hxp
2025-08-28 736f0f77848f217db1b3a76693cd8289cb5e03ea
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerEventCounter.py
@@ -23,14 +23,12 @@
import ChPlayer
import GameServerRefresh
import ShareDefine
import PlayerGameWallow
import PlayerSignDay
import PlayerCoin
import PlayerControl
import PlayerFamily
import PlayerFamilyZhenfa
import PlayerOnlinePrize
import NPCCustomRefresh
import PlayerLoginDayAward
import NPCCommon
import FunctionNPCCommon
@@ -39,23 +37,13 @@
import FBCommon
import PlayerSuccess
import PlayerFreeGoods
import PlayerMagicWeapon
import ChItem
import PlayerGoldInvest
import PlayerNewGuyCard
import PlayerCrossRealmPK
import PlayerCrossChampionship
import PlayerCrossBattlefield
import PlayerPet
import BossHurtMng
import PlayerRecover
import GameLogic_FamilyParty
import PlayerFamilyRedPacket
import GameLogic_FamilyInvade
import GameLogic_ElderBattlefield
import GameLogic_AllFamilyBoss
import GameLogic_HorsePetBoss
import GameLogic_FamilyWar
import OpenServerCampaign
import PlayerCostRebate
import CrossActCTGBillboard
@@ -93,37 +81,29 @@
import PlayerActLogin
import PlayerFlashGiftbag
import PlayerDailyGiftbag
import PlayerFairyCeremony
import PlayerOfflineSupport
import PlayerNewFairyCeremony
import PlayerActHorsePetFeast
import PlayerFeastRedPacket
import PlayerCrossYaomoBoss
import PlayerLuckyCloudBuy
import PlayerLuckyTreasure
import PlayerTongTianLing
import PlayerRefineStove
import PlayerFlashSale
import PlayerWishingWell
import PlayerFairyDomain
import CrossPlayerData
import PlayerTreasure
import PlayerZhanling
import PlayerVip
import PlayerLove
import IpyGameDataPY
import FamilyRobBoss
import FBHelpBattle
import PlayerAssist
import PlayerArena
import PyGameData
import PlayerGuaji
import PlayerXiangong
import PlayerMineArea
import PlayerBillboard
import PlayerViewCache
import PlayerMail
import PlayerHero
import PlayerTree
import datetime
import time
@@ -283,9 +263,7 @@
        curPlayer.SetDayProcessGameEventCount(0)
        
        #重置宠物每天的训练次数
        PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
        PlayerGameWallow.RevertHealthGame_OnDay(curPlayer)
        #PlayerPet.DoLogic_PetInfo_OnDay(curPlayer)
        
        PlayerOnlinePrize.ResetPrizeInfoOnDay(curPlayer)
        
