| | |
| | | from MangoDBCommon import (getADOExceptionCount, getSIDErrorCnt, addADOExceptionCount, seq, fix_outgoingText, fix_incomingText)
|
| | | from ServerClientShareDefine import *
|
| | | import ConfigParser
|
| | | import IpyGameDataPY
|
| | | #import IPY_GameWorld
|
| | | #from Config import (DBConfig,)
|
| | | DBConfig = __import__('Config.DBConfig')
|
| | |
| | | import inspect
|
| | | from Collections.CollectionDefine import *
|
| | | import binascii
|
| | | # from GMToolLogicProcess import ProjSpecialProcess
|
| | | from GMToolLogicProcess import ProjSpecialProcess
|
| | | from Common import (CommFunc, mylog, CommFuncEx)
|
| | | import PegasusCollectorProxy
|
| | | import shutil
|
| | |
| | | PyGameData.g_UserCtrlDBFirstInit = True
|
| | | self.__PlayerBackupSave()
|
| | | CheckGameVersion()
|
| | |
|
| | | #后续也要增加公共数据保存如家族等,考虑保存失败可以直接关闭地图
|
| | |
|
| | | self.loadDBPlayerIDMap()
|
| | | |
| | | return
|
| | | |
| | | def loadDBPlayerIDMap(self):
|
| | | ## 加载本服玩家映射关系
|
| | | col = self.db[UCN_DBPlayer]
|
| | | resultSet = col.find({}, {"PlayerID":1, "AccID":1, "_id":0})
|
| | | if resultSet and resultSet.count():
|
| | | for resultDict in resultSet:
|
| | | PyGameData.g_dbPlayerIDMap[resultDict["PlayerID"]] = resultDict["AccID"]
|
| | | GameWorld.Log("启动服务器加载DBPlayer玩家账号ID对应关系! %s" % (len(PyGameData.g_dbPlayerIDMap)))
|
| | | return
|
| | | |
| | | def findDBPlayer(self, playerID):
|
| | | '''根据玩家ID查找dbPlayer
|
| | | @return: None or tagDBPlayer
|
| | | '''
|
| | | col = self.db[UCN_DBPlayer]
|
| | | dbPlayer = DataServerPlayerData.tagDBPlayer()
|
| | | dbPlayer.IsDeleted = 0
|
| | | if not dbPlayer.adoLoadCEx(col, {"PlayerID":playerID}):
|
| | | return
|
| | | return dbPlayer
|
| | | |
| | | def findDBPlayerByName(self, playerName, backDBPlayer=False):
|
| | | '''根据玩家名查找dbPlayer
|
| | | @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
|
| | | @return: None or db数据字典{k:v, ...} or tagDBPlayer
|
| | | '''
|
| | | collection = self.db[UCN_DBPlayer]
|
| | | rec = collection.find_one({'PlayerName':fix_incomingText(playerName), 'IsDeleted':0})
|
| | | if not rec:
|
| | | return
|
| | | if backDBPlayer:
|
| | | dbPlayer = DataServerPlayerData.tagDBPlayer()
|
| | | dbPlayer.readRecord(rec)
|
| | | return dbPlayer
|
| | | return rec
|
| | | |
| | | def findDBPlayerByAccID(self, accID, backDBPlayer=False):
|
| | | '''根据玩家账号查找dbPlayer
|
| | | @param backDBPlayer: 可指定返回 tagDBPlayer 实例,默认false,直接返回db数据字典
|
| | | @return: None or db数据字典{k:v, ...} or tagDBPlayer
|
| | | '''
|
| | | collection = self.db[UCN_DBPlayer]
|
| | | rec = collection.find_one({'AccID':fix_incomingText(accID), 'IsDeleted':0})
|
| | | if not rec:
|
| | | return
|
| | | if backDBPlayer:
|
| | | dbPlayer = DataServerPlayerData.tagDBPlayer()
|
| | | dbPlayer.readRecord(rec)
|
| | | return dbPlayer
|
| | | return rec
|
| | |
|
| | | def requestLogicProcess(self, pack):
|
| | | db = self.db
|
| | |
| | |
|
| | | mylog.debug("begin process request type = %d"%requestType)
|
| | |
|
| | | if requestType == CommonDefine.gstCrossServerToServerPack:
|
| | | oFuncGrade = self.GetFuncGrade('gstCrossServerToServerPack')
|
| | | oFuncGrade.Start()
|
| | | self.OnCrossServerToServerPack(db, pack)
|
| | | oFuncGrade.End()
|
| | | return True
|
| | |
|
| | | if requestType == CommonDefine.gstGMToolCommand:
|
| | | oFuncGrade = self.GetFuncGrade('gstGMToolCommand')
|
| | | oFuncGrade.Start()
|
| | | self.OnGMToolCommand(db, pack)
|
| | | oFuncGrade.End()
|
| | | return True
|
| | |
|
| | |
|
| | | if requestType == CommonDefine.gstGeneralDBOper:
|
| | | oFuncGrade = self.GetFuncGrade('gstGeneralDBOper')
|
| | | oFuncGrade.Start()
|
| | |
| | | oFuncGrade.End()
|
| | | return True
|
| | |
|
| | | if requestType == CommonDefine.gstMergeQueryRegisterResult:
|
| | | oFuncGrade = self.GetFuncGrade('gstMergeQueryRegisterResult')
|
| | | oFuncGrade.Start()
|
| | | self.OnMergeQueryRegisterResult(db, pack)
|
| | | oFuncGrade.End()
|
| | | return True
|
| | | |
| | | if requestType == CommonDefine.gstMergeRegisterPlayer:
|
| | | oFuncGrade = self.GetFuncGrade('gstMergeRegisterPlayer')
|
| | | oFuncGrade.Start()
|
| | | self.OnMergeRegisterPlayerByCache(db, pack)
|
| | | oFuncGrade.End()
|
| | | return True
|
| | | |
| | | if requestType == CommonDefine.gstMergePlayerData:
|
| | | oFuncGrade = self.GetFuncGrade('gstMergePlayerData')
|
| | | oFuncGrade.Start()
|
| | | self.OnMergeChildToCenterPlayerData(db, pack)
|
| | | oFuncGrade.End()
|
| | | return True
|
| | |
|
| | | if requestType == CommonDefine.gstQueryNewGuyCardState:
|
| | | oFuncGrade = self.GetFuncGrade("gstQueryNewGuyCardState")
|
| | |
| | | return True
|
| | |
|
| | | #GameServer保存数据
|
| | | if requestType == CommonDefine.gstSaveGameServerData:
|
| | | oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
|
| | | oFuncGrade.Start() |
| | | self.onSaveGameServerData(db, pack)
|
| | | oFuncGrade.End()
|
| | | return True
|
| | | #if requestType == CommonDefine.gstSaveGameServerData:
|
| | | # oFuncGrade = self.GetFuncGrade("gstSaveGameServerData")
|
| | | # oFuncGrade.Start() |
| | | # self.onSaveGameServerData(db, pack)
|
| | | # oFuncGrade.End()
|
| | | # return True
|
| | | #GameServer读取玩家数据
|
| | | if requestType == CommonDefine.gstGetGameServerPlayerData:
|
| | | oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
|
| | | oFuncGrade.Start() |
| | | self.onGetGameServerPlayerData(db, pack)
|
| | | oFuncGrade.End()
|
| | | return True
|
| | | #if requestType == CommonDefine.gstGetGameServerPlayerData:
|
| | | # oFuncGrade = self.GetFuncGrade("gstGetGameServerPlayerData")
|
| | | # oFuncGrade.Start() |
| | | # self.onGetGameServerPlayerData(db, pack)
|
| | | # oFuncGrade.End()
|
| | | # return True
|
| | | #GameServer读取GM命令列表
|
| | | if requestType == CommonDefine.gstGMCommandListReq:
|
| | | oFuncGrade = self.GetFuncGrade("gstGMCommandListReq")
|
| | |
| | | self.OnInsertImpeach(db, pack)
|
| | | oFuncGrade.End()
|
| | | return True
|
| | | |
| | | if requestType == CommonDefine.gstGMToolCmdUserDBRequest:
|
| | | oFuncGrade = self.GetFuncGrade("gstGMToolCmdUserDBRequest")
|
| | | oFuncGrade.Start() |
| | | self.OnGMToolCmdUserDBRequest(db, pack) |
| | | oFuncGrade.End() |
| | | return True
|
| | | if requestType == CommonDefine.gstMergerChildToCenter:
|
| | | oFuncGrade = self.GetFuncGrade("gstMergerChildToCenter")
|
| | | oFuncGrade.Start() |
| | | self.OnMergerChildToCenter(db, pack) |
| | | oFuncGrade.End() |
| | | return True
|
| | | |
| | |
|
| | | if requestType == CommonDefine.gstPrepareCreateRole:
|
| | | oFuncGrade = self.GetFuncGrade("gstPrepareCreateRole")
|
| | |
| | | self.packSend(sessionID, 0, 0, CommonDefine.atMergeLogic, MMORPGPack.stGame,
|
| | | MMORPGPack.stData, sendPack.GetBuffer())
|
| | |
|
| | | def OnPlayerLogin(self, curPlayer):
|
| | | ProjSpecialProcess.GMCmdPlayerLogin(curPlayer)
|
| | | return
|
| | | |
| | | def OnCrossServerToServerPack(self, db, pack):
|
| | |
|
| | | if CommonDefine.IsDebug():
|
| | | import binascii
|
| | | mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
|
| | | |
| | | try:
|
| | | recvPack = MergeServerRecvProtocol.tagLPStringData()
