hxp
2026-01-16 750ff5ee6204bb088713b0ce10d53d05f22679e0
ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Attack/TurnAttack.py
@@ -34,6 +34,7 @@
import PlayerSuccess
import IpyGameDataPY
import PlayerOnline
import PlayerPreset
import NPCCommon
import ShareDefine
import PyGameData
@@ -571,39 +572,49 @@
                          % (chapterID, levelNum, nowChapterID, fixNowValue), curPlayer.GetPlayerID())
    return
def GetCacheLineupFightPower(tagViewCache, lineupID):
    lineupInfo = GetCacheLineupInfo(tagViewCache, lineupID)
    return lineupInfo.get("FightPower", 0)
def GetCacheLineupInfo(tagViewCache, lineupID):
def GetCacheLineupFightPower(tagViewCache, batPresetType=ShareDefine.BatPreset_Main):
    if not tagViewCache:
        return 0
    lineupInfo = GetCacheLineupInfo(tagViewCache, batPresetType)
    return lineupInfo.get("FightPower", tagViewCache.GetFightPowerTotal())
def GetCacheLineupInfo(tagViewCache, batPresetType=ShareDefine.BatPreset_Main):
    ## 根据查看缓存获取阵容信息,一般是 GetPlayerLineupInfo 返回的结果
    plusDict = tagViewCache.GetPlusDict()
    batPresetDict = plusDict.get("BatPreset", {})
    batTypePresetDict = batPresetDict.get("%s" % batPresetType, {})
    batPresetID = batTypePresetDict.get("%s" % ShareDefine.FuncPreset_Battle, 1)
    lineupDict = plusDict.get("Lineup", {})
    lineupInfo = lineupDict.get("%s" % lineupID, {})
    lineupInfo = lineupDict.get("%s" % batPresetID, {})
    if not lineupInfo:
        lineupInfo = lineupDict.get("%s" % ShareDefine.Lineup_Main, {})
        defBatPresetID = 1
        lineupInfo = lineupDict.get("%s" % defBatPresetID, {})
    return lineupInfo
def GetPlayerLineupFightPower(curPlayer, lineupID=ShareDefine.Lineup_Main):
def GetPlayerLineupFightPower(curPlayer, batPresetType=ShareDefine.BatPreset_Main, exclusiveMapID=0):
    ## 获取玩家阵容战力,一般用于直接获取阵容战力记录用
    return GetPlayerLineup(curPlayer, lineupID).fightPower
def GetPlayerLineup(curPlayer, lineupID=ShareDefine.Lineup_Main, exclusiveMapID=0):
    return GetPlayerLineupByType(curPlayer, batPresetType, exclusiveMapID).fightPower
def GetPlayerLineupByType(curPlayer, batPresetType=ShareDefine.BatPreset_Main, exclusiveMapID=0):
    batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
    return GetPlayerLineupByID(curPlayer, batPresetID, exclusiveMapID)
def GetPlayerLineupByID(curPlayer, batPresetID=0, exclusiveMapID=0):
    ## 获取玩家阵容
    mainBatPresetID = PlayerPreset.GetBatPresetID(curPlayer, ShareDefine.BatPreset_Main)
    if not batPresetID:
        batPresetID = mainBatPresetID
    olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
    lineup = olPlayer.GetLineup(lineupID, exclusiveMapID=exclusiveMapID)
    if lineup.IsEmpty():
        GameWorld.DebugLogEx("玩家没有目标阵容默认取主阵容! lineupID=%s", lineupID, curPlayer.GetPlayerID())
        lineup = olPlayer.GetLineup(ShareDefine.Lineup_Main)
    lineup = olPlayer.GetPresetLineup(batPresetID, exclusiveMapID=exclusiveMapID)
    if lineup.IsEmpty() and batPresetID != mainBatPresetID:
        GameWorld.DebugLogEx("玩家没有目标阵容默认取主线阵容! batPresetID=%s,mainBatPresetID=%s", (batPresetID, mainBatPresetID), curPlayer.GetPlayerID())
        lineup = olPlayer.GetPresetLineup(mainBatPresetID, exclusiveMapID=exclusiveMapID)
    return lineup
def GetPlayerLineupInfo(curPlayer, lineupID, exclusiveMapID=0):
def GetPlayerLineupInfo(curPlayer, batPresetType=ShareDefine.BatPreset_Main, exclusiveMapID=0):
    ## 获取玩家阵容信息,可用于战斗或查看缓存,因为可能取玩家的缓存进行对战,所以统一使用json格式,前端通用
    # @param lineupID: 阵容ID
    # @param exclusiveMapID: 专享阵容的地图ID,如定军阁
    # @return: 阵容全部信息json字典,前端通用格式
    batPresetID = PlayerPreset.GetBatPresetID(curPlayer, batPresetType)
    playerID = curPlayer.GetPlayerID()
    lineup = GetPlayerLineup(curPlayer, lineupID, exclusiveMapID)
    lineup = GetPlayerLineupByID(curPlayer, batPresetID, exclusiveMapID)
    if lineup.IsEmpty():
        return {}
    
