离线记录信息
    PlayerControl.RemoveLeaveServerPlayerInfo(curPlayer.GetPlayerID())
@@ -3115,54 +3109,6 @@
    curPlayer.Syn_OfflineTimeQueryResult() # 通知客服端离线时间
    return
#//B0 24 领取家族悬赏奖励 #tagReceiveFamilyArrestAward
#
#struct    tagReceiveFamilyArrestAward
#
#{
#    tagHead        Head;
#    DWORD        ArrestID;        //悬赏任务ID
#};
## 领取家族悬赏奖励
#  @param index: 玩家索引
#  @param clientData: 封包结构体
#  @param tick: 时间戳
#  @return: None
def ReceiveFamilyArrestAward(index, clientData, tick):
    return
#//B0 26 请求家族悬赏奖励领取情况 #tagQueryFamilyArrestAwardReceiveState
#
#struct    tagQueryFamilyArrestAwardReceiveState
#
#{
#    tagHead        Head;
#};
## 请求家族悬赏奖励领取情况
#  @param index: 玩家索引
#  @param clientData: 封包结构体
#  @param tick: 时间戳
#  @return: None
def QueryFamilyArrestAwardReceiveState(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    Sync_FamilyArrestAwardReceiveState(curPlayer)
    return
## 通知客户端家族悬赏任务奖励领取情况
#  @param curPlayer: 玩家实例
#  @return: None
def Sync_FamilyArrestAwardReceiveState(curPlayer):
    awardReceiveState = ChPyNetSendPack.tagFamilyArrestAwardReceiveState()
    awardReceiveState.Clear()
    state = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FamilyArrestAwardState)
    awardReceiveState.ReceiveState = state
    NetPackCommon.SendFakePack(curPlayer, awardReceiveState)
    return
def PlayerOnDay(curPlayer):
    #玩法前瞻奖励
    gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState)
@@ -3235,6 +3181,15 @@
    # 功能开启奖励
    elif rewardType == ChConfig.Def_RewardType_OpenFunc:
        GameFuncComm.GetFuncOpenAward(curPlayer, dataEx)
    # 红颜等级奖励
    elif rewardType == ChConfig.Def_RewardType_BeautyLVAward:
        PlayerBeauty.GetBeautyLVAward(curPlayer, dataEx)
    # 领取分包下载奖励
    elif rewardType == ChConfig.Def_RewardType_DownLoad:
        GetDownloadAward(curPlayer, dataEx)
    # 开服庆典积分阶段奖励
    elif rewardType == ChConfig.Def_RewardType_OSACelebrationPointAward:
        OpenServerActivity.GetOSACelebrationPointAward(curPlayer, dataEx)
        
        
    # 每日免费直购礼包
@@ -3261,9 +3216,6 @@
    # 领取单笔累充领取
    elif rewardType == ChConfig.Def_RewardType_SingleRecharge:
        PlayerActSingleRecharge.OnGetSingleRechargeAward(curPlayer, dataEx, dataExStr)
    # 领取boss复活活动奖励
    elif rewardType == ChConfig.Def_RewardType_BossReborn:
        PlayerBossReborn.GetBossRebornActionAward(curPlayer, dataEx)
    # 领取许愿池奖励
    elif rewardType == ChConfig.Def_RewardType_WishingWell:
        PlayerWishingWell.DoGetWishingAward(curPlayer)
@@ -3285,9 +3237,6 @@
    # 领取节日登录奖励
    elif rewardType == ChConfig.Def_RewardType_FeastLogin:
        PlayerFeastLogin.GetFeastLoginAward(curPlayer, dataEx)
    # 领取节日游历奖励
    elif rewardType == ChConfig.Def_RewardType_FeastTravel:
        PlayerFeastTravel.GetFeastTravelAward(curPlayer, dataEx)
    # 领取登录活动奖励
    elif rewardType == ChConfig.Def_RewardType_ActLoginAwardNew:
        PlayerActLoginNew.OnGetActLoginAward(curPlayer, dataEx, dataExStr)
@@ -3327,9 +3276,6 @@
    #历史累计充值领取
    elif rewardType == ChConfig.Def_RewardType_HistoryChargeAward:
        PlayerGoldGift.OnGetHistoryRechargeAward(curPlayer, dataEx)
    #在线特惠充值额外奖励
    elif rewardType == ChConfig.Def_RewardType_OnlineRechargeTH:
        PlayerCoin.OnGetOnlineRechargeTH(curPlayer)
    #创角奖励
    elif rewardType == ChConfig.Def_RewardType_CreateRole:
        OnGetCreateRoleAward(curPlayer)
@@ -3402,6 +3348,9 @@
    elif adAwardType == 3:
        treasureType = adAwardValue
        PlayerTreasure.DoTreasure(curPlayer, treasureType, PlayerTreasure.CostType_ADFree)
    # 游历体力
    elif adAwardType == 4:
        PlayerTravel.AddTravelEnergy(curPlayer, adAwardValue)
    return
def ADCntOnDay(curPlayer):
@@ -3430,7 +3379,7 @@
        adCnt = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ADCnt % adID)
        if not adCnt and syncADIDList == None:
            continue
        adInfo = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfo)
        adInfo = ChPyNetSendPack.tagSCADInfo()
        adInfo.ADID = adID
        adInfo.ADCnt = adCnt
        adInfoList.append(adInfo)
@@ -3438,7 +3387,7 @@
    if not adInfoList:
        return
    
    clientPack = ObjPool.GetPoolMgr().acquire(ChPyNetSendPack.tagSCADInfoList)
    clientPack = ChPyNetSendPack.tagSCADInfoList()
    clientPack.ADInfoList = adInfoList[:255]
    clientPack.Count = len(clientPack.ADInfoList)
    NetPackCommon.SendFakePack(curPlayer, clientPack)
@@ -3485,6 +3434,37 @@
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
def GetDownloadAward(curPlayer, dataEx):
    ##分包下载奖励 dataEx 0直接领取 1发邮件
    playerID = curPlayer.GetPlayerID()
    downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 2)
    curAwardNum = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState)
    if curAwardNum == downloadAwardNum:
        GameWorld.DebugLog("已领取分包奖励! curAwardNum(%s) == downloadAwardNum(%s)" % (curAwardNum, downloadAwardNum), playerID)
        return
    awardItemList = IpyGameDataPY.GetFuncEvalCfg('DownReward', 1)
    if not awardItemList:
        return
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_DownloadAwardState, downloadAwardNum)
    GameWorld.DebugLog("领取分包下载奖励: curAwardNum=%s,downloadAwardNum=%s" % (curAwardNum, downloadAwardNum), playerID)
    if dataEx == 1:
        PlayerMail.SendMailByKey('SubpackageDownload', curPlayer.GetID(), awardItemList)
    else:
        ItemControler.GivePlayerItemOrMail(curPlayer, awardItemList, event=["PackDownload", False, {}])
    SyncPackDownloadAward(curPlayer)
    return
def SyncPackDownloadAward(curPlayer):
    #分包下载奖励记录通知
    downloadAwardNum = IpyGameDataPY.GetFuncCfg('DownReward', 2)
    sendPack = ChPyNetSendPack.tagMCPackDownloadRecord()
    sendPack.Clear()
    sendPack.Record = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_DownloadAwardState) == downloadAwardNum
    NetPackCommon.SendFakePack(curPlayer, sendPack)
    return
def OnGiveAwardByClient(curPlayer, rewardType, dictKey, awardCfg, eventName=""):
    ## 发放前端控制的奖励,后端只负责发放奖励,是否可领奖前端自行判断
    if curPlayer.NomalDictGetProperty(dictKey):