ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerPet.py
@@ -39,11 +39,9 @@
import PassiveBuffEffMng
import CrossPlayerData
import CalcLineEffect
import PlayerActivity
import ChPyNetSendPack
import NetPackCommon
import PlayerActLunhuidian
import PlayerActHorsePetTrain
import PlayerActTask
import PlayerHorse
import GameObj
@@ -745,8 +743,6 @@
            #广播
            sysMark = sysMarkList[i] if i < len(sysMarkList) else 'PetUpLv'
            PlayerControl.WorldNotify(0, sysMark, [playerName, petNPCID, limitPetClassLV, skillid])
            #增加升级活跃点效果
            PlayerActivity.AddActivityByLVOnLearnSkill(curPlayer, skillid)
            
        if not learnSkillList and updClassLV + 1 == maxClassLV:
            PlayerControl.WorldNotify(0, 'PetUpLvMax', [playerName, petNPCID])
@@ -767,7 +763,6 @@
        
    #EventReport.WriteEvent_pet_class(curPlayer, petNpcData.GetName(), classLV, petClassExp, updClassLV, newClassExp)
    
    PlayerActHorsePetTrain.OnHorsePetTrainCost(curPlayer, {autoBuyItemID:costItemCount})
    PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_PetUpItem, costItemCount)
    PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_UseItem, autoBuyItemID, costItemCount)
    return
@@ -1119,7 +1114,6 @@
    # 刷属性,更新排行榜
    RefreshPetItemAddAttr(curPlayer, True)
    
    PlayerActHorsePetTrain.OnHorsePetTrainCost(curPlayer, {costItemID:costItemCount})
    if trainType == 2:
        PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_PetTrainItem2, costItemCount)
    elif trainType == 3: