ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/ChPyNetSendPack.py
@@ -40077,54 +40077,6 @@
#------------------------------------------------------
# B0 50 收杆结果 #tagMCFishResult
class  tagMCFishResult(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB0
        self.SubCmd = 0x50
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB0
        self.SubCmd = 0x50
        return
    def GetLength(self):
        return sizeof(tagMCFishResult)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B0 50 收杆结果 //tagMCFishResult:
                                Cmd:%s,
                                SubCmd:%s
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd
                                )
        return DumpString
m_NAtagMCFishResult=tagMCFishResult()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCFishResult.Cmd,m_NAtagMCFishResult.SubCmd))] = m_NAtagMCFishResult
#------------------------------------------------------
# B0 05 接收协助感谢礼物预览 #tagGCGetAssistThanksGiftPreview
class  tagGCGetAssistThanksGiftPreview(Structure):
@@ -40280,568 +40232,20 @@
#------------------------------------------------------
# B0 34 福地结算奖励信息 #tagGCMineAreaAwardInfo
# B0 37 淘金营地信息 #tagSCGoldRushCampInfo
class  tagGCMineAreaAwardInfo(Structure):
    Head = tagHead()
    AwardType = 0    #(BYTE AwardType)// 0-通知有奖励,前端下次进入福地可请求进行结算;1-结算奖励结果通知
    AwardLen = 0    #(BYTE AwardLen)
    AwardInfo = ""    #(String AwardInfo)//奖励信息 [物品ID,个数,是否拍品], ...]
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB0
        self.Head.SubCmd = 0x34
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.AwardType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.AwardLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.AwardInfo,_pos = CommFunc.ReadString(_lpData, _pos,self.AwardLen)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB0
        self.Head.SubCmd = 0x34
        self.AwardType = 0
        self.AwardLen = 0
        self.AwardInfo = ""
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 1
        length += len(self.AwardInfo)
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.AwardType)
        data = CommFunc.WriteBYTE(data, self.AwardLen)
        data = CommFunc.WriteString(data, self.AwardLen, self.AwardInfo)
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                AwardType:%d,
                                AwardLen:%d,
                                AwardInfo:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.AwardType,
                                self.AwardLen,
                                self.AwardInfo
                                )
        return DumpString
m_NAtagGCMineAreaAwardInfo=tagGCMineAreaAwardInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCMineAreaAwardInfo.Head.Cmd,m_NAtagGCMineAreaAwardInfo.Head.SubCmd))] = m_NAtagGCMineAreaAwardInfo
#------------------------------------------------------
# B0 33 福地详细信息 #tagGCMineAreaInfo
class  tagGCMineItem(Structure):
    Index = 0    #(BYTE Index)// 矿物所在福地位置索引,0~n
    MineID = 0    #(WORD MineID)// 矿物ID,对应福地采集表中ID,0代表该索引位置没有矿物
    MineType = 0    #(BYTE MineType)// 矿物类型:0-常规;1-超级
    UpdTime = 0    #(DWORD UpdTime)// 最后一次更新时间戳
    PosLen = 0    #(BYTE PosLen)
    Position = ""    #(String Position)// 最后一次更新时所在位置百分比,0~100,支持小数,下0上100,可认为分为100格,速度为 x格/秒
    SpeedLen = 0    #(BYTE SpeedLen)
    MoveSpeed = ""    #(String MoveSpeed)// 移动速度,x格/秒,支持小数
    EndTime = 0    #(DWORD EndTime)// 拉取结束时间戳
    WorkerCount = 0    #(BYTE WorkerCount)// 工人个数,为0时代表福地玩家没有使用工人拉回
    RobPlayerID = 0    #(DWORD RobPlayerID)// 抢夺玩家ID,为0时代表没人抢夺
    RobWorkerCount = 0    #(BYTE RobWorkerCount)// 抢夺工人个数
    RobPlayerName = ""    #(char RobPlayerName[33])
    RobJob = 0    #(BYTE RobJob)
    RobFace = 0    #(DWORD RobFace)
    RobFacePic = 0    #(DWORD RobFacePic)
    data = None
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        self.Index,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.MineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.MineType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.UpdTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.PosLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.Position,_pos = CommFunc.ReadString(_lpData, _pos,self.PosLen)
        self.SpeedLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.MoveSpeed,_pos = CommFunc.ReadString(_lpData, _pos,self.SpeedLen)
        self.EndTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.WorkerCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.RobPlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.RobWorkerCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.RobPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
        self.RobJob,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.RobFace,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.RobFacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        return _pos
    def Clear(self):
        self.Index = 0
        self.MineID = 0
        self.MineType = 0
        self.UpdTime = 0
        self.PosLen = 0
        self.Position = ""
        self.SpeedLen = 0
        self.MoveSpeed = ""
        self.EndTime = 0
        self.WorkerCount = 0
        self.RobPlayerID = 0
        self.RobWorkerCount = 0
        self.RobPlayerName = ""
        self.RobJob = 0
        self.RobFace = 0
        self.RobFacePic = 0
        return
    def GetLength(self):
        length = 0
        length += 1
        length += 2
        length += 1
        length += 4
        length += 1
        length += len(self.Position)
        length += 1
        length += len(self.MoveSpeed)
        length += 4
        length += 1
        length += 4
        length += 1
        length += 33