@@ -297,27 +275,17 @@
        
        #------------------------------------------------------------------------------ 
        
        PlayerVip.VipOnDay(curPlayer)
        PlayerCoin.OnDay(curPlayer)
        PlayerTree.PlayerOnDay(curPlayer)
        #成就
        PlayerSuccess.SuccOnDay(curPlayer)
        # 新手卡
        PlayerNewGuyCard.NewGuyCardOnday(curPlayer)
        #投资
        PlayerGoldInvest.OnDay(curPlayer)
        #战令
        PlayerZhanling.OnDay(curPlayer)
        #寻宝
        PlayerTreasure.OnDay(curPlayer)
        #法宝
        PlayerMagicWeapon.OnDay(curPlayer)
        PlayerGoldGift.OnDay(curPlayer)
        #炼丹
        PlayerRefineStove.OnDay(curPlayer)
        #转盘
        PlayerActTurntable.PlayerOnDay(curPlayer)
        #情缘
@@ -350,8 +318,6 @@
        PlayerHero.PlayerOnDay(curPlayer)
        # 资源找回
        PlayerRecover.RecoverOnDay(curPlayer)
        # 世界boss
        BossHurtMng.OnDay(curPlayer)
        # 仙盟过天
        PlayerFamily.PlayerOnDay(curPlayer)
        # 重置物品每日使用次数
@@ -360,26 +326,14 @@
        PlayerFreeGoods.OnDay(curPlayer)
        #采集次数重置
        NPCCommon.PlayerOnDay(curPlayer)
        #副本助战
        FBHelpBattle.DoPlayerOnDay(curPlayer)
        #跨服竞技场
        PlayerCrossRealmPK.DoPlayerOnDay(curPlayer)
        #跨服排位
        PlayerCrossChampionship.DoPlayerOnDay(curPlayer)
        #跨服战场
        PlayerCrossBattlefield.DoPlayerOnDay(curPlayer)
        #缥缈仙域
        PlayerFairyDomain.OnDay(curPlayer)
        #仙盟宴会
        GameLogic_FamilyParty.OnDayFamilyPartyPlayer(curPlayer)
        #竞技场
        PlayerArena.OnDayEx(curPlayer)
        #协助
        PlayerAssist.DoPlayerOnDay(curPlayer)
        #福地
        PlayerMineArea.PlayerOnDay(curPlayer)
        #挂机
        PlayerGuaji.PlayerOnDay(curPlayer)
        #特殊时间点过天的,一般是游戏功能,此时立即同步一次跨服玩家数据
        CrossPlayerData.SendMergePlayerDataNow(curPlayer)
        
@@ -494,7 +448,6 @@
        #竞技场
        PlayerArena.OnWeekEx(curPlayer)
        PlayerFamily.OnWeekEx(curPlayer)
        PlayerCrossBattlefield.DoPlayerOnWeek(curPlayer)
        
    # 以下为支持两种重置模式切换配置的
    FBCommon.FBOnWeek(curPlayer, onEventType)
@@ -591,9 +544,6 @@
    
    GameWorld.Log("PlayerOnHour!" , curPlayerID)
    
    tick = GameWorld.GetGameWorld().GetTick()
    #PlayerVip.CalcVIPTimeByTick(curPlayer, tick)
    #记录
    curDateTime = GameWorld.GetCurrentTime()
    curHour = curDateTime.hour
@@ -603,9 +553,6 @@
    if curHour == 1:
        #从数据库中查询当前排行榜等级
        curPlayer.DataServer_GetBillboardLV()
    #缥缈仙域
    PlayerFairyDomain.OnHour(curPlayer)
    return
    
#---------------------------------------------------------------------
@@ -953,11 +900,6 @@
            PyGameData.g_bossShuntLineState = eval(msgValue)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_FamilyKillHorsePetRobBossCnt:
            PyGameData.g_familyKillHorsePetRobBossCntDict = eval(msgValue)
            FamilyRobBoss.OnFamilyKillHorsePetRobBossCntChange(tick)
            return
        if key == ShareDefine.Def_Notify_WorldKey_FBEnterTimeLimiitMapID:
            PyGameData.FBEnterTimeLimiitMapID = eval(msgValue)
            return
@@ -970,33 +912,8 @@
            PyGameData.VSFamilyInfo = eval(msgValue)
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_FamilyPartyInfo:
            if GameWorld.GetMap().GetMapID() == ChConfig.Def_FBMapID_FamilyParty:
                PyGameData.g_familyPartyInfo = eval(msgValue)
            return
        if key == ShareDefine.Def_Notify_WorldKey_FamilyPartyAddFamilyActivity:
            mapID, familyID, addFamilyActivity = eval(msgValue)
            if GameWorld.GetMap().GetMapID() == mapID:
                GameLogic_FamilyParty.DoAddFamilyMemberFamilyActivity(familyID, addFamilyActivity)
            return
        if key == ShareDefine.Def_Notify_WorldKey_FamilyZhenfaInfo:
            PlayerFamilyZhenfa.GameServer_FamilyZhenfa(eval(msgValue))
            return
        if key == ShareDefine.Def_Notify_WorldKey_AssistBoss:
            assistData = eval(msgValue)
            if GameWorld.GetMap().GetMapID() == assistData[0]:
                PlayerAssist.GameServer_AssistBossMsg(assistData[1:])
            return
        if key == ShareDefine.Def_Notify_WorldKey_FairyDomainLimit:
            isAdd, limitList = eval(msgValue)
            if isAdd:
                PyGameData.g_fairyDomainLimit += limitList
            else:
                PyGameData.g_fairyDomainLimit = limitList
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_CoupleInfo:
@@ -1076,12 +993,6 @@
                
