| | |
| | | ("WORD", "HPInheritPer", 0),
|
| | | ("dict", "BatAttrDict", 0),
|
| | | ("list", "FetterIDList", 0),
|
| | | ("BYTE", "RecruitBySelf", 0),
|
| | | ),
|
| | |
|
| | | "HeroTalent":(
|
| | |
| | | ("list", "CostMoneyList", 0),
|
| | | ("WORD", "EnsureCount", 0),
|
| | | ("BYTE", "OnceLucky", 0),
|
| | | ("WORD", "FullLucky", 0),
|
| | | ("char", "LuckyRateFormat", 0),
|
| | | ("BYTE", "LuckyGridNum", 0),
|
| | | ("dict", "GridNumMaxLimitInfo", 0),
|
| | |
| | | ("list", "GridItemRateList1", 0),
|
| | | ("list", "GridItemRateList2", 0),
|
| | | ("dict", "GridItemRateList3", 0),
|
| | | ("list", "LuckyItemRateList", 0),
|
| | | ("dict", "LuckyItemRateInfo", 0),
|
| | | ),
|
| | |
|
| | | "TreasureItemLib":(
|
| | |
| | | def GetDefInheritPer(self): return self.attrTuple[10] # 防御继承 WORD
|
| | | def GetHPInheritPer(self): return self.attrTuple[11] # 生命继承 WORD
|
| | | def GetBatAttrDict(self): return self.attrTuple[12] # 其他战斗属性字典 {"属性ID":值, ...} dict
|
| | | def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list |
| | | def GetFetterIDList(self): return self.attrTuple[13] # 羁绊ID列表 list
|
| | | def GetRecruitBySelf(self): return self.attrTuple[14] # 招募需要本体 BYTE |
| | | |
| | | # 武将星级天赋表 |
| | | class IPY_HeroTalent(): |
| | |
| | | def GetCostMoneyList(self): return self.attrTuple[11] # 消耗货币列表 list
|
| | | def GetEnsureCount(self): return self.attrTuple[12] # 每x次必出 WORD
|
| | | def GetOnceLucky(self): return self.attrTuple[13] # 单次幸运值 BYTE
|
| | | def GetFullLucky(self): return self.attrTuple[14] # 满幸运值 WORD
|
| | | def GetLuckyRateFormat(self): return self.attrTuple[15] # 幸运格子概率公式 char
|
| | | def GetLuckyGridNum(self): return self.attrTuple[16] # 幸运格子编号 BYTE
|
| | | def GetGridNumMaxLimitInfo(self): return self.attrTuple[17] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
|
| | | def GetNotifyGridNumList(self): return self.attrTuple[18] # 需要额外广播的格子 list
|
| | | def GetNotifyKey(self): return self.attrTuple[19] # 广播key char
|
| | | def GetAwardMoneyType(self): return self.attrTuple[20] # 额外奖励货币类型 BYTE
|
| | | def GetAwardMoneyValue(self): return self.attrTuple[21] # 单次奖励货币数 WORD |
| | | def GetLuckyRateFormat(self): return self.attrTuple[14] # 幸运格子概率公式 char
|
| | | def GetLuckyGridNum(self): return self.attrTuple[15] # 幸运格子编号 BYTE
|
| | | def GetGridNumMaxLimitInfo(self): return self.attrTuple[16] # 格子最大产出次数限制,{"格子":最大可产出次数, ...} dict
|
| | | def GetNotifyGridNumList(self): return self.attrTuple[17] # 需要额外广播的格子 list
|
| | | def GetNotifyKey(self): return self.attrTuple[18] # 广播key char
|
| | | def GetAwardMoneyType(self): return self.attrTuple[19] # 额外奖励货币类型 BYTE
|
| | | def GetAwardMoneyValue(self): return self.attrTuple[20] # 单次奖励货币数 WORD |
| | | |
| | | # 寻宝产出库表 |
| | | class IPY_TreasureHouse(): |
| | |
| | | def GetGridItemRateList1(self): return self.attrTuple[6] # 常规产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetGridItemRateList2(self): return self.attrTuple[7] # 每满x次保底产出格子编号饼图 [[概率, 格子编号], ...] list
|
| | | def GetGridItemRateList3(self): return self.attrTuple[8] # 第x次必出产出格子编号饼图 {次数:[[概率, 格子编号], ...], ...} dict
|
| | | def GetLuckyItemRateList(self): return self.attrTuple[9] # 满幸运产出概率饼图 [[概率, 格子编号], ...] list |
| | | def GetLuckyItemRateInfo(self): return self.attrTuple[9] # 幸运产出概率饼图 {"幸运值":[[概率, 格子编号], ...], ...} dict |
| | | |
| | | # 寻宝物品库 |
| | | class IPY_TreasureItemLib(): |