        length += 1
        length += 4
        length += 4
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteBYTE(data, self.Index)
        data = CommFunc.WriteWORD(data, self.MineID)
        data = CommFunc.WriteBYTE(data, self.MineType)
        data = CommFunc.WriteDWORD(data, self.UpdTime)
        data = CommFunc.WriteBYTE(data, self.PosLen)
        data = CommFunc.WriteString(data, self.PosLen, self.Position)
        data = CommFunc.WriteBYTE(data, self.SpeedLen)
        data = CommFunc.WriteString(data, self.SpeedLen, self.MoveSpeed)
        data = CommFunc.WriteDWORD(data, self.EndTime)
        data = CommFunc.WriteBYTE(data, self.WorkerCount)
        data = CommFunc.WriteDWORD(data, self.RobPlayerID)
        data = CommFunc.WriteBYTE(data, self.RobWorkerCount)
        data = CommFunc.WriteString(data, 33, self.RobPlayerName)
        data = CommFunc.WriteBYTE(data, self.RobJob)
        data = CommFunc.WriteDWORD(data, self.RobFace)
        data = CommFunc.WriteDWORD(data, self.RobFacePic)
        return data
    def OutputString(self):
        DumpString = '''
                                Index:%d,
                                MineID:%d,
                                MineType:%d,
                                UpdTime:%d,
                                PosLen:%d,
                                Position:%s,
                                SpeedLen:%d,
                                MoveSpeed:%s,
                                EndTime:%d,
                                WorkerCount:%d,
                                RobPlayerID:%d,
                                RobWorkerCount:%d,
                                RobPlayerName:%s,
                                RobJob:%d,
                                RobFace:%d,
                                RobFacePic:%d
                                '''\
                                %(
                                self.Index,
                                self.MineID,
                                self.MineType,
                                self.UpdTime,
                                self.PosLen,
                                self.Position,
                                self.SpeedLen,
                                self.MoveSpeed,
                                self.EndTime,
                                self.WorkerCount,
                                self.RobPlayerID,
                                self.RobWorkerCount,
                                self.RobPlayerName,
                                self.RobJob,
                                self.RobFace,
                                self.RobFacePic
                                )
        return DumpString
class  tagGCMineArea(Structure):
    PlayerID = 0    #(DWORD PlayerID)// 福地所属玩家ID,可能是自己或其他玩家ID,当ID小于10000时为假人
    PlayerName = ""    #(char PlayerName[33])// 可能为空,如自己或假人
    Job = 0    #(BYTE Job)
    Face = 0    #(DWORD Face)
    FacePic = 0    #(DWORD FacePic)
    RobValue = 0    #(DWORD RobValue)// 抢劫敌对值
    MineCount = 0    #(BYTE MineCount)
    MineItemList = list()    #(vector<tagGCMineItem> MineItemList)// 矿物列表
    data = None
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        self.PlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.PlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
        self.Job,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.Face,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.FacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.RobValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.MineCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.MineCount):
            temMineItemList = tagGCMineItem()
            _pos = temMineItemList.ReadData(_lpData, _pos)
            self.MineItemList.append(temMineItemList)
        return _pos
    def Clear(self):
        self.PlayerID = 0
        self.PlayerName = ""
        self.Job = 0
        self.Face = 0
        self.FacePic = 0
        self.RobValue = 0
        self.MineCount = 0
        self.MineItemList = list()
        return
    def GetLength(self):
        length = 0
        length += 4
        length += 33
        length += 1
        length += 4
        length += 4
        length += 4
        length += 1
        for i in range(self.MineCount):
            length += self.MineItemList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteDWORD(data, self.PlayerID)
        data = CommFunc.WriteString(data, 33, self.PlayerName)
        data = CommFunc.WriteBYTE(data, self.Job)
        data = CommFunc.WriteDWORD(data, self.Face)
        data = CommFunc.WriteDWORD(data, self.FacePic)
        data = CommFunc.WriteDWORD(data, self.RobValue)
        data = CommFunc.WriteBYTE(data, self.MineCount)
        for i in range(self.MineCount):
            data = CommFunc.WriteString(data, self.MineItemList[i].GetLength(), self.MineItemList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                PlayerID:%d,
                                PlayerName:%s,
                                Job:%d,
                                Face:%d,
                                FacePic:%d,
                                RobValue:%d,
                                MineCount:%d,
                                MineItemList:%s
                                '''\
                                %(
                                self.PlayerID,
                                self.PlayerName,
                                self.Job,
                                self.Face,
                                self.FacePic,
                                self.RobValue,
                                self.MineCount,
                                "..."
