| | |
| | | import PlayerBackup
|
| | | import PlayerOnline
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| | | import PlayerGoldRush
|
| | | import PlayerTravel
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| | | import PlayerHorse
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| | | import PlayerHJG
|
| | |
|
| | | #---------------------------------------------------------------------
|
| | |
| | | #PlayerFlashSale.ProcessFlashSaleMail(curPlayer, tick)
|
| | | #淘金
|
| | | PlayerGoldRush.OnProcess(curPlayer)
|
| | | #游历
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| | | PlayerTravel.OnProcess(curPlayer)
|
| | | return
|
| | |
|
| | | def ProcessPlayerMinute(curPlayer, tick):
|
| | |
| | | curPlayer.SetTickByType(ChConfig.TYPE_Player_Tick_Minute, tick)
|
| | |
|
| | | PlayerHJG.OnMinute(curPlayer)
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| | | PlayerHorse.OnMinute(curPlayer)
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| | | return
|
| | |
|
| | | # 一定时间自动释放的被动技能
|