ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -28,7 +28,6 @@
import PlayerControl
import PlayerFamily
import PlayerFamilyZhenfa
import PlayerOnlinePrize
import PlayerLoginDayAward
import NPCCommon
import FunctionNPCCommon
@@ -38,6 +37,7 @@
import PlayerSuccess
import PlayerFreeGoods
import ChItem
import GameLogic_Tianzi
import PlayerGoldInvest
import PlayerCrossRealmPK
import PlayerCrossChampionship
@@ -77,7 +77,6 @@
import PlayerDailyGiftbag
import PlayerOfflineSupport
import PlayerFeastRedPacket
import PlayerCrossYaomoBoss
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
import PlayerTongTianLing
@@ -110,11 +109,12 @@
def DoLogic_OnDay(tick):
    GameWorld.Log("MapServer -> OnDay!")
    #副本OnDay事件响应
    FBLogic.OnDay(tick)
    #FBLogic.OnDay(tick)
    
    #仙盟
    PlayerFamily.FamilyOnDay()
    PlayerArena.OnDay()
    GameLogic_Tianzi.OnDay()
    
    PlayerOfflineSupport.OnDay()
    playerManager = GameWorld.GetPlayerManager()
@@ -260,9 +260,6 @@
        #重置宠物每天的训练次数
        #PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
        
        PlayerOnlinePrize.ResetPrizeInfoOnDay(curPlayer)
        #OnDay时清除每日签到的信息
        PlayerSignDay.SignDayOnDay(curPlayer)
        # 累计登陆礼包登陆次数刷新
@@ -289,6 +286,7 @@
        PlayerXiangong.PlayerOnDay(curPlayer)
        PlayerControl.PayCoinOnDay(curPlayer)
        ChPlayer.PlayerOnDay(curPlayer)
        PlayerActivity.OnDay(curPlayer)
        
    # 特殊时间点X点过天
    elif onEventType == ShareDefine.Def_OnEventTypeEx:
@@ -312,9 +310,6 @@
        
    # 以下为支持两种重置模式切换配置的
    FBCommon.FBOnDay(curPlayer, onEventType)
    #日常活动OnDay
    PlayerActivity.OnDay(curPlayer, onEventType)
        
    # 商店物品购买兑换OnDay
    FunctionNPCCommon.ShopItemOnDay(curPlayer, onEventType)
@@ -422,9 +417,6 @@
        
    # 以下为支持两种重置模式切换配置的
    FBCommon.FBOnWeek(curPlayer, onEventType)
    #日常活动OnWeek
    PlayerActivity.OnWeek(curPlayer, onEventType)
    
    # 商店物品购买兑换OnDay
    FunctionNPCCommon.ShopItemOnWeek(curPlayer, onEventType)
@@ -1082,11 +1074,6 @@
    # 跨服PK
    elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
        PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
    # 跨服妖魔boss
    elif key == ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.CrossDailyActionID_YaomoBoss:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
            PlayerCrossYaomoBoss.OnYaomoBossStateChange(value, tick)
            
    #通用设置
    befValue = gameWorldMgr.GetGameWorldDictByKey(key)