ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Arena.py
@@ -76,11 +76,6 @@
    
    return True, funcLineID
def GetFBPlayerLineupID(curPlayer, mapID, funcLineID):
    ## 获取玩家使用的攻防阵容ID
    # @return: 攻击方阵容ID, 防守方阵容ID
    return ShareDefine.Lineup_ArenaAtk, ShareDefine.Lineup_ArenaDef
def OnTurnFightAward(curPlayer, guid, mapID, funcLineID, winFaction, statMsg, dateStr, reqData, awardDict):
    ## 回合战斗结算奖励
    if not curPlayer:
@@ -229,7 +224,7 @@
    PlayerArena.SetRecRealmLV(recData, curPlayer.GetOfficialRank())
    PlayerArena.SetRecLV(recData, curPlayer.GetLV())
    # 名字、变更积分 +-、战力
    fightPower = TurnAttack.GetPlayerLineupFightPower(curPlayer, ShareDefine.Lineup_ArenaAtk)
    fightPower = TurnAttack.GetPlayerLineupFightPower(curPlayer)
    recData.SetUserData({"Name":curPlayer.GetPlayerName(), "AddScore":-defDecScore, "FightPower":fightPower})
    if defDecScore: # 防守方仅变更时更新
        PlayerBillboard.UpdateBillboardByID(tagPlayerID, ShareDefine.Def_BT_Arena, updScore)