|
| | | recvPack.ReadData(pack.getBuffer())
|
| | | NetPackCommon.RecCrossServerNetPack(recvPack.Data)
|
| | | except:
|
| | | msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnCrossServerToServerPack Catch a unexpetcted exception, error = %s"%traceback.format_exc())
|
| | | mylog.error(msg)
|
| | |
|
| | |
|
| | |
|
| | | def OnGMToolCommand(self, db, pack):
|
| | |
|
| | | if CommonDefine.IsDebug():
|
| | | import binascii
|
| | | mylog.debug('buf = %s'%binascii.b2a_hex(pack.getBuffer()))
|
| | | |
| | | try:
|
| | | ProjSpecialProcess.OnGMToolCommand(pack)
|
| | | except:
|
| | | msg = error.formatMsg('error', error.ERROR_NO_172, "LogicProcessThread::OnGMToolCommand Catch a unexpetcted exception, error = %s"%traceback.format_exc())
|
| | | mylog.error(msg)
|
| | |
|
| | |
|
| | | def OnGeneralDBOper(self, db, pack):
|
| | | buf = pack.getBuffer()
|
| | | recvPack = RecvPackProtocol.tagGDGameServerGeneralDBOper()
|
| | |
| | | + gmIPData + rolePetData + petSkillData + roleNormalDictData + roleDienstgradData+battleFormationData
|
| | |
|
| | |
|
| | |
|
| | | # 查询返回0/1 代表是否成功
|
| | | def OnMergeQueryRegisterResult(self, db, pack): |
| | | g_mergeRegisterPlayerDict = PyGameData.g_mergeRegisterPlayerDict
|
| | | buf = pack.getBuffer()
|
| | | #len = pack.getLength()
|
| | | recvPack = MergeServerRecvProtocol.tagLPQueryRegisterResult()
|
| | | pos = 0
|
| | | recvPack.ReadData(buf, pos)
|
| | | accID = recvPack.AccID.strip(chr(0))
|
| | | mylog.debug('accID = %s.'%(accID))
|
| | | |
| | | clientSessionID = pack.getSessionID()
|
| | | client = MergeProxyClientMgr.getMergeProxyClientMgr().findClientBySessionID(clientSessionID)
|
| | | if not client:
|
| | | mylog.warning('client not found!sessionID = %s'%(clientSessionID))
|
| | | return
|
| | |
|
| | |
|
| | | sendPack = MergeServerSendProtocol.tagMPQueryRegisterResult()
|
| | | sendPack.Type = CommonDefine.dgMergeQueryNewAccount
|
| | | if g_mergeRegisterPlayerDict.get(accID, []): |
| | | sendPack.Result = 0
|
| | | self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
|
| | | MMORPGPack.stNoSense, sendPack.GetBuffer())
|
| | | mylog.warning('query failed!spec = %s'%accID)
|
| | | return
|
| | | sendPack.Result = 1
|
| | | sendPack.Account = accID
|
| | | sendPack.AccountLen = len(accID)
|
| | | sendPack.Pwd = ""
|
| | | sendPack.PwdLen = 0
|
| | | self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
|
| | | MMORPGPack.stNoSense, sendPack.GetBuffer())
|
| | | |
| | | |
| | | def OnMergeRegisterPlayerByCache(self, db, pack):
|
| | | ''' 缓存跨服玩家上传数据信息 |
| | | 目前账号、玩家ID、角色名均已确保唯一,故无需再重新生成新的账号及角色信息
|
| | | 直接接收更新缓存即可,玩家登陆跨服服务器时直接从缓存数据中解析角色数据,从而节省db存取步骤
|
| | | '''
|
| | | g_mergeRegisterPlayerDict = PyGameData.g_mergeRegisterPlayerDict
|
| | | try:
|
| | | buf = pack.getBuffer()
|
| | | recvPack = MergeServerRecvProtocol.tagLPRegisterPlayer()
|
| | | pos = 0
|
| | | recvPack.ReadData(buf, pos)
|
| | | #mylog.debug('pack = %s'%(binascii.b2a_hex(buf)))
|
| | | |
| | | loginResultPack = MergeServerSendProtocol.tagMPRegisterPlayerResult()
|
| | | loginResultPack.Type = CommonDefine.dgMergeRegisterResult
|
| | | |
| | | #玩家地图数据,和下线保存包 SavePlayerMapServerDataEx 一致 |
| | | playerData = recvPack.Data
|
| | | playerRec = DataServerPlayerData.tagDBPlayer()
|
| | | pos = 0
|
| | | dbPlayerReadLen = playerRec.readData(playerData, pos, len(playerData))
|
| | | if -1 == dbPlayerReadLen:
|
| | | #数据异常,长度不足
|
| | | #回复失败
|
| | | loginResultPack.Result = 0
|
| | | loginResultPack.ErrorMsg = 'Player data length not enough!'
