| | |
| | | olPlayer = PlayerOnline.GetOnlinePlayer(curPlayer)
|
| | |
|
| | | if not msgList:
|
| | | GameWorld.DebugAnswer(curPlayer, "PrintFightPower [阵容ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "PrintFightPower [阵容ID 专享属性地图ID]")
|
| | | GameWorld.DebugAnswer(curPlayer, "主公战力: %s" % PlayerControl.GetFightPower(curPlayer))
|
| | | for lineupID in ShareDefine.LineupList:
|
| | | lineup = olPlayer.GetLineup(lineupID)
|
| | | GameWorld.DebugAnswer(curPlayer, "阵容(%s)总战力: %s" % (lineupID, lineup.fightPower))
|
| | | if lineupID == ShareDefine.Lineup_Main:
|
| | | for exclusiveMapID in ChConfig.ExclusiveBatAttrMapIDList:
|
| | | exclusiveLineup = olPlayer.GetLineup(lineupID, exclusiveMapID=exclusiveMapID)
|
| | | GameWorld.DebugAnswer(curPlayer, "阵容(%s-%s)总战力: %s" % (lineupID, exclusiveLineup.exclusiveMapID, exclusiveLineup.fightPower))
|
| | | return
|
| | |
|
| | | lineupID = msgList[0]
|
| | | exclusiveMapID = msgList[1] if len(msgList) > 1 else 0
|
| | | if lineupID not in ShareDefine.LineupList:
|
| | | GameWorld.DebugAnswer(curPlayer, "阵容(%s)不存在.")
|
| | | return
|
| | | |
| | | if exclusiveMapID not in ChConfig.ExclusiveBatAttrMapIDList:
|
| | | exclusiveMapID
|
| | | GameWorld.DebugAnswer(curPlayer, "-------------------")
|
| | | lineup = olPlayer.GetLineup(lineupID) |
| | | lineup = olPlayer.GetLineup(lineupID, exclusiveMapID=exclusiveMapID) |
| | | GameWorld.DebugAnswer(curPlayer, "【阵容 - %s】明细总战力: %s" % (lineupID, lineup.fightPower))
|
| | | if exclusiveMapID:
|
| | | GameWorld.DebugAnswer(curPlayer, "功能地图专属阵容地图ID:%s" % exclusiveMapID)
|
| | |
|
| | | for calcIndex in ChConfig.Def_CalcAttrList:
|
| | | calcName = ChConfig.CalcAttrName.get(calcIndex, "%s" % calcIndex)
|