| | |
| | | Def_CalcAttr_HeroBook, # 武将图鉴 2
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| | | Def_CalcAttr_Realm, # 官职 3
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| | | Def_CalcAttr_Gubao, # 古宝 4
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| | | ) = range(5)
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| | | Def_CalcAttr_HJG, # 幻境阁 5
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| | | ) = range(6)
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| | |
|
| | | CalcAttrName = {
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| | | Def_CalcAttr_LV:"主公等级",
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| | |
| | | Def_CalcAttr_HeroBook:"武将图鉴",
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| | | Def_CalcAttr_Realm:"官职",
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| | | Def_CalcAttr_Gubao:"古宝",
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| | | Def_CalcAttr_HJG:"幻境阁",
|
| | | }
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| | |
|
| | | ##-----------------------------------------------------------------------------------------------
|
| | |
| | | Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186' # 是否提示过vip升级可加入贵宾俱乐部信息
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| | | Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187' # py自定义玩家状态
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| | | Def_Player_Dict_FamilyLV = 'FamilyLV_189' # 玩家帮会等级
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| | | Def_Player_UpdatePlayerNameCnt = "UpdatePlayerNameCnt_196" # 角色改名次数
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| | | Def_Player_Dict_UpdatePlayerNameItemIndex = "UpdatePlayerNameItemIndex_198" # 改名物品在背包的位置
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| | | Def_Player_Dict_UpdatePlayerName = "UpdatePlayerName_199" # 改名锁
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| | | Def_Player_Dict_UpdateFamilyNameItemIndex = "UpdateFamilyNameItemIndex" # 改名物品在背包的位置
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| | | Def_Player_Dict_UpdateFamilyName = "UpdateFamilyName" # 改名锁
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| | | Def_Player_Rename = "Rename" # 是否已改名过
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| | | Def_Player_Dict_FamilyZhenbaogeCut = "FamilyZhenbaogeCut" #珍宝阁今日是否已砍过价
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| | | Def_Player_Dict_FamilyZhenbaogeBuy = "FamilyZhenbaogeBuy" #珍宝阁今日是否已购买过
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| | | Def_Player_Dict_FamilyDonateCnt = "FamilyDonateCnt_%s" # 仙盟今日捐献次数,参数(捐献类型)
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| | |
| | | Def_PDict_WishingWellItem = "WishingWellItem_%s_%s" # 物品ID,是否极品、是否绑定信息 参数(类型,物品数据)
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| | | Def_PDict_WishingWellItemCnt = "WishingWellItemCnt_%s_%s" # 物品数量记录 参数(类型,物品数据)
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| | |
|
| | | # 称号
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| | | Def_PDict_TitleState = "TitleState_%s" # 称号状态,参数(key编号)
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| | | Def_PDict_TitleEndTime = "TitleEndTime_%s" # 称号到期时间戳,0为永久,参数(称号ID)
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| | | Def_PDict_TitleStar = "TitleStar_%s" # 称号星级,参数(称号ID)
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| | |
|
| | | # 形象
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| | | Def_PDict_ModelState = "ModelState_%s" # 形象状态,参数(key编号)
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| | | Def_PDict_ModelEndTime = "ModelEndTime_%s" # 形象到期时间戳,0为永久,参数(形象ID)
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| | | Def_PDict_ModelStar = "ModelStar_%s" # 形象星级,参数(形象ID)
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| | |
|
| | | #头像