|
| | | loginResultPack.ErrorMsgLen = len(loginResultPack.ErrorMsg)
|
| | | self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
|
| | | MMORPGPack.stNoSense, loginResultPack.GetBuffer())
|
| | | mylog.warning('player data too short!')
|
| | | return
|
| | | |
| | | if playerRec.PlayerID == 0:
|
| | | loginResultPack.Result = 0
|
| | | loginResultPack.ErrorMsg = 'Player data error!'
|
| | | loginResultPack.ErrorMsgLen = len(loginResultPack.ErrorMsg)
|
| | | self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
|
| | | MMORPGPack.stNoSense, loginResultPack.GetBuffer())
|
| | | mylog.warning('player data error!')
|
| | | return
|
| | | |
| | | clientSessionID = pack.getSessionID()
|
| | | client = MergeProxyClientMgr.getMergeProxyClientMgr().findClientBySessionID(clientSessionID)
|
| | | if not client:
|
| | | mylog.warning('client not found!sessionID = %s'%(clientSessionID))
|
| | | return
|
| | | groupID = client.groupID
|
| | | |
| | | playerID = playerRec.PlayerID
|
| | | accID = playerRec.AccID.lower().strip(chr(0))
|
| | | |
| | | playerName = playerRec.PlayerName.strip()
|
| | | |
| | | #成功,返回新帐号密码
|
| | | loginResultPack.Result = 1
|
| | | loginResultPack.Account = accID
|
| | | loginResultPack.AccountLen = len(accID)
|
| | | loginResultPack.Pwd = ""
|
| | | loginResultPack.PwdLen = 0
|
| | | self.packSend(pack.getSessionID(), pack.getPackHead().sessionID, 0, CommonDefine.atMergeLogic, MMORPGPack.stNoSense,
|
| | | MMORPGPack.stNoSense, loginResultPack.GetBuffer())
|
| | | |
| | | mylog.info('player %s accID=%s, playerID=%s, %s register PK ok!'%(groupID, accID, playerID, playerName))
|
| | | g_mergeRegisterPlayerDict[accID] = [time(), 0, recvPack, groupID] # 更新跨服玩家数据缓存
|
| | | except Exception, e:
|
| | | msg = error.formatMsg('error', error.ERROR_NO_175, "OnMergeRegisterPlayer error %s!traceback = %s, pack = %s"%(e, traceback.format_exc(), binascii.b2a_hex(buf)))
|
| | | mylog.error(msg)
|
| | | except:
|
| | | msg = error.formatMsg('error', error.ERROR_NO_176, "OnMergeRegisterPlayer error!traceback = %s, pack = %s"%(traceback.format_exc(), binascii.b2a_hex(buf)))
|
| | | mylog.error(msg)
|
| | | return
|
| | | |
| | |
|
| | | def OnFinishRecharge(self, db, pack):
|
| | | # map完成兑换,假设此处没有回复,则此单变成丢单,暂由人工维护
|
| | |
| | |
|
| | | mylog.debug('RevoverBillProcess success...%s'%orderID)
|
| | | except:
|
| | | mylog.error("RevoverBillProcess error %s"%orderID)
|
| | | mylog.error("RevoverBillProcess error %s"%traceback.format_exc())
|
| | |
|
| | | def SavePlayerMapServerData(self, db, saveData):
|
| | | playerRec = DataServerPlayerData.tagDBPlayer()
|
| | |
| | | msg = error.formatMsg('error', error.ERROR_NO_65, 'PlayerID Dispatch failed!accid = %s'%createPlayer.AccID)
|
| | | mylog.error(msg)
|
| | | return 0, disDataBaseError, createPlayer.AccID, ''
|
| | | nameFormat = IpyGameDataPY.GetFuncCfg("CreateRole", 1)
|
| | | createPlayer.PlayerID = newPlayerID
|
| | | createPlayer.PlayerName = "role" + str(newPlayerID)
|
| | | createPlayer.PlayerName = (nameFormat % newPlayerID).decode('gbk').encode(DBConfig.encoding)
|
| | | #校验通过,往数据库中插入角色
|
| | | mylog.debug('Before insert role!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))
|
| | | if not createPlayer.adoInsertC(collection):
|
| | |
| | | return 0, disDataBaseError, createPlayer.AccID, ''
|
| | |
|
| | | mylog.debug('insert role ok!accid = %s, PlayerName = %s'%(createPlayer.AccID, createPlayer.PlayerName))
|
| | | PyGameData.g_dbPlayerIDMap[newPlayerID] = createPlayer.AccID
|
| | | mylog.debug('PyGameData.g_dbPlayerIDMap = %s'%(len(PyGameData.g_dbPlayerIDMap)))
|
| | | |
| | | #构造其他角色初始数据
|
| | | itemData = ''
|
| | | itemData = CommFunc.WriteDWORD(itemData, 0)
|
| | |
| | | #已废除
|
| | | pass
|
| | |
|
| | | def readGameWorldData(self):
|
| | | '''读取服务器公共数据
|
| | | 【注】:新建的表往后添加
|
| | | '''
|
