| | |
| | | for index in range(ipyDataMgr.GetPlayerFaceCount()):
|
| | | ipyData = ipyDataMgr.GetPlayerFaceByIndex(index)
|
| | | faceID = ipyData.GetFaceID()
|
| | | if ipyData.GetUnlockDefault():
|
| | | continue
|
| | | if ipyData.GetCustomPlayerID():
|
| | | continue
|
| | | if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_FaceState, faceID):
|
| | | continue
|
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_FaceState, faceID, 0)
|
| | |
| | | if not ipyData:
|
| | | GameWorld.DebugAnswer(curPlayer, "该头像不存在:%s" % faceID)
|
| | | return
|
| | | if ipyData.GetUnlockDefault():
|
| | | GameWorld.DebugAnswer(curPlayer, "该头像默认激活:%s" % faceID)
|
| | | return
|
| | | if ipyData.GetCustomPlayerID():
|
| | | GameWorld.DebugAnswer(curPlayer, "定制头像不处理:%s" % faceID)
|
| | | return
|
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_FaceState, faceID, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FaceEndTime % faceID, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FaceStar % faceID, 0)
|
| | |
| | | elif value1 == "f1":
|
| | | faceID = msgList[1] if len(msgList) > 1 else 0
|
| | | expireTimes = msgList[2] if len(msgList) > 2 else None
|
| | | if PlayerFace.AddFace(curPlayer, faceID, expireTimes):
|
| | | if PlayerFace.AddFace(curPlayer, faceID, expireTimes, True):
|
| | | endTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FaceEndTime % faceID)
|
| | | endTimeStr = "永久" if not endTime else GameWorld.ChangeTimeNumToStr(endTime)
|
| | | GameWorld.DebugAnswer(curPlayer, "添加头像成功:%s,到期:%s" % (faceID, endTimeStr))
|
| | | else:
|
| | | GameWorld.DebugAnswer(curPlayer, "添加头像失败:%s" % (faceID))
|
| | | |
| | | |
| | | # 头像星级
|
| | | elif value1 == "fs":
|
| | | faceID = msgList[1] if len(msgList) > 1 else 0
|
| | | faceStar = msgList[2] if len(msgList) > 2 else 0
|
| | | starIpyData = IpyGameDataPY.GetIpyGameData("PlayerFaceStar", faceID, faceStar)
|
| | | if not starIpyData:
|
| | | GameWorld.DebugAnswer(curPlayer, "头像星级不存在:%s,star:%s" % (faceID, faceStar))
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("PlayerFace", faceID)
|
| | | if not ipyData:
|
| | | GameWorld.DebugAnswer(curPlayer, "该头像不存在:%s" % faceID)
|
| | | return
|
| | | faceStar = min(faceStar, ipyData.GetStarMax())
|
| | | GameWorld.DebugAnswer(curPlayer, "设置头像星级:%s,星:%s" % (faceID, faceStar))
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FaceStar % faceID, faceStar)
|
| | | syncFaceIDList.append(faceID)
|
| | |
| | | for index in range(ipyDataMgr.GetPlayerFacePicCount()):
|
| | | ipyData = ipyDataMgr.GetPlayerFacePicByIndex(index)
|
| | | facePicID = ipyData.GetFacePicID()
|
| | | if ipyData.GetUnlockDefault():
|
| | | continue
|
| | | if not GameWorld.GetDictValueByBit(curPlayer, ChConfig.Def_PDict_FacePicState, facePicID):
|
| | | continue
|
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_FacePicState, facePicID, 0)
|
| | |
| | | if not ipyData:
|
| | | GameWorld.DebugAnswer(curPlayer, "该头像框不存在:%s" % facePicID)
|
| | | return
|
| | | if ipyData.GetUnlockDefault():
|
| | | GameWorld.DebugAnswer(curPlayer, "该头像框默认激活:%s" % facePicID)
|
| | | return
|
| | | GameWorld.SetDictValueByBit(curPlayer, ChConfig.Def_PDict_FacePicState, facePicID, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FacePicEndTime % facePicID, 0)
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FacePicStar % facePicID, 0)
|
| | |
| | | elif value1 == "p1":
|
| | | facePicID = msgList[1] if len(msgList) > 1 else 0
|
| | | expireTimes = msgList[2] if len(msgList) > 2 else None
|
| | | if PlayerFace.AddFacePic(curPlayer, facePicID, expireTimes):
|
| | | if PlayerFace.AddFacePic(curPlayer, facePicID, expireTimes, True):
|
| | | endTime = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_FacePicEndTime % facePicID)
|
| | | endTimeStr = "永久" if not endTime else GameWorld.ChangeTimeNumToStr(endTime)
|
| | | GameWorld.DebugAnswer(curPlayer, "添加头像框成功:%s,到期:%s" % (facePicID, endTimeStr))
|
| | |
| | | elif value1 == "ps":
|
| | | facePicID = msgList[1] if len(msgList) > 1 else 0
|
| | | facePicStar = msgList[2] if len(msgList) > 2 else 0
|
| | | starIpyData = IpyGameDataPY.GetIpyGameData("PlayerFacePicStar", facePicID, facePicStar)
|
| | | if not starIpyData:
|
| | | GameWorld.DebugAnswer(curPlayer, "头像框星级不存在:%s,star:%s" % (facePicID, facePicStar))
|
| | | ipyData = IpyGameDataPY.GetIpyGameData("PlayerFacePic", facePicID)
|
| | | if not ipyData:
|
| | | GameWorld.DebugAnswer(curPlayer, "该头像框不存在:%s" % facePicID)
|
| | | return
|
| | | facePicStar = min(facePicStar, ipyData.GetStarMax())
|
| | | GameWorld.DebugAnswer(curPlayer, "设置头像框星级:%s,星:%s" % (facePicID, facePicStar))
|
| | | PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_FacePicStar % facePicID, facePicStar)
|
| | | syncFacePicIDList.append(facePicID)
|