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| | | Def_PDict_FaceState = "FaceState_%s" # 头像状态,参数(key编号)
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| | | Def_PDict_FaceEndTime = "FaceEndTime_%s" # 头像到期时间戳,0为永久,参数(头像ID)
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| | |
| | | Def_PDict_FacePicStar = "FacePicStar_%s" # 头像框星级,参数(头像框ID)
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| | |
|
| | | #聊天气泡
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| | | Def_PDict_ChatBubbleBoxState = "ChatBubbleBoxState_%s" # 聊天气泡状态, 参数(key编号)
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| | | Def_PDict_ChatBoxState = "ChatBoxState_%s" # 聊天气泡状态, 参数(key编号)
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| | | Def_PDict_ChatBoxEndTime = "ChatBoxEndTime_%s" # 到期时间戳,0为永久,参数(气泡ID)
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| | | Def_PDict_ChatBoxStar = "ChatBoxStar_%s" # 星级,参数(气泡ID)
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| | | Def_PDict_EmojiPackState = "EmojiPackState_%s" # 表情包状态,参数(key编号)
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| | |
| | | Def_PDict_HorsePetSkinData = "HorsePetSkinData%d_%s" #觉醒等级*100+外观索引 参数(类型,关联ID) 1-坐骑 2-灵宠
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| | | Def_PDict_HorsePetSkinExp = "HorsePetSkinExp%d_%s" #经验 参数(类型,关联ID) 1-坐骑 2-灵宠
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| | |
|
| | | # 称号
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| | | Def_PDict_TitleStar = "TitleStar_%s" # 称号星级,参数(称号ID)
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| | |
|
| | | # 符印
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| | | Def_PDict_Rune_HoleOpenState = "Rune_HoleOpenState" # 符印解锁状态
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| | | Def_PDict_Rune_Data = "Rune_Data_%s" # 符印镶嵌数据, 参数(第几孔)
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| | |
| | | Def_PDict_FightPower_TotalEx = "FightPower_TotalEx" # 总战斗力
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| | |
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| | | Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_TotalEx]
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| | |
|
| | | # 每日活跃度
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| | | Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s" # 活跃度类型对应完成次数
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| | | Def_PDict_Activity_AddTotal = "Activity_AddTotal_%s" # 活跃度类型对应获得活跃度总
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| | | Def_PDict_Activity_TotalPoint = "Activity_TotalPoint" # 当前总活跃值(不可消耗)
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| | | Def_PDict_ActivityAwardRecord = "ActivityAwardRecord" # 活跃度奖励领取记录,按二进制位标识
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| | | Def_PDict_Activity_AwardStage = "Activity_AwardStage" # 当前活跃奖励阶段,对应不同境界段
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| | | Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint" # 多倍活动额外获得的修行点
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| | |
|
| | | # 活跃放置
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| | | Def_PDict_ActivityCountTotal = "ActivityCountTotal" # 累计活跃放置修炼次数
|
| | | Def_PDict_ActivityCanCostTotalPoint = "ActivityCanCostTotalPoint" # 当前总活跃值(可消耗)
|
| | | Def_PDict_ActivityPlaceStartTime = "ActivityPlaceStartTime" # 活跃放置开始time值
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| | | Def_PDict_ActivityPlaceRemainCount = "ActivityPlaceRemainCount" # 活跃放置剩余进行次数
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| | | Def_PDict_ActivityPlaceRewardCount = "ActivityPlaceRewardCount" # 活跃放置本次启动已累计奖励次数
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| | | Def_PDict_ActivityPlaceRewardTotalCount = "ActivityPlaceRewardTotalCount" # 活跃放置历史总共累计奖励次数