| | | db = self.db
|
| | | |
| | | data = ''
|
| | | mylog.info('readGameWorldData Start...')
|
| | | |
| | | collection = db[UCN_DBEventTrig]
|
| | | DBEventTrig = DataServerPlayerData.tagDBEventTrig()
|
| | | data += DBEventTrig.adoQueryAll(collection)
|
| | | mylog.info("tagDBEventTrig ok")
|
| | | |
| | | collection = db[UCN_DBPlayerViewCache]
|
| | | DBPlayerViewCache = DataServerPlayerData.tagDBPlayerViewCache()
|
| | | data += DBPlayerViewCache.adoQueryAll(collection)
|
| | | mylog.info("tagDBPlayerViewCache ok")
|
| | | |
| | | collection = db[UCN_DBBillboard]
|
| | | DBBillboard = DataServerPlayerData.tagDBBillboard()
|
| | | data += DBBillboard.adoQueryAll(collection)
|
| | | mylog.info("tagDBBillboard ok")
|
| | | |
| | | collection = db[UCN_DBMailServer]
|
| | | DBMailServer = DataServerPlayerData.tagDBMailServer()
|
| | | data += DBMailServer.adoQueryAll(collection)
|
| | | mylog.info("tagDBMailServer ok")
|
| | | |
| | | collection = db[UCN_DBMailPlayerRec]
|
| | | DBMailPlayerRec = DataServerPlayerData.tagDBMailPlayerRec()
|
| | | data += DBMailPlayerRec.adoQueryAll(collection)
|
| | | mylog.info("tagDBMailPlayerRec ok")
|
| | | |
| | | collection = db[UCN_DBMailPersonal]
|
| | | DBMailPersonal = DataServerPlayerData.tagDBMailPersonal()
|
| | | data += DBMailPersonal.adoQueryAll(collection)
|
| | | mylog.info("tagDBMailPersonal ok")
|
| | | |
| | | collection = db[UCN_DBMailItem]
|
| | | DBMailItem = DataServerPlayerData.tagDBMailItem()
|
| | | data += DBMailItem.adoQueryAll(collection)
|
| | | mylog.info("tagDBMailItem ok")
|
| | | |
| | | collection = db[UCN_DBFamily]
|
| | | DBFamily = DataServerPlayerData.tagDBFamily()
|
| | | data += DBFamily.adoQueryAll(collection)
|
| | | mylog.info("tagDBFamily ok")
|
| | | |
| | | collection = db[UCN_DBFamilyMem]
|
| | | DBFamilyMem = DataServerPlayerData.tagDBFamilyMem()
|
| | | data += DBFamilyMem.adoQueryAll(collection)
|
| | | mylog.info("tagDBFamilyMem ok")
|
| | | |
| | | collection = db[UCN_DBFamilyAction]
|
| | | DBFamilyAction = DataServerPlayerData.tagDBFamilyAction()
|
| | | data += DBFamilyAction.adoQueryAll(collection)
|
| | | mylog.info("tagDBFamilyAction ok")
|
| | | |
| | | collection = db[UCN_DBGameRec]
|
| | | DBGameRec = DataServerPlayerData.tagDBGameRec()
|
| | | data += DBGameRec.adoQueryAll(collection)
|
| | | mylog.info("tagDBGameRec ok")
|
| | | |
| | | collection = db[UCN_DBFuncTeam]
|
| | | DBFuncTeam = DataServerPlayerData.tagDBFuncTeam()
|
| | | data += DBFuncTeam.adoQueryAll(collection)
|
| | | mylog.info("tagDBFuncTeam ok")
|
| | | |
| | | collection = db[UCN_DBFuncTeamMem]
|
| | | DBFuncTeamMem = DataServerPlayerData.tagDBFuncTeamMem()
|
| | | data += DBFuncTeamMem.adoQueryAll(collection)
|
| | | mylog.info("tagDBFuncTeamMem ok")
|
| | | |
| | | mylog.info('readGameWorldData len:%s' % len(data))
|
| | | return data
|
| | | |
| | | def saveGameWorldData(self, saveData):
|
| | | ## 保存服务器公共数据
|
| | | |
| | | db = self.db
|
| | | dataLen = len(saveData)
|
| | | mylog.info('saveGameWorldData, len = %s!saving...'%dataLen)
|
| | | gameDataReadPos = 0
|
| | | try:
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBEventTrig, DataServerPlayerData.tagDBEventTrig, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBPlayerViewCache, DataServerPlayerData.tagDBPlayerViewCache, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBBillboard, DataServerPlayerData.tagDBBillboard, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailServer, DataServerPlayerData.tagDBMailServer, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPlayerRec, DataServerPlayerData.tagDBMailPlayerRec, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailPersonal, DataServerPlayerData.tagDBMailPersonal, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBMailItem, DataServerPlayerData.tagDBMailItem, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamily, DataServerPlayerData.tagDBFamily, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyMem, DataServerPlayerData.tagDBFamilyMem, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFamilyAction, DataServerPlayerData.tagDBFamilyAction, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBGameRec, DataServerPlayerData.tagDBGameRec, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeam, DataServerPlayerData.tagDBFuncTeam, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(saveData, gameDataReadPos, UCN_DBFuncTeamMem, DataServerPlayerData.tagDBFuncTeamMem, db)
|
| | | |
| | | mylog.info('saveGameWorldData ok!')
|
| | | |
| | | # 如果是关服中的,设置关服保存数据处理完毕
|
| | | if PyGameData.g_serverClosing:
|
| | | PyGameData.g_closeSaveDataOK = True
|
| | | except:
|
| | | msg = error.formatMsg('error', error.ERROR_NO_81, '%s'%traceback.format_exc())
|
| | | mylog.error(msg)
|
| | | |
| | | return
|
| | | |
| | | def onGetGameServerPlayerData(self, db, pack):
|
| | | ## 废弃,改为使用 readGameWorldData
|
| | | data = ''
|
| | |
|
| | | #玩家打包数据表较大,不同步GameServer,由db自己管理
|
| | |
| | | DBPlayerRecData = DataServerPlayerData.tagDBPlayerRecData()
|
| | | data += DBPlayerRecData.adoQueryAll(collection)
|
| | | mylog.debug("tagDBPlayerRecData ok")
|
| | |
|
| | | collection = db[UCN_DBPyMineAreaAward]
|
| | | DBPyMineAreaAward = DataServerPlayerData.tagDBPyMineAreaAward()
|
| | | data += DBPyMineAreaAward.adoQueryAll(collection)
|
| | | mylog.debug("tagDBPyMineAreaAward ok")
|
| | | |
| | | collection = db[UCN_DBPyMineAreaRecord]
|
| | | DBPyMineAreaRecord = DataServerPlayerData.tagDBPyMineAreaRecord()
|
| | | data += DBPyMineAreaRecord.adoQueryAll(collection)
|
| | | mylog.debug("tagDBPyMineAreaRecord ok")
|
| | | |
| | | collection = db[UCN_DBPyMineAreaItem]
|
| | | DBPyMineAreaItem = DataServerPlayerData.tagDBPyMineAreaItem()
|
| | | data += DBPyMineAreaItem.adoQueryAll(collection)
|
| | | mylog.debug("tagDBPyMineAreaItem ok")
|
| | |
|
| | | collection = db[UCN_DBPyCouple]
|
| | | DBPyCouple = DataServerPlayerData.tagDBPyCouple()
|
| | |
| | | self.saveGameServerGameData(db, pack, pack.getBuffer(), pos, type, needReturn)
|
| | |
|
| | | def saveGameServerGameData(self, db, pack, data, pos, saveType, needReturn):
|
| | | ##废弃,改为使用 saveGameWorldData
|
| | | if saveType == CommonDefine.dgGameServerCrashData:
|
| | | #FileLog.getLogger('GameServerDataRestoreLog').info('解析崩溃数据中。。。')
|
| | | #tagGDGameServerGameData
|
| | |
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyFuncTeam, DataServerPlayerData.tagDBPyFuncTeam, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyFuncTeamMem, DataServerPlayerData.tagDBPyFuncTeamMem, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPlayerRecData, DataServerPlayerData.tagDBPlayerRecData, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaAward, DataServerPlayerData.tagDBPyMineAreaAward, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaRecord, DataServerPlayerData.tagDBPyMineAreaRecord, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaItem, DataServerPlayerData.tagDBPyMineAreaItem, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyCouple, DataServerPlayerData.tagDBPyCouple, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyUnNotifyLoveGiftRec, DataServerPlayerData.tagDBPyUnNotifyLoveGiftRec, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyCharmValueRec, DataServerPlayerData.tagDBPyCharmValueRec, db)
|
| | |