            elif actionName == ShareDefine.OperationActionName_FamilyCTGAssist:
                PlayerActFamilyCTGAssist.RefreshFamilyCTGAssistActionInfo(actNum)
            elif actionName == ShareDefine.OperationActionName_FairyCeremony:
                PlayerFairyCeremony.RefreshOperationAction_FairyCeremony()
            elif actionName == ShareDefine.OperationActionName_NewFairyCeremony:
                PlayerNewFairyCeremony.RefreshOperationAction_NewFairyCeremony()
                
            elif actionName == ShareDefine.OperationActionName_FlashSale:
                PlayerFlashSale.RefreshflashSaleActionInfo(actNum)
@@ -1200,14 +1111,6 @@
            PlayerLuckyCloudBuy.OnLuckyCloudBuyChange()
            return
        
        if key == ShareDefine.Def_Notify_WorldKey_CrossBattlefieldCallTeamInfo:
            PyGameData.g_crossBattlefieldCallTeamInfo = eval(msgValue)
            return
        if key == ShareDefine.Def_Notify_WorldKey_CrossBattlefieldSysCallBuyInfo:
            PyGameData.g_crossBattlefieldSysCallBuyList = eval(msgValue)
            return
        if msgValue.isdigit():
            value = int(msgValue)
        else:
@@ -1238,24 +1141,7 @@
    # 跨服PK
    elif key == ShareDefine.Def_Notify_WorldKey_CrossPKSeasonID:
        PlayerCrossRealmPK.OnCrossRealmPKSeasonChange(value)
    # 守卫人皇
    elif key == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_FamilyInvade:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
            GameLogic_FamilyInvade.OnFamilyInvadeStateChange(value, tick)
    # 上古战场
    elif key == ShareDefine.Def_Notify_WorldKey_FBFuncState % ChConfig.Def_FBMapID_ElderBattlefield:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
            GameLogic_ElderBattlefield.OnElderBattlefieldStateChange(value, tick)
    # 多仙盟BOSS
    elif key in [ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyBoss1]:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
            GameLogic_AllFamilyBoss.OnAllFamilyBossStateChange(value, tick)
    # 骑宠BOSS
    elif key == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_HorsePetBoss:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
            GameLogic_HorsePetBoss.OnHorsePetBossStateChange(value, tick)
    # 跨服妖魔boss
    elif key == ShareDefine.Def_Notify_WorldKey_CrossDailyActionState % ShareDefine.CrossDailyActionID_YaomoBoss:
        if gameWorldMgr.GetGameWorldDictByKey(key) != value:
@@ -1268,17 +1154,8 @@
    #-------在设置了字典值以后处理---------------------------------
    # 刷新世界boss
    if key.startswith('GameWorldBossReborn_'):
        NPCCustomRefresh.ProcessAllNPCRefresh(tick)
    # 王者仙盟
    elif key == ShareDefine.Def_Notify_WorldKey_ChampionFamilyID:
        GameLogic_FamilyWar.OnChampionFamilyIDChange()
    # 仙盟宴会
    elif key == ShareDefine.Def_Notify_WorldKey_DailyActionState % ShareDefine.DailyActionID_FamilyParty:
        if befValue != value:
            GameLogic_FamilyParty.OnFamilyPartyStateChange(value, tick)
        pass
#===============================================================================
#    ---修改为上述的 统一字典处理
#    if msg == ChConfig.Def_Notify_Key_PurTalk: