hxp
2025-09-04 726517b2002ec6dd46e07f89c10fdfe0274243af
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerActivity.py
@@ -29,12 +29,10 @@
import PyGameData
import GameFuncComm
import PlayerPet
import PlayerVip
import datetime
import time
import FormulaControl
import PlayerBossReborn
import PlayerActGarbageSorting
import PlayerTongTianLing
import PlayerActTask
import PlayerSuccess
@@ -310,10 +308,9 @@
    curTotalPoint = __GetPDictValue(curPlayer, ChConfig.Def_PDict_Activity_TotalPoint)
    __SetPDictValue(curPlayer, ChConfig.Def_PDict_Activity_TotalPoint, curTotalPoint + addValue)
    __AddCanCostActivityPoint(curPlayer, addValue, isLVUp)
    PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_Activity, addValue)
    PlayerTongTianLing.AddTongTianTaskValue(curPlayer, ChConfig.TTLTaskType_Activity, addValue)
    PlayerActTask.AddActTaskValue(curPlayer, ChConfig.ActTaskType_Activity, addValue)
    PlayerControl.NotifyCode(curPlayer, "GetActivity", [addValue])
    #PlayerControl.NotifyCode(curPlayer, "GetActivity", [addValue])
    SyncDailyActivityInfo(curPlayer)
    GameWorld.DebugLog("增加活跃度,addValue=%s,multiple=%s,addExtraPoint=%s,isLVUp=%s" 
                       % (addValue, multiple, addExtraPoint, isLVUp), curPlayer.GetPlayerID())
@@ -588,9 +585,6 @@
    
    if addType == 0:
        dayBuyTimesLimit = ipyData.GetDayBuyTimes()
        buyTimesPrivilegeID = ipyData.GetBuyTimesPrivilegeID()
        vipBuyCountEx = PlayerVip.GetPrivilegeValue(curPlayer, buyTimesPrivilegeID)
        dayBuyTimesLimit += vipBuyCountEx
        moneyType = ipyData.GetMoneyType()
        buyNeedMoneyList = ipyData.GetBuyNeedMoney()
        if not dayBuyTimesLimit or not buyNeedMoneyList:
@@ -952,7 +946,6 @@
    GameWorld.DebugLog("领取活跃放置奖励: totalCount=%s,rewardCount=%s,rewardItemCount=%s,rewardItemList=%s" % (totalCount, rewardCount, rewardItemCount, rewardItemList))
    ItemControler.GivePlayerItemOrMail(curPlayer, rewardItemList, event=["ActivityPlace", False, {}])
    
    PlayerActGarbageSorting.AddActGarbageTaskProgress(curPlayer, ChConfig.Def_GarbageTask_ActivityPlace, rewardCount)
    PlayerSuccess.DoAddSuccessProgress(curPlayer, ShareDefine.SuccType_ActivityPlace, rewardCount)
    PlayerGubao.AddGubaoItemEffValue(curPlayer, PlayerGubao.GubaoEffType_ActivityPlace, rewardCount)