ServerPython/ZoneServerGroup/map1_8G/MapServer/MapServerData/Script/GameWorldLogic/FBProcess/GameLogic_Qunying.py
@@ -38,6 +38,8 @@
RecAtkType_Atk = 1 # 发起攻击
RecAtkType_Def = 2 # 被攻击的
def GetRecServerID(recData): return recData.GetValue1() # 目标ServerID
def SetRecServerID(recData, serverID): return recData.SetValue1(serverID)
def GetRecAtkType(recData): return recData.GetValue2() # 攻击类型 1-发起攻击的,2-被攻击的
def SetRecAtkType(recData, atkType): return recData.SetValue2(atkType)
def GetRecTagPlayerID(recData): return recData.GetValue3() # 相对攻击类型的目标玩家ID
@@ -306,6 +308,7 @@
    SetRecAtkType(recData, RecAtkType_Atk)
    SetRecTagPlayerID(recData, tagPlayerID)
    SetRecIsWin(recData, isWin)
    SetRecServerID(recData, tagViewCache.GetServerID() if tagViewCache else 0)
    SetRecFace(recData, tagViewCache.GetFace() if tagViewCache else 0)
    SetRecFacePic(recData, tagViewCache.GetFacePic() if tagViewCache else 0)
    SetRecRealmLV(recData, tagViewCache.GetRealmLV() if tagViewCache else 1)
@@ -334,6 +337,7 @@
    SetRecAtkType(recData, RecAtkType_Def)
    SetRecTagPlayerID(recData, playerID)
    SetRecIsWin(recData, not isWin)
    SetRecServerID(recData, GameWorld.GetPlayerServerID(curPlayer))
    SetRecFace(recData, curPlayer.GetFace())
    SetRecFacePic(recData, curPlayer.GetFacePic())
    SetRecRealmLV(recData, curPlayer.GetOfficialRank())
@@ -448,9 +452,9 @@
    if playerID not in PyGameData.g_qunyingPlayerMatchDict:
        PyGameData.g_qunyingPlayerMatchDict[playerID] = []
    matchRankList = PyGameData.g_qunyingPlayerMatchDict[playerID]
    if not isRefresh and matchRankList:
    if not isRefresh and matchRankList and (playerRank <= layerIDCnt and playerRank in matchRankList):
        # 非刷新的并且已经有记录的直接同步
        GameWorld.DebugLog("    非刷新且有数据,直接同步! matchRankList=%s" % matchRankList, playerID)
        GameWorld.DebugLog("    非刷新且有数据,直接同步! playerRank=%s,matchRankList=%s" % (playerRank, matchRankList), playerID)
        __SyncQunyingMatchList(curPlayer, matchRankList, layerIDList)
        return