ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -28,7 +28,6 @@
import PlayerControl
import PlayerFamily
import PlayerFamilyZhenfa
import PlayerOnlinePrize
import PlayerLoginDayAward
import NPCCommon
import FunctionNPCCommon
@@ -38,11 +37,11 @@
import PlayerSuccess
import PlayerFreeGoods
import ChItem
import GameLogic_Tianzi
import PlayerGoldInvest
import PlayerCrossRealmPK
import PlayerCrossChampionship
import PlayerPet
import PlayerRecover
import PlayerFamilyRedPacket
import OpenServerCampaign
import PlayerCostRebate
@@ -50,10 +49,6 @@
import CrossActAllRecharge
import PlayerActCollectWords
import PlayerActTotalRecharge
import PlayerActGarbageSorting
import PlayerActXianXiaMJ
import PlayerActGubao
import PlayerActHorsePetTrain
import PlayerActLianqi
import PlayerActGodGift
import PlayerActFamilyGCZ
@@ -64,7 +59,6 @@
import PlayerActRechargePrize
import PlayerActGrowupBuy
import PlayerActTurntable
import PlayerActBossTrial
import PlayerActBuyOne
import PlayerSpringSale
import PlayerBossReborn
@@ -82,9 +76,7 @@
import PlayerFlashGiftbag
import PlayerDailyGiftbag
import PlayerOfflineSupport
import PlayerActHorsePetFeast
import PlayerFeastRedPacket
import PlayerCrossYaomoBoss
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
import PlayerTongTianLing
@@ -98,7 +90,6 @@
import PlayerArena
import PyGameData
import PlayerXiangong
import PlayerMineArea
import PlayerBillboard
import PlayerViewCache
import PlayerMail
@@ -118,10 +109,12 @@
def DoLogic_OnDay(tick):
    GameWorld.Log("MapServer -> OnDay!")
    #副本OnDay事件响应
    FBLogic.OnDay(tick)
    #FBLogic.OnDay(tick)
    
    #仙盟
    PlayerFamily.FamilyOnDay()
    PlayerArena.OnDay()
    GameLogic_Tianzi.OnDay()
    
    PlayerOfflineSupport.OnDay()
    playerManager = GameWorld.GetPlayerManager()
@@ -160,6 +153,8 @@
def DoLogic_OnWeek(tick):
    GameWorld.Log("MapServer -> OnWeek!")
    PlayerArena.OnWeek()
    
    playerManager = GameWorld.GetPlayerManager()
    for i in xrange(playerManager.GetPlayerCount()):
@@ -265,9 +260,6 @@
        #重置宠物每天的训练次数
        #PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
        
        PlayerOnlinePrize.ResetPrizeInfoOnDay(curPlayer)
        #OnDay时清除每日签到的信息
        PlayerSignDay.SignDayOnDay(curPlayer)
        # 累计登陆礼包登陆次数刷新
@@ -293,31 +285,12 @@
        #仙宫
        PlayerXiangong.PlayerOnDay(curPlayer)
        PlayerControl.PayCoinOnDay(curPlayer)
        #玩法前瞻奖励
        gameNoticeAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_GameNoticeAwardState)
        if gameNoticeAwardState:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_GameNoticeAwardState, 0)
            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_GameNotice, 0)
        #每日分享奖励重置
        shareGameAwardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_ShareGameAwardState)
        if shareGameAwardState:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_ShareGameAwardState, 0)
            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_ShareGame, 0)
        #开服每日奖励
        awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_OpenSererDailyAward)
        if awardState:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_OpenSererDailyAward, 0)
            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_OpenServerDailyAward, 0)
        #开服每日奖励
        awardState = curPlayer.NomalDictGetProperty(ChConfig.Def_PDict_RechargeDayAward)
        if awardState:
            PlayerControl.NomalDictSetProperty(curPlayer, ChConfig.Def_PDict_RechargeDayAward, 0)
            ChPlayer.Sync_RewardGetRecordInfo(curPlayer, ChConfig.Def_RewardType_RechargeDayAward, 0)
        ChPlayer.PlayerOnDay(curPlayer)
        PlayerActivity.OnDay(curPlayer)
    # 特殊时间点X点过天
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
        PlayerHero.PlayerOnDay(curPlayer)
        # 资源找回
        PlayerRecover.RecoverOnDay(curPlayer)
        # 仙盟过天
        PlayerFamily.PlayerOnDay(curPlayer)
        # 重置物品每日使用次数
@@ -332,16 +305,11 @@
        PlayerCrossChampionship.DoPlayerOnDay(curPlayer)
        #竞技场
        PlayerArena.OnDayEx(curPlayer)
        #福地
        PlayerMineArea.PlayerOnDay(curPlayer)
        #特殊时间点过天的,一般是游戏功能,此时立即同步一次跨服玩家数据
        CrossPlayerData.SendMergePlayerDataNow(curPlayer)
        