@@ -614,15 +625,15 @@
        heroID = hero.heroID
        itemIndex = hero.itemIndex
        heroLV = 1
        star = 0
        star, breakLV, awakeLV = 0, 0, 0
        userData = "{}"
        if itemIndex >= 0 and itemIndex < curPack.GetCount():
            heroItem = curPack.GetAt(itemIndex)
            if heroItem and not heroItem.IsEmpty():
                heroLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroLV)
                star = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroStar)
                #breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
                #awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
                breakLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroBreakLV)
                awakeLV = heroItem.GetUserAttr(ShareDefine.Def_IudetHeroAwakeLV)
                userData = heroItem.GetUserData()
                
        skillIDlist = []
@@ -633,8 +644,8 @@
                                 "LV":heroLV,
                                 "Star":star,
                                 "Data":userData,
                                 #"BreakLV":breakLV,
                                 #"AwakeLV":awakeLV,
                                 "BreakLV":breakLV,
                                 "AwakeLV":awakeLV,
                                 "FightPower":hero.fightPower,
                                 "AttrDict":{str(k):v for k, v in hero.heroBatAttrDict.items() if v > 0},
                                 "SkillIDList":skillIDlist,
@@ -643,7 +654,8 @@
    if not heroDict:
        return {}
    
    lineupInfo = {"PlayerID":playerID, "FightPower":lineup.fightPower, "ShapeType":lineup.shapeType, "Hero":heroDict}
    #shapeType = 0
    lineupInfo = {"PlayerID":playerID, "FightPower":lineup.fightPower, "BatPresetID":batPresetID, "Hero":heroDict}
    return lineupInfo
def GetNPCLineupInfo(lineupID, strongerLV=0, difficulty=0, isLog=True, viewNPCID=0):
@@ -693,8 +705,8 @@
    if not tagViewCache:
        PlayerControl.NotifyCode(curPlayer, "TagNoViewCache")
        return
    defLineupInfo = GetCacheLineupInfo(tagViewCache, ShareDefine.Lineup_Main)
    lineupDictA = {1:GetPlayerLineupInfo(curPlayer, ShareDefine.Lineup_Main)}
    defLineupInfo = GetCacheLineupInfo(tagViewCache)
    lineupDictA = {1:GetPlayerLineupInfo(curPlayer)}
    lineupDictB = {1:defLineupInfo}
    turnFight = DoTurnFightPVP(guid, mapID, funcLineID, lineupDictA, lineupDictB)
    return turnFight.costTime if turnFight else None
@@ -1116,10 +1128,10 @@
    playerServerID = GameWorld.GetPlayerServerID(curPlayer)
    guid = GameWorld.GetGUID()
    
    atkLineupID = ShareDefine.Lineup_Main # 进攻方默认使用主阵容
    atkLineupInfo = GetPlayerLineupInfo(curPlayer, atkLineupID, mapID)
    atkBatPresetType = ChConfig.MapAtkBatPresetTypeDict.get(mapID, ShareDefine.BatPreset_Main)
    atkLineupInfo = GetPlayerLineupInfo(curPlayer, atkBatPresetType, exclusiveMapID=mapID)
    if not atkLineupInfo:
        GameWorld.DebugLogEx("玩家没有该阵容数据! atkLineupID=%s,mapID=%s", atkLineupID, mapID, playerID)
        GameWorld.DebugLogEx("玩家没有主线阵容数据! mapID=%s", mapID, playerID)
        return
    
    # 玩家
@@ -1132,10 +1144,10 @@
            PlayerControl.NotifyCode(curPlayer, "TagNoViewCache")
            return
        
        defLineupID = ChConfig.MapLineIDDict.get(mapID, ShareDefine.Lineup_Main)
        defLineupInfo = GetCacheLineupInfo(tagViewCache, defLineupID)
        defBatPresetType = ChConfig.MapDefBatPresetTypeDict.get(mapID, ShareDefine.BatPreset_Main)
        defLineupInfo = GetCacheLineupInfo(tagViewCache, defBatPresetType)
        if not defLineupInfo:
            GameWorld.DebugLogEx("目标玩家没有该阵容数据! tagPlayerID=%s,defLineupID=%s", tagPlayerID, defLineupID, playerID)
            GameWorld.DebugLogEx("目标玩家没有该阵容预设数据! tagPlayerID=%s,defBatPresetType=%s", tagPlayerID, defBatPresetType, playerID)
            PlayerControl.NotifyCode(curPlayer, "TagNoLineup")
            return
        
@@ -1465,7 +1477,7 @@
        return
    lineupID = lineupIDList[0] # NPC阵容ID
    
    lineupMainInfo = GetPlayerLineupInfo(curPlayer, ShareDefine.Lineup_Main)
    lineupMainInfo = GetPlayerLineupInfo(curPlayer)
    if not lineupMainInfo:
        GameWorld.DebugLogEx("没有设置主阵容!", playerID)
        return
@@ -2178,19 +2190,7 @@
#    char        GUID[40];    //战报guid
#};
def OnTurnFightReportView(index, clientData, tick):
    curPlayer = GameWorld.GetPlayerManager().GetPlayerByIndex(index)
    guid = clientData.GUID
    lastBatBufferInfo = PlayerOnline.GetOnlinePlayer(curPlayer).GetLastBatBuffer()
    if lastBatBufferInfo and len(lastBatBufferInfo) == 2 and guid == lastBatBufferInfo[0]:
        guid, reprot = lastBatBufferInfo
        SyncTurnFightReport(curPlayer, guid, reprot)
        return
    # 其他战报,一般是入库存储的,待扩展
    # 战报已过期
    PlayerControl.NotifyCode(curPlayer, "FightReportExpired")
    ## 改为下载文件
    return
#// B4 16 查看NPC属性 #tagCSViewNPCAttr