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyFuncTeam, DataServerPlayerData.tagDBPyFuncTeam, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyFuncTeamMem, DataServerPlayerData.tagDBPyFuncTeamMem, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPlayerRecData, DataServerPlayerData.tagDBPlayerRecData, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaAward, DataServerPlayerData.tagDBPyMineAreaAward, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaRecord, DataServerPlayerData.tagDBPyMineAreaRecord, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyMineAreaItem, DataServerPlayerData.tagDBPyMineAreaItem, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyCouple, DataServerPlayerData.tagDBPyCouple, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyUnNotifyLoveGiftRec, DataServerPlayerData.tagDBPyUnNotifyLoveGiftRec, db)
|
| | | gameDataReadPos = self.savegameServerWorldData(decompressGameData, gameDataReadPos, UCN_DBPyCharmValueRec, DataServerPlayerData.tagDBPyCharmValueRec, db)
|
| | |
| | | for i in xrange(0, recCnt):
|
| | | rec.clear()
|
| | | readLen = rec.readData(data, pos, len(data))
|
| | | rec.dumpString()
|
| | | if -1 == readLen:
|
| | | mylog.error('%s.%s readData failed, index = %s'%(self.__class__.__name_, inspect.stack()[0][3], i) )
|
| | | raise CommonDefine.ShortBuf(collectionName) #如果读取出错,后面全错了
|
| | |
| | | mylog.error(msg)
|
| | | return False
|
| | | return True
|
| | | def OnGMToolCmdUserDBRequest(self,db, pack):
|
| | | # try:
|
| | | # ProjSpecialProcess.OnGMToolCmdUserDBRequest(db,pack)
|
| | | # except:
|
| | | # msg = error.formatMsg('error', error.ERROR_NO_172, "OnGMToolCmdUserDBRequest Catch a unexpetcted exception, error = %s"%traceback.format_exc())
|
| | | # mylog.error(msg)
|
| | | # return False
|
| | | return True
|
| | | def OnMergerChildToCenter(self,db, pack):
|
| | | mylog.debug('OnMergerChildToCenter in')
|
| | | # #伪装来源,便于回包
|
| | | # pack.getPackHead().srcSvrType = MMORPGPack.stGame |
| | | # pack.getPackHead().type = CommonDefine.dgMergerChildToCenter |
| | | #获取发包参数
|
| | | ServerMgr = MongoDBServer.getServerMgr()
|
| | | sendViaSessionID = ServerMgr.getClientSessionIDByName("CenterGate",0)
|
| | | SessionID = 0
|
| | | PoolIndex = -1
|
| | |
|
| | | #读取数据
|
| | | buf = pack.getBuffer() |
| | | recvPack = MergeServerRecvProtocol.tagLPStringData()
|
| | | pos = 0
|
| | | recvPack.ReadData(buf, pos)
|
| | | #转发数据到GameServer |
| | | sendPack = SendPackProtocol.tagDGMergerChildToGameStringData()
|
| | | sendPack.Type = CommonDefine.dgMergerChildToCenter
|
| | | sendPack.DataLen = recvPack.DataLen
|
| | | sendPack.Data = recvPack.Data
|
| | | |
| | | ServerMgr.packSendBySessionID(sendViaSessionID, SessionID, PoolIndex,
|
| | | CommonDefine.atInner,
|
| | | MMORPGPack.stGame, MMORPGPack.stData, |
| | | sendPack.GetBuffer())
|
| | | mylog.debug('OnMergerChildToCenter sendString toGameServer %s'%recvPack.Data)
|
| | | return True
|
| | |
|
| | |
|
| | |
|
| | | def OnMergeChildToCenterPlayerData(self,db, pack):
|
| | | mylog.debug('OnMergeChildToCenterPlayerData in')
|
| | | #伪装来源,便于回包
|
| | | #获取发包参数
|
| | | ServerMgr = MongoDBServer.getServerMgr()
|
| | | sendViaSessionID = ServerMgr.getClientSessionIDByName("CenterGate",0)
|
| | | SessionID = 0
|
| | | PoolIndex = -1
|
| | |
|
| | | #读取数据
|
| | | buf = pack.getBuffer() |
| | | recvPack = MergeServerRecvProtocol.tagLPPlayerData()
|
| | | pos = 0
|
| | | recvPack.ReadData(buf, pos)
|
| | | #转发数据到MapServer |
| | | sendPack = SendPackProtocol.tagDMMergePlayerData()
|
| | | sendPack.Type = CommonDefine.dgDBToMapServer
|
| | | sendPack.SubType = CommonDefine.gmMergePlayerData
|
| | | sendPack.DataLen = recvPack.DataLen
|
| | | sendPack.Data = recvPack.Data
|
| | | sendPack.PlayerID = recvPack.PlayerID
|
| | | |
| | | ServerMgr.packSendBySessionID(sendViaSessionID, SessionID, PoolIndex,
|
| | | CommonDefine.atInner,
|
| | | MMORPGPack.stRoute, MMORPGPack.stData, |
| | | sendPack.GetBuffer())
|
| | | mylog.debug('OnMergeChildToCenterPlayerData sendString toMapServer %s'%([recvPack.PlayerID, sendPack.DataLen,]))
|
| | | return True
|
| | |
|
| | |
|
| | | #导出单玩家数据
|
| | |
| | | return (True, playerRec.PlayerID)
|
| | |
|
| | |
|
| | | #读取静态表,与数据库无关
|
| | | def OnGetGameData(self):
|
| | | sysData = DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinNPC,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagChinNPC.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagNPCRefresh,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagNPCRefresh.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinSkill,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagChinSkill.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinExp,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagChinExp.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinItem,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagChinItem.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagTransportRefresh,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagTransportRefresh.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinShopItem,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagChinShopItem.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagBornRefresh,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagBornRefresh.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinMixItem,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagChinMixItem.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagBuildEquip,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagBuildEquip.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagSuiteActivation,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagSuiteActivation.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagSuiteEffect,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagSuiteEffect.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagRepeatEvent,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagRepeatEvent.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagEffectRefresh,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagEffectRefresh.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagChinMap,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagChinMap.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagDBStoreItem,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagDBStoreItem.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagOnMissionDelete,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagOnMissionDelete.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPet,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagPet.txt')) |
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetGrade,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagPetGrade.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetFriendliness,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagPetFriendliness.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagPetExp,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagPetExp.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagNPC_Item_Pet,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagNPC_Item_Pet.txt'))
|
| | | sysData += DataServerGameData.sysDBLoadFromFile(DataServerGameData.tagFlyObjBaseInfo,
|
| | | os.path.join(GlobalFunctions.getServerConfigPath(),
|
| | | CommonDefine.SYSDB_PATH,
|
| | | 'tagFlyObjBaseInfo.txt'))
|
| | |
|
| | |
|
| | | #压缩
|
| | | try:
|
| | | compressSysData = zlib.compress(sysData, 9) #最大压缩
|
| | | |
| | | #回发地图
|
| | | data = ''
|
| | | data = CommFunc.WriteBYTE(data, CommonDefine.dgGameData) #1
|
| | | data = CommFunc.WriteString(data, len(compressSysData), compressSysData)
|
| | | |
| | | mylog.info('Load game sys data for len = %s - %s ok!'%(len(compressSysData), len(data)))
|
| | | NetPackCommon.SendPyPackToMapServerSelf(data, len(data))
|
| | | except:
|
| | | msg = error.formatMsg('fatal', error.ERROR_NO_53, 'Compress game sys data failed!error = \n%s'%traceback.format_exc())
|
| | | mylog.fatal(msg)
|
| | |
|
| | |
|
| | | |
| | | |