ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
@@ -176,7 +176,7 @@
        
    # 被击方
    if tagPlayerID < ShareDefine.RealPlayerIDStart:
        GameWorld.DebugLog("目标非真实玩家不处理! tagPlayerID=%s" % tagPlayerID, playerID)
        #GameWorld.DebugLog("目标非真实玩家不处理! tagPlayerID=%s" % tagPlayerID, playerID)
        return
    
    # 以战斗记录作为最新积分的更新记录,支持离线玩家上线后更新最新积分