    # 以下为支持两种重置模式切换配置的
    FBCommon.FBOnDay(curPlayer, onEventType)
    #日常活动OnDay
    PlayerActivity.OnDay(curPlayer, onEventType)
        
    # 商店物品购买兑换OnDay
    FunctionNPCCommon.ShopItemOnDay(curPlayer, onEventType)
@@ -352,8 +320,6 @@
    PlayerWishingWell.OnDay(curPlayer)
    #通天令
    PlayerTongTianLing.OnDay(curPlayer, onEventType)
    #bossƾ֤
    PlayerActBossTrial.PlayerOnDay(curPlayer, onEventType)
    #任务活动
    PlayerActTask.OnDay(curPlayer)
    #登录活动
@@ -451,9 +417,6 @@
        
    # 以下为支持两种重置模式切换配置的
    FBCommon.FBOnWeek(curPlayer, onEventType)
    #日常活动OnWeek
    PlayerActivity.OnWeek(curPlayer, onEventType)
    
    # 商店物品购买兑换OnDay
    FunctionNPCCommon.ShopItemOnWeek(curPlayer, onEventType)
@@ -946,18 +909,6 @@
            elif actionName == ShareDefine.OperationActionName_TotalRecharge:
                PlayerActTotalRecharge.RefreshTotalRechargeActionInfo(actNum)
                
            elif actionName == ShareDefine.OperationActionName_GarbageSorting:
                PlayerActGarbageSorting.RefreshGarbageSortingActionInfo(actNum)
            elif actionName == ShareDefine.OperationActionName_XianXiaMJ:
                PlayerActXianXiaMJ.RefreshXianXiaMJActionInfo(actNum)
            elif actionName == ShareDefine.OperationActionName_Gubao:
                PlayerActGubao.RefreshGubaoActionInfo(actNum)
            elif actionName == ShareDefine.OperationActionName_HorsePetTrain:
                PlayerActHorsePetTrain.RefreshHorsePetTrainActionInfo(actNum)
            elif actionName == ShareDefine.OperationActionName_GodGift:
                PlayerActGodGift.RefreshGodGiftActionInfo(actNum)
                
@@ -975,12 +926,6 @@
            elif actionName == ShareDefine.OperationActionName_BossReborn:
                PlayerBossReborn.RefreshOperationAction_BossReborn()
            elif actionName == ShareDefine.OperationActionName_BossTrial:
                PlayerActBossTrial.RefreshBossTrialActionInfo(actNum)
            elif actionName == ShareDefine.OperationActionName_HorsePetFeast:
                PlayerActHorsePetFeast.RefreshOperationAction_HorsePetFeast(actNum)
                
            elif actionName == ShareDefine.OperationActionName_FlashGiftbag:
                PlayerFlashGiftbag.RefreshFlashGiftbagActionInfo(actNum)
@@ -1071,18 +1016,6 @@
            elif actionName == ShareDefine.CrossActName_AllRecharge:
                CrossActAllRecharge.RefreshCrossActAllRechargeInfo()
                
            elif actionName == ShareDefine.CrossActName_BossTrial:
                PlayerActBossTrial.RefreshCrossActBossTrialInfo()
            elif actionName == ShareDefine.CrossActName_XianXiaMJ:
                PlayerActXianXiaMJ.RefreshCrossActXianXiaMJInfo()
            elif actionName == ShareDefine.CrossActName_Gubao:
                PlayerActGubao.RefreshCrossActGubaoInfo()
            elif actionName == ShareDefine.CrossActName_HorsePetTrain:
                PlayerActHorsePetTrain.RefreshCrossActHorsePetTrainInfo()
            elif actionName == ShareDefine.CrossActName_Lianqi:
                PlayerActLianqi.RefreshCrossActLianqiInfo()
                
@@ -1141,11 +1074,6 @@
    # 跨服PK
    elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
        PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
    # 跨服妖魔boss
    elif key == ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.CrossDailyActionID_YaomoBoss:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
            PlayerCrossYaomoBoss.OnYaomoBossStateChange(value, tick)
            
    #通用设置
    befValue = gameWorldMgr.GetGameWorldDictByKey(key)