                                )
        return DumpString
class  tagGCMineAreaInfo(Structure):
    Head = tagHead()
    QueryType = 0    #(BYTE QueryType)// 查询同步类型:0-后端主动同步;1-查看指定福地;2-查看道友福地列表;3-查看周围随机福地列表
    QueryValue = 0    #(DWORD QueryValue)// 查询值,类型1时-发送目标玩家ID;3时-发送是否重新随机
    AreaCount = 0    #(BYTE AreaCount)
    AreaList = list()    #(vector<tagGCMineArea> AreaList)// 福地列表
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB0
        self.Head.SubCmd = 0x33
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.QueryType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.QueryValue,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.AreaCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.AreaCount):
            temAreaList = tagGCMineArea()
            _pos = temAreaList.ReadData(_lpData, _pos)
            self.AreaList.append(temAreaList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB0
        self.Head.SubCmd = 0x33
        self.QueryType = 0
        self.QueryValue = 0
        self.AreaCount = 0
        self.AreaList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 4
        length += 1
        for i in range(self.AreaCount):
            length += self.AreaList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.QueryType)
        data = CommFunc.WriteDWORD(data, self.QueryValue)
        data = CommFunc.WriteBYTE(data, self.AreaCount)
        for i in range(self.AreaCount):
            data = CommFunc.WriteString(data, self.AreaList[i].GetLength(), self.AreaList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                QueryType:%d,
                                QueryValue:%d,
                                AreaCount:%d,
                                AreaList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.QueryType,
                                self.QueryValue,
                                self.AreaCount,
                                "..."
                                )
        return DumpString
m_NAtagGCMineAreaInfo=tagGCMineAreaInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCMineAreaInfo.Head.Cmd,m_NAtagGCMineAreaInfo.Head.SubCmd))] = m_NAtagGCMineAreaInfo
#------------------------------------------------------
# B0 35 福地记录信息 #tagGCMineAreaRecordInfo
class  tagGCMineAreaRecord(Structure):
    RecordType = 0    #(BYTE RecordType)// 记录类型;1-自己拉物品;2-物品被人抢
    TagPlayerID = 0    #(DWORD TagPlayerID)// 目标玩家ID,等于自己玩家ID时代表拉自己的,反之为抢别人的
    RecordTime = 0    #(DWORD RecordTime)// 记录时间戳
    MineID = 0    #(WORD MineID)// 矿物ID,对应福地采集表中ID
    TagPlayerName = ""    #(char TagPlayerName[33])
    TagJob = 0    #(BYTE TagJob)
    TagFace = 0    #(DWORD TagFace)
    TagFacePic = 0    #(DWORD TagFacePic)
    data = None
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        self.RecordType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.TagPlayerID,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.RecordTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.MineID,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.TagPlayerName,_pos = CommFunc.ReadString(_lpData, _pos,33)
        self.TagJob,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.TagFace,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.TagFacePic,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        return _pos
    def Clear(self):
        self.RecordType = 0
        self.TagPlayerID = 0
        self.RecordTime = 0
        self.MineID = 0
        self.TagPlayerName = ""
        self.TagJob = 0
        self.TagFace = 0
        self.TagFacePic = 0
        return
    def GetLength(self):
        length = 0
        length += 1
        length += 4
        length += 4
        length += 2
        length += 33
        length += 1
        length += 4
        length += 4
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteBYTE(data, self.RecordType)
        data = CommFunc.WriteDWORD(data, self.TagPlayerID)
        data = CommFunc.WriteDWORD(data, self.RecordTime)
        data = CommFunc.WriteWORD(data, self.MineID)
        data = CommFunc.WriteString(data, 33, self.TagPlayerName)
        data = CommFunc.WriteBYTE(data, self.TagJob)
        data = CommFunc.WriteDWORD(data, self.TagFace)
        data = CommFunc.WriteDWORD(data, self.TagFacePic)
        return data
    def OutputString(self):
        DumpString = '''
                                RecordType:%d,
                                TagPlayerID:%d,
                                RecordTime:%d,
                                MineID:%d,
                                TagPlayerName:%s,
                                TagJob:%d,
                                TagFace:%d,
                                TagFacePic:%d
                                '''\
                                %(
