| | |
| | | import NetPackCommon
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| | | import DataRecordPack
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| | | import PlayerPrestigeSys
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| | | import PlayerActivity
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| | | import FBCommon
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| | | import PassiveBuffEffMng
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| | | import EventReport
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| | |
| | | #银票支付
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| | | elif type_Price == IPY_GameWorld.TYPE_Price_Silver_Paper:
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| | | __PayMoneyAfterBySilverPaper(curPlayer, price)
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| | | |
| | | #活跃度处理
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| | | PlayerActivity.OnPayMoneyActivity(curPlayer, type_Price, price)
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| | | |
| | | #转盘活动
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| | | PlayerActTurntable.OnPlayerUseGold(curPlayer, type_Price, price)
|
| | | #轮回殿
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| | |
| | | PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_LVUp, aftLV - befLV)
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| | | PlayerTask.UpdTaskValue(curPlayer, ChConfig.TaskType_LV)
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| | | PlayerSuccess.UptateSuccessProgress(curPlayer, ShareDefine.SuccType_HeroLV, aftLV)
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| | | PlayerActivity.DoAddActivityByLV(curPlayer, befLV, aftLV)
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| | |
|
| | | #if aftFreePoint > befFreePoint:
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| | | # curPlayer.SetFreePoint(aftFreePoint)
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