ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
@@ -38,8 +38,8 @@
    '''
    playerID = curPlayer.GetPlayerID()
    matchIDList = PyGameData.g_arenaPlayerMatchDict.get(playerID, [])
    #if tagPlayerID in matchIDList:
    #    return matchIDList.index(tagPlayerID)
    if tagPlayerID in matchIDList:
        return matchIDList.index(tagPlayerID)
    
    gameRecMgr = DBDataMgr.GetGameRecMgr()
    atkRecMgr = gameRecMgr.GetRecTypeIDMgr(ShareDefine.Def_GameRecType_ArenaRecord, playerID)
@@ -176,7 +176,7 @@
        
    # 被击方
    if tagPlayerID < ShareDefine.RealPlayerIDStart:
        GameWorld.DebugLog("目标非真实玩家不处理! tagPlayerID=%s" % tagPlayerID, playerID)
        #GameWorld.DebugLog("目标非真实玩家不处理! tagPlayerID=%s" % tagPlayerID, playerID)
        return
    
    # 以战斗记录作为最新积分的更新记录,支持离线玩家上线后更新最新积分