                                self.RecordType,
                                self.TagPlayerID,
                                self.RecordTime,
                                self.MineID,
                                self.TagPlayerName,
                                self.TagJob,
                                self.TagFace,
                                self.TagFacePic
                                )
        return DumpString
class  tagGCMineAreaRecordInfo(Structure):
    Head = tagHead()
    RecordCount = 0    #(BYTE RecordCount)
    AreaRecordList = list()    #(vector<tagGCMineAreaRecord> AreaRecordList)
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB0
        self.Head.SubCmd = 0x35
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.RecordCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.RecordCount):
            temAreaRecordList = tagGCMineAreaRecord()
            _pos = temAreaRecordList.ReadData(_lpData, _pos)
            self.AreaRecordList.append(temAreaRecordList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB0
        self.Head.SubCmd = 0x35
        self.RecordCount = 0
        self.AreaRecordList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        for i in range(self.RecordCount):
            length += self.AreaRecordList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.RecordCount)
        for i in range(self.RecordCount):
            data = CommFunc.WriteString(data, self.AreaRecordList[i].GetLength(), self.AreaRecordList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                RecordCount:%d,
                                AreaRecordList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.RecordCount,
                                "..."
                                )
        return DumpString
m_NAtagGCMineAreaRecordInfo=tagGCMineAreaRecordInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCMineAreaRecordInfo.Head.Cmd,m_NAtagGCMineAreaRecordInfo.Head.SubCmd))] = m_NAtagGCMineAreaRecordInfo
#------------------------------------------------------
# B0 32 福地物品拉预览结果 #tagGCMineItemPullPreviewRet
class  tagGCMineItemPullPreviewRet(Structure):
class  tagSCGoldRushCamp(Structure):
    _pack_ = 1
    _fields_ = [
                  ("Cmd", c_ubyte),
                  ("SubCmd", c_ubyte),
                  ("PlayerID", c_int),    # 福地所属玩家ID,0默认自己
                  ("ItemIndex", c_ubyte),    # 物品所在位置索引0~n
                  ("WorkerCount", c_ubyte),    # 上工人人数
                  ("NeedSeconds", c_int),    # 预计需要时间,秒
                  ("CampID", c_ubyte),    # 营地ID,从1开始
                  ("GoldID", c_ubyte),    # 淘金ID,为0时代表该营地为空
                  ("RefreshCnt", c_ushort),    # 已刷新次数
                  ("EndTime", c_int),    # 预计完成时的时间戳,为0时代表还未开始淘金,通过该时间进行倒计时,完成时需发送操作完成淘金
                  ("WorkerCnt", c_ubyte),    # 使用监工数
                  ]
    def __init__(self):
        self.Clear()
        self.Cmd = 0xB0
        self.SubCmd = 0x32
        return
    def ReadData(self, stringData, _pos=0, _len=0):
@@ -40850,178 +40254,203 @@
        return _pos + self.GetLength()
    def Clear(self):
        self.Cmd = 0xB0
        self.SubCmd = 0x32
        self.PlayerID = 0
        self.ItemIndex = 0
        self.WorkerCount = 0
        self.NeedSeconds = 0
        self.CampID = 0
        self.GoldID = 0
        self.RefreshCnt = 0
        self.EndTime = 0
        self.WorkerCnt = 0
        return
    def GetLength(self):
        return sizeof(tagGCMineItemPullPreviewRet)
        return sizeof(tagSCGoldRushCamp)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B0 32 福地物品拉预览结果 //tagGCMineItemPullPreviewRet:
                                Cmd:%s,
                                SubCmd:%s,
                                PlayerID:%d,
                                ItemIndex:%d,
                                WorkerCount:%d,
                                NeedSeconds:%d
        DumpString = '''// B0 37 淘金营地信息 //tagSCGoldRushCampInfo:
                                CampID:%d,
                                GoldID:%d,
                                RefreshCnt:%d,
                                EndTime:%d,
                                WorkerCnt:%d
                                '''\
                                %(
                                self.Cmd,
                                self.SubCmd,
                                self.PlayerID,
                                self.ItemIndex,
                                self.WorkerCount,
                                self.NeedSeconds
                                self.CampID,
                                self.GoldID,
                                self.RefreshCnt,
                                self.EndTime,
                                self.WorkerCnt
                                )
        return DumpString
m_NAtagGCMineItemPullPreviewRet=tagGCMineItemPullPreviewRet()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagGCMineItemPullPreviewRet.Cmd,m_NAtagGCMineItemPullPreviewRet.SubCmd))] = m_NAtagGCMineItemPullPreviewRet
#------------------------------------------------------
# B0 30 玩家福地相关信息 #tagMCPlayerMineAreaInfo
class  tagMCPlayerMineAreaInfo(Structure):
class  tagSCGoldRushCampInfo(Structure):
    Head = tagHead()
    WorkerCount = 0    #(BYTE WorkerCount)// 已雇佣工人数
    EnergyUsed = 0    #(WORD EnergyUsed)// 今日已消耗体力
    RefreshCount = 0    #(DWORD RefreshCount)// 今日福地刷新物品次数 - 普通刷新
    RefreshCountSuper = 0    #(BYTE RefreshCountSuper)// 今日福地刷新物品次数 - 超级刷新
    RefreshCountRob = 0    #(WORD RefreshCountRob)// 今日福地刷新周围玩家次数
    TreasureCount = 0    #(BYTE TreasureCount)// 聚宝盆类型个数,对应类型 0~n
    TreasureState = list()    #(vector<BYTE> TreasureState)// 聚宝盆是否已激活列表,[类型0是否已激活, ...]
    TreasureAward = list()    #(vector<BYTE> TreasureAward)// 聚宝盆奖励是否已领取列表,[类型0是否已领取, ...]
    TreasureProgress = list()    #(vector<BYTE> TreasureProgress)// 聚宝盆进度值列表,[类型0进度值, ...],满进度100
    HelpAwardCount = 0    #(BYTE HelpAwardCount)// 今日已帮助别人奖励次数
    HousekeeperEndTime = 0    #(DWORD HousekeeperEndTime)// 自动管家到期时间戳,有值同时也代表免费试用已使用
    CampCnt = 0    #(BYTE CampCnt)
    CampList = list()    #(vector<tagSCGoldRushCamp> CampList)// 营地列表
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB0
        self.Head.SubCmd = 0x30
        self.Head.SubCmd = 0x37
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.WorkerCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.EnergyUsed,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.RefreshCount,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.RefreshCountSuper,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.RefreshCountRob,_pos = CommFunc.ReadWORD(_lpData, _pos)
        self.TreasureCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.TreasureCount):
            value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
            self.TreasureState.append(value)
        for i in range(self.TreasureCount):
            value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
            self.TreasureAward.append(value)
        for i in range(self.TreasureCount):
            value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
            self.TreasureProgress.append(value)
        self.HelpAwardCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.HousekeeperEndTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.CampCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.CampCnt):
            temCampList = tagSCGoldRushCamp()
            _pos = temCampList.ReadData(_lpData, _pos)
            self.CampList.append(temCampList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB0
        self.Head.SubCmd = 0x30
        self.WorkerCount = 0
        self.EnergyUsed = 0
        self.RefreshCount = 0
        self.RefreshCountSuper = 0
        self.RefreshCountRob = 0
        self.TreasureCount = 0
        self.TreasureState = list()
        self.TreasureAward = list()
        self.TreasureProgress = list()
        self.HelpAwardCount = 0
        self.HousekeeperEndTime = 0
        self.Head.SubCmd = 0x37
        self.CampCnt = 0
        self.CampList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 2
        length += 4
        length += 1
        length += 2
        length += 1
        length += 1 * self.TreasureCount
        length += 1 * self.TreasureCount
        length += 1 * self.TreasureCount
        length += 1
        length += 4
        for i in range(self.CampCnt):
            length += self.CampList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.WorkerCount)
        data = CommFunc.WriteWORD(data, self.EnergyUsed)
        data = CommFunc.WriteDWORD(data, self.RefreshCount)
        data = CommFunc.WriteBYTE(data, self.RefreshCountSuper)
        data = CommFunc.WriteWORD(data, self.RefreshCountRob)
        data = CommFunc.WriteBYTE(data, self.TreasureCount)
        for i in range(self.TreasureCount):
            data = CommFunc.WriteBYTE(data, self.TreasureState[i])
        for i in range(self.TreasureCount):
            data = CommFunc.WriteBYTE(data, self.TreasureAward[i])
        for i in range(self.TreasureCount):
            data = CommFunc.WriteBYTE(data, self.TreasureProgress[i])
        data = CommFunc.WriteBYTE(data, self.HelpAwardCount)
        data = CommFunc.WriteDWORD(data, self.HousekeeperEndTime)
        data = CommFunc.WriteBYTE(data, self.CampCnt)
        for i in range(self.CampCnt):
            data = CommFunc.WriteString(data, self.CampList[i].GetLength(), self.CampList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                WorkerCount:%d,
                                EnergyUsed:%d,
                                RefreshCount:%d,
                                RefreshCountSuper:%d,
                                RefreshCountRob:%d,
                                TreasureCount:%d,
                                TreasureState:%s,
                                TreasureAward:%s,
                                TreasureProgress:%s,
                                HelpAwardCount:%d,
                                HousekeeperEndTime:%d
                                CampCnt:%d,
                                CampList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.WorkerCount,
                                self.EnergyUsed,
                                self.RefreshCount,
                                self.RefreshCountSuper,
                                self.RefreshCountRob,
                                self.TreasureCount,
                                "...",
                                "...",
                                "...",
                                self.HelpAwardCount,
                                self.HousekeeperEndTime
                                self.CampCnt,
                                "..."
                                )
        return DumpString
m_NAtagMCPlayerMineAreaInfo=tagMCPlayerMineAreaInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCPlayerMineAreaInfo.Head.Cmd,m_NAtagMCPlayerMineAreaInfo.Head.SubCmd))] = m_NAtagMCPlayerMineAreaInfo
m_NAtagSCGoldRushCampInfo=tagSCGoldRushCampInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCGoldRushCampInfo.Head.Cmd,m_NAtagSCGoldRushCampInfo.Head.SubCmd))] = m_NAtagSCGoldRushCampInfo
#------------------------------------------------------
# B0 36 淘金相关信息 #tagSCGoldRushInfo
class  tagSCGoldRushInfo(Structure):
    Head = tagHead()
    CampState = 0    #(DWORD CampState)// 已解锁营地状态,按营地ID二进制位运算判断是否已解锁
    WorkerState = 0    #(DWORD WorkerState)// 已雇佣工人状态,按工人ID二进制位运算判断是否已解锁
    PanningCnt = 0    #(DWORD PanningCnt)// 累计淘金次数
    LastRecoverTime = 0    #(DWORD LastRecoverTime)// 上次免费恢复淘金令时间戳,为0时可不用倒计时
    HousekeeperEndTime = 0    #(DWORD HousekeeperEndTime)// 自动管家到期时间戳,有值同时也代表免费试用已使用
    WarehouseCnt = 0    #(BYTE WarehouseCnt)// 淘金仓库物品数
    WarehouseIDList = list()    #(vector<BYTE> WarehouseIDList)// 淘金仓库已完成淘金ID列表 [索引0淘金ID, ...],淘金ID为0代表该索引位置为空
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB0
        self.Head.SubCmd = 0x36
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.CampState,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.WorkerState,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.PanningCnt,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.LastRecoverTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.HousekeeperEndTime,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.WarehouseCnt,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.WarehouseCnt):
            value,_pos=CommFunc.ReadBYTE(_lpData,_pos)
            self.WarehouseIDList.append(value)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB0
        self.Head.SubCmd = 0x36
        self.CampState = 0
        self.WorkerState = 0
        self.PanningCnt = 0
        self.LastRecoverTime = 0
        self.HousekeeperEndTime = 0
        self.WarehouseCnt = 0
        self.WarehouseIDList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 4
        length += 4
        length += 4
        length += 4
        length += 4
        length += 1
        length += 1 * self.WarehouseCnt
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteDWORD(data, self.CampState)
        data = CommFunc.WriteDWORD(data, self.WorkerState)
        data = CommFunc.WriteDWORD(data, self.PanningCnt)
        data = CommFunc.WriteDWORD(data, self.LastRecoverTime)
        data = CommFunc.WriteDWORD(data, self.HousekeeperEndTime)
        data = CommFunc.WriteBYTE(data, self.WarehouseCnt)
        for i in range(self.WarehouseCnt):
            data = CommFunc.WriteBYTE(data, self.WarehouseIDList[i])
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                CampState:%d,
                                WorkerState:%d,
                                PanningCnt:%d,
                                LastRecoverTime:%d,
                                HousekeeperEndTime:%d,
                                WarehouseCnt:%d,
                                WarehouseIDList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.CampState,
                                self.WorkerState,
                                self.PanningCnt,
                                self.LastRecoverTime,
                                self.HousekeeperEndTime,
                                self.WarehouseCnt,
                                "..."
                                )
        return DumpString
m_NAtagSCGoldRushInfo=tagSCGoldRushInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagSCGoldRushInfo.Head.Cmd,m_NAtagSCGoldRushInfo.Head.SubCmd))] = m_NAtagSCGoldRushInfo
#------------------------------------------------------
@@ -42050,207 +41479,6 @@
m_NAtagMCFuncSysPrivilegeInfoList=tagMCFuncSysPrivilegeInfoList()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCFuncSysPrivilegeInfoList.Head.Cmd,m_NAtagMCFuncSysPrivilegeInfoList.Head.SubCmd))] = m_NAtagMCFuncSysPrivilegeInfoList
#------------------------------------------------------
# B1 09 玩家挂机系统信息 #tagMCGuajiInfo
class  tagMCGuajiMoney(Structure):
    _pack_ = 1
    _fields_ = [
                  ("MoneyType", c_ubyte),
                  ("MoneyValue", c_int),
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.MoneyType = 0
        self.MoneyValue = 0
        return
    def GetLength(self):
        return sizeof(tagMCGuajiMoney)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B1 09 玩家挂机系统信息 //tagMCGuajiInfo:
                                MoneyType:%d,
                                MoneyValue:%d
                                '''\
                                %(
                                self.MoneyType,
                                self.MoneyValue
                                )
        return DumpString
class  tagMCGuajiItem(Structure):
    _pack_ = 1
    _fields_ = [
                  ("ItemID", c_int),
                  ("Count", c_ushort),
                  ]
    def __init__(self):
        self.Clear()
        return
    def ReadData(self, stringData, _pos=0, _len=0):
        self.Clear()
        memmove(addressof(self), stringData[_pos:], self.GetLength())
        return _pos + self.GetLength()
    def Clear(self):
        self.ItemID = 0
        self.Count = 0
        return
    def GetLength(self):
        return sizeof(tagMCGuajiItem)
    def GetBuffer(self):
        return string_at(addressof(self), self.GetLength())
    def OutputString(self):
        DumpString = '''// B1 09 玩家挂机系统信息 //tagMCGuajiInfo:
                                ItemID:%d,
                                Count:%d
                                '''\
                                %(
                                self.ItemID,
                                self.Count
                                )
        return DumpString
class  tagMCGuajiInfo(Structure):
    Head = tagHead()
    QuickAwardCount = 0    #(BYTE QuickAwardCount)// 今日已快速挂机收益次数
    AwardType = 0    #(BYTE AwardType)// 收益类型: 0-已累计预览;1-领取结算结果(包含常规领取跟快速领取)
    AwardSeconds = 0    #(DWORD AwardSeconds)// 已累计收益时长,秒
    Exp = 0    #(DWORD Exp)// 已累计经验,求余亿部分
    ExpPoint = 0    #(DWORD ExpPoint)// 已累计经验,整除亿部分
    MoneyLen = 0    #(BYTE MoneyLen)
    MoneyList = list()    #(vector<tagMCGuajiMoney> MoneyList)// 已累计货币
    ItemLen = 0    #(BYTE ItemLen)
    ItemList = list()    #(vector<tagMCGuajiItem> ItemList)// 已累计物品
    data = None
    def __init__(self):
        self.Clear()
        self.Head.Cmd = 0xB1
        self.Head.SubCmd = 0x09
        return
    def ReadData(self, _lpData, _pos=0, _Len=0):
        self.Clear()
        _pos = self.Head.ReadData(_lpData, _pos)
        self.QuickAwardCount,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.AwardType,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        self.AwardSeconds,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.Exp,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.ExpPoint,_pos = CommFunc.ReadDWORD(_lpData, _pos)
        self.MoneyLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.MoneyLen):
            temMoneyList = tagMCGuajiMoney()
            _pos = temMoneyList.ReadData(_lpData, _pos)
            self.MoneyList.append(temMoneyList)
        self.ItemLen,_pos = CommFunc.ReadBYTE(_lpData, _pos)
        for i in range(self.ItemLen):
            temItemList = tagMCGuajiItem()
            _pos = temItemList.ReadData(_lpData, _pos)
