ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/Player/PlayerFamilyZhenbaoge.py
@@ -130,11 +130,12 @@
    fmLVIpyData = IpyGameDataPY.GetIpyGameData("Family", familyLV)
    if not fmLVIpyData:
        return
    maxMemberCnt = fmLVIpyData.GetMemberMax()
    if hadCutCount >= maxMemberCnt:
        GameWorld.ErrLog("已达到仙盟砍价人次上限! hadCutCount=%s >= %s,familyID=%s,familyLV=%s"
                         % (hadCutCount, maxMemberCnt, familyID, familyLV), playerID)
        return
    #去除限制,由砍价人次表决定
    #maxMemberCnt = fmLVIpyData.GetMemberMax()
    #if hadCutCount >= maxMemberCnt:
    #    GameWorld.ErrLog("已达到仙盟砍价人次上限! hadCutCount=%s >= %s,familyID=%s,familyLV=%s"
    #                     % (hadCutCount, maxMemberCnt, familyID, familyLV), playerID)
    #    return
    
    actionData = GetZhenbaogeActionData(familyID, playerID)
    if actionData and GetFACutPrice(actionData):
@@ -164,7 +165,11 @@
            updPrice = int(lowestPrice - random.randint(0, 2)) # 之前还未到达最低价,固定最低价+随机0~2
            cutPrice = nowPrice - updPrice
        else:
            cutPrice = random.randint(1, 2) # 低于最低价格后砍价只能随机1或2
            randPriceRange = IpyGameDataPY.GetFuncEvalCfg("ZhenbaogeCut", 3)
            if len(randPriceRange) == 2:
                cutPrice = random.randint(randPriceRange[0], randPriceRange[1])
            else:
                cutPrice = random.randint(1, 2) # 低于最低价格后砍价只能随机1或2
            updPrice = nowPrice - cutPrice
        GameWorld.DebugLog("珍宝阁砍价计算地板价保护: cutPrice=%s,nowPrice=%s,updPrice=%s" % (cutPrice, nowPrice, updPrice), playerID)
    else: