hxp
3 天以前 71685e76b8f23242fd3e5ec2a1c934579efafb96
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerTask.py
@@ -19,12 +19,16 @@
import IpyGameDataPY
import PlayerControl
import NetPackCommon
import PlayerGoldRush
import ChPyNetSendPack
import DataRecordPack
import ItemControler
import IPY_GameWorld
import GameFuncComm
import ShareDefine
import PlayerHero
import ChConfig
import FBCommon
def GetTaskIDList(taskGroup):
    ## 获取某个任务分组所有任务ID列表
@@ -35,11 +39,11 @@
        ipyDataMgr = IpyGameDataPY.IPY_Data()
        for index in xrange(ipyDataMgr.GetTaskCount()):
            ipyData = ipyDataMgr.GetTaskByIndex(index)
            taskGroup = ipyData.GetTaskGroup()
            tGroup = ipyData.GetTaskGroup()
            taskID = ipyData.GetTaskID()
            if taskGroup not in taskIDListDict:
                taskIDListDict[taskGroup] = []
            taskIDList = taskIDListDict[taskGroup]
            if tGroup not in taskIDListDict:
                taskIDListDict[tGroup] = []
            taskIDList = taskIDListDict[tGroup]
            if taskID not in taskIDList:
                taskIDList.append(taskID)
        IpyGameDataPY.SetConfigEx(key, taskIDListDict)
@@ -97,8 +101,9 @@
        
    return
def __giveNewTask(curPlayer, taskGroup=ChConfig.TaskGroup_Main):
def __giveNewTask(curPlayer, taskGroup=ChConfig.TaskGroup_Main, preTaskID=0):
    ## 给新任务
    # @param preTaskID: 上一个任务ID
    taskIDList = GetTaskIDList(taskGroup)
    if not taskIDList:
        return
@@ -133,6 +138,12 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, ChConfig.TaskState_Doing)
    GameWorld.DebugLog("接到新任务: taskGroup=%s,newTaskID=%s" % (taskGroup, newTaskID), playerID)
    # 额外记录接到任务
    if taskGroup == ChConfig.TaskGroup_Main:
        PlayerControl.SetMainTaskID(curPlayer, newTaskID)
    DataRecordPack.DR_Task(curPlayer, taskGroup, newTaskID, "new", {"preTaskID":preTaskID})
    return SetTaskValue(curPlayer, ipyData, taskValue)
def __GetTaskValue(curPlayer, ipyData):
@@ -144,18 +155,63 @@
    if taskType == ChConfig.TaskType_LV:
        taskValue = curPlayer.GetLV()
        
    elif taskType == ChConfig.TaskType_FBPass:
        if len(conds) != 2:
    elif taskType == ChConfig.TaskType_MainLevel:
        if not conds:
            return 0
        mapID, lineID = conds
        passLineID = curPlayer.NomalDictGetProperty(ChConfig.Def_Player_Dict_FBPassLineID % mapID)
        taskValue = 1 if passLineID >= lineID else 0
        mapID = ChConfig.Def_FBMapID_Main
        lineID = conds[0]
        taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
    # 挑战主线关
    elif taskType == ChConfig.TaskType_MainLevelChallenge:
        if not conds:
            return 0
        mapID = ChConfig.Def_FBMapID_Main
        lvID = conds[0]
        taskValue = 1 if PlayerControl.IsMainLevelPass(curPlayer, lvID) else 0
        if not taskValue:
            challengeLVID = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ChallengeLVID)
            taskValue = 1 if challengeLVID >= lvID else 0
    elif taskType == ChConfig.TaskType_FBZhanchui:
        if not conds:
            return 0
        mapID = ChConfig.Def_FBMapID_Zhanchui
        lineID = conds[0]
        taskValue = 1 if FBCommon.IsFBPass(curPlayer, mapID, lineID) else 0
    elif taskType == ChConfig.TaskType_GoldRushWorkers:
        taskValue = PlayerGoldRush.GetWorkerTotal(curPlayer)
    elif taskType == ChConfig.TaskType_ReqOrJoinFamily:
        taskValue = 1 if curPlayer.GetFamilyID() else 0
        
    elif taskType == ChConfig.TaskType_TreeLV:
        taskValue = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_TreeLV)
        
    elif taskType == ChConfig.TaskType_RealmLV:
        taskValue = curPlayer.GetOfficialRank()
    elif taskType == ChConfig.TaskType_HeroBook:
        taskValue = PlayerHero.GetHeroBookActCnt(curPlayer)
    elif taskType == ChConfig.TaskType_EquipColor:
        if not conds:
            return 0
        needColor = conds[0]
        equipCnt = 0
        equipPack = curPlayer.GetItemManager().GetPack(IPY_GameWorld.rptEquip)
        for equipPlace in ChConfig.Def_MainEquipPlaces:
            equipIndex = equipPlace - 1
            if equipIndex < 0 or equipIndex >= equipPack.GetCount():
                continue
            curEquip = equipPack.GetAt(equipIndex)
            if not curEquip or curEquip.IsEmpty():
                continue
            itemColor = curEquip.GetItemColor()
            if itemColor >= needColor:
                equipCnt += 1
        taskValue = equipCnt
        
    return taskValue
@@ -287,13 +343,22 @@
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskValue % taskGroup, 0)
    PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_TaskState % taskGroup, 0)
    
    for itemID, itemCount, isAuctionItem in awardItemList:
        ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, [IPY_GameWorld.rptItem])
    if not __giveNewTask(curPlayer, taskGroup):
    # 支持定制属性物品
    isAuctionItem = 0
    notifyAwardList = []
    appointInfo = {}
    for itemID, itemCount, appointID in awardItemList:
        setAttrDict = {ShareDefine.Def_CItemKey_AppointID:appointID} if appointID else {}
        if not ItemControler.GivePlayerItem(curPlayer, itemID, itemCount, isAuctionItem, event=["Task", False, {}], setAttrDict=setAttrDict):
            continue
        notifyAwardList.append([itemID, itemCount, isAuctionItem])
        appointInfo[itemID] = appointID
    ItemControler.NotifyGiveAwardInfo(curPlayer, notifyAwardList, "Task", dataEx={"appointInfo":appointInfo})
    if not __giveNewTask(curPlayer, taskGroup, taskID):
        SyncTaskInfo(curPlayer, [taskGroup])
        
    GameFuncComm.DoFuncOpenLogic(curPlayer, [taskID])
    GameFuncComm.DoFuncOpenLogic(curPlayer)
    return
def SyncTaskInfo(curPlayer, taskGroupList=None):