| | |
| | | curPlayer.SetState(0) # 脱机挂恢复为正常上线
|
| | | curPlayer.SetCountryLastWeekHornor(0) # 通知数据库是否保存还是下线,做一次恢复,1为保存 0为正常下线
|
| | |
|
| | | PlayerControl.DoGMForbidenTalkOnLogin(curPlayer)
|
| | | PlayerControl.OnPlayerLogin(curPlayer)
|
| | | DataRecordPack.DR_PlayerLogin(curPlayer) # 放最后,记录等级、经验等信息
|
| | | return
|
| | |
|
| | |
| | | # 特殊说明: 如果地图没有完全初始化好,客户端断开或者异常等情况会触发RunGateGameServerMapServerKickOutPlayerNoSave
|
| | | # 那么在DoPlayerLogin 中设置的数据将不会被保存, 如会导致第一个任务重复触发问题,记录多次发送
|
| | | EventReport.WriteEvent_Entry(curPlayer, 4)
|
| | | #EventReport.EventReport(ShareDefine.Def_UserAction_FirstLogin, "", curPlayer)
|
| | | |
| | | |
| | | curPlayer.SetFightPoint(1) # 初始化为1倍消耗
|
| | |
|
| | | #---补满血满魔---
|
| | |
| | |
|
| | | #检查更新总战斗力
|
| | | #PlayerBillboard.UpdatePlayerFPTotalBillboard(curPlayer, True)
|
| | | EventReport.WriteEvent_FightPower(curPlayer)
|
| | |
|
| | | #清除在本地图离线记录信息
|
| | | PlayerControl.RemoveLeaveServerPlayerInfo(curPlayer.GetPlayerID())
|