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| | | Def_PDict_ActivityPlaceRewardItem = "ActivityPlaceItem" # 奖励物品个数
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| | | Def_PDict_ActivityPlaceRewardItemID = "ActivityPlaceItemID_%s" # 奖励物品ID,参数(index)
|
| | | Def_PDict_ActivityPlaceRewardItemCount = "ActivityPlaceItemCount_%s" # 奖励物品个数,参数(index)
|
| | | Def_PDict_ActivityPlaceExpCount = "ActivityPlaceExpCount" # 活跃放置获得exp次数
|
| | | Def_PDict_ActivityPlaceTodayExp = "ActivityPlaceTodayExp" # 活跃放置今日获得exp
|
| | | Def_PDict_ActivityPlaceTodayExpPoint = "ActivityPlaceTodayExpPoint" # 活跃放置昨日获得exp 扩展值
|
| | | Def_PDict_ActivityPlaceYestorDayExp = "ActivityPlaceYestorDayExp" # 活跃放置昨日获得exp
|
| | | Def_PDict_ActivityPlaceYestorDayExpPoint = "ActivityPlaceYestorDayExpP" # 活跃放置昨日获得exp 扩展值
|
| | |
|
| | | # 每日活动
|
| | | Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s" # 每日活动今日完成次数 参数每日活动ID
|
| | | Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s" # 每日活动今日购买次数 参数每日活动ID
|
| | | Def_PDict_DailyActionDayItemTimes = "DADayItemTimes_%s" # 每日活动今日物品增加次数 参数每日活动ID
|
| | | Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s" # 每日活动本周完成次数 参数每日活动ID
|
| | |
|
| | | # 投资理财
|
| | | Def_PDict_InvestTime = "InvestTime_%s" # 投资时的时间,参数为投资类型
|
| | |
| | | Def_PDict_TaskValue = "TaskValue_%s" # 当前进行中的任务进度,参数(任务组)
|
| | | Def_PDict_TaskState = "TaskState_%s" # 当前进行中的任务状态 0-无;1-进行中;2-已完成,参数(任务组)
|
| | |
|
| | | #每日任务,按任务类型累加进度
|
| | | Def_PDict_DailyTaskValue = "DTaskV_%s_%s" # 任务类型进度,参数(任务类型, 条件信息)
|
| | | Def_PDict_DailyTaskState = "DTaskState" # 每日任务是否已领取奖励,按任务ID二进制位存储是否已领取
|
| | | Def_PDict_ActivityTotal = "ActivityTotal" # 今日累计获得活跃度
|
| | | Def_PDict_ActivityAward = "ActivityAward" # 活跃度奖励领取记录,按二进制位标识
|
| | | Def_PDict_ActivityWeek = "ActivityWeek" # 每周活跃奖励第x轮,默认0第1轮
|
| | |
|
| | | #淘金
|
| | | Def_PDict_GoldRushCampState = "GoldRushCampState" # 已解锁营地状态,按营地ID二进制位运算判断是否已解锁
|
| | | Def_PDict_GoldRushWorkerState = "GoldRushWorkerState" # 已雇佣工人数状态,按监工ID二进制位运算判断是否已解锁
|
| | |
| | | Def_PDict_UnXiantaoCntEquip = "UnXiantaoCntEquip" # 累计未结算装备掉落的战锤数,有3位小数,即 1234 实际为 1.234
|
| | | Def_PDict_UnXiantaoCntBooty = "UnXiantaoCntBooty_%s" # 累计未结算战利品掉落的战锤数,参数(itemID)
|
| | | Def_PDict_BootyDropToday = "BootyDropToday_%s" # 今日已累计掉落战利品数量,参数(itemID)
|
| | | Def_PDict_AppointDropEquipCnt = "AppointDropEquipCnt" # 定制掉落装备掉落第x次,只记录到配置的最高次数
|
| | |
|
| | | #天子考验
|
| | | Def_PDict_TianziHisHurt = "TianziHisHurt_%s" # 历史最高伤害,求余亿部分,参数(bossID)
|
| | |
| | | Def_Cost_LuckyTreasure, #幸运鉴宝
|
| | | Def_Cost_MysteryShopRefresh, # 神秘商店刷新
|
| | | Def_Cost_AuctionBid, # 拍卖行竞价
|
| | | Def_Cost_BuyDailyActionCnt, # 购买活动次数 45
|
| | | Def_Cost_45, # 购买活动次数 45
|
| | | Def_Cost_46, # 副本买buff
|
| | | Def_Cost_CreatFamily, # 创建仙盟
|
| | | Def_Cost_BuyKillBossCnt, #购买boss次数
|
| | |
| | | Def_Cost_LuckyTreasure:"LuckyTreasure",
|
| | | Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
|
| | | Def_Cost_AuctionBid:"AuctionBid",
|
| | | Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
|
| | | Def_Cost_CreatFamily:"CreatFamily",
|
| | | Def_Cost_BuyKillBossCnt:"BuyKillBossCnt",
|
| | | Def_Cost_EquipStar:"EquipStar",
|
| | |
| | | # 游戏功能奖励定义
|
| | | (
|
| | | Def_RewardType_Activity, # 活跃度奖励 0
|
| | | Def_RewardType_1, # 1
|
| | | Def_RewardType_DailyTask, # 每日任务奖励 1
|
| | | Def_RewardType_ChampionFamilyDailyReward, # 仙盟联赛冠军仙盟每日俸禄奖励 2
|
| | | Def_RewardType_XMZZWinCnt, # 仙魔之争胜利场数奖励 3
|
| | | Def_RewardType_FamilyDayAward, # 仙盟每日福利奖励 4
|
| | |
| | | TTLTaskType_CrossBoss, # 跨服boss击杀x次 18
|
| | | ) = range(1, 1 + 18)
|
| | |
|
| | | # 每日任务类型
|
| | | DailyTaskList = (
|
| | | DailyTask_KillNPC, # 击败X只怪物 1
|
| | | DailyTask_EquipDecompose, # 分解装备x次 2
|
| | | DailyTask_HeroCall, # 武将招募 3
|
| | | DailyTask_Arena, # 演武场 4
|
| | | DailyTask_GoldRush, # 淘金 5
|
| | | ) = range(1, 1 + 5)
|
| | |
|
| | | # 任务类型定义
|
| | | TaskTypeList = (
|
| | | TaskType_MainLevel, # 主线过关到xxx 1
|