            self.ItemList.append(temItemList)
        return _pos
    def Clear(self):
        self.Head = tagHead()
        self.Head.Clear()
        self.Head.Cmd = 0xB1
        self.Head.SubCmd = 0x09
        self.QuickAwardCount = 0
        self.AwardType = 0
        self.AwardSeconds = 0
        self.Exp = 0
        self.ExpPoint = 0
        self.MoneyLen = 0
        self.MoneyList = list()
        self.ItemLen = 0
        self.ItemList = list()
        return
    def GetLength(self):
        length = 0
        length += self.Head.GetLength()
        length += 1
        length += 1
        length += 4
        length += 4
        length += 4
        length += 1
        for i in range(self.MoneyLen):
            length += self.MoneyList[i].GetLength()
        length += 1
        for i in range(self.ItemLen):
            length += self.ItemList[i].GetLength()
        return length
    def GetBuffer(self):
        data = ''
        data = CommFunc.WriteString(data, self.Head.GetLength(), self.Head.GetBuffer())
        data = CommFunc.WriteBYTE(data, self.QuickAwardCount)
        data = CommFunc.WriteBYTE(data, self.AwardType)
        data = CommFunc.WriteDWORD(data, self.AwardSeconds)
        data = CommFunc.WriteDWORD(data, self.Exp)
        data = CommFunc.WriteDWORD(data, self.ExpPoint)
        data = CommFunc.WriteBYTE(data, self.MoneyLen)
        for i in range(self.MoneyLen):
            data = CommFunc.WriteString(data, self.MoneyList[i].GetLength(), self.MoneyList[i].GetBuffer())
        data = CommFunc.WriteBYTE(data, self.ItemLen)
        for i in range(self.ItemLen):
            data = CommFunc.WriteString(data, self.ItemList[i].GetLength(), self.ItemList[i].GetBuffer())
        return data
    def OutputString(self):
        DumpString = '''
                                Head:%s,
                                QuickAwardCount:%d,
                                AwardType:%d,
                                AwardSeconds:%d,
                                Exp:%d,
                                ExpPoint:%d,
                                MoneyLen:%d,
                                MoneyList:%s,
                                ItemLen:%d,
                                ItemList:%s
                                '''\
                                %(
                                self.Head.OutputString(),
                                self.QuickAwardCount,
                                self.AwardType,
                                self.AwardSeconds,
                                self.Exp,
                                self.ExpPoint,
                                self.MoneyLen,
                                "...",
                                self.ItemLen,
                                "..."
                                )
        return DumpString
m_NAtagMCGuajiInfo=tagMCGuajiInfo()
ChNetPackDict[eval("0x%02x%02x"%(m_NAtagMCGuajiInfo.Head.Cmd,m_NAtagMCGuajiInfo.Head.SubCmd))] = m_NAtagMCGuajiInfo
#------------------------------------------------------
@@ -48364,13 +47592,13 @@
    _fields_ = [
                  ("ObjID", c_int),    # 战斗单位唯一ID
                  ("NPCID", c_int),    # 战斗NPCID,不同的实例ID对应的NPCID可能一样
                  ("HeroID", c_int),    # 玩家武将ID,仅玩家阵容有
                  ("SkinID", c_int),    # 玩家武将皮肤ID,仅玩家阵容有
                  ("HeroID", c_int),    # 武将ID,玩家或NPC均可能有,如果有值则外观相关以该武将为准,否则以NPCID为准
                  ("SkinID", c_int),    # 武将皮肤ID,玩家或NPC均可能有,如果有值则皮肤以该值为准,否则取NPCID对应的皮肤ID
                  ("HP", c_int),    # 当前血量,求余20亿部分
                  ("HPEx", c_int),    # 当前血量,整除20亿部分
                  ("MaxHP", c_int),    # 最大血量,求余20亿部分
                  ("MaxHPEx", c_int),    # 最大血量,整除20亿部分
                  ("LV", c_ushort),    # 等级
                  ("LV", c_ushort),    # 等级,玩家的武将等级或NPC成长等级,等级显示以该值为准
                  ("PosNum", c_ubyte),    # 在本阵容中的站位,从1开始,非主战斗武将为0,如红颜
                  ("AngreXP", c_ushort),    # 当前怒气值
                  ]