| | |
| | | import PlayerControl
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| | | import ItemControler
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| | | import NetPackCommon
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| | | import PlayerBossReborn
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| | | import PlayerFeastTravel
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| | | import PlayerActLunhuidian
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| | | import PlayerActYunshi
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| | | import PlayerActTask
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| | | import PlayerActivity
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| | | import ItemCommon
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| | | import PlayerHero
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| | | import PyGameData
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| | | import ChConfig
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| | |
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| | | import random
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| | |
| | | TreasureType_HeroComm = 11 # 英雄招募 - 普通
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| | | TreasureType_HeroHigh = 12 # 英雄招募 - 高级
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| | | TreasureType_HeroScore = 13 # 英雄招募 - 积分
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| | |
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| | | def DoTreasureOpen(curPlayer):
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| | | ## 寻宝开启
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| | | Sync_TreasureInfo(curPlayer)
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| | | return
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| | |
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| | | def OnTreasureLogin(curPlayer):
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| | | Sync_TreasureInfo(curPlayer)
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| | |
| | | getGridResult.append(gridNum)
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| | | GameWorld.DebugLog(" 本次产出: gridNum=%s, %s" % (gridNum, getGridResult), playerID)
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| | | if gridNum in luckyGridNumList:
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| | | if gridNum == setLuckyGridNum or gridNum >= maxLuck:
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| | | if gridNum == setLuckyGridNum or updLuck >= maxLuck:
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| | | updLuck = 0
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| | | else:
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| | | updLuck = stageLuck # 直接切换到下一阶段幸运
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| | |
| | | GameWorld.ErrLog("寻宝格子不存在!treasureType=%s,gridNum=%s" % (treasureType, gridNum), playerID)
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| | | return
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| | |
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| | | treasureResult.append([gridNum, itemID, itemCount, isBind])
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| | | isTrans = 0 # 是否转化
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| | | treasureResult.append([gridNum, itemID, itemCount, isTrans])
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| | |
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| | | # 扣消耗
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| | | if costType == 1:
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| | |
| | | if addScoreType and addScore:
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| | | PlayerControl.GiveMoney(curPlayer, addScoreType, addScore * treasureCount)
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| | |
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| | | if treasureType == TreasureType_Rune:
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| | | PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_RuneTreasure, treasureCount)
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| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RuneTreasure, treasureCount)
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| | | PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureRune, treasureCount)
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| | | elif treasureType == TreasureType_Jipin:
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| | | PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_Treasure, treasureCount)
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| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_Treasure, treasureCount)
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| | | PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureJipin, treasureCount)
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| | | elif treasureType == TreasureType_Jueshi:
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| | | PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_JSTreasure, treasureCount)
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| | | PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_JSTreasure, treasureCount)
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| | | PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureJueshi, treasureCount)
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| | | elif treasureType == TreasureType_Gubao:
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| | | PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureGubao, treasureCount)
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| | | if treasureType in [TreasureType_HeroComm, TreasureType_HeroHigh, TreasureType_HeroScore]:
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| | | PlayerActivity.AddDailyTaskValue(curPlayer, ChConfig.DailyTask_HeroCall, treasureCount)
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| | | #if treasureType == TreasureType_Rune:
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| | | # PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_RuneTreasure, treasureCount)
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| | | # PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_RuneTreasure, treasureCount)
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| | | # PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureRune, treasureCount)
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| | | #elif treasureType == TreasureType_Jipin:
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| | | # PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_Treasure, treasureCount)
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| | | # PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_Treasure, treasureCount)
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| | | # PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureJipin, treasureCount)
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| | | #elif treasureType == TreasureType_Jueshi:
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| | | # PlayerFeastTravel.AddFeastTravelTaskValue(curPlayer, ChConfig.Def_FeastTravel_JSTreasure, treasureCount)
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| | | # PlayerBossReborn.AddBossRebornActionCnt(curPlayer, ChConfig.Def_BRAct_JSTreasure, treasureCount)
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| | | # PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureJueshi, treasureCount)
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| | | #elif treasureType == TreasureType_Gubao:
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| | | # PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_TreasureGubao, treasureCount)
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| | |
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| | | PlayerActLunhuidian.AddLunhuidianValue(curPlayer, PlayerActLunhuidian.AwardType_Treasure, treasureType, treasureCount)
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| | |
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| | | # 给物品
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| | | mailItemList = []
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| | | itemControl = ItemControler.PlayerItemControler(curPlayer)
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| | | for gridNum, itemID, itemCount, isBind in treasureResult:
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| | | itemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, False, curPlayer=curPlayer)
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| | | for tResult in treasureResult:
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| | | gridNum, itemID, itemCount = tResult[:3]
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| | | PyGameData.g_transItemSign = 0
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| | | itemObj = ItemControler.GetOutPutItemObj(itemID, itemCount, isBind, curPlayer=curPlayer)
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| | | mailItemDict = ItemCommon.GetMailItemDict(itemObj)
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| | |
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| | | if int(gridNum) in notifyGridNumList and notifyKey:
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| | |
| | | mailItemList.append(mailItemDict)
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| | | itemObj.Clear()
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| | |
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| | | # 检查物品转化
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| | | if PyGameData.g_transItemSign:
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| | | tResult[3] = 1 # 有转化物品时设置转化标记
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| | | |
| | | if mailItemList:
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| | | PlayerControl.SendMailByKey("HappyXBUnEnough", [playerID], mailItemList)
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| | |
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