ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChConfig.py
@@ -3315,11 +3315,7 @@
Def_Player_Dict_HasVIPClubNote = 'HasVIPClubNote_186'  # 是否提示过vip升级可加入贵宾俱乐部信息
Def_Player_Dict_PyPlayerAction = 'PyPlayerAction_187'  # py自定义玩家状态
Def_Player_Dict_FamilyLV = 'FamilyLV_189'  # 玩家帮会等级
Def_Player_UpdatePlayerNameCnt = "UpdatePlayerNameCnt_196"  # 角色改名次数
Def_Player_Dict_UpdatePlayerNameItemIndex = "UpdatePlayerNameItemIndex_198"  # 改名物品在背包的位置
Def_Player_Dict_UpdatePlayerName = "UpdatePlayerName_199"  # 改名锁
Def_Player_Dict_UpdateFamilyNameItemIndex = "UpdateFamilyNameItemIndex"  # 改名物品在背包的位置
Def_Player_Dict_UpdateFamilyName = "UpdateFamilyName"  # 改名锁
Def_Player_Rename = "Rename"  # 是否已改名过
Def_Player_Dict_FamilyZhenbaogeCut = "FamilyZhenbaogeCut" #珍宝阁今日是否已砍过价
Def_Player_Dict_FamilyZhenbaogeBuy = "FamilyZhenbaogeBuy" #珍宝阁今日是否已购买过
Def_Player_Dict_FamilyDonateCnt = "FamilyDonateCnt_%s"  # 仙盟今日捐献次数,参数(捐献类型)
@@ -3800,36 +3796,6 @@
Def_PDict_FightPower_List = [Def_PDict_FightPower_Total, Def_PDict_FightPower_TotalEx]
# 每日活跃度
Def_PDict_Activity_FinishCnt = "Activity_FinishCnt_%s"  # 活跃度类型对应完成次数
Def_PDict_Activity_AddTotal = "Activity_AddTotal_%s"  # 活跃度类型对应获得活跃度总
Def_PDict_Activity_TotalPoint = "Activity_TotalPoint"  # 当前总活跃值(不可消耗)
Def_PDict_ActivityAwardRecord = "ActivityAwardRecord"  # 活跃度奖励领取记录,按二进制位标识
Def_PDict_Activity_AwardStage = "Activity_AwardStage"  # 当前活跃奖励阶段,对应不同境界段
Def_PDict_Activity_ExtraRealmPoint = "Activity_ExtraRealmPoint"  # 多倍活动额外获得的修行点
# 活跃放置
Def_PDict_ActivityCountTotal = "ActivityCountTotal"  # 累计活跃放置修炼次数
Def_PDict_ActivityCanCostTotalPoint = "ActivityCanCostTotalPoint"  # 当前总活跃值(可消耗)
Def_PDict_ActivityPlaceStartTime = "ActivityPlaceStartTime" # 活跃放置开始time值
Def_PDict_ActivityPlaceRemainCount = "ActivityPlaceRemainCount" # 活跃放置剩余进行次数
Def_PDict_ActivityPlaceRewardCount = "ActivityPlaceRewardCount" # 活跃放置本次启动已累计奖励次数
Def_PDict_ActivityPlaceRewardTotalCount = "ActivityPlaceRewardTotalCount" # 活跃放置历史总共累计奖励次数
Def_PDict_ActivityPlaceRewardItem = "ActivityPlaceItem" # 奖励物品个数
Def_PDict_ActivityPlaceRewardItemID = "ActivityPlaceItemID_%s" # 奖励物品ID,参数(index)
Def_PDict_ActivityPlaceRewardItemCount = "ActivityPlaceItemCount_%s" # 奖励物品个数,参数(index)
Def_PDict_ActivityPlaceExpCount = "ActivityPlaceExpCount" # 活跃放置获得exp次数
Def_PDict_ActivityPlaceTodayExp = "ActivityPlaceTodayExp" # 活跃放置今日获得exp
Def_PDict_ActivityPlaceTodayExpPoint = "ActivityPlaceTodayExpPoint" # 活跃放置昨日获得exp 扩展值
Def_PDict_ActivityPlaceYestorDayExp = "ActivityPlaceYestorDayExp" # 活跃放置昨日获得exp
Def_PDict_ActivityPlaceYestorDayExpPoint = "ActivityPlaceYestorDayExpP" # 活跃放置昨日获得exp 扩展值
# 每日活动
Def_PDict_DailyActionDayTimes = "DailyActionDayTimes_%s"  # 每日活动今日完成次数 参数每日活动ID
Def_PDict_DailyActionDayBuyTimes = "DADayBuyTimes_%s"  # 每日活动今日购买次数 参数每日活动ID
Def_PDict_DailyActionDayItemTimes = "DADayItemTimes_%s"  # 每日活动今日物品增加次数 参数每日活动ID
Def_PDict_DailyActionWeekTimes = "DailyActionWeekTimes_%s"  # 每日活动本周完成次数 参数每日活动ID
# 投资理财
Def_PDict_InvestTime = "InvestTime_%s"  # 投资时的时间,参数为投资类型
Def_PDict_InvestProgress = "InvestProgress_%s_%s"  # 投资可领奖进度值,参数为(投资类型, key编号)
@@ -3971,6 +3937,13 @@
Def_PDict_TaskID = "TaskID_%s" # 当前进行中的任务ID,参数(任务组)
Def_PDict_TaskValue = "TaskValue_%s" # 当前进行中的任务进度,参数(任务组)
Def_PDict_TaskState = "TaskState_%s" # 当前进行中的任务状态 0-无;1-进行中;2-已完成,参数(任务组)
#每日任务,按任务类型累加进度
Def_PDict_DailyTaskValue = "DTaskV_%s_%s" # 任务类型进度,参数(任务类型, 条件信息)
Def_PDict_DailyTaskState = "DTaskState" # 每日任务是否已领取奖励,按任务ID二进制位存储是否已领取
Def_PDict_ActivityTotal = "ActivityTotal"  # 今日累计获得活跃度
Def_PDict_ActivityAward = "ActivityAward"  # 活跃度奖励领取记录,按二进制位标识
Def_PDict_ActivityWeek = "ActivityWeek"  # 每周活跃奖励第x轮,默认0第1轮
#淘金
Def_PDict_GoldRushCampState = "GoldRushCampState" # 已解锁营地状态,按营地ID二进制位运算判断是否已解锁
@@ -4365,7 +4338,7 @@
Def_Cost_LuckyTreasure, #幸运鉴宝
Def_Cost_MysteryShopRefresh, # 神秘商店刷新
Def_Cost_AuctionBid, # 拍卖行竞价
Def_Cost_BuyDailyActionCnt, # 购买活动次数 45
Def_Cost_45, # 购买活动次数 45
Def_Cost_46, # 副本买buff
Def_Cost_CreatFamily, # 创建仙盟
Def_Cost_BuyKillBossCnt, #购买boss次数
@@ -4462,7 +4435,6 @@
Def_Cost_LuckyTreasure:"LuckyTreasure",
Def_Cost_MysteryShopRefresh:"MysteryShopRefresh",
Def_Cost_AuctionBid:"AuctionBid",
Def_Cost_BuyDailyActionCnt:"BuyDailyActionCnt",
Def_Cost_CreatFamily:"CreatFamily",
Def_Cost_BuyKillBossCnt:"BuyKillBossCnt",
Def_Cost_EquipStar:"EquipStar",
@@ -4976,7 +4948,7 @@
# 游戏功能奖励定义
(
Def_RewardType_Activity,  # 活跃度奖励 0
Def_RewardType_1,  # 1
Def_RewardType_DailyTask,  # 每日任务奖励 1
Def_RewardType_ChampionFamilyDailyReward,  # 仙盟联赛冠军仙盟每日俸禄奖励 2
Def_RewardType_XMZZWinCnt,  # 仙魔之争胜利场数奖励 3
Def_RewardType_FamilyDayAward,  # 仙盟每日福利奖励 4
@@ -5308,6 +5280,15 @@
TTLTaskType_CrossBoss, # 跨服boss击杀x次 18
) = range(1, 1 + 18)
# 每日任务类型
DailyTaskList = (
DailyTask_KillNPC, # 击败X只怪物 1
DailyTask_EquipDecompose, # 分解装备x次 2
DailyTask_HeroCall, # 武将招募 3
DailyTask_Arena, # 演武场 4
DailyTask_GoldRush, # 淘金 5
) = range(1, 1 + 5)
# 任务类型定义
TaskTypeList = (
TaskType_MainLevel, # 主线过关到xxx 1